NetherRealm Studios Creative Director, Ed Boon, is at Gamescom to promote the studio's 2013 DC Comics game, Injustice: Gods Among Us. In an interview with Gamespot, the Mortal Kombat co-creator discusses a variety of topics, waxing on (and off) the elements that make-up a longlasting game.

Catwoman is the exciting new reveal for the convention [full story]; the latest "gadget" character revealed with a robust series of acrobatic moves and trademark whip and claw gimmicks. Boon reiterates the disconnection between Injustice and the series he is best identified with, focusing on the "over-the-top" qualities of a superhero universe.

Going deeper into the construction and longevity of fighting games, the seasoned designer discusses the necessity for regular new elements to keep a product fresh. Also covered: the relationship the hardcore tournament community has with the staying power of a fighting game, versus the issues of accessibility that affect a broader audience.

Boon highlights the growing importance of online play, discussing the potential for a global, Evo-style experience in the future of home online play. The interview is available at Gamespot.com, or embedded above.

Update: Injustice: Gods Among Us is one of the games among us at Gamescom nominated for a People's Choice Award. Fans can vote for their favourite at IGN.com.

Injustice: Gods Among Us is the new fighting game from NetherRealm Studios. The DC fighter is expected to arrive on PlayStation 3, Xbox 360 and WiiU in 2013. Discuss all things Injustice on the DC Universe Injustice forum. Get more updates by folowing @MK_Online and liking us on Facebook.