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Fan Submission

Discussing and Sharing Works by MKOmmunity Members.
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Mick-LuciferPosted: 03/27/2014 07:23 PMStatus ::
Kommunity: Full Mortal Kombat HD Q&A with Bleed

To users on Mortal Kombat Online he's known as bleed: A long time contributor with a talent for developing characters in 3D models & 2D sprites [gallery].

To date; Gabriel "Bleed" Melendez has been noted as one of the driving forces behind a much discussed fan-made Mortal Kombat (1992) HD remake. His talents as a character artist have been exemplary, producing a professional level of content that has had fans salivating, and license owners justifiably concerned.

In the wake of Warner Brothers' intervention in "Mortal Kombat HD: Kommunity Edition" -- Melendez has become the voice of fate. A conduit through which a major corporation has made its presence known. When news of the shutdown spread, we talked to Bleed about what went down, and his general feelings about the project. You've read excerpts in the Saga of Mortal Kombat HD feature. Here is the unedited Q&A:


Kommunity Edition Mortal Kombat HD Work in Progress.

[MKO]: Can you give a recap of what went down with Warner Brothers? What is the situation?
[Bleed]: I received an E-mail from WB asking to get in contact with them, to talk about our fan project, Mortal Kombat HD Kommunity Edition. I did so right away and had a short conversation with someone, [whose] responsibility is to find and deal with copyright infringement. In general terms this person said that we can not release a working game, no matter how small, even if it's free. And we have to remove the website dedicated to its progress, because it crosses the line of what type of fan art is okay with them.

I asked a few questions to see what is acceptable, and it sounded like anything but a working game would be fine. Posting artwork on the forums or a personal website is not a problem. I then asked if a working game is the problem, can I release parts of it? A character, for example, like you see all over with MUGEN and mods. They were not sure about this. They would have to ask someone higher up, but [assumed] that it's probably not allowed, because technically fan art is copyright infringement. If you make some drawings, no problem, but as soon as you get something playable, they raise an eyebrow.

The fact that I was reached about it, I think is simply due to the amount of attention our work was receiving. You see MK MUGEN games all over, and It looks like ours happened to get enough attention for them to look in to.

I'm still waiting for a response to that question, so I don't know if I can even share a single character with other fans of MUGEN and MK.

How do you feel about the project as a whole and the effective cease & desist?
There was no C&D letter, just a phone conversation letting me know their stance on this issue.

The project as a whole is a labor of love that naturally came together by a mutual interest from people who just happen to be skilled in different areas that would make a working game.

I'm not a lead in this project. Nobody is. There is a loose order in things because we have our natural tendencies. This person likes to model, this one likes to critique, this one likes to keep track, etc. and we just go with the flow. When I'm answering these questions, I'm speaking for myself, and my point of view. I don't speak for anyone else.

I've been working on MUGEN mods since 2008 - starting with edited MK sprites, eventually learning how to code and get better with 3D art. Naturally I wanted to make my own 3D characters from scratch, based on MK, because I'm just a fan.

A friend was chatting on a forum thread about making an HD MUGEN game, and just so happens I was getting in to the 3D part of creation at the time. They asked if I wanted to work on it and I was like 'sure, this'll be fun, right up my alley.'

That's all it is. People just show up and see what's happening. Maybe they want to help with it or not. I took it as a fun learning experience: working on something of interest while improving my skills in art.

I never thought of competing with the real MK. It wasn't even the idea. I was doing it for my self, just because I love it and I like to share. If I draw an MK character, I'll post it online. If I make a playable MUGEN character, I'll post it just the same.

I have no problem with the C&D warning. It's their [intellectual property] and I'm not trying to cause any trouble. I can still do my art and share it, but I can't let anybody play it. It's a downer because sharing is part of the fun, but that's how it is.

Do you think this is indicative of the official MKHD being back in development in some form? Is that something you'd like to see?
I don't have any information on what NRS is doing, I can just assume they are always working on the next MK, and hope for an HD upgrade to the classics. So much that I'm willing to spend the time to do it my self.

Had MKHD gone according to plan, were there intentions to expand upon the original game with hidden characters and so on?
Not on the first pass. The idea was to make a straight copy of MK1 with all the assets, coding, art and audio created from scratch. After getting a solid base, you can always add something to it. Most people thought it was a better idea to stick with the original formula, so we did.

If ideas were to be expanded, it would be the result of community interaction, like it's been this whole time. I tend to go for something closer to what MK 2011 and Injustice are like, because I play 3D fighters. If you see my channel on YouTube [link], that is obvious. I would expect a community upgrade to MK1 would be way more toned down, adding minor tweaks here and there to preserve the essence of the original.

Are you interested in parlaying the skills you've developed into an original project?
Yes. I love making fighting games especially. This is my favorite genre, so original or not, I'd love to work on it!

Klassic vs MKHD Sprites [Click to Enlarge HD]

Learn more about the original cancellation and fan shutdown in our feature story: The Saga of Mortal Kombat HD. You can check out more words from the wise in our extensive Interview Archive. Be sure to also support and contribute to the Fan Submission forum!

seanayPosted: 03/28/2014 02:05 AMStatus ::


Rank ::
Visits::9287
Nationality::United Kingdom
RE: Kommunity: Full Mortal Kombat HD Q&A with Bleed

would have liked to have seen Sonya or Shang in HD Sprite, i think they need a bit more detail

MINIONPosted: 03/28/2014 04:01 AMStatus ::


Rank ::
Visits::11469
Nationality::United States
RE: Kommunity: Full Mortal Kombat HD Q&A with Bleed

Like I said. Would of been one of the best indy MK's ever.

Groundbreaking Debut | You[Tube] | deviantART | Twitter
FROIDPosted: 03/28/2014 04:20 AMStatus ::


Rank ::
Visits::2137
Nationality::United States
RE: Kommunity: Full Mortal Kombat HD Q&A with Bleed

I'm at a lost for words right now.

ShinnokxzPosted: 03/28/2014 05:43 AMStatus ::


Rank ::
Visits::3445
Nationality::Zimbabwe
RE: Kommunity: Full Mortal Kombat HD Q&A with Bleed

NWS obviously doesn't understand its ability to fund exciting projects like this that will resonate well with longtime fans. Instead of hiring this crew of 4 or 5 guys designing and implementing the mod to bring it live, they choose to threaten them through vague circumstance. Obviously this crew has designed a great looking upgrade (Who knows how they got a primitive Johnny Cage sprite to look so... fluid and visceral), why not bring them on board to bare a bankable product?

I respect Ed Boon and how he orchestrated a fighting game engine early in the franchise (and Midway was able to bank off of it with the many rehashes found later on in the 2D iterations of the franchise), but their release of games recently using with the Unreal franchise makes me wonder why they see this MUGEN project as such a threat. Hire these guys, ditch the MUGEN, and make a game the would be simple enough to architect?

ZentilePosted: 03/28/2014 08:16 AMStatus ::


Rank ::
Visits::13934
Nationality::Portugal
RE: Kommunity: Full Mortal Kombat HD Q&A with Bleed

They should go ahead and make and release the game anyway.

saiZeroPosted: 03/28/2014 09:28 AMStatus ::


Rank ::
Visits::1198
Nationality::Germany
RE: Kommunity: Full Mortal Kombat HD Q&A with Bleed

Shinnokxz Wrote:
NWS obviously doesn't understand its ability to fund exciting projects like this that will resonate well with longtime fans. Instead of hiring this crew of 4 or 5 guys designing and implementing the mod to bring it live, they choose to threaten them through vague circumstance. Obviously this crew has designed a great looking upgrade (Who knows how they got a primitive Johnny Cage sprite to look so... fluid and visceral), why not bring them on board to bare a bankable product?



I respect Ed Boon and how he orchestrated a fighting game engine early in the franchise (and Midway was able to bank off of it with the many rehashes found later on in the 2D iterations of the franchise), but their release of games recently using with the Unreal franchise makes me wonder why they see this MUGEN project as such a threat. Hire these guys, ditch the MUGEN, and make a game the would be simple enough to architect?


why not? cuz thatd make too much sense. ur expecting the game industry to use their brain beyond their desired capacity

Zentile Wrote:
They should go ahead and make and release the game anyway.


yah cuz thatd work out well wouldnt it????......

itd be nice if this game was releaed by anonymous people but of course, the creators want the fame glory and credit for their masterpiece.

if theyre willing to put resources into MKL which started as a passion project why the fuck not this???????

Skaven13Posted: 03/28/2014 01:21 PMStatus ::


Rank ::
Visits::2233
Nationality::United States
RE: Kommunity: Full Mortal Kombat HD Q&A with Bleed

It would be nice if WB picked this up, along with Bleed the team he worked with. I believe Capcom (am I allowed to mention their name on these forums?) did something similar with the originally fan-made Megaman X Streetfighter. They picked it up, provided funding, some marketing, and quality control.

That would at least solve the "loss of talent and resources for MK10" problem that some people here are concerned about. At least in part (Boon and team would probably still have to be involved with the creative process I imagine).

skavesig
ultimatesavagePosted: 03/28/2014 02:09 PMStatus ::


Rank ::
Visits::157
Nationality::England
RE: Kommunity: Full Mortal Kombat HD Q&A with Bleed

Does Bleed also create original wrestlers? I have many different character for wrestlers as well as fighters. I would love to have a new wrestling game with all the ideas I have. Same goes for the fighting games I have in mind.

Like; Super Fighters. Superheroes good and bad that are fighting for the fate of the planet'. This is more of a classic Street Fighter meets Injustice type of idea.

I also have ideas and characters for a 'Mortal Kombat Next Generation' story, with new characters mixed with some old (Scorpion is a must...).

But I would love to have my original wrestling character made in 3D.

Photobucket
MK_Fanatic_Posted: 03/28/2014 03:18 PMStatus ::


Rank ::
Visits::458
Nationality::Canada
RE: Kommunity: Full Mortal Kombat HD Q&A with Bleed

They had 12 slots in the 'training mode' so I'm wondering if they were going to include extra characters instead of just the original seven...

torchiaPosted: 03/28/2014 03:27 PMStatus ::


Rank ::
Visits::13294
Nationality::Canada
RE: Kommunity: Full Mortal Kombat HD Q&A with Bleed

I'm very out of the loop, it seems. Had no idea Bleed was tangled up in this. Interesting.

I host podcast over at onewordgoshow.com

Click here to listen to the most recent episode!
(Opens in new window/tab.)
RedSumacPosted: 03/28/2014 03:34 PMStatus ::


Rank ::
Visits::2302
Nationality::Russia
RE: Kommunity: Full Mortal Kombat HD Q&A with Bleed

I hate when corporations do that. It's not like they will lose reputation or a lot of money if they allow to release fangame. It's just dumb and stubborn "if we don't do shit with the game, you can't either".

RazorsEdge701Posted: 03/29/2014 08:50 AMStatus ::


Rank ::
Visits::20795
Nationality::United States
RE: Kommunity: Full Mortal Kombat HD Q&A with Bleed

MK_Fanatic_ Wrote:
They had 12 slots in the 'training mode' so I'm wondering if they were going to include extra characters instead of just the original seven...


That was just the default MUGEN select screen.

blacksaibotPosted: 07/10/2014 09:55 PMStatus ::


Rank ::
Visits::9078
Nationality::Bahamas
RE: Kommunity: Full Mortal Kombat HD Q&A with Bleed

Looks like his character made it into the World Cup

https://www.youtube.com/watch?v=_eVOBxc0iFE

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