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Future MK Games

Discussion of all future Mortal Kombat Games.
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Mick-LuciferPosted: 05/18/2016 07:41 AMStatus ::
Speculation: Future of Non-Playable Characters In Doubt?

The future of non-playable character cameos in the Mortal Kombat series may be in doubt as the impact of persistent fan outcry within NetherRealm Studios comes to light.

Mortal Kombat X Sound Designer Brian Chard has been sharing his unique perspective with inquisitive fans, revealing aggressive interest in inaccessible fighters may have had a negative effect on the powers that be: "... [You] should know that those who complained about NPCs pretty much convinced Ed not to have em in future games."

When asked to clarify which types of NPC he believed are in danger, Chard pointed to in-game opponents and story mode cut scene cameos: "The impression I got was both, when it comes to potential roster chars (i.e., Outworld Soldier #2 is still safe)."

Both types of non-playable character drew significant attention from fans who've been trained to expect post-release additions through downloadable content channels. Remarkably, decisions relating to DLC have been largely disconnected from in-game appearances - an otherwise natural method for building anticipation for subsequent releases. Of the eight DLC characters, only one of each NPC type was included: Tanya, who appeared as an NPC opponent, and Bo' Rai Cho - a minor player in story FMVs.

Far from condemning his colleagues, Chard questions the quality of discourse from fans quick to attack the developer studio: "I think it's stupider of people who complained about them not being playable and called us lazy." With regards to characters who appear in NPC fights, he explains: "Just so everyone understands: It's a long way from fightable to playable." Characters who appear as NPCs may otherwise have missed out all together. On fan desire, Chard adds: "... it shows us how well received the original game was, which is nice."

"Lazy" has become an unfairly frequent catchall phrase for fans dissatisfied with perceived inconsistencies in the NetherRealm and Warner Brothers' approach. The substitution of personal preference in place of legitimate critique often downplays the work of artists and developers contributing to the marathon of a finished product. Malicious attacks and demands through social media - among the most egregious examples of fan ignorance.

Of course, no game is immune from criticism, and NPC kombatants have played an awkward role in the life of Mortal Kombat X. Invasion Mode appeared to suffer for the absence of existing and new character assets [read more]. Expectations for a character like Fujin: as much a consequence of the decision to reboot the series in 2011, as his consolation appearance in story mode sequences. Mortal Kombat X draws considerable inspiration from 1997's Mortal Kombat 4 - which introduced the character in a playable capacity.

Decisions not to follow the internal logic of game modes to their fullest extent - a recipe for disappointment to be anticipated and measured by various departments and the Creative Head. "As story gets started & other depts & WB state their prefs, it slowly evolves. In the end it's Ed [Boon]'s call," explains Brian Chard.

Even within this development process, not everyone can see eye to eye. Chard elaborated on the story mode inclusion of Rain - a compromise that could've left the popularly requested fighter completely absent: "Can't please em all. Story team wanted Rain on roster. Made him fightable, folks just complained."

On the reason the cult favourite character was overlooked: "... I get the feeling Ed thinks of him as a joke char. Guess no one argued hard enough to keep him." As noted for the artist's passing, Rain owes his origins, at least in part, to a Prince pun. With 2006's Armageddon, the character was drastically redesigned, reintroduced as an Edenian demi god in an intriguing development. Rain returned in this capacity as DLC in Mortal Kombat (2011) with an updated moveset.


Rain appearing as an Order Realm Invasion Boss five months after release.

Removing NPCs from future games will help diminish the distraction of fans' mistaken expectations, but developers will first have to weather the storm of another reduction in series mythology. With the 2011 reboot, the games have already stepped back from the depth of their storytelling, and arguably damaged the cache of their twenty year canon. Putting the proverbial genie back in the bottle - always challenging.

Removing hotly desired characters from view also won't completely quash their popularity, or address competition from spin-off media developed by Warner Brothers. The tangentially related Mortal Kombat X comic book published by DC Comics saw many fans titillated by its ability to tell more stories with typically neglected characters. This pressure seems unlikely to be alleviated any time soon.

Mortal Kombat X succeeded in introducing a compelling new generation of characters, but it remains to be seen if this will be a compliment to the long running series - or a self-made hindrance. Moving twenty-five years into the future poses significant questions about an eventual MKX follow-up, and the wisdom of resisting expansions of potentially successful existing mythology. It may also point to the influence of Warner Brothers, whose tie-in DC Comics use these time increments to generate plausibly relevant content. Chard notes: "We were told to set the flashbacks more [at] typical increments (5,10,20 yrs) even if it made them less accurate."


Tie-in stories by DC Comics feature unused characters like Reiko appearing in allotted backstory windows.

Brian Chard has since left his role at NetherRealm Studios, announcing his departure in March. He is now Sound Designer at Chicago based Jackbox Games. Asked if he would be interested in a return to NetherRealm in the future he comments, "Some things would have to change [before] I'd even consider it." Chard joined the team during production on Mortal Kombat: Deception for Midway Games.

[Related Article: MKX DLC: Unpacking Kombat Pack 2 Characters]

Will you be disappointed if non-playable characters disappear from future Mortal Kombat installments? Has this changed your opinion on NetherRealm Studios' next project? We want to know your thoughts! Register to share your opinions on the forum! Support the kommunity by liking and sharing stories like this via @MK_Online and Facebook.

DetoxPosted: 05/17/2016 11:38 PMStatus ::


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Nationality::United States
No more NPCs for future installments?

If former sound designer/writer at NRS, Brian Chard, is to be believed, it looks like the community's...outspoken reaction to NPC characters has convinced Ed Boon to abandon the idea for future games.

Mr Chard's tweet...
https://mobile.twitter.com/bcharred/status/731890500706435072


Obviously, this may not be the final say, it's just sad to see how much power toxic fans of this series potentially wield.

What are your feelings about this going forward?

Personally, I thought it was a neat idea that fans just read way too much into. Than said fans took it too far and proceeded to get offended when, what was never promised in the first place(NPC's becoming playable) didn't happen.


Thanks to MINION for the awesome sig

There are bigger sacrifices one might be asked to make than going a little mad.
Dragon Points:
ViSilvaPosted: 05/18/2016 12:50 AMStatus ::


Rank ::
Visits::666
Nationality::Brazil
RE: No more NPCs for future installments?

Sindel, Baraka, Li mei, Sareena, Frost and Rain will not come back? Humm.

 photo sdww2_zpsvmchsi30.png
diirecthitPosted: 05/18/2016 01:05 AMStatus ::


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Visits::4363
Nationality::Mexico
RE: No more NPCs for future installments?

So no Fujin? YAYyyyyyyyy

KenshiMaster16Posted: 05/18/2016 01:27 AMStatus ::


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Nationality::United States
RE: No more NPCs for future installments?

The only people this really hurts are those characters who likely would only be good enough for a cameo slot; the Kobra's, Kira's, Dairou's and Mokap's of the series.

Anyone else is probably still open to a potential roster slot in the future. It sucks for the purpose of having less surprises in the form of the story mode but oh well, hopefully he changes his mind I guess? Because honestly speaking, the Story Mode's plot was horrid and the surprises were what saved it for me. However, this also probably affects fuller storytelling in the future; i.e. no more revenants popping up, it's going to be cut and dry just 20 something characters involved period, which is pretty lame.

Tetra_VegaPosted: 05/18/2016 06:43 AMStatus ::


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Visits::2419
Nationality::Canada
RE: No more NPCs for future installments?

The only thing the npc fights had going for them was the nod to classic secret character fights.

It was so frustrating to learn they weren't playable, since they had updated costume designs.
Whack ass trollin...



Ka-Tra

13 YEARS! ^[2004-10 Komics Sig by Siklooted, tyvm]^ [2012-15 Komics *NEW 11/24/2015*] "Circling Vulture, Laughing Hyena" "All good things, in moderation..." "Mean what you say, and say what you mean. You never know, I could be a Djinn..." True story, it happened to a friend of a friend of mine... EVERYBODY!
JadedReignPosted: 05/18/2016 09:27 AMStatus ::


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Visits::1603
Nationality::United States
RE: No more NPCs for future installments?

Honestly, they should have known that putting characters into story mode as NPCs (ESPECIALLY the fightable ones) would lead to the fans requesting them be playable. To act that such a notion was unexpected is laughable.

Personally, I'm glad that NPCs might not show up. Some may say it's reductive to the storytelling potential and that obscure characters may never show up again, and to an extent that is true.

But after seeing who they cherrypicked out of the revenants to be playable (completely passing over ALL of the MK3 characters, by sheer coincidence I'm sure...), I just wonder if it would've been endless teasing and no real roster implementation. "Oh, s/he's not in the roster this time. Maybe next game." "Maybe next game." "Maybe next game." Meanwhile, the same deck of characters is used ad nauseum in conjunction with a broad swath of new characters....two or three of whom MAY stick around for another game or two outside of a gangs-all-here trilogy/armageddon-type compilation.

zerosebazPosted: 05/18/2016 01:22 PMStatus ::


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Visits::3678
Nationality::Argentina
RE: No more NPCs for future installments?

Fucking people. It was awesome to have NPCs, both fightable and not. Now, because stupid fans think than porting MK9 Rain and Sindel is the same as making them functional characters with the MKX mechanics, we might not be seeing NPCs again, not just fightable NPCs, but any at all. It is a shame, being able to see tons of chars who were not playble but had a role in the story was awesome.

Again, fucking people.

Warbro666Posted: 05/18/2016 02:41 PMStatus ::


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Visits::220
Nationality::New Zealand
RE: No more NPCs for future installments?

zerosebaz Wrote:
Fucking people. It was awesome to have NPCs, both fightable and not. Now, because stupid fans think than porting MK9 Rain and Sindel is the same as making them functional characters with the MKX mechanics, we might not be seeing NPCs again, not just fightable NPCs, but any at all. It is a shame, being able to see tons of chars who were not playble but had a role in the story was awesome.



Again, fucking people.


Couldn't agree more. It's mostly blind ignorance that quite a few people on this website perpetuated about how the characters were "basically finished". I'd like to add that practically every MK game since the first game there has been NPC's.

But hey no more interesting cameos folks. Well done guys! Grats. All that whining and crying like spoilt children really paid off.

DetoxPosted: 05/18/2016 02:45 PMStatus ::


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Nationality::United States
RE: No more NPCs for future installments?

Warbro666 Wrote:
zerosebaz Wrote:
Fucking people. It was awesome to have NPCs, both fightable and not. Now, because stupid fans think than porting MK9 Rain and Sindel is the same as making them functional characters with the MKX mechanics, we might not be seeing NPCs again, not just fightable NPCs, but any at all. It is a shame, being able to see tons of chars who were not playble but had a role in the story was awesome.





Again, fucking people.




Couldn't agree more. It's mostly blind ignorance that quite a few people on this website perpetuated about how the characters were "basically finished". I'd like to add that practically every MK game since the first game there has been NPC's.



But hey no more interesting cameos folks. Well done guys! Grats. All that whining and crying like spoilt children really paid off.


Sad stuff indeed. The MK universe isn't allowed to be bigger than the current game's roster, it would seem. Pity.


Thanks to MINION for the awesome sig

There are bigger sacrifices one might be asked to make than going a little mad.
frabnPosted: 05/18/2016 02:51 PMStatus ::


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RE: No more NPCs for future installments?

Chard's comments, plus his extremely defensive and emotionally charged responses to other people on twitter speak worlds about how this fan base gets under the skin of the NRS team.

This is by far one of the most whiny, pathetic, and loudmouthed fan communities I have ever had the utter displeasure of being a part of. Gamer communities in general are typically very whiny and prone to tantrums, but the Mortal Kombat community is by far one of the absolute worst. The funny thing about it is, all these crybabies with their "WHERE'S SINDEL?" "WHERE'S SHEEVA?" "WHERE'S SAREENA?" "WHY ISN'T RAIN PLAYABLE?" bullshit don't represent a huge portion of the fanbase, but they're loudmouthed enough to encourage the other loudmouthed whiners to come out of the woodwork.

Funniest of all is that all these people, with their bitching and moaning, always say "NRS IS LAZY! THEY NEVER LISTEN!!!!

Really?

Do you really think Tremor was included because Ed decided that he wanted to go all out and bring the character into an actual Mortal Kombat game? Fuck no. He was absolutely sick to death of hearing all the legions of morons pestering him on twitter, day in and day out, about Tremor. Seriously, look back as far as his tweets go and see the responses people leave for him on any tweet. It could be barely related to Mortal Kombat, or not at all, and yet "Where's Tremor?" "Put Tremor In" "ED FUCK YOU IF NO TREMOR THEN U SUCK".

Ed's thought process with Tremor wasn't "Gee, the fans really want this guy, I want to make them happy", it was "Holy shit, here's your fucking brown ninja, now shut the fuck up already."

Chard has been practically assaulted by people on twitter, hence his emotionally charged responses. Take a look at his "Tweets & Replies" - people gang up on him and tear him apart - AND HE DOESN'T EVEN WORK AT NRS ANYMORE.

One of the other devs, I forget who, actually shut down his twitter account because he was being harassed to the point where someone made a direct threat of rape/murder against his wife and baby daughter. Fucking serously? Over a goddamn video game because a character you like wasn't include in the friggin' roster?

And now because of all the bitching, whining and complaining, they may opt not to put in NPCs anymore? There you have it, Mortal Kombat fans. You're such whiny babies that NRS is considering not having any non-playable characters appear in their games moving forward. Keep in mind, Mortal Kombat has ALWAYS had non-playable characters:

MK1 - Reptile, Goro, Shang Tsung
MK2 - Smoke, Jade, Noob Saibot, Kintaro, Shao Kahn
MK3 - Noob Saibot, Shao Kahn, Motaro
MK4 - Goro
MKDA - Moloch
MKD - Dragon King
MK9 - Shao Kahn, Goro, Kintaro, the various background characters, including Tanya and Kira

Yet for some reason it's a problem that in MKX, Rain, Sindel, Stryker, Kabal and Smoke aren't playable? Seriously? How many times have characters been left out of a Mortal Kombat game? Answer: Every single one. There is ALWAYS characters left out from one MK game to the next, some of which are immensely popular.

This fan base his grown in its immaturity to the point where NRS is hearing you all, in a highly negative way. There was a post on here a few weeks ago saying that Ed probably hates Mortal Kombat because it's all he's worked on for 20 years.

You know what? I bet he DOES hate Mortal Kombat now...because no matter what he does, the fan base for it just won't ever stop bitching. But I guarantee you he hates the fan base even more.

Imagine if you put your heart into creating something, and all people could do is come up to you and say "THAT FUCKING SUCKS! IT DOESN'T HAVE WHAT IT WANT IN IT!!!!". But...it's YOUR creation, right? YOU made it. It's YOURS. You put into it what you want because in the end, it is you who has the power to create it. But all you see is random people coming up to you, telling you how much they hate you, how much they hate your creation, and telling you that they have much better ideas.

Put up or shut up - all the bitching and moaning whiners have ZERO talent and couldn't write their way out of closet, let alone write a video game story, plot out the dev cycle, the roster, and build the goddamn game.

If Mortal Kombat fans really had their say, we'd have a game with a roster of 13 male ninja, 8 female ninjas, and a bunch of ridiculous crap that the MK community tends to come up with.

Frankly, I'm glad that those characters were NPCs, and based on how pathetic this community is, I sincerely hope they never appear in another MK game, and that Ed smiles about doing that.

People don't think before they open their mouths. These developers DO see your whining twitter comments, even if they don't respond to them. Congratulations on pissing off the people who are directly responsible for creating this game you call yourself a "fan" of.

Well, you all got your Tremor now. Can we finally move on?
SmokeScreen76Posted: 05/18/2016 03:26 PMStatus ::


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RE: No more NPCs for future installments?

It's interesting because I'm pretty sure if they had just put actual Mortal Kombat characters in the DLC (and not WB's attempts to tie unrelated slasher characters to their future movie projects) the outcry wouldn't have been as bad. Both redesigned characters from past games AND new characters to the universe (like Kano's son, for an example, or the mystery woman from Jade's ending in MK9) would at least have some inquisitive curiosity among most fans I would think and while they may ask for those story NPCs, they wouldn't have been so stern about their displeasure at their absence because they'd have new or favorite returning characters to talk about, not "AAAAHH, LEATHERFACE!! Pfft!".

I'm not even (completely) opposed to the guest character idea, but HALF of the DLC were guests and that's too many. If WB want to do a Movie Maniacs fighting game, get Netherrealm to do it instead of a next installment to an established IP. I'm pretty sure NRS wouldn't mind it as a change of pace from what they've done and there would be enough interest for sales (as well as the engine infrastructure already in place from the development of MKX). That way MK can stay MK and they can decide if they want to tease fans with the future of DLC being story NPCs or other related characters. I personally think that would be fun.

grizzlybearPosted: 05/18/2016 03:54 PMStatus ::


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Visits::178
Nationality::United States
RE: Speculation: Future of Non-Playable Characters In Doubt?

And here I thought Mortal Kombat was a video game series that was rated for mature people. Those who whined and complained non-stop about what they didn't like about MKX have proven to be anything but mature.

Granted, I personally think it would have been great if 3 of my favorites (Sindel, Rain, and Li Mei) were also playable in MKX, but I accept the fact that they aren't because that's just how it is in video games. You're not always going to have everyone and everything that you like in them, but that doesn't mean the game will be any less enjoyable.

And now because of a handful of crybaby MK fans with the mentality of 4-year-olds who have nothing better to do with their lives other than whine and complain about their favorite NPCs not being playable in MKX, we may never see any NPCs in future MK games again. Thanks a lot, idiots!

-
Tetra_VegaPosted: 05/18/2016 05:10 PMStatus ::


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Visits::2419
Nationality::Canada
RE: No more NPCs for future installments?

frabn, in home versions of MK3 Shao Kahn & Motaro were playable with codes,
same with Goro in MK4. Everything else is spot on though.



Ka-Tra

13 YEARS! ^[2004-10 Komics Sig by Siklooted, tyvm]^ [2012-15 Komics *NEW 11/24/2015*] "Circling Vulture, Laughing Hyena" "All good things, in moderation..." "Mean what you say, and say what you mean. You never know, I could be a Djinn..." True story, it happened to a friend of a friend of mine... EVERYBODY!
lastfighter89Posted: 05/18/2016 05:14 PMStatus ::


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Visits::5109
Nationality::Italy
RE: Speculation: Future of Non-Playable Characters In Doubt?

We're going in circles AROUND the problem' but we are not facing it face-first.
Majority of people wanted Fujin as playable.
Ed Boon and co chose otherwise, so they have to face consequences.
Consequences are : your loyal fanbase bitching about 4 unwanted and unneeded guests taking the spots of Fujin, Rain, Sindel and Baraka.


Yews, NRS is lazy, they had plenty of time of making those characters fully playable.

And stop being so fucking touchy every time the "lazy" is written/spoken.
As long as it doesn't get personal, criticism should be accepted.

And MKO please, stop being so apologist towards NRS, sometimes even Ed Boon and his company may be wrong.

AJBluePosted: 05/18/2016 06:00 PMStatus ::


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Nationality::United States
RE: No more NPCs for future installments?

frabn Wrote:
If Mortal Kombat fans really had their say, we'd have a game with a roster of 13 male ninja, 8 female ninjas, and a bunch of ridiculous crap that the MK community tends to come up with.


I don't know about that. I've seen way more complaining over "missing" 3D era characters than "ninjas." Where's Fujin? Where's Li Mei? Where's Havik? Why wasn't Tanya on the main roster? The 3D era characters (outside of Kenshi) were derided as crap for the longest time here and across the fandom. Now all of sudden they're looked at fondly and worthy of a second chance? I've actually come to hate Fujin and hope he dies in a fire because of how often he's whined about on this site.

Some people made the mistake of taking the corresponding comic as gospel. They got their hopes up even though nothing was promised as to how much of it would appear in the game. If they'd been smart, they would have taken each at face value; separate mediums to be enjoyed/critiqued on their own.

I've said it before and I'll say it again: These loudmouths want some updated Trilogy/Armageddon where the entire roster is available.

KenshiMaster16Posted: 05/18/2016 06:03 PMStatus ::


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RE: Speculation: Future of Non-Playable Characters In Doubt?

I mean, Ed in particular does share some of the blame because let's face it, he stoked the flames.

"Story Pack?" "It's getting windy" ect. ect. Countless amounts of tweets hinting at characters who appeared as NPC's or cameos in this game getting released, all in the form of jokes or jabs at the community. Make no doubt about it, his almost pathological need to troll is half the reason it got so out of control this time.

Not just that, but it also goes to show just how out of touch they are with the community in question. Not only did they use particular characters as NPC's, but well liked ones at that, and for one second they never thought "Hey, we're using well liked characters like Rain, Sindel and Baraka.....won't their massive amounts of fans want them on the roster? Nah, of course not. This will do and they'll be fine."

Let me give a massive HUH?!

We live in a world of post-launch content and you're telling me you never expected the fanbase to want these characters on the roster or as DLC? Yeah, okay, and the sky is green and the grass is blue.

SneakyLizardPosted: 05/18/2016 10:31 PMStatus ::


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RE: Speculation: Future of Non-Playable Characters In Doubt?

I am fucking angry now. I hope those whiny fans go to Hell.

AJBluePosted: 05/18/2016 10:42 PMStatus ::


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RE: Speculation: Future of Non-Playable Characters In Doubt?

KenshiMaster16 Wrote:
I mean, Ed in particular does share some of the blame because let's face it, he stoked the flames.



"Story Pack?" "It's getting windy" ect. ect. Countless amounts of tweets hinting at characters who appeared as NPC's or cameos in this game getting released, all in the form of jokes or jabs at the community. Make no doubt about it, his almost pathological need to troll is half the reason it got so out of control this time.



Not just that, but it also goes to show just how out of touch they are with the community in question. Not only did they use particular characters as NPC's, but well liked ones at that, and for one second they never thought "Hey, we're using well liked characters like Rain, Sindel and Baraka.....won't their massive amounts of fans want them on the roster? Nah, of course not. This will do and they'll be fine."



Let me give a massive HUH?!



We live in a world of post-launch content and you're telling me you never expected the fanbase to want these characters on the roster or as DLC? Yeah, okay, and the sky is green and the grass is blue.


His trolling doesn't help matters, that I agree with. However, he's been the biggest troll for years. It's not new. He could be standing in your living room, telling you what a nice day it is outside, both of your looking out the window at the glorious sunshine, and you'd still be wise to take an umbrella.

The thing about appeasing those people is enough is never enough. If they included Rain, Sindel, and Fujin they would just complain that Smoke, Baraka, and Li Mei weren't included. It would/will never end.

Kitana147Posted: 05/19/2016 12:03 AMStatus ::


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RE: Speculation: Future of Non-Playable Characters In Doubt?

it's funny how people are getting pissed at other people for bitching and complaining, BUT weren't the same people who bitched about people bitching and complaining also do it, the past yr all i have seen on here and read was

OMG NO FUJIN THIS GAME SUCKS, WHY LEATHERFACE AND NOT FROST, LI MEI WTF NRS WTF, etc etc

so i don't get why now everyone is pissed maybe they are getting annoyed that their once beloved fans of the game that made them popular bitch so much over little things they just basically said K WE GET IT WE HEARD YOU FUCKING ANNOYING PEOPLE WE WON'T DO THIS EVER AGAIN

but attacking people on here, and ed and the nrs on twitter (i'm talking about in general not just this forum) they had enough

or maybe ED is once again being the big troll he is known for. look at mk9 Goro, Kintaro and Shao weren't playable and yet Shao died and stayed dead in mkx, where were Goro and Kintaro and they were NPC in mk9 why didn't anyone bitch and complain about them not being in the roster

but cause fujin, rain were npc and had new costumes people just assumed, i always thought the roster was pretty much the story mode characters, yeah i was a bit upset that Jason, and the guest were in the game but i did not bitch about them the entire yr

right when the game was first released right away i saw people all annoyed and already starting new polls and threads on who they wanted in the game and who you'd want for the next game. if Fujin and Rain and Sindel and *insert who ever else* were NPC, they could be important for Mk11 or Mk12

what will happen if Mk11 has Fujin and Rain and them but someone you loved from MKX isn't there people going to go off for a yr being upset that so called person isn't in MK11 roster


"I am not so easily fooled, assassin of Outworld!"
SneakyLizardPosted: 05/19/2016 12:32 AMStatus ::


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RE: Speculation: Future of Non-Playable Characters In Doubt?

Kitana147 Wrote:
it's funny how people are getting pissed at other people for bitching and complaining, BUT weren't the same people who bitched about people bitching and complaining also do it, the past yr all i have seen on here and read was



OMG NO FUJIN THIS GAME SUCKS, WHY LEATHERFACE AND NOT FROST, LI MEI WTF NRS WTF, etc etc



so i don't get why now everyone is pissed maybe they are getting annoyed that their once beloved fans of the game that made them popular bitch so much over little things they just basically K WE GET IT WE HEARD YOU FUCKING ANNOYING PEOPLE WE WON'T DO THIS EVER AGAIN



but attacking people on here, and ed and the nrs on twitter (i'm talking about in general not just this forum) they had enough



or maybe ED is once again being the big troll he is known for. look at mk9 Goro, Kintaro and Shao weren't playable and yet Shao died and stayed dead in mkx, where were Goro and Kintaro and they were NPC in mk9 why didn't anyone bitch and complain about them not being in the roster



but cause fujin, rain were npc and had new costumes people just assumed, i always thought the roster was pretty much the story mode characters, yeah i was a bit upset that Jason, and the guest were in the game but i did not bitch about them the entire yr



right when the game was first released right away i saw people all annoyed and already starting new polls and threads on who they wanted in the game and who you'd want for the next game. if Fujin and Rain and Sindel and them weren't in NPC they could be important for Mk11 or Mk12



what will happen if Mk11 has Fujin and Rain and them but someone you loved from MKX isn't there people going to go off for a yr being upset that so called person isn't in MK11 roster




I hope you're right about this, because I can not see NRS just forgetting about past characters (except maybe Mokap). They need to be in future games.

Kitana147Posted: 05/19/2016 12:45 AMStatus ::


Rank ::
Visits::6412
Nationality::Canada
RE: Speculation: Future of Non-Playable Characters In Doubt?

SneakyLizard Wrote:
Kitana147 Wrote:
it's funny how people are getting pissed at other people for bitching and complaining, BUT weren't the same people who bitched about people bitching and complaining also do it, the past yr all i have seen on here and read was





OMG NO FUJIN THIS GAME SUCKS, WHY LEATHERFACE AND NOT FROST, LI MEI WTF NRS WTF, etc etc





so i don't get why now everyone is pissed maybe they are getting annoyed that their once beloved fans of the game that made them popular bitch so much over little things they just basically K WE GET IT WE HEARD YOU FUCKING ANNOYING PEOPLE WE WON'T DO THIS EVER AGAIN





but attacking people on here, and ed and the nrs on twitter (i'm talking about in general not just this forum) they had enough





or maybe ED is once again being the big troll he is known for. look at mk9 Goro, Kintaro and Shao weren't playable and yet Shao died and stayed dead in mkx, where were Goro and Kintaro and they were NPC in mk9 why didn't anyone bitch and complain about them not being in the roster





but cause fujin, rain were npc and had new costumes people just assumed, i always thought the roster was pretty much the story mode characters, yeah i was a bit upset that Jason, and the guest were in the game but i did not bitch about them the entire yr





right when the game was first released right away i saw people all annoyed and already starting new polls and threads on who they wanted in the game and who you'd want for the next game. if Fujin and Rain and Sindel and them weren't in NPC they could be important for Mk11 or Mk12





what will happen if Mk11 has Fujin and Rain and them but someone you loved from MKX isn't there people going to go off for a yr being upset that so called person isn't in MK11 roster







I hope you're right about this, because I can not see NRS just forgetting about past characters (except maybe Mokap). They need to be in future games.


well i'd like to see scorpion and sub zero miss out on a game or the future games cause they are officially overused i don't care if they are popular and ed likes them. they could skip a game i wouldnt miss them at all

"I am not so easily fooled, assassin of Outworld!"
SiangPosted: 05/19/2016 05:27 AMStatus ::


Rank ::
Visits::3124
Nationality::Australia
RE: Speculation: Future of Non-Playable Characters In Doubt?

This thread shows exactly why people won't want to work for Netherealm and why NPCs should go.

"Face the consequences" and those kinds phrases.

Some of the verbal bullying, threats and abuse bordering on illegal they cope on twitter - so many people just want the same characters in every game.

I would have loved Fujin, Rain and Reiko in the game - and certainly would have preferred them to Letherface, Alien, and co., but it's a game. It's fun. And it's forcing me to expand my game and my mind.

You are a part of the machine - no matter how much you like to think otherwise - for a small, vocal (but still small) part of the MK community, pull your heads in.

oraclePosted: 05/19/2016 07:05 AMStatus ::


Rank ::
Visits::9331
Nationality::United States
RE: Speculation: Future of Non-Playable Characters In Doubt?

I think a big reason is how poorly DLC was handled. We basically only got two actual MK characters even with some seemingly glaring omissions.
NRS near constant trolling doesn't help matters either.

Ultimately the characters showing up with fresh new clothes and renewed storyline presence did more harm than good so I say keep em out. Just give them a casual mention cause anything more seems like a just out of grasp tease to too many people.

-sig by MINION Image and video hosting by TinyPic
SneakyLizardPosted: 05/19/2016 08:00 AMStatus ::


Rank ::
Visits::1052
RE: Speculation: Future of Non-Playable Characters In Doubt?

Kitana147 Wrote:
SneakyLizard Wrote:
Kitana147 Wrote:
it's funny how people are getting pissed at other people for bitching and complaining, BUT weren't the same people who bitched about people bitching and complaining also do it, the past yr all i have seen on here and read was







OMG NO FUJIN THIS GAME SUCKS, WHY LEATHERFACE AND NOT FROST, LI MEI WTF NRS WTF, etc etc







so i don't get why now everyone is pissed maybe they are getting annoyed that their once beloved fans of the game that made them popular bitch so much over little things they just basically K WE GET IT WE HEARD YOU FUCKING ANNOYING PEOPLE WE WON'T DO THIS EVER AGAIN







but attacking people on here, and ed and the nrs on twitter (i'm talking about in general not just this forum) they had enough







or maybe ED is once again being the big troll he is known for. look at mk9 Goro, Kintaro and Shao weren't playable and yet Shao died and stayed dead in mkx, where were Goro and Kintaro and they were NPC in mk9 why didn't anyone bitch and complain about them not being in the roster







but cause fujin, rain were npc and had new costumes people just assumed, i always thought the roster was pretty much the story mode characters, yeah i was a bit upset that Jason, and the guest were in the game but i did not bitch about them the entire yr







right when the game was first released right away i saw people all annoyed and already starting new polls and threads on who they wanted in the game and who you'd want for the next game. if Fujin and Rain and Sindel and them weren't in NPC they could be important for Mk11 or Mk12







what will happen if Mk11 has Fujin and Rain and them but someone you loved from MKX isn't there people going to go off for a yr being upset that so called person isn't in MK11 roster










I hope you're right about this, because I can not see NRS just forgetting about past characters (except maybe Mokap). They need to be in future games.




well i'd like to see scorpion and sub zero miss out on a game or the future games cause they are officially overused i don't care if they are popular and ed likes them. they could skip a game i wouldnt miss them at all

That's never gonna happen because they're the poster boys of MK. That would be like having a Street Fighter game without Ryu and Ken, or a Super Smash Bros. game without the original 12 fighters.

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