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Mortal Kombat X

Discussing Mortal Kombat X and all things Kontemporary to it.
Page of 2

trynaxPosted: 04/18/2017 12:19 PMStatus ::


Rank ::
Visits::320
Nationality::United States
RE: MKX - Your Biggest Nitpicks?

My current nitpicks is that they will not release anymore additional content. I'd still like to see the NPCs that were in story mode become playable fighters in the other modes of the game. Can we have additional classic Fatality moves for those fighters that have them? More attires would be nice too like classic attires for older fighters that don't have them yet. Also make the Gold Scorpion attire DLC as an extra purchase. Two extra guest characters like Freddy Krueger ( since he is in the app might as well try to bring him to MKX now ) and I believe the other was either Spawn or Michael Myers? Someone once posted an Ultimate MKX....I'd love to see that or how about an updated Trilogy like game where MK9 and MKX are combined?

717313=Rain Can Be Found In The Graveyard
OnagaPosted: 04/28/2017 10:53 AMStatus ::


Rank ::
Visits::8736
Nationality::Canada
RE: MKX - Your Biggest Nitpicks?

-Awful rushed story with poorly developed characters and other characters treated as lackies with no development at all.

-Nonsensical roster omissions despite characters in the story playing bigger roles than characters who made it into the roster. (Would have taken Rain or Enenra/Smoke over Erron Black.)

-Color pallet is dull and lacks energy

-Music lacks energy and is unremarkable. Seems to be following the Hans Zimmer holly wood trend of music as a backdrop rather than an enhancement. A big sin for a fighting game.

-Character design is AWFUL for the majority of the characters and clashes with their lore and personality. Another sin for fighting games seeing how characters are supposed to wear their personalities and stories.

-Female costume design is a major overcorrection of the justified complaints of the lazy designs in MK 2011. At best. At worst they are inspired by something else. Overall mostly just as bad and samey as the MK 2011 ones, just in the opposite direction this time.

-Quan Chi makes no sense

-Hell/The Netherrealm is simplified and creatures and classes within it are condensed and streamlined robbing it of its intrigue and vastness. It really makes it a very dull place in MK lore now.

-The revenant concept, as it was handled in MKX is a major plot hole for certain characters and diminishes their roles and stories in previous games and simply creates a massive lore cluster fuck due to inconsistency.

-Raiden is still stupid and was nonsensically underpowered. How can simple revenants beat him down while in earth realm? He is at his most powerful there, so how is it possible?

-The Cyborg Ninjas being treated as interchangeable characters rather than seen as unique individuals.

-Guest characters filling out the DLC roster rather than fan requested Mortal Kombat characters.

-Still allowing the endings to be non canon/hypothetical scenarios rather than all being canon epilogues to character stories. Standard laziness from NRS.

-Too many variations stretching NRS's already lacking creativity thin and causing them to fill out character variants with other characters. ie Johnny Cage and Noob Saibot. Kitana and Jade.

-Shinnok being made just as one dimensional as Shao Kahn in MK 2011.

-Sacrificing art style for photo realism. There is no going back from this grim realistic aesthetic. They must maintain this now because of the mainstream audience they gained back with this game. Mainstream always demand realism so it can justify their bothering with a game. (Saw it with Battlefront and every Naughty Dog game.) And that makes me sad because Mortal Kombat and fighting games work much more when they have expressive vibrant characters and eye catching color. Now Mortal Kombat is the realistic fighter once more, and this time with what that means today, I don’t think that’s a good thing.

Gl1tchPosted: 06/04/2017 09:53 PMStatus ::


Rank ::
Visits::1290
Nationality::United States
(No Subject)

Very few. I seriously play this MK more than any other. But stage fatalities? COME. ON. We needed WAY more than we got. Why not bring back the fan? Or the bell tower? Ceiling spikes anyone?

This puppet's roll has ended
trynaxPosted: 07/03/2017 02:06 PMStatus ::


Rank ::
Visits::320
Nationality::United States
RE: (No Subject)

No more updates.

717313=Rain Can Be Found In The Graveyard
MindStrikesPosted: 07/11/2017 08:17 AMStatus ::


Rank ::
Visits::325
Nationality::Italy
RE: MKX - Your Biggest Nitpicks?

Onaga Wrote:
-Awful rushed story with poorly developed characters and other characters treated as lackies with no development at all.



-Nonsensical roster omissions despite characters in the story playing bigger roles than characters who made it into the roster. (Would have taken Rain or Enenra/Smoke over Erron Black.)



-Color pallet is dull and lacks energy



-Music lacks energy and is unremarkable. Seems to be following the Hans Zimmer holly wood trend of music as a backdrop rather than an enhancement. A big sin for a fighting game.



-Character design is AWFUL for the majority of the characters and clashes with their lore and personality. Another sin for fighting games seeing how characters are supposed to wear their personalities and stories.



-Female costume design is a major overcorrection of the justified complaints of the lazy designs in MK 2011. At best. At worst they are inspired by something else. Overall mostly just as bad and samey as the MK 2011 ones, just in the opposite direction this time.



-Quan Chi makes no sense



-Hell/The Netherrealm is simplified and creatures and classes within it are condensed and streamlined robbing it of its intrigue and vastness. It really makes it a very dull place in MK lore now.



-The revenant concept, as it was handled in MKX is a major plot hole for certain characters and diminishes their roles and stories in previous games and simply creates a massive lore cluster fuck due to inconsistency.



-Raiden is still stupid and was nonsensically underpowered. How can simple revenants beat him down while in earth realm? He is at his most powerful there, so how is it possible?



-The Cyborg Ninjas being treated as interchangeable characters rather than seen as unique individuals.



-Guest characters filling out the DLC roster rather than fan requested Mortal Kombat characters.



-Still allowing the endings to be non canon/hypothetical scenarios rather than all being canon epilogues to character stories. Standard laziness from NRS.



-Too many variations stretching NRS's already lacking creativity thin and causing them to fill out character variants with other characters. ie Johnny Cage and Noob Saibot. Kitana and Jade.



-Shinnok being made just as one dimensional as Shao Kahn in MK 2011.

<\ Mortal Kombat and fighting games work much more when they have expressive vibrant characters and eye catching color.


100%

SwingBattaPosted: 10/27/2017 04:20 PMStatus ::


Rank ::
Visits::1720
Nationality::United States
RE: MKX - Your Biggest Nitpicks?

MKX jumped the shark by having the Special Forces be the centerpiece of the game.

Plus, I'm not sure what Special Forces in this lifetime would have a unit consisting of a bunch of snot-nosed twentysomethings, a blind guy, and an actor serving as a "consultant" (WTF?), especially since four of these six characters have zero military training.

But, hey, plot armor and all.

xDarkeningKrystalsPosted: 11/28/2017 06:57 PMStatus ::


Rank ::
Visits::30
Nationality::United States
RE: MKX - Your Biggest Nitpicks?

My nitpick so far sounds shallow compared to everyone else's but I'd say the Fatalities. After hearing that they made them even more gorier, I was actually pretty much underwhelmed most of the time. Some of them were downright dumb like Liu King's Sore Throat or even Cassie's when you get down to it, is just a simple Boom Headshot. And some don't even make much sense and not in MK3's cartoony sense, either.

Proud Fan since MKII.
ThatoneguyPosted: 02/09/2018 09:25 PMStatus ::


Rank ::
Visits::1356
Nationality::United States
RE: MKX - Your Biggest Nitpicks?

The fatalities, especially Reptile's. So boring....

>
barakallPosted: 02/26/2018 09:17 AMStatus ::


Rank ::
Visits::1726
RE: MKX - Your Biggest Nitpicks?

Speaking of fatalities, I feel it's become too much of a focus in this game.

xDarkeningKrystalsPosted: 03/21/2018 02:08 AMStatus ::


Rank ::
Visits::30
Nationality::United States
RE: MKX - Your Biggest Nitpicks?

Wasn't it once said that nobody plays Mortal Kombat for the story? Everyone has always been more interested in the fatalities. Lol

Proud Fan since MKII.
DAHK9Posted: 03/21/2018 01:21 PMStatus ::


Rank ::
Visits::3
Nationality::United Kingdom
RE: MKX - Your Biggest Nitpicks?

Stances (I'd of liked the fighting styles to be how they were in the 3D era).

diirecthitPosted: 03/25/2018 05:39 PMStatus ::


Rank ::
Visits::4827
Nationality::Mexico
RE: MKX - Your Biggest Nitpicks?

-Fight animations
-Guest characters
-Sonya's costume should've been in GREEN color, not blue/purple

DAHK9Posted: 04/02/2018 12:09 PMStatus ::


Rank ::
Visits::3
Nationality::United Kingdom
RE: MKX - Your Biggest Nitpicks?

Undetailed countenances. Physiognomy gives character. (This should've been consistent).

J-spitPosted: 04/03/2018 12:13 AMStatus ::


Rank ::
Visits::7271
Nationality::United States
RE: MKX - Your Biggest Nitpicks?

DAHK9 Wrote:
Undetailed countenances. Physiognomy gives character. (This should've been consistent).


Heh?

Twilight Muthafuckin' Sparkle

Sig by TheCypher
DAHK9Posted: 04/03/2018 06:13 AMStatus ::


Rank ::
Visits::3
Nationality::United Kingdom
RE: MKX - Your Biggest Nitpicks?

J-spit Wrote:
DAHK9 Wrote:
Undetailed countenances. Physiognomy gives character. (This should've been consistent).




Heh?


Basically, the faces.

mkwhopperPosted: 05/01/2018 06:45 PMStatus ::


Rank ::
Visits::4514
Nationality::United States
RE: MKX - Your Biggest Nitpicks?

-The guest characters taking priority over actual MK characters

-Online matchmaking for Ranked(this could be applied to all NRS fighting games really


JohnBoyAdvancePosted: 05/10/2018 08:13 AMStatus ::


Rank ::
Visits::13204
Nationality::United Kingdom
RE: MKX - Your Biggest Nitpicks?

The general drabness of the game. Mortal Kombat 9 was surprisingly colourful really. MKX is just a bit dull. It hugs those browns and greys and blues tightly.

Some of that sweet NRS animation jank. I dont think they have any plans to change it though.

Costumes for different characters looking similar. Especially bad for Team Special Forces.

What the fuck happened to *character that is missing*? And also fuck the "read the comic book" mentality of it. At the very least, a character render and a paragraph of text for everyone that was missing in between MK9 and MKX. I'm not including Rain, Baraka, Smoke etc in this. But characters like Jade and Sheeva etc. Just no, AND this happens in between the two Injustice games. Get your shit together.

Did anyone really want Leatherface? I understand that Fighter Pack 2 was just a "these characters were dropped when they were 90% done" thing but still... wouldnt Freddy make more sense? You even had Robert Englund for Injustice 2. GAH! at least Leatherface was more fun to play than Jason.

Always want more story mode. Even if it devolved into a visual novel. I do feel Erron Black, Ermac, Mileena, Reptile, Quan Chi, Shinnok, Mileena, Kitana, Liu Kang, Kung Lao getting chapters in the story mode would have developed the 25 year gap between the games.

Thats about it really. I really liked this game.

DAHK9Posted: 05/10/2018 10:14 AMStatus ::


Rank ::
Visits::3
Nationality::United Kingdom
RE: MKX - Your Biggest Nitpicks?

Levitating Ermac.

lordkiracPosted: 05/14/2018 07:49 PMStatus ::


Rank ::
Visits::2134
Nationality::United States
RE: MKX - Your Biggest Nitpicks?

No Tag team mode
no tag fatalities
No Fujin

God of War is Back!
hwoarongPosted: 05/16/2018 05:15 PMStatus ::


Rank ::
Visits::1858
Nationality::United States
RE: MKX - Your Biggest Nitpicks?

BROWN the game just looked brown. They were trying to make the game look realistic... but honestly the characters looked like plastic (especially when wet) action figures with 0 color saturation... overall..... just too much brown. That is probably the only thing i would nit pick, love this game and gameplay is THE BEST!

 photo 0ab45881-f63e-4a65-8625-5a8fdf57f5c6.jpg
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