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Future MK Games

Discussion of all future Mortal Kombat Games.
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OdemuitascastasPosted: 05/28/2017 10:49 AMStatus ::


Rank ::
Visits::943
From Injustice 2 to Mortal Kombat 11

What ideas in this game do you think should be used in the next deadly kombat?

I believe at least the premier skins to add other characters (Frost) and the chapters with two characters. The customization and the coming of random items (but without RPG elements and increase of estatiscas, only items for changes of appearance) with several pieces to form a clothes, could be applied (currently the Kripta is very predictable since a day later already We know where they are).

DetoxPosted: 05/28/2017 07:08 PMStatus ::


Rank ::
Visits::4244
Nationality::United States
RE: From Injustice 2 to Mortal Kombat 11

The four bar meter and defensive options(dash roll/air roll).

After being uneasy about the gear system I am now 100% all in. If they implement this in MK11, a game that they are a bit more free to experiment with art styles, it could be so amazing.

Photobucket

There are bigger sacrifices one might be asked to make than going a little mad.
frabnPosted: 05/29/2017 02:48 AMStatus ::


Rank ::
Visits::539
Nationality::United States
RE: From Injustice 2 to Mortal Kombat 11

The one beef overall that I have had with this franchise, and with NRS in general, is that Mortal Kombat has felt almost like an experiment...they try a few new things, work on a new engine, see what works, what doesn't...then use that to perfect Injustice.

The good part is that Injustice and MK are evolving on their own paths. I2 feels different enough from MKX that I don't even feel like I'm playing a similar game...I feel like I'm playing something else entirely. It feels far more technical, with all these tech escapes and whatnot...and the concept of "back to block" is absolutely alien to me and something I continue to have trouble wrapping my head around in an MK style game.

That said, I would love to see the following elements of Injustice 2 in MK11:

* Branching story paths - multiple outcomes, and choices on who to use during chapters would be excellent for MK

* "Kustomization" - i'm not wild about the fact that gear changes stats...that means some of the most wicked looking gear can be some of the shittiest gear thanks to stats. With how amazing MK art design has always been, a gear system that would allow for the customization of MK characters, including shaders, parts and maybe even effects, would be amazing. This is a feature I've been campaigning for to NRS for many years.

* Transitions - I know people aren't wild about them, but transitions should make a comeback in MK

* "Brother Eye Vault" - let's face it...the Krypt has pretty much been absolute garbage since MK9. Sure, figuring out some of the puzzles has been neat, but realistically the Krypt has contained nothing but garbage that I never bothered using other than fatality and brutality inputs (which btw was complete bulslhit to begin with...locking finishers in the krypt?). I mean come one...friggin' King of the Hill emojis? F*ck that noise. I'd rather see more rewarding options like those that come in Brother Eye boxes - character parts, shades, costumes, gear, whatever.

Otherwise, the gameplay elements should largely stay separate from each other to allow Injustice and MK to evolve along their own paths.

Well, you all got your Tremor now. Can we finally move on?
tothepitPosted: 05/29/2017 04:24 AMStatus ::


Rank ::
Visits::718
Nationality::England
RE: From Injustice 2 to Mortal Kombat 11

Injustice 2 is a great game. So was MK9. MKX now looks like the stepping stone it always was.
The gear stats + looks should be included for sure. The fighting system is easier for casuals, and yet gives further diversity with character specific '4' moves. Purists probably disagree but I prefer it, although it wouldn't be MK without a second kick button so to transfer this would be a step too far me thinks.

I'm pretty much enjoying Injustice 2 100%. I used to do a tower and walk away. Now I do a tower, open the box, refit the fighters, do a tower...

lastfighter89Posted: 05/29/2017 08:20 AMStatus ::


Rank ::
Visits::5297
Nationality::Italy
RE: From Injustice 2 to Mortal Kombat 11

Speaking honestly ,the customization of Injustice 2 is a double edged sword. In the long run it will destroy both gameplay and aesthetics.

First off some gears are too hard to obtain, others are too powerful and break the gameplay. So in order to have a well balanced fight, you have to use the non-gear fight mode, which pretty much makes the gear system useless.

Secondly, the gear system destroyed the alternative costumes.

Mk needs more alternatives, than little edits in colors or shape to a single standard costume.

I don't like branching paths in story mode as well. Make me choose what character to pick, but give me just one story, with one outcome. I hated the Mk4/DA/Deception/Armageddon days, when you had to wait for the next game tomorrow know what happened in the story.
I love MK9 and MKX story modes just for this reason.

The only thing I'd take form Injustice 2 is the premier skins.
But only if they make sense, are voiced with different voice actors, have their own arcade ending, Fatalities and Special Moves and a role in story mode.





JohnBoyAdvancePosted: 05/29/2017 10:02 AMStatus ::


Rank ::
Visits::13163
Nationality::United Kingdom
RE: From Injustice 2 to Mortal Kombat 11

1) Definitley want colour edit in the game. Skin, hair, ninja garb nothing should be taboo. Hell maybe even have things like camoflage patters and zebra and leopard stuff on there with the colours. I WANT ZEBRA PRINT NOOB SAIBOT.

2) I dont want gear. BUT I do want the ability to customise a costume. So taking our boy Scorpion you would have:
Head - Flaming skull
Shoulder - spiked pauldrons
Arms - chained forearm wraps
Chest/back - "open chest." (Think "monster" from Deception)
Belt/waist - shrunken skulls hanging from it
Legs - chained shin guards
Feet - normal
And so on. I want to pimp my character.

shrairyuwarriorPosted: 07/11/2017 08:14 AMStatus ::


Rank ::
Visits::1057
Nationality::United States
RE: From Injustice 2 to Mortal Kombat 11

Ill agree with the ability to customize looks for MK11. down to clothes or costume and colors. ID do away with Variations. I feel there wasn't that much different between them and would rather have one complete Kombantant.

Stage Transitions koming back please.

PSN:athlos23
BADASS6669Posted: 07/12/2017 04:52 PMStatus ::


Rank ::
Visits::5695
Nationality::United States
RE: From Injustice 2 to Mortal Kombat 11

I'm all for Kharacter Customization
We don't need variations just give us the ability to earn new moves.

I think it's time for Kreate a fighter to return
Multiple paths in Story Mode are a must
Bring back Animalalities
Stage Transitions would be great
Brutalities
Fatalities
Faction Kills
Stage Fatalities should come back but be more EPIC like a stage transition
X-Rays


Sex is Evil, Evil is Sin, Sin is forgiven, so Sex is in. I kill people for a living. Get over it.
MindStrikesPosted: 07/12/2017 10:40 PMStatus ::


Rank ::
Visits::310
Nationality::Italy
RE: From Injustice 2 to Mortal Kombat 11

BADASS6669 Wrote:
I'm all for Kharacter Customization

We don't need variations just give us the ability to earn new moves.



I think it's time for Kreate a fighter to return

Multiple paths in Story Mode are a must

Bring back Animalalities

Stage Transitions would be great

Brutalities

Fatalities

Faction Kills

Stage Fatalities should come back but be more EPIC like a stage transition

X-Rays





There is so way than can make the game balanced if they add kreate a fighter. if they add it next to regular mode, than it could work. But than again i dont see NRS do all that extra work.


ViserPosted: 08/20/2017 07:08 PMStatus ::


Rank ::
Visits::4805
Nationality::Ukraine
RE: From Injustice 2 to Mortal Kombat 11

I think they should just leave the injustice stuff where it is. focus on a longer more fleshed out story mode. Goodness if they could do something like an RPG element into the game like in deception that would be amazing.

Gameplay, and Story mode is what i want the most attention to go to.

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