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Future MK Games

Discussion of all future Mortal Kombat Games.
Page of 17

ThePredator151Posted: 12/18/2006 10:00 PMStatus ::


Rank ::
Visits::1547
Nationality::United States
RE: The Future Games Idea Thread

Quick idea:

Check out this picture I just made. Click on it to see the image at full quality....

Shang Tsung certainly has enough history to create a game around. I picture it like a Conquest type game where Shang Tsung, takes his journey making enemy after enemy......

I'll post more on this idea in a bit....gotta run. Tell me what ya think....

EDIT:

O.k. So in this game, you'd start out much like young Shujinko did and travel the EXTREMELY long life of Shang Tsung.

In the begining, you'd be trained, but by the younger, more agile, Master Bo Rai Cho. What would be odd about the training, is that Raiden, should be a "friendly". As you(youth Shang Tsung) would play as though you were beign preped for the (then) early Mortal Kombat tournament. You should gain intimate information about the conception of the tournament through your trainers and peers. Since this is so, it should be well understood how nieve young STsung is.


This game could be an opportunity to introduce some of the comic book characters like, the brothers "Saing", early Goro and his father, and maybe even get a glimse of the very, very young Elder Kung Lao. You can tell from this how far in the past this game would take place and could even begin before the Elder Kung Lao exsisted and run through and past his reign as champ.

Now, objectives would start out like this:

1. Train yourself. This would include anything, but chosen from three to five fighting styles we've seen from him in the past. From Mk1, all the way up to MkA. His training should include at least two hand to hand styles and 1 weapon style. The fun in this though, is you should be able to choose which of those styles you want to use from a pool of about 10 styles total. 8 hand to hand, and 3 weapon styles. Could be more per... You'd probably start out with "street fighting" and then, through experience points, you can gain the ability to learn other styles throughout the game. Experience points could be used to get access to that next desired fighting style, make yourself "stronger" with the styles you are already comfortable with, or get to Shangs' many posibilties. To list a few:

1. "The Art of Deception 1:Begginers Morphing"(manipulating others through barganing and wordplay-- Should be something storywise, Shang Tsung stumbles onto....And likes..)

2. "Harness Your Chi: Sommons" (meditation to regain power from within, small fireballs, and maybe basic fatalies..)

3. "Murder: Curses" (Gateways to major sourcery, small fireballs, more ellaborate fatalites, "Suggestion", which means spells or mental manipulations through sourcery)

4. "The Way of The Snake: Morphing" (morph into pedestrains and armed soldiers, secondary bosses)

5. "Darkeness Bleeds: Taint" (Major Fatalities, multiple fireballs, ect)

6. "The Serpants Venom: Soul Stealing" (Soul Summons and healing taken by force from others....."Escape Death" like in the MkDeception fmv./// Manipulate souls taken to do deeds for you. ///Animalities, Brutalities... Major sourcery, gain access to Soulnado..ect)


Anyway, as you go through the game you understand the real relationship between Tsung and Shao Kahn. You could come to realize how the dispositions between Shang and Raiden and how they developed. There could very well be a stage in the game that takes you through the escapes Shang Tsung made while in captivity by Shao Kahn....

Other possiplities: Shed a little more light on his connections with Quan Chi and how that came about. You may even go through the motions of Deadly Alliance and "kill" Shao Kahn and Liu Kang. Battle Raiden with Quan Chi and then decive him, only to find out what REALLY happended after that explosion.

The end of the game could see him die, or sneek off again in some "true-to-character" fasion. This one character still has alot of potential...especially in his past.

In this game you should see Shang Tsung win and loose over and over again....A rollercoaster type game. That's alot of peoples' perception of Tsung anyway. He's a "Boss", that never truley wins....


Wuddaya think?


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SupremeMasterPosted: 12/21/2006 09:38 AMStatus ::


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Visits::25
Nationality::Trinidad and Tobago
RE: The Future Games Idea Thread

Not bad. It would clear up some of the mysterious aspects of his past.

I had 2 ideas along the same vein.

One was a Deadly Alliance action game Shaolin Monks style. Shang Tsung and Quan Chi being the main characters of course. Shang could morph into MK kombatants he defeats and Quan Chi could summon the dead to fight for him. It follows the events of MKDA and the final battle would of course be the Alliance battling themselves.

Second was to have an evil new lead character for the Konquest mode like your idea for Tsung. I think it would be a good change of pace.


atticusPosted: 12/21/2006 01:53 PMStatus ::


Rank ::
Visits::2524
Nationality::England
RE: The Future Games Idea Thread

I have (what I think) is a good idea for a future MK game..

revolving around Scorpion, and I know some of you might object to that but hear me out because it would be exclusive to the Nintendo Wii

Basically, it adds a fresh chapter to Scorpion's character, BEFORE he was killed and during his time at the Shari Ryu. Perhaps even elaborating on his family and clan.

Here is the selling point:

You would use the special Wii control to

1. Throw his infamous spear ( you know you would love it)
2. Sword fight
3. *Maybe* fist fight
4. Perform fatalities

Ok, so I've just basically thought of those features alone, but if some deep, complex thought was put into the game.. not only could a highly enjoyable game be created, but a intriguing insight and a new side to Scorpion's character will be revealed. And perhaps even a deeper inside to the MK saga pre-MK1

What do you guys think?

Dragon Points:
fijikungfuPosted: 12/22/2006 12:58 AMStatus ::


Rank ::
Visits::5080
Nationality::United States
RE: The Future Games Idea Thread

ThePredator151 Wrote:
Quick idea:



Check out this picture I just made. Click on it to see the image at full quality....



Shang Tsung certainly has enough history to create a game around. I picture it like a Conquest type game where Shang Tsung, takes his journey making enemy after enemy......



I'll post more on this idea in a bit....gotta run. Tell me what ya think....



EDIT:



O.k. So in this game, you'd start out much like young Shujinko did and travel the EXTREMELY long life of Shang Tsung.



In the begining, you'd be trained, but by the younger, more agile, Master Bo Rai Cho. What would be odd about the training, is that Raiden, should be a "friendly". As you(youth Shang Tsung) would play as though you were beign preped for the (then) early Mortal Kombat tournament. You should gain intimate information about the conception of the tournament through your trainers and peers. Since this is so, it should be well understood how nieve young STsung is.





This game could be an opportunity to introduce some of the comic book characters like, the brothers "Saing", early Goro and his father, and maybe even get a glimse of the very, very young Elder Kung Lao. You can tell from this how far in the past this game would take place and could even begin before the Elder Kung Lao exsisted and run through and past his reign as champ.



Now, objectives would start out like this:



1. Train yourself. This would include anything, but chosen from three to five fighting styles we've seen from him in the past. From Mk1, all the way up to MkA. His training should include at least two hand to hand styles and 1 weapon style. The fun in this though, is you should be able to choose which of those styles you want to use from a pool of about 10 styles total. 8 hand to hand, and 3 weapon styles. Could be more per...

You'd probably start out with "street fighting" and then, through experience points, you can gain the ability to learn other styles throughout the game. Experience points could be used to get access to that next desired fighting style, make yourself "stronger" with the styles you are already comfortable with, or get to Shangs' many posibilties. To list a few:




1. "The Art of Deception 1:Begginers Morphing"(manipulating others through barganing and wordplay-- Should be something storywise, Shang Tsung stumbles onto....And likes..)



2. "Harness Your Chi: Sommons" (meditation to regain power from within, small fireballs, and maybe basic fatalies..)



3. "Murder: Curses" (Gateways to major sourcery, small fireballs, more ellaborate fatalites, "Suggestion", which means spells or mental manipulations through sourcery)



4. "The Way of The Snake: Morphing" (morph into pedestrains and armed soldiers, secondary bosses)



5. "Darkeness Bleeds: Taint" (Major Fatalities, multiple fireballs, ect)



6. "The Serpants Venom: Soul Stealing" (Soul Summons and healing taken by force from others....."Escape Death" like in the MkDeception fmv./// Manipulate souls taken to do deeds for you. ///Animalities, Brutalities... Major sourcery, gain access to Soulnado..ect)





Anyway, as you go through the game you understand the real relationship between Tsung and Shao Kahn. You could come to realize how the dispositions between Shang and Raiden and how they developed. There could very well be a stage in the game that takes you through the escapes Shang Tsung made while in captivity by Shao Kahn....




Other possiplities:
Shed a little more light on his connections with Quan Chi and how that came about. You may even go through the motions of Deadly Alliance and "kill" Shao Kahn and Liu Kang. Battle Raiden with Quan Chi and then decive him, only to find out what REALLY happended after that explosion.



The end of the game could see him die, or sneek off again in some "true-to-character" fasion. This one character still has alot of potential...especially in his past.




In this game you should see Shang Tsung win and loose over and over again....A rollercoaster type game. That's alot of peoples' perception of Tsung anyway. He's a "Boss", that never truley wins....





Wuddaya think?




Great Idea


-Courtesy of TheCypher-
Dark_No0BPosted: 12/23/2006 06:17 AMStatus ::


Rank ::
Visits::13182
Nationality::Guyana
RE: The Future Games Idea Thread

I've always wanted to see the MK Comic characters in an MK fighting game, along with being involved with the storyline. So much characters have massive potential.

Siang looks bad ass, and Grum (the 6 armed shokan) is another character I'd want in (he'd make a cool future sub-boss).

Zaggot was a powerful Sorcerer, whom was the god of Chaos. Abacus was his brother and was the god of Order.

Henge was this strong creature made of rock. He was grey and huge; I think he would make a good future sub-boss as well.

Other powerful characters like Draxxon and Caan would make awesome future threats. I'd have Draxxon be the next powerful evil after Blaze; Caan would help the good guys destroy him (while still being slightly tainted).

I'd have Hydro return and side with Noob Saibot instead of Smoke. Smoke would set himself free, and Noob would venture off into the Netherealm where Hydro would find him. Hydro would be pure evil, with intentions to lead the Lin Kuei as a force of evil. He would still have his double swords, and his outfit would be an aqua/teal colour instead of blue. He would look kind of pirate-like.

There was alot of Special Forces characters as well. Vapor and Lance come to mind. Rojack was this villian who I think would make a sweet new character. Two new god-like characters would be Wynd and Rayne, but then again, they'd probably copy Fujin and Rain too much. Maybe they'd appear in a konquest/story mode only, or send you to run missions for them from the heavens.

But IMO, they wizard characters would make the best future bosses, such as Zaggot and Draxxon. However, IMO they shouldn't make the storyline exactly like it is in the comic. They should maybe twist things a bit.

While we're on the subject of these new characters, I'd also want Mortal Kombat Conquest characters in (the show). Some characters in there were sweet (especially Quan Chi's servants, whom would make lovely ladies), not to mention other females like Omegis, Vorpax, and Kreeya. Classics like Siro, Lori, Taja, and Tomas would return as well. Kiri would be a new Saurian warrior; Kebral and Jola would be new Black Dragon warriors. Bannak would be the leader that returns, whom was thought to have been dead. He'd want Kano and others completely wiped out.

Thats just me.....but IMO, they'd all be sweet if they were involved somehow. I mean, if you can't come up with good new characters, why not use those ones? The possiblities are endless.

Dragon Points:
TomTazPosted: 12/27/2006 12:10 PMStatus ::


Rank ::
Visits::3599
Nationality::United States
RE: The Future Games Idea Thread

Wow, awesome ideas in here. I'll be posting some of my own soon.

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fijikungfuPosted: 12/29/2006 03:50 PMStatus ::


Rank ::
Visits::5080
Nationality::United States
RE: The Future Games Idea Thread

fijikungfu Wrote:
There should be an exclusive adventure game for the Sony PSP...

I'll provide details later...

All I can say is that the story should be focused on a NEW character which I'll come up with a concept soon or later...

It has to make sense...

and the gameplay should be fairly unique...

There should also be a Wireless Battle Mode with the same engine with about 4 or more players at the same time....

Ad-Hoc, Infrastructure, and ofcourse... Gameshare if possible...

Scratch that... Adventure needs to be later... the next game should be fighting with about 16 new characters... all specifically unique in their own ways... that would be kool


-Courtesy of TheCypher-
HugegodofthunderPosted: 12/30/2006 01:42 PMStatus ::


Rank ::
Visits::5
RE: The Future Games Idea Thread

MKvsSFvsTekken

For Mortal kombat 8

and ill die happy

HugegodofthunderPosted: 12/30/2006 01:44 PMStatus ::


Rank ::
Visits::5
RE: The Future Games Idea Thread

MKvsSFvsTekken

for mk 8

HugegodofthunderPosted: 12/30/2006 04:04 PMStatus ::


Rank ::
Visits::5
RE: The Future Games Idea Thread

The story line for tavens win over blaze should be a result of ripping a new realm The street fighter or tekken realm

Now that would be a fight image......

guile vs liu kang

reptile vs blanka

chung li vs sonya blade

Johnny cage vs Ken

DAMn!!!!!!!

WaxyChickenPosted: 12/30/2006 09:01 PMStatus ::


Rank ::
Visits::35
Nationality::United States
RE: The Future Games Idea Thread

10 changes i'd like to see in the future MK:

1 - reducing pre-defined combos. So often i play online and it becomes two players who are just exchanging blocks and combos (i mean predefiend combos). back in MKII, combos were discovered by accident and weren't intentionaly built to be that way. When Ed Boon (i think it was him) saw the corner comboes done in the arcade it gave him the bright idea of putting in predefiend combos. now actual fighting in MK using skill and reflexes has taken a back seat to simply pushing buttons to unleash combos.

2 - commonality of fighting style. MK 1 to MK 3 there was a big plus in the fighting: learn the basics of one charactor and you will learn the basics to all. Granted, special moves are different and some charactors had a few minor unique moves added in (Baraka blade swipe, cage's double kick) but if you learned one charactor then you could random select any charactor and not be screwed. i'd like to see more of a comonality in fighting stiles implimented somehow.

3 - Air Combat: less comboes, more combat.

4 - story line - tie up and repair the story line damage that was inflicted when MK went from MK:D to MK:A. don't do like they did in Highlander where they preteneded the movie never happened. instead clean up and repair the damaged stories (such as who won MK:D??)

5 - Profiles - in XBox Live you have to exit the X-Box live menu and change your profile to get a different KAK you made. it would be better if one profile could store multiple KAKs. Select the puzzle man icon and have a popup appear with the multiple KAKs you stored in the profile. you simply select which one to take. This would improve the KAK online because you won't have to disconnect who you're fighting against just to try out a different KAK with them. It is also frustrating to go through single player mode EVERY time you wish to make a new KAK. i find it increadibly fun to kreate and not being able to spend the $ on more than one KAK is a big bummer for me because it requires me spending more time in single player to get money for a new profile when i already have mucho $$$$ in another profile.

6 - voiceless online communication - i'm an XBox Live player that never bought a starter kit. instead i subscribed online. Thus i have no Live mic. It would be nice if on the multiplayer pause menu you could select "Quick Message" (also in the select a charactor screen) to just say things like Yes, No, Good, Bad, Handycap?, fun and other such bassic things. Many people out there with headsets don't even know that us without headsets can still hear them talk. for me to tell them "I hear, But no mic" i had to put it in the victory message of my KAK.

7 - Parry - i still have mixed feelings on parry. But one thing i would like to see change is the handleing of it. To use Parry on XBox you must hold backword first and then hit block while still holding back. Plenty of times it comes out as a block instead of as a parry if it's done too quickly. I'd like to see this repaired if parry is kept.

8 - Pickup Weapons : Pickup weapons are nice. but i'd like to see more interaction with the environment when it comes to weapons. For example, in Goro's lair you should be able to rip off one of the gate bars to use as a staff. Make the pickup weapons almost discrete. when someone picks up a skull lying at the edge of the arena and shatters it over your head you should say to yourself "WOW! I didn't know you could pick that up!" having the weapons so obviously in the arena could be improved.

9 - Unique arena ides. One example of a unique arean i'd like to see would be one involving multiple levels on the same arena. For example - fighting on a staircase at the entrence of Onaga's palace. it would be nice if not every arena was completly flat.

10 - 4 player fighting. (2vs2) both tag and simotanious. it would take work but it would add an interesting aspect to the game.

11 - TAKE YOUR TIME. i know the MK community is allways yelling for the next MK game, but no matter how long it takes we will still love MK. So take your time and work on it until it feels "Just Right" instead of trying to shut up whiners like me. :D






Why people call me "Noob" in any MK environment should be an insult beats me. They might as well call me "Sub Zero" or "Scorpion".
Understaning the mute in MKA
Dragon Points:
ThePredator151Posted: 12/30/2006 10:51 PMStatus ::


Rank ::
Visits::1547
Nationality::United States
RE: The Future Games Idea Thread

Here's a few slightly older ideas I dug up. First one is mine, Second one is AxeMan61. Note: some of the facts involved with these ideas may be dated.
==========================================================
Sorry I wrote a "book', But you will like this, I can almost garrauntee it.............

What I'm sayin' is, in the beginning, whenever you first start out trying to make a product that will sell and that people will like, the effort and motivation that goes into the product is appearent.

It seems to me that the effort that goes into these newest games are lacking a bit in the creativity that was MK. I was in the habbit of consistantly being surprised in the MK series and that's far before my introduction to this forum or even full internet exposier. (most info about the game I could get)

Anyway, the point to this is, with MK8 being declared a next gen console game.

How creative do you expect them(mk team) to get with the new possibilities.

I personally, will take offense to anything less than a modernized MK1/2/3. In that, I mean, the dangerousness that once was, the darkness, the fact that everybody knew nothing of the kind of secrets we should or would or could get.

Ex. Nobody knew about a blood code around my way for a while. But then when we found it out, it opened up a whole new world within' the same game.

See?

Even though we have secrets, none of them affect the whole experience on the game anymore(maybe a mode here or there). I think we might need some "New Blood" in the creation of the future games in order to restore the kind of bombshells the first few games had.



We don't have a heavy hitting "blood code" any more and speculation//exploitation of new or secret characters gets old IMO. I say that because once you exploit the secret character, then what?



What else can you do to the game? How many more characters do I have to find? How many more modes do I have to be subject to?

How about these ideas?:



1. A code that takes the characters you fight with, into an entirely "animality" based fight. Like Primal Instict or think of the way Jet Li fought in "Unleashed".

The primal part of how he fought in that movie was crazy. Imagine if our fighters fought like that, representing the animal within instead of just turning into an animal.

Or, it would also be fantastic as well if they turned into animals and still maintained "a" fighting style of some sort. Kinda like showing us where matial arts comes from, but on a primal level.

This I think would enhance the fighting experience, yet keep the game the same enough to except and enjoy the change.
Note: Alot of martial arts styles are named after animals already.



2. Maybe something that allows us to fight in the darkened fatality mode. Kinda like the arena in MKD that turns from a tropical island into a deadly, living scene. In this darkened state alone it allows for the round fatalities. Not just knock 'em into the thing in the background and they die at anytime.

It should give a sense of ergency and also rely on how good the player is with manipulating his opponent. It could also be an opportunity type thing where if, while in this mode, and fighting around a particular area, you do a strong punch or kick or combo ender, then you get to see a round fatality. Only then.

I feel it's far too easy right now to knock my opponent into a trap and win. That's not fun to me because I wanna fight the entire clock out or be surprised by a round fatality. Think of the Arena where if you're on the edge you can fall off. But it should be so rare within this mode.

Can you just see people getting more "aggresive"(more of a pupose is added to the Aggressor feature in MK3/T) when the screen gets darker and "It's Time!" to go berzerk and try and finish off your opponent? This should have like a time limit and be triggered by the more aggressive player. Maybe 10-20 sec. The benefit in this feature could be a slight increase in damage delt, maybe an added visual effect to the aggressor as well.

The Adrenaline Rush would be crazy right?


(One More)
3. How about even more interaction with the Arena.?


Take the shaolin monk arena, with the monks as the crowd.Y'know?

How about allow us to throw or knock an opponent into the crowd and fight amogst the on viewers? Maybe have the crowd scream and move out of the way.

Think like in a football game when the player flies into the crowd. Or WWF when the fight goes into the crowd. The fight doesn't stop does it? Noooo, it keeps going and people, innocent people, are bound to get hurt in the process. *evil chuckle*

They might even get involved in the fight slightly, and turn the tide for the otherwise loosing party. Or not. I think this could be interesting because they are Shaolin Monks, they fight too.

Just think, some random monk jumps up out of his seat after accidentally being hit using the crane style or something, and now you not only have to beat your opponent, but you have to fend off in-raged by standers as well.

It would start to look like an old martial arts film or something. COOL!!!

Imagine my #2 involvled with all this. Wow.

--------------------------
This is my opinion and some supporting ideas.

To everyone who reads this, What do you think and what are your ideas as well?

I like pics but they're not nessasry, so feel free to add anything you want to help explain/ilustrate your point in this thread.

Thank you for your attention.....


=========================================================

Another...??

=========================================================
I like this one(among others) from Axeman61:

Gameplay Related


Deadhead - An idea for death traps!

When the first info about Deception was released, something everybody was talking about was death traps. The idea of being able to kill someone mid-game was pretty cool.
However, it turned out not to be so cool in the end. The main problem was the way you ended up in a death trap. You could combo someone in the red area near a trap and they wouldn't get thrown in, no matter what you tried. On the other hand, a simple punch was sometimes all it took to make someone crash through a barrier and towards their doom.
I always hated people on-line that would only fight with death traps turned on and would subsequently only choose the Nexus. The ending is predictable of course, they moved before the round and death trapped me.
So when I heard about interactive fatalities, the next logical step would be interactive death traps.
So this is my idea:
You (Kenshi) and your opponent (Bo' ) are fighting in the prison stage. Bo' is in danger while you're virtually unharmed so he starts to F3 and throw you. One of those F3's launches you into the death trap, YOU LOSE.
But wait!
A message appears, indicating that by tapping the B-button (square button) you might get out of the trap.
As the walls are closing in on poor Kenshi, you start tapping the B-button furiously and eventually he manages to push them away far enough to jump out. Time to kill Bo' !
The execution of my idea is simple, think of it as the mini-games in God of War. You could knock down an enemy and you would engage in a mini-game (e.g ripping of heads, shoving your sword into someone’s throat). My idea is the same, only it's to be used to escape the death traps.

For example:

-Golden Desert: you get knocked into the wall and rocks start falling, press the right directions on the directional pad to evade the falling rocks.
-Hell's Foundry: use the analog stick to quickly crawl out of the steel press.
-Prison Stage: tap the B-button to push the walls back and jump out.
-Lower Mines: use the shoulder buttons to push the rock crusher away from you, eventually breaking it and shutting down the death trap!
That's all I came up with so far.
So what do you think, would you like it or not?

bose645 - Just Some Ideas...
Well... the game isn't 100% finished yet. So I figured... why not list some ideas I have for it.

Game Options...

~Replays: I think these would be awesome. A lot of fighters have them and an MK one of you absolutely pummeling the **** out of somebody would be great. You could save them... and as far as the internet ranks go... maybe the top 3 or so players could have viewable replays to others of their matches of who they had to overthrow to achieve their position etc...

~Special Moves (From DA): A toggle to turn special moves on or off would be sweet. Some of us miss impaling our enemies.

~Team Battles: I know most games are about being competitive. But when you have some buddies you might want a co-op play. It kind of puts you between a rock and a hard place...ya know? So 2v2 (mk4 style), 3v3, or more battles would be a great inclusion. Take the 2v2 for example. Offline, say 1 player is playing... that individual would obviously control one of the teams against the cpu...right? Now... say 2 players are playing...you could have the option of (player 1) controls one team against (player 2) controlling the other team...or have (player 1) & (player 2) control their own fighter on the same team...yes... I know it's been done before... I know... DOA. So imagine the 3v3...3 different players on the same side...or if you played online you could have 6 different players in one match, that'd be pretty sick if you ask me. I'm talking no tag matches either (life bar depletion or round change for player change)... but... I guess a toggle on/off for a tag option should be included for those who favor it. Oh... the possibilities!

~Tournaments: Should be a must for any sports/competitive fighters out there to keep you into constant action and have a reason to play it. MK4's Tourney setup was pretty good...tournament trees are very nice. You know what I'm talking about.

~A Battle Mode: For 3 or more players (probably 4) on screen at once to duke it out. This style would probably be reminiscent of the versus mode for shaolin monks. I'm sure a mode like this would probably turn out pretty good.

Well... that's it... feel free to reply and/or list your own ideas... later

Obreck - My half-assed wake-up game idea. (Should time constraints threaten it.)
Judging from Mastermalone's recent reports, most of the game-play faults that marred MKD have at least been partially fixed in the E3 build, except wake-up games.

Though the Midway team has claimed they will add in such a feature later, anybody who knows the company knows they always have to leave out promised content due to "running out of time". I worry that the wake-up game could be the victim of time constraints.

Therefore I propose a crude, but functional wake-up game system that could be easily "hacked in at the last minute" should Boon and his team discover they just don't have time to do a proper, in-depth one.

Basically here are the concepts:

- Every character would share the same basic wake-up game moveset. This would cut out the massive development time it would take to personalize each character's wake-up game, and would eliminate the need to add a wake-up game menu to the KaK system, as the KaK's would just have the generic wake-up game system.

- Each of the 4 attacks buttons would do a single attack. The moves I propose are:

A ducking low punch (quick low attack)

A rising spin kick (quick high attack)

The MK uppercut (Pop-up attack)

The MK sweep (tripping attack)

Such a crude system would be quick to implement and would give the wake-up game just enough depth to serve its intended purpose; keeping the opponent guessing and off your back.

Once again I'm proposing this only as a last resort, should Midway put off doing the wake-up games till the ass-end of September or something.

Mastermalone or any one else at E3: should you get a chance to speak with the Midway team again and haven't already proposed a last-resort, rush job wake-up game that's similar\better you might relay this info, so that have something to fall back on.
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I say: Thumbs up to all of these, though I know the deathtrap one won’t possibly make it. It could be a great asset in MK8 if the stage kills are still there. A wake-up game would have stomped out half the problems with MKD. Bose645 indirectly brings up a good point. Lots of things we don’t look at twice in fighters would mean something online. Replay, survival modes, team battle and the like would be a lot more fun online. Also, getting far in survival mode online should up your rank.
Also: thanks again to Mastermalone for going to E3 this year. Whether or not it makes a difference, you and the ones behind the stuff you passed out got up and did something.

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supremeSCORPIONmasterPosted: 12/31/2006 10:29 PMStatus ::


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RE: The Future Games Idea Thread

i want to see more actual fighting modes myself. not being funny here but when i put armageddon on and i dont want to play motor kombat which is all the time, i get depressed seeing just arcade and vs as my only other options. i would like time attack, team battle, survival and not just regular survival boss survival mode and varying difficulty survival. i loved these modes before you could have competative play without vs trying to beat your mates score. i had a mk only team battle concept before. basically you pick a team say up to four then you pick one of your already chosen 4 characters to use in the battle you can only win if you perform a fatality on that character if you dont he can be picked again. and to make it a little more dynamic the use of a hara kiri would eliminate the victors chance of getting a piont towards final victory. at the end pionts are tallied up on how many of your opponents characters you performed a succesful fatality on. also in the next game id like to see a more interactive practice mode, one where i can practice my defense aswell as my offence, what im thinking is something like in tekken where i pick my character and opponent and then use a dip switch or something to have the opponent character perform certain moves that are giving me grief in arcade. they perform the move constantly and i can then use that to determine the best means of defense such as duck, block then counter or parry. A tool like this would be invaluable to certain hardcore beat em up fans. Also with mk becomin more weapon based since mk4 and the genre becoming more costomisable as whole i think it would be nice if there was somewhere i could go to upgrade weapon's. Im not trying to take anything from soul calibur or anything but it would be nice if when i pick scorpion i can choose to have a sword that moves faster and uses less frames making it safer or a sword that is slower and less safe but does more damage. or even in a special vs mode pick any weapon as your choice i want scorpion with shao kahns hammer or im gonna use classic deadly alliance li mei with sai's against your mileena with sai's. the only other things id mention are create a fighter in which case id say make all the in game special moves available to use also give a limit on how many we can assign but let the player decide the command input for the move what's the piont in giving the player everything to remake raiden except his moves. also as a bonus include some classic moves im thinking slide attack, reptiles forceball. noobs cloud from umk3 cages nut punch. mk1 raidens bolt aswell as his new one handed version scorpion's old style teleport. and finally fatalities on the next gen system should cater for fans of the old and new system. hence why id suggest including at least one cinema style fatality per charater and more updated kreate a fatality mode in general. well thats my two cents....for now.

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axeman61Posted: 12/31/2006 11:26 PMStatus ::


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RE: The Future Games Idea Thread

Sorry if it undermines you at all Pred, but only the "I Say" part near the very end of that last post was mine. The rest was the ideas I copied for my idea thread. "I say" was commenting on them.
Don't really mind it; I'm just nitpicky about never getting misread on anything.

This here is mine though:

Fatalities: It's hard to make new, cool fatalities for every character. The roster's been rising and some characters just suck. I can't offer a definite solution, but I can describe my process.
I start out vague and end specific. Unless I'm going backwards. Then I think of how the dead body looks at the end and I make up steps as I rewind them.
Think of this fatality: Quan Chi stabs his opponents throat. He jumps back and works some mojo. All the blood from the opponent's body shoots into his/her throat, building up pressure. The resulting explosion pops off the head. This kill could have had two origins...

Start-to-End way:
1.) I pick a type of fatality out of a mental hat and focus on it. In this idea, it was decapitation.
2.) I ask "how can I cut someone's head off?" That's too limiting for my "vague" clause. I go in again with "in what ways may I separate the head from the body?" It sounds stupid, but vague and rephrased questions can stir different ideas in this area. I came up with an internal explosion.
3.) I attach it to a fitting character. Most people start with a character before thinking of what he/she can do, and that's cool. I have a different look. Almost every type of mutilation has been done in MK, so I think of a cool way to mutilate before sending someone out to do the job. Quan is magic, but It could have easily Scorpion. He could have breathed into their throat and gave their mouth a little burst of flame from a few feet away. I also put some logic into it. Quan poked the throat first so there could be an exploding point for the blood. It's cool to have the characters use their abilities wisely. I love Sub-Zero's spine rip in Shaolin Monks because he freezes the the throat and then rips. It's more believable that way.

"Tarantino" way
1.) I think of how the body looks when "Fatality" dots the screen. In this case, decapitated with blood EVERYWHERE. This should stir up as much thought as the vague questions though.
2.) I backtrack. Blood is everywhere, so it could have been an explosion, or the foe running around. Explosion. Of blood.
3.) I attach it to a fitting character. This time, magic is a more accurate culprit than fire, so Quan Chi and Shang Tsung are very qualified.

That's from the idea thread too. I felt it could stand to be here.

Now for some different stuff.

Story

MKA may have screwed up the MK story massively, but from the ashes comes a chance to build a solid foundation. I just hope that whatever happens in MKA and at the start of MK8 opens up a whole pandoras box of viable storylines to use.
Out of every atmosphere and batch of people in fighter lexicon, MK may have has the best potential to deliver entertaining stories if they went into the people and why their fight is important. I would love it if there was an actual story mode. A deep one. No more Konquest and side-games if they get in the way. Just Story mode, Arcade mode (which would be like Tekken 5's pick-your-enemy Arcade Mode), and whatever other modes will work. Hell, put a sidegame here and there in the story mode if that helps.
I think it might be easier to write a story for 12+ characters if you just add more "main objectives." In a plot line, have 4 or 5 big things (winning a tournament, finding an artifact) several people could be after. It's just a random theory though. Throwing it out. From what I've seen in MK, just about every game is about one central problem: Shao Kahn might take earth, Shinnok or the Deadly Alliance might enslave it, or Onaga might destroy it. It's looking difficult to wind 30 stories around these events and keep the people in solidly.

Fatalities

We all would have loved it if KAF had original enders. I still like KAF a bit though. For MK8, since the character number will shrink, I propose a mix between the two:
People kill their opponents in old MK style, but every fighter will have a visual cue where pressing a button will change the fatality. It can go 4 ways (4 attack buttons). I would suggest that the cues be hidden or something for replay/unlock value, but you know midway will rant about this if it was a feature.

Be back with more.

Why care about people if they're not bloody and on your carpet right now?
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fijikungfuPosted: 01/01/2007 03:53 PMStatus ::


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RE: The Future Games Idea Thread

ThePredator151 Wrote:

Just adding on the deathtraps, i think it would be sweet if you got knocked in a deathtrap then it becomes a minigame. U know those things in the factory that constantly move while meat gets cut, smashed, and grinded... wouldn't it be sweet if you got a decent view and control your character a bit... he could get crushed or cut up...use the analog sticks by twirling them the direction you want to go and if your arm gets crushed or your leg gets cut off... you can still fight without an arm or a leg... even if you don't really have an advantaga when that happens, atleast it's better than just watching you fall into the deathtrap and do nothing...


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Sub-Zero-KingPosted: 01/03/2007 06:00 PMStatus ::


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RE: The Future Games Idea Thread

Im not a genius but kreate a fatality was rather.....crappy. My opinion would be to just change camera styles or angles while doing an original fatality, make things more cinematic. on the fatility note i would like to see anamalities come back. Just think a polar bear or dragon, or maybe a cobra or tiger in high def. Sweet

Costumes. well there is a thing called xbox live so if there is returning characters you should be able to download all classic versions of there costumes. they should also have a new set of costumes for the game since it is next gen. speaking of downloading what about downloadable fatalities?


Multiplayer should be at least 4 player 2v2 or ffa.

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LycaniLLusionPosted: 01/06/2007 11:35 AMStatus ::


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RE: The Future Games Idea Thread

1)Cine-motion for fatalities or even Konquest mode bosses(cine-motion= interactive movie or gameplay with camera angles...example resident evil 4 boss fights)

2)3d arenas with 2d characters

3)Some animal ideas for animalities if they come back...all have animal morphs except a few big bosses that shouldnt really have animalities,they should have something else...perhaps the Show Mercy thing since they do so much damage but.....Here is my whole list



Ashra: Unicorn

Baraka: Giant Crab

Blaze: Pheonix

Bo Rai Cho: Hippo

Cyrax: Giant Yellow Jacket or Hornet

Chameleon: T-Rex

Daegon: Red Dragon

Dairou: Ram

Darrius: Donkey

Drahmin: Giant Fly

Ermac: Fox

Frost: Arctic Wolf

Fujin: Griffon

Goro: none

Havik: Hawk

Hotaru: Triceratops

Hsu Hao: Bear

Jade: Crocodile

Jarek: Horse

Jax: Gorilla

Cage: Badger

Kabal: Giant Rat

Kai: Chimpanzee

Kano: Hyena

Kenshi: Snapping Turtle

(if)Khameleon: Iguana

Kintaro: none

Kira: Crow

Kitana: Panther

Kobra: Cobra

Kung Loa: Giant Mantis

Li Mei: Squirrel

Lui Kang: Classic Green MK Dragon

Mavado: Kangaroo

Meat: Giant Maggot

Mileena: Boar

Mokap: Giant Firefly or porcupine

Moloch: none

Motaro: none

Nightwolf: Wolf

Nitara: Giant Bat

Noob: Black Dragon

Onaga: none

Quan Chi: Chimera

Raiden: Lion

Reiko: Racoon

Reptile: Anaconda

Sareena: Lunar Moth

Scorpion: Scorpion

Sektor: Tiger

Shang Tsung: Animality Stealer

Shoa Kahn: Hydra

Sheeva: Black Widow Spider

Shinnok: Dracolich

Shujinko: Toad

Sindel: Shriek Owl

Smoke: Beetle

Sonya: Bald Eagle

Stryker: German Shephard

Sub-Zero: Blue or Ice Dragon

Tanya: Panda bear

Taven: Gold Dragon

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ThePredator151Posted: 01/06/2007 12:07 PMStatus ::


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RE: The Future Games Idea Thread

LycaniLLusion Wrote:


2)3d arenas with 2d characters





You know, I've been thinking about that concept, but It makes me wonder how that would work systematilly. I mean, 3D environment....but only one-sided characters? Does it mean like Shaolin Monks? Kinda?

I'm a big fan of the 2D era, and the 3D environments independently of each other.....just.....How? How is that supposed to work?

I just can't see it.

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LycaniLLusionPosted: 01/07/2007 04:13 AMStatus ::


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RE: The Future Games Idea Thread

pred...almost like Shoalin Monks versus mode....that is an ok example but the veiw would be more like mka.
maybe i can mess with some graphics and come up with a concept pic...give me some time lol

im kinda thinking more on the lines of Dragonballz with the cell shaded paper graphics...but not cartoony ....lol not really easy to explain what i see in my head at the moment but i will see if i can do somethin

IamTheSPosted: 01/07/2007 02:24 PMStatus ::


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RE: The Future Games Idea Thread

Jax should look like this in the next game:


axeman61Posted: 01/08/2007 09:00 AMStatus ::


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RE: The Future Games Idea Thread

ThePredator151 Wrote:
LycaniLLusion Wrote:



2)3d arenas with 2d characters









You know, I've been thinking about that concept, but It makes me wonder how that would work systematilly. I mean, 3D environment....but only one-sided characters? Does it mean like Shaolin Monks? Kinda?



I'm a big fan of the 2D era, and the 3D environments independently of each other.....just.....How? How is that supposed to work?



I just can't see it.


Have you ever played Marvel Vs. Capcom 2? I'm thinking that's what he meant.

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GhostDragonPosted: 01/10/2007 10:30 PMStatus ::


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RE: The Future Games Idea Thread

IamTheS Wrote:
Jax should look like this in the next game:





Louis Gosset, Jr.?


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IamTheSPosted: 01/12/2007 04:10 PMStatus ::


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RE: The Future Games Idea Thread

No man, Franky Gee!

http://en.wikipedia.org/wiki/Franky_Gee

rodrigomaruPosted: 01/13/2007 05:01 PMStatus ::


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RE: The Future Games Idea Thread

i think reiko and motaro (oversized and with four legs this time)should come back.
FATALITIES:
I think every character should have three fatalities and a very hard-to-execute-hara-kiri. There should be twice the amout of blood than in MKA, and custom fatalities(which would be an altrnative to a fatlity) should include the use of death traps (for example, a helpless opponenet stands there armless, then you grab him and force him into a spiked wall)
sub-bosses should NOT be playable, and they should be able to perform fhumiliating fatalities on you, cause it would make it more exciting (especially if it were motaro holding some kind of trident or lance)

oh, and reiko's weapon should be a sword, like taven's...

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Drifting_RavagePosted: 01/15/2007 02:26 AMStatus ::


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RE: The Future Games Idea Thread

I was thinking of a visual effect for Sub-Zero.

If you’ve noticed the video options in MKA, you can change how much blue, green or red there is. I put red and green all the way down and put blue all the way up, and I thought it looked cool fighting as Sub-Zero. Especially in the hell stage, “hell just froze over”.

In the future games, to really bring about a cold atmosphere and give Sub-Zero more character, when fighting him or playing as him, the whole level could turn a shade of icy blue.

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