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Top 10: Hidden and Unlockable Characters

In kinder, gentler times, children would gather each and every Easter Sunday, enjoying the simple pleasures of an annual hunt for chocolate eggs. These days, you probably more readily identify the tradition of "Easter Eggs" by pop culture's appropriation of hidden extras, and nestled nuggets of reference.

Mortal Kombat has made legendary use of easter eggs, milking a rich canon for hints and allusions, sometimes going so far as to hide kombatants themselves, deep within the game. At the beginning of the week, we talked about the impossible characters who existed in rumor and foolery [full story], but this Easter, the Mortal Kombat Online staff have crammed The Nexus to pick our Top 10 Secret Kharacters!

Feature: Mortal Kombat is for Fools, Fakes & Phony Ninjas

It's been a long time since Reptile compelled quarter stuffers to look moonward, or Smoke and Jade shared a private joke behind a talking tree, but the element of secrets hasn't left Mortal Kombat entirely. While other franchises begin to abandon the long practiced chase of unlockable characters, MK keeps one foot in the shadows, taunting a rabid fanbase all the way to the end date and beyond.

Yesterday, Mortal Kombat Online enjoyed a customary April Fools rib. The lure of DLC additions and discarded characters may be rooted in truth, but you weren't fooled so easily. For MK fans of the past, however, it hasn't always been so easy to discern truth from fiction.

For fans eager to squeeze a little more out of obscurity, characters like Tremor and Wu Lae remain a luring prospect. Even the likes of Hydro -- a water-themed Lin Kuei character, created by Malibu Comics -- have fought for renewed existence, getting as far as a cameo appearance in the final Mortal Kombat: Legacy [last year]. There is another class of character, however, who contributes to the MK mythology as much, without ever actually having existed -- the rumored, or prank character.

Retro DLC Male Ninja Costumes Revealed!

As previously announced, four of the classic male ninjas in the upcoming Mortal Kombat will have special Klassic palette swap costumes based the early 2D games. These characters are Sub-Zero, Scorpion, Reptile and Ermac. These costumes are currently exclusive DLC content based on the location of your pre-order of the game. Amazon, Best Buy and Gamestop are all offering this deal. The army of Ermac comes as a bonus with any pre-order, while ordering from Amazon will grant Reptile, Best Buy will grant Sub-Zero and Gamestop will grant Scorpion. The team from NetheRЯealm Studios has sent out these high definition renders seen on the websites mentioned above in low or standard quality.

Game Informer Provides Four-Page MK: Deception Preview!
The latest issue of Game Informer has hit newsstands, containing a four-page preview of Mortal Kombat: Deception! This issue sheds some new light on the game, and confirms some rumours that had been making the rounds. This article is more of an interview, with members of the MKD design team answering the magazine's questions.

The first point brought up is the character list, and John Vogel confirms that the boss is the Dragon King, and "he's been very 'deceptive'." Steve Beran confirms some of the returning characters: Baraka, Mileena, Noob Saibot, Smoke, Tanya, Ermac, Sindel, and Kabal are all returning. In addition, Luis Mangubat confirms that Liu Kang will be returning as both a ghost and a zombie. The reason for Sub-Zero's altered appearance is also explained, as they wanted to make him look more Chinese and distinct from Scorpion. Herman Sanchez also gives the names of some of the new characters, such as Kira (a female Black Dragon member, whose sketch is shown in the magazine; her costume looks similar to Sonya's), Dairou (a ronin samurai with a score to settle), Ben (a martial arts champion; possibly the source of the "Ken Masters" rumor?), and Ashrah (a mystical demon huntress).

In terms of gameplay, Ed Boon revealed that the characters will again have three different fighting styles, but that they will be even more distinct from one another this time around. Stage weapons were also touched upon, as Jay Biondo explained the stage weapons were much more powerful than standard weapons, but harder to get to. He explains that "getting these weapons will be a challenge, as they are placed near death traps, hidden in secret locations, and sometimes even encased inside other interactive background elements." In the realm of combos, Ed Boon explained that each fighting style and character will have more combos, but each character will also have "break out" moves (similar to combo breakers from Killer Instinct?). As he explains, "This should really even the playfield when fighting against someone who has mastered a character's combos."

They also discuss fatalities as well. Carlos Pesina confirms each character will have two "tasty" fatalities. In addition, he explains, "Unlike Mortal Kombat: Deadly Alliance, limbs can be severed and there will be several Fatalities that take advantage of this new feature. One example would be the fatality in which the attacker rips the opponent's arms off and then beats him with them." A couple of new stage fatalities are also seen in the form of concept drawings. The first shows a multi-layer ice cavern stage, where characters break through floors of ice. If a character is knocked through the bottom-most one, he is devoured by the gigantic ice worm lurking below. In another, a large structure shaped like a dragon's mouth is at the side of an arena; when a character is tossed into it, it chomps down like a rock crusher and crushes the character within it. In addition, Mike Taran gives an idea of what to expect:
"... you will see opponents get buried in rock avalanches, smashed by giant steel presses, ripped to shreds with grinders, eaten by giant slugs, gored with spikes, shaved into chunks with spinning blades, boiled in lava, impaled on stalagmites, or cut to pieces by lasers... Awww yea!"
The article also covers Konquest, Chess, and Puzzle Kombat modes. Nothing really new is covered concerning the first two modes, but Nick Shin gives a bit of new detail concerning Puzzle Kombat:
"You select a character that's unique by their special move abilities. Some of them have offensive power moves that fill up your opponent's screen, while others have defensive moves to help clear our your own screen. Each background in this game mode is also unique in that you get to see Fatalities performed on the victim of a poorly played game. Oh yeah, both of these games modes will be playable online."
As always, we are not able to post scans of this article. However, this issue should be available at your local newsstands, so go on out today and pick up your copy!

Our thanks to all those who wrote in concerning this story, and especially forum/chat member GuiltyByDesign for providing us a copy of this article!
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