Tonight, the third part of Episode 2 of the MKast has been revealed! Paulo Garcia, John Edwards, Hector Sanchez, Brian LeBaron and Hans Lo continue their sitdown discussion with the Mortal Kombat community and take a few questions via Twitter. This particular MKast deals heavily with gameplay, especially combos.

As gameplay footage from the likes of Kung Lao, Kitana, Jax and others plays in the background the developers discuss the finer points of the combo system within Mortal Kombat's fighting engine. It is revealed to be quite in depth, catering to high level players in a variety of ways. Each character will have at least two throws, one used for separation and one used for keeping the opponent close. Some characters may have additional throws that can be used within combos, as shown with Kung Lao who has a variety of options within one of his throws, confirming the presence of command throws. Combo scaling will also be present within the game and each character's combo prowess is determined by their style as a fighter. An example was given that Kitana would be a finesse character, relying on longer combos while Sub-Zero's combos would be shorter but more powerful in nature. Also mentioned again was the lack of a Konquest mode or other type of mini-game outside of the main engine. The single player experience will largely be based within the 2D fighting engine itself, presumably within a deep story mode that has been advertised.

This and previous MKasts can be found at the official Youtube channel.