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Mortal Kombat (2011)

Discussing Mortal Kombat (2011) and Komplete Edition (2012).
Page of 10

Mick-LuciferPosted: 02/24/2011 08:32 PMStatus ::
New MK Refused Classification in Australia

February 24, 2011 -- IGN are currently reporting that Mortal Kombat will be refused classification in Australia. Their source, who wishes to remain anonymous, claims to have received an e-mail detailing the necessary return of pre-order funds and removal of all promotional materials from retailers, who have been promoting the game normally up to this point. The game had been expected to receive a simultaneous release with the United States, available locally April 20.

IGN are also reporting an official statement from current MK license holders and distributors, Warner Brothers Interactive Entertainment:

The highly anticipated video game Mortal Kombat, published by Warner Bros. Interactive Entertainment (WBIE) in Australia, has been refused classification by the Australian Classification Board and will not release in Australia. We are extremely disappointed that Mortal Kombat, one of the world's oldest and most successful video games franchises, will not be available to mature Australian gamers.

WBIE would not market mature content where it is not appropriate for the audience. We understand that not all content is for every audience, but there is an audience for mature gaming content and it would make more sense to have the R18+ classification in Australia. As a member of the iGEA, WBIE is reviewing all options available at this time.

This refusal of classification is something Australian gamers have had to be aware of since the announcement that Mortal Kombat would return the series to it's graphic origins. This disappointing confirmation comes despite the fact a Mortal Kombat game has never gone unreleased in the country before, where MK has long been a popular and well selling franchise.

Mortal Kombat is, of course, no stranger to classification controversy.
The series' first installments are frequently cited as one of the key contributors to the formation of the Entertainment Software Ratings Board (ESRB) in the United States. Formed in 1993 amidst congressional hearings regarding violence in video games, the ESRB helped to appropriately inform parents and consumers about video game content.

The controversy over Australia's lack of an adult rating for video games has been well publicized in recent years. The Australian Classification Board (ACB) has come under attack from a wide variety of sources, in and out of the country, garnering widespread support from public petitions, as well as major industry figures. EA President, Frank Gibeau, criticized the basic rights infringed by the classification in a release to media outlets in 2010:

"As the Australian government moves to participate in the economy of the global gaming market, policy makers should consider the environment they create for game makers. Governments that design policies hostile to game developers and their creative medium will struggle to attract investment from the global industry. The global gaming industry is robust and growing faster than any other entertainment medium. If Australia seeks to benefit from this tremendous creative and economic opportunity, its policies should reflect an understanding of the marketplace and a willingness to participate."

To date, Australia has equivalent adult ratings for most other major entertainment mediums, making the video game rating system a strange and specific aberration. In the past, classification has also been notably erratic, often seeing some games receive much lower ratings than International counterparts, due to the lack of an adult eighteen and over classification. Contributing causes for this inconsistency is said to vary, including the interests of contemporary governments, as well as the processes employed by the board themselves.

Figurehead of opposition to the adult rating and frequent road block, South Australian Attorney-General, Michael Atkinson; left his position in March of 2010. Despite this, opportunity for change has continued to go unfulfilled. After the release of a December 2009 "Discussion Paper" canvassed public opinion, subsequent review of the classification in December 2010 failed to produce a result, the decision delayed by the Standing Committee of Attorneys General for another year. The 2009 paper returned a 98.4% approval from public submissions, according to Espresso Communications. The site also quotes CEO of the Interactive Gaming & Entertainment Association (iGEA), who said:

"It’s disappointing to hear that an adult rating for video games will be delayed once again despite mass support from the Australian community, whether it is from adult gamers who want the right to play games that appeal to them or parents who want clear guidelines for their children."

While Mortal Kombat has been refused classification at this point, it is not unusual for a review to be submitted. The reported unanimous decision means an appeal cannot be lodged, but Warner Brothers Interactive will almost certainly add their considerable cache to mounting pressure on the ACB. Possibility of an edited release may also lie on the horizon, if an unedited release cannot be negotiated.

Update: Kotaku are reporting on the reasons for refusal of classification, which primarily revolve around Fatalities performed with a realistic graphics engine [document included below]. The list includes spoilers for yet to be revealed moves, including fatalities for Shao Kahn, Stryker and Kitana. The file also lends credence to recent reports that Shao Kahn will appear as a playable character.

- Stryker tasers his opponents and then explicitly shoots their head off with his gun. Blood and gore is noted.
- Shao Khan uses his hands to explicitly rip an opponent’s body vertically in two
- Kitana uses her ‘folding fan’ weapon to explicitly dismember then decapitate her opponent, with copious blood flow noted.
The game includes over 60 fatalities (some of which are noted above) which contain explicit depictions of dismemberment, decapitation, disembowelment and other brutal forms of slaughter. Despite the exaggerated conceptual nature of the fatalities and their context within a fighting game set in a fantasy realm, impact is heightened by the use of graphics which are realistically rendered and very detailed. In the opinion of the Board, the game contains violence that exceeds strong in impact and is unsuitable for a minor to see or play. The game should therefore be Refused Classification pursuant to item 1(d) of the computer games table of the National Classification Board.

Australian Classification Board Document Pg 1Australian Classification Board Document Pg 2Australian Classification Board Document Pg 3

Update Mar. 2: IGN are reporting updates on WBIE's intentions to appeal the ban on the adult rated game. In an official statement, Warner have expressed clear goals to avoid releasing censored versions of their game, intent on resubmitting an identical copy for review to the Austrailan Classification Board.

After careful consideration Warner Bros. Interactive Entertainment Australia have decided to appeal to the Australian Classification Review Board against the RC (Refused Classification) decision given to Mortal Kombat. After reviewing both the game play and the Board's original decision WBIE Australia believe the violence in the game is on par with numerous other titles readily available for sale in the Australian market. As such the company wants to exhaust all options to make the game available to Mortal Kombat fans in this country. An identical version of the game will be submitted for appeal.

Australian news outlet, News.com.au, have a full feature on the history of Mortal Kombat in Australia, which includes a similar history to that of the United States and it's formation of the ESRB. Discussed in the article is the symmetry of the MK-inspired March 1, 1995 Commonwealth Classification Act, which planted the seeds for a Refusal of Classification sixteen years later.

The article continues to look at unrest within the Australian gaming community, who project that Mortal Kombat will simultaneously become the most pirated and imported game in the region, should it fail to receive a retail release. The threat renews pubilc pressure on federal governments and difficult state Attorney-Generals who have allowed the problem to persist, despite overwhelming public outcry, and a new survey that reports a speculative 53.45% reduction of employees working in the Australian development industry [since 2007].

Mortal Kombat Online supports the freedoms and adult expectations of the R18+ rating for Australian gamers. We will continue to cover the story as it develops, and encourage users to post their support for change, and disappointment in the refusal, on our forums. If you are motivated to do so, you can contact the Classification Board online via their website. Be encouraged to express yourself clearly and intelligently, if you really want to help.

samuhaiPosted: 02/24/2011 08:33 PMStatus ::


Rank ::
Visits::2129
Nationality::Australia
RE: Mortal Kombat Refused Classification in Australia?

Here's an excerpt of "reasons for"

(that does reveal some unknown things. confirms baraka, and reveals jade's fatality, and that there can be up to four finishers, with one fatality unlocked to start)


"Reasons for the Decision:
In making this decision, the Classification Board has applied the Classification (Publications, Films and Computer Games) Act 1995 (the Classification Act), the National Classification Code (the Code) and the Guidelines for the Classification of Films and Computer Games 2005 (the Guidelines).
In the Board's view this game warrants an classification in accordance with item 1(d) of the computer games table of the National Ciassification Code:

“1. Computer games that:

(ci) are unsuitable for a minor to see or play;” will be Refused Classification.
The game contains violence that exceeds strong in impact and is therefore unsuitable for persons aged under 18 years to play.

The game, which is said to be the ninth in the Mortal Kombat series, contains various playable modes. In Story mode, a player engages in a series of one-on-one fights which progress a storyline involving Rayden trying to prevent Armageddon by pitting his Earth warriors against agents of Outvvorld. Story mode includes more than 15 hours of gameplay.

Versus mode involves one-on-one fights Where a player battles against computer-controlled characters in a tournament (with customisable difficulty settings), or against other players. Tag Team mode is similar to versus mode but allows a player to select two characters and switch between them during a fight.

Fights are depicted in side-view using realistically rendered 3D graphics, although a player is only able to move in two dimensions. The game is set in a dystopian fantasy realm and its cast of 25 characters includes humans, humanoids, creatures and robots. These characters are each able to perform punches, kicks and signature moves during a bout. Signature moves often involve a character‘s particular weapon or supernatural ability. For example: Scorpion is armed with a spear on a chain which he can hurl into an opponent‘s chest (with accompanying bloodspray) and pull them towards him; Baraka has blades at his wrists with which he can repeatedly stab an Opponent in the stomach, again Causing bloodspray; and Sub Zero can temporarily freeze an Opponent or stab them in the chest with a blade made of ice.

The game also includes the ability to perform “x-ray” attacks. Given the correct preconditions, a player is able to push a simple button combination to initiate a short non-interactive series of attacks. The internal injuries caused by these attacks are depicted in close-up, including depictions of skulls cracking, ribs breaking ancl, occasionally, organs being damaged.

At the conclusion ofa bout, a character is invited to perform a “finishing move" or "fataIity". To perform a fatality, a player has to push a series of button combinations within a short period of time. If this is successfully accomplished, a non-interactive cut scene is triggered which depicts a character explicitly slaughtering their opponent.

Initially, the Move List Within the game includes one finishing move per character, although a player is able to unlock up to four per character. The Board notes that fatalities cannot be performed in Story mode and are unlikely to be performed frequently during gameplay; however, it is also noted that there are more than 60 fatalities available and they are an important component of the game. Examples include but are not limited to:

- Kung Lao throws his metal hat into the ground and it spins like a buzz saw. He grabs his prone opponent bythe ankles and drags their body through the saw, explicitly slicing them vertically in half. Copious bloodspray is noted. Kung Lao then holds up both halves of the corpse as blood pours out.

-Jade explicitly kicks an opponent into the air and plants her fighting stick into the ground. The opponent falls backwards onto the Stick and is explicitly impaled, with the stick protruding from"

Photobucket
Dragon Points:
NS922Posted: 02/24/2011 08:36 PMStatus ::


Rank ::
Visits::10015
Nationality::United States
RE: Mortal Kombat Refused Classification in Australia?

Australian gov'ment is punk ass bustaz, I feel sorry for yoy guys over there. If only they saw games as entertainment and not corruption. They must understand that if a child kills someone and claims Sub Zero made him do it, said child has mental troubles.

WandererPosted: 02/24/2011 08:38 PMStatus ::


Rank ::
Visits::3428
Nationality::Antarctica
RE: Mortal Kombat Refused Classification in Australia?

That sucks a lot for Australian fans, although certainly no surprise given how backwards the industry is down there. Hope you guys can find a way to import cheaply.

BezouPosted: 02/24/2011 08:39 PMStatus ::


Rank ::
Visits::15969
Nationality::Canada
RE: Mortal Kombat Refused Classification in Australia?

We all feel terrible for our Australian brothers here in Canada. We promise that every time we play the game that our government didn't retardedly ban, we will remember you and your brave sacrifice.

GarladorPosted: 02/24/2011 08:40 PMStatus ::


Rank ::
Visits::11436
Nationality::United States
RE: Mortal Kombat Refused Classification in Australia?

Well, maybe they could do it like Left 4 Dead 2? Just get rid of most of the blood and instead of a "Fatality", the victim just disappears?

samuhaiPosted: 02/24/2011 08:41 PMStatus ::


Rank ::
Visits::2129
Nationality::Australia
RE: Mortal Kombat Refused Classification in Australia?

Garlador Wrote:
Well, maybe they could do it like Left 4 Dead 2? Just get rid of most of the blood and instead of a "Fatality", the victim just disappears?


Tell me you're joking? :P

Photobucket
NS922Posted: 02/24/2011 08:42 PMStatus ::


Rank ::
Visits::10015
Nationality::United States
RE: Mortal Kombat Refused Classification in Australia?

Garlador Wrote:
Well, maybe they could do it like Left 4 Dead 2? Just get rid of most of the blood and instead of a "Fatality", the victim just disappears?


Well then you might as well just bring back Superman.

mkreptile8860Posted: 02/24/2011 08:42 PMStatus ::


Rank ::
Visits::1251
Nationality::United States
RE: Mortal Kombat Refused Classification in Australia?

that sucks hard yo

Mick-LuciferPosted: 02/24/2011 08:42 PMStatus ::


Rank ::
Visits::17685
RE: Mortal Kombat Refused Classification in Australia?

Wanderer Wrote:
That sucks a lot for Australian fans, although certainly no surprise given how backwards the industry is down there. Hope you guys can find a way to import cheaply.

To be fair, I don't think a couple of backward thinking wowsers represent any facet of the industry, community, or even the entirety of political contributors. It's a very strange problem with what seems to be a minority of supporters. Really sucks for Australian fans!

Better The Devil you know...
Fan Koliseum: KFL Season 2015 Sign-Ups now open! Prepare yourself!
looktolalunaPosted: 02/24/2011 08:47 PMStatus ::


Rank ::
Visits::281
Nationality::United States
RE: Mortal Kombat Refused Classification in Australia?

My condolences to all our Australian brothers. Does this prevent you from having it shipped from Europe or the States though?

justycistPosted: 02/24/2011 08:47 PMStatus ::


Rank ::
Visits::11971
Nationality::Australia
RE: Mortal Kombat Refused Classification in Australia?

robs727 Wrote:
justycist Wrote:
How does playing an imported game work online? Will it still work?




For 360 or PS3?

360 you can import from anywhere of the same region (PAL/NTSC) and it will work. Only problem will be DLC, you won't have any available. I'm not sure if you can access it some way.

Online play is as normal, but might depend on how they implemented the online system.

I bought S/SF4 from the UK and they work fine online. You still play local players unless you opt to play someone from elsewhere.


PS3. I won't even bother getting the game if I can't play online.

Crimson_Pool21Posted: 02/24/2011 08:48 PMStatus ::


Rank ::
Visits::2783
Nationality::Canada
RE: Mortal Kombat Refused Classification in Australia?

15 HOUR STORY MODE FOR THE WIN!!!!!!!!!!

(sorry about the caps)

Favorite MK Characters: Scorpion, Sub-Zero, Johnny Cage, Kano, Smoke, Kabal, Quan Chi, Shao Kahn, Ermac, Jade, Sareena, Kenshi, Kung Lao
TheManWithTheGoldenGunPosted: 02/24/2011 08:52 PMStatus ::


Rank ::
Visits::617
Nationality::United States
RE: Mortal Kombat Refused Classification in Australia?

15 Hours in story mode? HOLY SHIT! o_o I hope thats true!

Also Jades Fatality sounds fucking BRUTAL

samuhaiPosted: 02/24/2011 08:56 PMStatus ::


Rank ::
Visits::2129
Nationality::Australia
RE: Mortal Kombat Refused Classification in Australia

Quoted directly from the email JB Hi-FI just sent me RE my pre-order


"the OFLC have made a unanimous ruling to ban Mortal Kombat for sale or import into Australia, as ti is a unanimous decision we've been told they are unable to lodge an appeal. Unfortunately we will be cancelling your pre orders. We will keep your emails on file in case a modified version becomes available so we can notify you."


Does this mean we can't even import from overseas?!?! WTF?!?!?1

Photobucket
LadyRaidenPosted: 02/24/2011 08:57 PMStatus ::


Rank ::
Visits::3263
Nationality::United States
RE: Mortal Kombat Refused Classification in Australia?

Ouch!

Almost makes you want to start putting together gaming care packages to send to the Australian MK fans.

NS922Posted: 02/24/2011 08:58 PMStatus ::


Rank ::
Visits::10015
Nationality::United States
RE: Mortal Kombat Refused Classification in Australia

You're gonna have to smuggle. Or find some illegal game dealers on the street corner.

Hooky-FookyPosted: 02/24/2011 08:58 PMStatus ::


Rank ::
Visits::993
Nationality::United States
RE: Mortal Kombat Refused Classification in Australia

I was about to mention that they mentioned Jade's fatality haha

Sorry to the Australian fans. Hope you guys can find a way around this.

looktolalunaPosted: 02/24/2011 09:00 PMStatus ::


Rank ::
Visits::281
Nationality::United States
RE: Mortal Kombat Refused Classification in Australia

Damn! This is terrible guys. You can't even import. They're treating this shit like its pornogrophy or something like that. Luke at Total MK is gonna shit himself.

sss133Posted: 02/24/2011 09:01 PMStatus ::


Rank ::
Visits::702
Nationality::Australia
RE: Mortal Kombat Refused Classification in Australia?

I say Riot.
This is bullshit you telling me they'd rather me watch hostel and learn how to torture someone with a blow torch (something entirely possible) than uppercut someones head clean off their shoulders?

BezouPosted: 02/24/2011 09:01 PMStatus ::


Rank ::
Visits::15969
Nationality::Canada
RE: Mortal Kombat Refused Classification in Australia

Now, I would never suggest that Australian fans rise up and violently overthrow their government, filling the streets with their blood and raising their heads on the highest pike.

I would absolutely never suggest that, nor supply you with blueprints to the homes of your political leaders.

I would however suggest that Australian fans move to a country where liberty and freedom actually exist.

samuhaiPosted: 02/24/2011 09:02 PMStatus ::


Rank ::
Visits::2129
Nationality::Australia
RE: Mortal Kombat Refused Classification in Australia?

sss133 Wrote:
I say Riot.

This is bullshit you telling me they'd rather me watch hostel and learn how to torture someone with a blow torch (something entirely possible) than uppercut someones head clean off their shoulders?


Exactly!

This isn't goddam realistic violence. It's absurdities. Any logic for refusing it is faulty.

It can't even end up like AVP, as they're not even allowed to appeal. Further fatalities have been revealed from a more complete statement "The report then goes on to describe some of the fatalities in detail… - Stryker tasers his opponents and then explicitly shoots their head off with his gun. Blood and gore is noted. - Shao Khan uses his hands to explicitly rip an opponent’s body vertically in two - Kitana uses her ‘folding fan’ weapon to explicitly dismember then decapitate her opponent, with copious blood flow noted. These fatalities are then cited as being one of the major reasons why Mortal Kombat has been Refused Classification. The game includes over 60 fatalities (some of which are noted above) which contain explicit depictions of dismemberment, decapitation, disembowelment and other brutal forms of slaughter. Despite the exaggerated conceptual nature of the fatalities and their context within a fighting game set in a fantasy realm, impact is heightened by the use of graphics which are realistically rendered and very detailed. In the opinion of the Board, the game contains violence that exceeds strong in impact and is unsuitable for a minor to see or play. The game should therefore be Refused Classification pursuant to item 1(d) of the computer games table of the National Classification Board. "

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looktolalunaPosted: 02/24/2011 09:04 PMStatus ::


Rank ::
Visits::281
Nationality::United States
RE: Mortal Kombat Refused Classification in Australia

Actually, hold on a minute. Maybe that email pertains to Import for sale. Meaning companies cant import quantities for distribution, but you may be able to buy it yourself and have it shipped. Check into it.

Edit: I mean, is Aussie customs really gonna x-ray (npi) every gamestop package to see what game it is? Can they do that?

KramerPosted: 02/24/2011 09:06 PMStatus ::


Rank ::
Visits::636
Nationality::Australia
RE: Mortal Kombat Refused Classification in Australia?

I cannot begin to explain how fucking furious I am!!! You stupid fuckwits, let us play Mortal Kombat!! I feel like that kid on youtube who gets his WoW account cancelled and shoves a controller up his bum and goes nuts. FUCK. I'm so fucking angry right now.

So if I import it, I'll still be able to play online, but no DLC?

FUUUUUUUUUCCCCCCKKKKKKKKKKKK!!!!!!!!!!!!!!!!!!!!!!!!

ShohayabusaPosted: 02/24/2011 09:07 PMStatus ::


Rank ::
Visits::4083
Nationality::United States
RE: Mortal Kombat Refused Classification in Australia?

Why don't you guys protest at the captile, maybe they can work this thing out and revise thier desicion.

--------------------------
Fare Thee Well
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