NephetsScorp •06/14/2011 05:01 PM (UTC) •
About Me
0
I cant use my fucking classic skins that I bought online WHAT THE FUCK. This is the worst patch fucking ever!
I can't seem to do Reptiles force ball combo anymore without smashing the fucking controller fuck this patch!
I can't seem to do Reptiles force ball combo anymore without smashing the fucking controller fuck this patch!
" Slightly improved Online " That just sounds shady. Haven't got the patch on XBOX yet, Pretty scary stuff.
I'm on XBOX Iron. I still got my MK, Just waiting ( Indefinitely it seems ).
But, At least I know, You know how I felt when I got Online in SFAE. And, Not trashing MK, Just it's Online... Which I wouldn't care about if I didn't enjoy the game.
ironman357thegod Wrote:
I completely agree, i just got AE (add me if you have psn), but the problem is really simple...FUCK ONLINE, just wait for it to get fixed, dont trash the best fighter to date.
I completely agree, i just got AE (add me if you have psn), but the problem is really simple...FUCK ONLINE, just wait for it to get fixed, dont trash the best fighter to date.
I'm on XBOX Iron. I still got my MK, Just waiting ( Indefinitely it seems ).
But, At least I know, You know how I felt when I got Online in SFAE. And, Not trashing MK, Just it's Online... Which I wouldn't care about if I didn't enjoy the game.
HyperDrive •06/14/2011 07:07 PM (UTC) •
About Me
Characters mastered: Kitana, Mileena, Reptile, Ermac, Jade, Cyrax, Liu Kang, Kabal, Smoke, Nightwolf, Kano, Jax, Sektor, Sheeva, Baraka, Scorpion, Stryker, Sindel, Sonya Blade, Cyber Sub Zero.
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Has Xbox recieved the patch already? I don't think so because I haven't been asked to download anything. Thing is right now the online is really smooth, ranked matches are really easy to get into and 8 out of 10 matches were lag free. Up until today the online was unplayable and from what I've been reading so far, seems it will all end the moment the patch goes Live and we're asked to download it in order to play online.
TheDarkPassenger •06/14/2011 10:08 PM (UTC) •
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Nephrite Wrote:
Really? Do you have the link to the source, I'd love to read that article.
TheDarkPassenger Wrote:
Just as Capcom is praising MK for its story mode, and saying that they would like to do something similar in future games...
Just as Capcom is praising MK for its story mode, and saying that they would like to do something similar in future games...
Really? Do you have the link to the source, I'd love to read that article.
Certainly:
Link to Ono Interview
It's mentioned in the third paragraph.
@ironman357thegod:
I'm with you--I've been avoiding online, but I'm only upset because I absolutely love this game. For this reason, it upsets me that I can only enjoy local matches at the moment. MK has come such a long way...I'm happy for NRS, I'm more happy for MK fans, but at the same time I want it to get better.
I trash only MKs online--the rest of the game is brilliant.
Tekunin_General •06/14/2011 11:20 PM (UTC) •
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have not read all 5 pages. Kind of at my computer on a whim here. But.
Sektor's once 50% only does 49% now. So something has been scaled just a touch.
Sektor's once 50% only does 49% now. So something has been scaled just a touch.
TheDarkPassenger •06/14/2011 11:31 PM (UTC) •
0
Casselman Wrote:
have not read all 5 pages. Kind of at my computer on a whim here. But.
Sektor's once 50% only does 49% now. So something has been scaled just a touch.
have not read all 5 pages. Kind of at my computer on a whim here. But.
Sektor's once 50% only does 49% now. So something has been scaled just a touch.
Interesting--I tested his:
1,2,B+1~F+4,4 xx Teleport~B+2,1
as well as:
1,2,B+1~F+4,4 xx Teleport, JK, ES Teleport~B+2,1
Their damage remained the same. Can you post the inputs for your 50%? Jax also experienced a 1% reduction in some of his combos--not sure if these are intentional damage tweaks, or the result of fiddling with damage scaling in some other way.
Thank you sir. I think this is the first time I read something positive from him about MK. Though, I have to stress out I haven't read many articles or seen many interviews with Ono. This was a nice surprise though.
PenguinIceNinja •06/15/2011 01:22 AM (UTC) •
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Has anyone written to Warner brothers or nrs about the desynch issues online?
PenguinIceNinja Wrote:
Has anyone written to Warner brothers or nrs about the desynch issues online?
Has anyone written to Warner brothers or nrs about the desynch issues online?
I read somewhere that the issue comes up because not everyone downloaded the latest patch, once they do all the 1.02 issues should go away.
PenguinIceNinja •06/15/2011 11:39 AM (UTC) •
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Nephrite Wrote:
I read somewhere that the issue comes up because not everyone downloaded the latest patch, once they do all the 1.02 issues should go away.
PenguinIceNinja Wrote:
Has anyone written to Warner brothers or nrs about the desynch issues online?
Has anyone written to Warner brothers or nrs about the desynch issues online?
I read somewhere that the issue comes up because not everyone downloaded the latest patch, once they do all the 1.02 issues should go away.
Then it should be a forced download to play online. That's silly.
HyperDrive •06/15/2011 04:26 PM (UTC) •
About Me
Characters mastered: Kitana, Mileena, Reptile, Ermac, Jade, Cyrax, Liu Kang, Kabal, Smoke, Nightwolf, Kano, Jax, Sektor, Sheeva, Baraka, Scorpion, Stryker, Sindel, Sonya Blade, Cyber Sub Zero.
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PenguinIceNinja Wrote:
Then it should be a forced download to play online. That's silly.
Nephrite Wrote:
I read somewhere that the issue comes up because not everyone downloaded the latest patch, once they do all the 1.02 issues should go away.
PenguinIceNinja Wrote:
Has anyone written to Warner brothers or nrs about the desynch issues online?
Has anyone written to Warner brothers or nrs about the desynch issues online?
I read somewhere that the issue comes up because not everyone downloaded the latest patch, once they do all the 1.02 issues should go away.
Then it should be a forced download to play online. That's silly.
That's weird. Isn't that how it's supposed to be? Well that's how it is on Xbox, if you don't download it you get signed off of Live. Is that it any different for PSN users?
smokeman14 •06/15/2011 04:30 PM (UTC) •
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Do people have their klassic kostumes back? Because I refuse to download it if not.
evildevil •06/15/2011 11:21 PM (UTC) •
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I want to be able to play online. I still get ethernet errors, when I never previously did. And now the damn game keeps freezing at the title screen.
Grimm Wrote:
Is anyone else not able to install the patch? Trying to install it keeps making my PS3 restart on me. Not sure if I'm the only one.
Is anyone else not able to install the patch? Trying to install it keeps making my PS3 restart on me. Not sure if I'm the only one.
This is what ironman357thegod posted earlier regarding that problem:
log off psn, then go on mk (cancel the update screen), then in the menu goto online, sign in and download
it should work
Further patch notes, taken from TestYourMight:
Kung Lao spin has 6 more negative frames on block and he cannot do any more then 2 dive kicks in corner combos. Also, his hat loop has been removed.
Sindel infinite removed and she can link scream after her standing FK (*but it seems like it's possible only after a pop-up).
Ermac can no longer follow his BP, BP with TK slam (I think this was already posted earlier, but just in case).
Reptile dash has more recovery on block and his enh. acid ball goes through projectiles.
Johnny Cage enh. shadow kick has armor.
Jade enh. staff overhead and enh. shadow kick have armor.
Nightwolf enh. shoulder has armor and his throw is no longer punishable by a wake up attack.
Cyrax command grab now has a 10 frame window to break and can be broken with FP or BP. Also, his bomb trap and damage reset have been removed.
Smoke's OTG Smoke bomb removed (posted earlier as well).
Sonya can no longer immediately cancel out of military stance with a dash cancel.
Jax enh. dash punch goes farther and has armor and he can cancel his ground pound with f, f or b, b inputs.
Stryker can no longer be punished by a wake up attack after his X-ray hits the opponent.
11 frame tracking window on Shang Tsung's close ground skull removed.
Kabal's block infinite removed.
Raiden's b+FK, FP, BP is now negative on block and he now falls slower after wiffed air superman allowing for an easier punish.
Quan Chi's trance reset removed and he can no longer skeletal boost after a trance trades with an attack. Also, Quan Chi is at less advantage after sky drop hits and he can now move after trance hits.
Issue with characters getting punished by a wake up attack after a ground breaker has been fixed.
Jade got buffed up, unseen where are you? Show yourself! lol
evildevil •06/16/2011 08:40 PM (UTC) •
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The patch makes it impossible to play the game. Locks up at the start, unless I dont keep the patch. Then, I cant use DLC or play online. This is really angering me.
razorback32 •06/17/2011 12:43 AM (UTC) •
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Is there another patch in the works to fix the online? The new patch helped with the overall lag for me. However, I can't connect to anyone sometimes.
1213chenke •06/17/2011 01:43 AM (UTC) •
0
Nephrite Wrote:
This is what ironman357thegod posted earlier regarding that problem:
log off psn, then go on mk (cancel the update screen), then in the menu goto online, sign in and download
it should work
::: --- ::: --- ::: --- ::: --- ::: --- :::
Further patch notes, taken from TestYourMight:
Kung Lao spin has 6 more negative frames on block and he cannot do any more then 2 dive kicks in corner combos. Also, his hat loop has been removed.
Sindel infinite removed and she can link scream after her standing FK (*but it seems like it's possible only after a pop-up).
Ermac can no longer follow his BP, BP with TK slam (I think this was already posted earlier, but just in case).
Reptile dash has more recovery on block and his enh. acid ball goes through projectiles.
Johnny Cage enh. shadow kick has armor.
Jade enh. staff overhead and enh. shadow kick have armor.
Nightwolf enh. shoulder has armor and his throw is no longer punishable by a wake up attack.
Cyrax command grab now has a 10 frame window to break and can be broken with FP or BP. Also, his bomb trap and damage reset have been removed.
Smoke's OTG Smoke bomb removed (posted earlier as well).
Sonya can no longer immediately cancel out of military stance with a dash cancel.
Jax enh. dash punch goes farther and has armor and he can cancel his ground pound with f, f or b, b inputs.
Stryker can no longer be punished by a wake up attack after his X-ray hits the opponent.
11 frame tracking window on Shang Tsung's close ground skull removed.
Kabal's block infinite removed.
Raiden's b+FK, FP, BP is now negative on block and he now falls slower after wiffed air superman allowing for an easier punish.
Quan Chi's trance reset removed and he can no longer skeletal boost after a trance trades with an attack. Also, Quan Chi is at less advantage after sky drop hits and he can now move after trance hits.
Issue with characters getting punished by a wake up attack after a ground breaker has been fixed.
::: --- ::: --- ::: --- ::: --- ::: --- :::
Jade got buffed up, unseen where are you? Show yourself! lol
Grimm Wrote:
Is anyone else not able to install the patch? Trying to install it keeps making my PS3 restart on me. Not sure if I'm the only one.
Is anyone else not able to install the patch? Trying to install it keeps making my PS3 restart on me. Not sure if I'm the only one.
This is what ironman357thegod posted earlier regarding that problem:
log off psn, then go on mk (cancel the update screen), then in the menu goto online, sign in and download
it should work
Further patch notes, taken from TestYourMight:
Kung Lao spin has 6 more negative frames on block and he cannot do any more then 2 dive kicks in corner combos. Also, his hat loop has been removed.
Sindel infinite removed and she can link scream after her standing FK (*but it seems like it's possible only after a pop-up).
Ermac can no longer follow his BP, BP with TK slam (I think this was already posted earlier, but just in case).
Reptile dash has more recovery on block and his enh. acid ball goes through projectiles.
Johnny Cage enh. shadow kick has armor.
Jade enh. staff overhead and enh. shadow kick have armor.
Nightwolf enh. shoulder has armor and his throw is no longer punishable by a wake up attack.
Cyrax command grab now has a 10 frame window to break and can be broken with FP or BP. Also, his bomb trap and damage reset have been removed.
Smoke's OTG Smoke bomb removed (posted earlier as well).
Sonya can no longer immediately cancel out of military stance with a dash cancel.
Jax enh. dash punch goes farther and has armor and he can cancel his ground pound with f, f or b, b inputs.
Stryker can no longer be punished by a wake up attack after his X-ray hits the opponent.
11 frame tracking window on Shang Tsung's close ground skull removed.
Kabal's block infinite removed.
Raiden's b+FK, FP, BP is now negative on block and he now falls slower after wiffed air superman allowing for an easier punish.
Quan Chi's trance reset removed and he can no longer skeletal boost after a trance trades with an attack. Also, Quan Chi is at less advantage after sky drop hits and he can now move after trance hits.
Issue with characters getting punished by a wake up attack after a ground breaker has been fixed.
Jade got buffed up, unseen where are you? Show yourself! lol
Jade got buffed up?Is that ture? I'm a Xbox360 player and didnt get the patch yet.Nerfing Jade in last hotfix patch is a totlely stupid decision which drived me anger.Jade is a low tier character. Her high damage combos are hard to manipulate,severely puishable and useless in match.
I had seen some other people said that Jade had been nerfed once again at 1.02 in this thread.I was confused that whether Jade got buffer or not.Could some people tell me the truth?.Jade is my favorite
unseenwombat •06/17/2011 12:50 PM (UTC) •
About Me
0
Nephrite Wrote:
Jade enh. staff overhead and enh. shadow kick have armor.
...
Jade got buffed up, unseen where are you? Show yourself! lol
WOOT! Yay, she needed that! Jade enh. staff overhead and enh. shadow kick have armor.
...
Jade got buffed up, unseen where are you? Show yourself! lol
I'm gonna have to start waking up with ex staff overhead. I just wish they'd give her some options that didn't burn meter, such as make her regular staff overhead animate as fast as the EX. As it is, it's WAYYYY too easy to block on reaction. And they can't say it's because it juggles and that would be too overpowered. Look at Kung Lao's spin, or Mileenas U+4, or Ermac's teleslam.
Poor Jade needs MOAR BUFFING NRS.
I'm glad we got this at least though.
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