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Mortal Kombat X

Discussing Mortal Kombat X and all things Kontemporary to it.
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Mick-LuciferPosted: 06/03/2014 03:53 AMStatus ::
Feature: Mortal Kombat X Reveal Trailer Breakdown

It has begun! Mortal Kombat X was finally revealed in an updating frenzy that kicked off a massive Mortal Monday! If you haven't seen it by now, you're going to want to check out the MKX launch trailer before we continue!

The 1 minute 57 second clip is all CG fury, featuring no actual gameplay, but littered with allusions to past and present playstyles that we're very interested in! It wasn't the all-out reveal of the last game, which gave us much more in its first outing. In the scheme of things, that might mean the most decisive step forward from the last decade of Mortal Kombat! If you're up for getting dirty, stick with us as we break down the epic trailer into minute, fastidious detail that raises as many questions as it does answers!

Be sure to join us on the Mortal Kombat X forum to immortalize your thoughts!

Mortal Kombat x Mortal Kombat
In the build to the big launch - there was a lot of concern about what that X meant, and whether or not we could see another crossover in the vein of MKvsDC. Mortal Kombat X seems to have eliminated any total franchise overlap, but that doesn't eliminate the possibility of worlds colliding. The new Dragon Logo shatters at the end of the trailer to create a stylized X -- and with the press release revealing a new engine featuring multiple playable versions of characters -- we're wondering if this new plot won't involve parallel universes. We see this as a cake-and-eat-it-too scenario for the gamemakers who killed off a majority of their icons in the last game.

FINISH HIM!
The mortality of fighters is on our minds in more ways than one! Sure, there were those extensive deaths to fan-favourites in Mortal Kombat (2011) -- but what about the next game? Sub-Zero suffers a decapitation fatality by the end of the trailer. Hardly an indication of his status in-game, but a wanton attitude to life and death that begs the question: Could that parallel universe be the easy solution to restoring characters and having another bloodbath? We'll be watching this space very closely!

What's it all Four?
Most pre-launch speculation has hinged on the 2011 cliff hanger for a rebooted Mortal Kombat 4 do-over. We've got very little to confirm or deny that right now, but the absence of anything MK4 certainly makes us wonder. The press release calls Mortal Kombat X an "original story" that promises to feature many of the memorable fighting cast and "new" characters, as well.

Choose Your Destiny
We didn't get any characters or story beats from Mortal Kombat 4 - but fans of the original "3D" installment will recognize some MK4-style grapple attacks! This may or may not mean much to the story, but it does raise questions about the multiple playable versions of characters announced in the press release! Could this be an indication of an Ultra Street Fighter IV-style incorporation of previous games' play styles? Or could we even be looking at he return of counter-attack breakers? The video also starts the action with the kind of kombat running introduced in MK3 and continued into MK4.

Weapon of Choice
The MK4 references continue with a certain amount of emphasis on weaponry in the trailer. Weapons were integrated as compliment to standard gameplay and combos in the last game, but the trailer shows a real-time conceit for weapons that is much more reminiscent of MK4's attempts and the weapon styles of Deadly Alliance & Deception. Sub-Zero wields his kori blade on and off throughout the match. Look closely and just like MK4 & MKDA -- the ice sword is planted in the snow from the very beginning of the trailer. Which brings us to another note...

Live at the Improv
Deadly Alliance and its sequels featured arena-specific weapons that could be acquired mid-battle to deal extra drama. You have to go back to Mortal Kombat 4 for a more environmental focus on weaponry, however -- something explored further in NetherRealm's last fighter: Injustice: Gods Among Us! During the trailer, Sub-Zero improvises a weapon when he's sent hurtling into a tree and snaps off a branch for an improvised ice club! A nice choreographed moment in a sizzle trailer -- or a sign of things to come?

Learn to Mind Your Surroundings
Kombat gets positively acrobatic when Sub-Zero takes advantage of an overhanging tree branch to up his revs! This kind of stage interaction feels very reminiscent of the naturalistic flourishes employed in Injustice. Mortal Kombat as a series may be notorious for constantly introducing and reinventing new gameplay elements, but Injustice was arguably the biggest departure from the established principles of MK. This time in 2012 the developers were insisting their new DC Comics fighter was a complete departure from the better known franchise, but time has told that's not really true. There can be much speculation about how much of the lessons learned in Injustice will carry over to MK -- especially when there are multiple versions of characters available!

Cinematic Super Stylin'
Speaking of tricks learnt from Injustice -- the press release for MKX talks up the cinematic quality of the new fighting engine. That's certainly the focus of this CG trailer, which clearly takes some license with the reality of the fighting mechanics it incorporates. The question of how cinematic the moves will get - particularly with those variant playstyles to utilize - should be interesting. Much of the over-the-top action featured in Injustice's super-moves could just as easily be utilized by the iconic Mortal Kombat fighters, if they were so inclined. Moves like X-Rays already played with the virtual camera in the last game, much as "Test Your Might" did in MKvsDC.

Game of Bones
Speaking of which: The X-Ray gimmick introduced in 2011 looks set to return in some updated fashion. The trailer shows the same bone snapping internal view as the deadly charge move, sans the black & white obscuring of a traditional scan. In a game where internal organs and fluids are on show for all, we're not sure this will make a big difference. Realistic, high impact violence like this led to an R18+ classification after the previous game was originally banned in Australia. The system down under - lacking the halfway of MA15+ - has arguably normalized the top end adult rating. Could Warner Brothers be looking to push the boundaries of violence with new abandon? The press release calls this one "the most brutal Kombat experience ever".

Location, Location, Location
One of the absolute triumphs of the previous game was its arenas! A variety of classic stages were reinvented with a level of depth and activity that dared the player to take his eye off the fight! It's probably not a good idea to take the launch trailer too literally, but if this is any indication of the quality of the brand new stages we might be seeing - color us intrigued! This one errs on the side of simplicity, but has some interesting details, ala; stone archways. It's obviously a more Lin Kuei friendly forest, with its liberal coating of snow. Whether it's the literal outskirts of their land - we shall see!

The Whole World in His Hands
As noted: We don't know where in the world this particular forest stage is. We're not sure it really matters. What does matter is the big talk of an all new online esxperience. Improved net code to sustain better connections between players is a must, but the press release is making it sound like there's much more going on in the way of social experience. They're talking "global battle for supremacy" which makes us think some sort of regional stat building. If there are parallel universe or realms in play, we could be seeing an analagous meta-game and that excites us. Of course, they could just be talking about better international servers, as well.

Who's Next?
The last game's launch trailer revealed 7 playable characters and 2 in cut scenes. We only got the two mascots this time, leaving us asking the promotional tagline - Who's next? E3 is right around the corner and Mortal Kombat X is going to be there. We hope to get a glimpse of at least a few more characters, returning, continuing, or otherwise.

Ol' Blue Eyes
The conceit of glowing or stylized eyes is a well known trope of fantasy fiction. It's equal parts looks cool and the of that the eyes being a window to the soul. What do Sub-Zero's icey blue eyes tell us about him? At the end of the last game, Bi-Han was Noob Saibot and Kuai Liang was a Lin Kuei cyborg phantom starting his afterlife in the Netherrealm. At the end of the trailer - Sub-Zero's eyes fade out. Is that the extinguishing life of a powerful cryomancer -- or has the power been severed to a new look Cyber Sub?... [Can a human head be encased in that much... leather?]

Damage Control
Mortal Kombat's development into a "3D" rendered fighter has brought with it a variety of evolving improvements. Realistic, real-time damage to characters has been a consistent interest from game to game. 2002's Deadly Alliance began a tradition of beaten and bruised kombatants, evolving into increasingly complex layers of understructure in Mortal Kombat vs DC Universe and most prominently in Mortal Kombat (2011). In the MKX launch trailer, Sub-Zero sustains repeated damage that exposes his face and blood in ways that would be reminiscent of the last game, but a step closer to realism.

CAN'T BE STOPPED
Love or hate it, the Warner Brothers machine is completely behind Mortal Kombat as a franchise and that means cross-promotion. Just as Depeche Mode featured with a song for Injustice: Gods Among Us -- the launch trailer of Mortal Kombat X has given us an unofficial anthem for this game, too. Reportedly "inspired by the intense combat of Scorpion and Sub-Zero as they battle for the ultimate win" -- the song is by Rostrum/Atlantic recording artist Wiz Khalifa. Our verdict: The track lends some nice drama to the trailer, with the added hook of contemporary appeal.

Snoop Lion (nee Dogg) may have found his way into Tekken, but it's no time to start panicking about the sanctity of MK just yet! The series is no stranger to accompanying tie-in tracks. Belgian duo The Immortals most famously created Techno Syndrome (Theme to Mortal Kombat), released on their "Mortal Kombat: The Album" concept record in 1994. Skrillex garnered similar mainstream recognition with his song Reptile from the 2011 album Songs Inspired by the Warriors.

Mortal Kombat X will be on the floor at this year's E3 (June 10-12). Mortal Kombat Online will be covering all the developments, probably in a slightly less speculative fashion. Got your own theories & thoughts? Register to share them in the Mortal Kombat X forum! Help support the site by liking & sharing stories via @MK_Online & Facebook.

ReptileFinallyPosted: 06/03/2014 04:19 AMStatus ::


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RE: Feature: Mortal Kombat X Reveal Trailer Breakdown

That was a great read, really well done breakdown!

I really hope they continue the story from where MK9 left off, I loved MK4 and to see it updated along with new features and story would be a treat. If this trailer represents the gameplay, then I am even more excited for E3!

andy88Posted: 06/03/2014 04:39 AMStatus ::


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RE: Feature: Mortal Kombat X Reveal Trailer Breakdown

"Our verdict: The track lends some nice drama to the trailer, with the added hook of contemporary appeal."

really? :D

I know that it is maybe not wise to draw such conclusions from CG trailer but I feel they completly abandoned the storyline from previous game. The game is called X instead of 2, Sub Zero is human (most probably), and there are absolutely no indications to MK4 time line.

Maybe after all the critique they got for the story they decided to just ditch it?

RyanSeabassPosted: 06/03/2014 04:40 AMStatus ::


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RE: Feature: Mortal Kombat X Reveal Trailer Breakdown

I agree with ReptileFinally, great trailer breakdown. It seems very bare bones watching it the first time, but there are things the trailer implies that you might miss if you don't pay close attention.

This was a great tease that was meant to wet our appetites and it did just that! Can't wait to see and hear more juicy details at E3 next week!

fedegitaPosted: 06/03/2014 04:52 AMStatus ::


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RE: Feature: Mortal Kombat X Reveal Trailer Breakdown

Parallel universes? Lame, and here I thought they were ballsy enough to kill off most of the characters and start MK4 anew.

Not liking a lot of the ideas in the teaser (never been a fan of environmental weapons or interaction beyond stage Fatalities and knocking opponents into different areas), but I'm not taking any of this seriously until the trailer comes out.

Characters look pretty sweet though.

RyanSeabassPosted: 06/03/2014 05:45 AMStatus ::


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RE: Feature: Mortal Kombat X Reveal Trailer Breakdown

I hope you have the option in the settings to turn off environmental weapons if you so desire. Same with multi-tired arenas, if they're in the game.

McDanielPosted: 06/03/2014 06:15 AMStatus ::


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RE: Feature: Mortal Kombat X Reveal Trailer Breakdown

Just curious.,Why would you want to already have the ability to turn something off when you haven't even seen how it works yet? We know nothing about this game yet. I think everyone should give ideas a fair chance before making such bold statements.

Creator of John the MK Janitor.
JustinRexPosted: 06/03/2014 06:19 AMStatus ::


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RE: Feature: Mortal Kombat X Reveal Trailer Breakdown

Awesome read! So pumped for this! Bring on E3!!

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hankypanky1Posted: 06/03/2014 08:03 AMStatus ::


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RE: Feature: Mortal Kombat X Reveal Trailer Breakdown

What about the run button? They both ran at each other in the beginning.

GoDisNotHereTODAYPosted: 06/03/2014 09:39 AMStatus ::


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RE: Feature: Mortal Kombat X Reveal Trailer Breakdown

Great read, Mick. You're really bringing new life into MKO since you took it over. Well done.

e3 can't come soon enough. Gahhhh.

ShaolinChuanPosted: 06/03/2014 09:56 AMStatus ::


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RE: Feature: Mortal Kombat X Reveal Trailer Breakdown

hankypanky1 Wrote:
What about the run button? They both ran at each other in the beginning.


You could also run in MKvsDC if you tapped forward twice as any character. I'm wondering if they're bringing this back or it's just to show off the trailer.

RiyakouPosted: 06/03/2014 10:02 AMStatus ::


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RE: Feature: Mortal Kombat X Reveal Trailer Breakdown

When it comes to the story, we will most likely not know anything about it until E3.

Hopefully, it continues from MK9. If not, there will probably be a great deal of backlash.

To say, the statement that the game will have an original story doesn't mean it won't follow MK9. When it comes to Shinnok, in MK4 he went after Edenia. At the end of MK9, he mentioned going after Earthrealm and Outworld. That alone seems to imply a brand new story.

It could be possible that MKX will simply play homage to MK4, but be an entirely new story in its own right.

TaintedwispPosted: 06/03/2014 10:49 AMStatus ::


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RE: Feature: Mortal Kombat X Reveal Trailer Breakdown

Okay I can't take it anymore lol

You people crack me up a few errors in this breakdown so here are some of my own thoughts:P

1. I think the new engine will be Unreal 4 Engine for Ps4 and Xbone and PC. With the PS3 and Xbox 360 versions getting an updated version of the old engine.

2. Remember that at the end of MK9 QUAN CHI has the souls of all the warriors so he can resurrect them like he did scorpion at ANY TIME. no need for a parallel universe.

3. Scorpion and Sub-Zero are fighting this means that this story is going to most likely have a lot to do with Scorpion finding out about what quan chi did and executing him for his crimes.

4. Notice that they never leave a 2.5d plane, This means that this game will once again be 2.5D

5. Scarlett was in the last MK so I think She will return since she was just DLC they will want to give her a good complete backstory

6. Cyber Subzero dies in MK9 so Quan Chi will resurrect him as a human as he will resurrect all of those who died last game and they will fight for him under his manipulation

7. I think the multiple play styles refer to like what Marvel Vs Capcom does in that they have 3 separate special moves lists. This is a great way to give each character 10+ powers while keeping balance

8. We are not going to see the return of more than 4 button combos lol, Those hurt the series and theres a reason they went to short combos and kept it that way for injustice

9. I think where they both jumped at each other in the beginning soon as the match started is going to be a new feature since on a pro and low level players tend to just try to evade each other for teh first few seconds, by forcing them to leap at each other they will make them fight from the beginning

10. I think Weapons are going to be something you drop and pick-up. Like in Samurai Showdown

That's what I think.... sooo yeah

Also the characters that have the highest chance of returning from MK9

Characters:

Subzero
Scorpion
Human Smoke(He was massively popular in the last MK game)
Quan chi
Shang Tsung - May not be playable
Kitana - Most likely just for the story bits
Sektor
Cyrax
Jax
Reptile
Mileena
Raiden
Shao Kahn
Rain
Kenshi

I think they will keep it between 24-30 characters, it seems that is what they are most comfortable with.

I think the story will be "Quan-Chi, working with shinnok, raises the defeated warriors of the realms in a bid to take over the world" Though I think it is mostly going to focus on Scorpion avenging his family after an elder god drops the bomb, and he will work BESIDE raiden to stop the risen warriors.

I also think TREMOR WILL JOIN THE GAME!!! I REALLY DO!, They have added 1 fan character each game for most of their games.

Play starcraft 2? Check out Evo-Frenzy on the sc2 Arcade :), comments and questions @ Evofrenzy.forumotion.com
BorshayPosted: 06/03/2014 10:53 AMStatus ::


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RE: Feature: Mortal Kombat X Reveal Trailer Breakdown

NRS was never going to use MK9 to kill off half of the core cast. We had a game for that, it was Armageddon, but everyone cried at the possibility of their favorites being dead. We ended up getting a lite-reboot instead.

So far I haven't seen anything that would make me believe its not a follow up to MK9 with Shinnok invading. Of course its an all new story, hell MK9 was vastly different from the games it was a remake of. Now with Edenia never getting freed and their royal family already being controlled by Shinnok.

Really the only similarities story wise between MK4 and MKX will be Shinnok invading. The realms will be different, the characters will be different. There may be some alternate dimension stuff going on eventually due to the timeline getting all f'd up. Plus the lady from Jade's ending may end up returning.

My only complaint about the trailer is I wish it gave us some tease about the story. The only thing we got was a human Sub-Zero, and that was obvious the most popular character would return.

ShadalooPosted: 06/03/2014 11:23 AMStatus ::


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RE: Feature: Mortal Kombat X Reveal Trailer Breakdown

Yes, but Skrillex is terrible.

:D


MK Khronology: 58.49% complete...
ProfesserAhnkaPosted: 06/03/2014 11:43 AMStatus ::


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RE: Feature: Mortal Kombat X Reveal Trailer Breakdown

Riyakou Wrote:
When it comes to the story, we will most likely not know anything about it until E3.



Hopefully, it continues from MK9. If not, there will probably be a great deal of backlash.



To say, the statement that the game will have an original story doesn't mean it won't follow MK9. When it comes to Shinnok, in MK4 he went after Edenia. At the end of MK9, he mentioned going after Earthrealm and Outworld. That alone seems to imply a brand new story.



It could be possible that MKX will simply play homage to MK4, but be an entirely new story in its own right.


And that would be absolutely perfect.

Leader Of Rain's Minions & Tanya's Titans. Thx Minion!  photo ProfesserAhnkaSig_zpsoi5spq99.gif
BiohazardEXTREMEPosted: 06/03/2014 06:07 PMStatus ::


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RE: Feature: Mortal Kombat X Reveal Trailer Breakdown

Borshay Wrote:




So far I haven't seen anything that would make me believe its not a follow up to MK9 with Shinnok invading.


What about human Sub-Zero? I mean, sure, he's one of the most popular characters, and that's his most popular incarnation, but considering how much emphasis was put into MK9's story as far as turning Sub-Zero into a cyborg and leaving no "human Sub-Zero" at all, in the world, I would think they won't just have him pop in out of nowhere like, "Just kidding guys, I was human all along!" Even NRS's storylines are more coherent than that.

Personally, I don't care either way. If it's a continuation and we get another story with Shinnok as the main villain, I'd be totally cool with that, or if it's a whole new reimagining, or something of the sort, a true reboot, I won't complain about that.

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Spider-2099Posted: 06/03/2014 06:15 PMStatus ::


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RE: Feature: Mortal Kombat X Reveal Trailer Breakdown

Good trailer breakdown.

As far as story and characters go, I remember that it just boggled my mind that Sub-Zero (Kuai Liang) was still a cyborg in the Netherrealm, after being killed. How on earth is that possible? Its his soul! He should be human again. I joked with my friends, "What, did Shao Kahn give Quan Chi an app to download Sub-Zero's soul with?"

If this game doesn't continue on from MK2011, they better explain themselves. That's all I can say. I think MK has had enough flip-flops and re-dos for the time being.

hydraslashPosted: 06/04/2014 03:55 AMStatus ::


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RE: Feature: Mortal Kombat X Reveal Trailer Breakdown

I'm intrigued by this reveal, but I'm gonna reserve judgement for when more information comes out. I felt the reveal trailer for MK9 built more hype for me because it showed definite features that would be present in the game, including stages and characters.

But I imagine info like that is going to be revealed when E3 comes around, so yeah.

"Sonya Blade, this is Grandmaster Sektor of the Tekunin Clan. Our consciousness is no longer bound to flesh." Sonic 2 Meets Mortal Kombat?!
RavenbezPosted: 06/04/2014 04:45 AMStatus ::


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RE: Feature: Mortal Kombat X Reveal Trailer Breakdown

I liked Scoprions new take on his 'deadly alliance' fatality :)

'Your soul is MINE!' *everything crossed for Reiko*
MkScorpion101Posted: 06/04/2014 09:14 PMStatus ::


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RE: Feature: Mortal Kombat X Reveal Trailer Breakdown

Okay so I think it might be a multi universe story. Since Raiden went back in time in MK9 it caused a rip in the timeline which created 2 universes. One being the MK9 altered story and the other being the original story before Raiden went back in time and changed everything. That could explain why Sub zero was human in the trailer. I could be wrong though.

Metalhead666Posted: 06/04/2014 09:57 PMStatus ::


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RE: Feature: Mortal Kombat X Reveal Trailer Breakdown

Awesome read! All I know is that I can't wait for E3 for more details of some of the things mentioned by the OP. Wonder if a demo will be present at Evo? if it is, then that'll be awesome! damn I'm so hyped for a new MK lol.

PSN: DEATH_RATTLEAD Skype user name: metaldrummer4
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