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Future MK Games

Discussion of all future Mortal Kombat Games.
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Immortal_KanjiPosted: 10/02/2014 04:08 PMStatus ::


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Visits::7992
Nationality::Canada
Character Variations for future games

With the game just developing.

I think character variations are starting to grow on me.

But I wonder if they'll continue using that system for future MK generations?

Perhaps later on they can use it for some of the old characters that were left for dead after they return to normal.

Anyways, what character variations do you all wanna see for the next characters? If it was Reptile for example.

thisiscouragePosted: 10/02/2014 04:10 PMStatus ::


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Visits::1474
Nationality::United States
RE: Character Variations for future games

Obviously I have not had experience testing out the variations first hand. But from what I can see I am already in love with the idea.

I really hope it becomes a staple of the franchise for the games to come.

Immortal_KanjiPosted: 10/02/2014 04:17 PMStatus ::


Rank ::
Visits::7992
Nationality::Canada
RE: Character Variations for future games

Perhaps if Liu Kang was confirmed I can imagine his character variations:

Liu Kang
- Shaolin
- Dragon Fire
- No Mercy

diirecthitPosted: 10/02/2014 04:22 PMStatus ::


Rank ::
Visits::5313
Nationality::Mexico
RE: Character Variations for future games

It can become a staple for at least 3 games like the fighting styles were in MKDA-MKA, who knows. I really love the system, so i can hope.

Lord_GreyjoyPosted: 10/02/2014 05:05 PMStatus ::


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Visits::695
RE: Character Variations for future games

Ashrah

Universal specials: holy light powers (projectiles/auras/etc)

Variation 1 - Demon Slayer: unique Kriss blade normals/specials

Variation 2 - Demon Within: unique normals/specials for demon form

Variation 3 - Voodoo?

-

Kabal

Universal specials: Nomad Dash, Hooksword overhead, new special?

Variation 1 - Nomad Dash versatility (similar to Displacer Raiden, in which one special is given much versatility), possibly including Nomad in air, backwards Nomad (teleport?), Nomad cancels, etc

Variation 2 - Zoning: fireballs and groundsaws

Variation 3 - Hooksword-focused?

RazorsEdge701Posted: 10/02/2014 07:04 PMStatus ::


Rank ::
Visits::20795
Nationality::United States
RE: Character Variations for future games

I think the variations engine was created mostly to tie into the "25 years long" story mode, where we'll see characters have different skills at different points in their lives.

It could return though, if it proves to be popular.

SneakyLizardPosted: 01/29/2016 08:14 PMStatus ::


Rank ::
Visits::1052
RE: Character Variations for future games

Here are my ideas for variations:

Jade:

Amazon: Fights with razor-rang staff, advanced projectiles, and exclusive razor-rang skills.

Guardian: Fights with extended staff, advanced force field, and exclusive staff attacks.

Sentinel: Fights with energy staff, advanced staff slam, and exclusive staff projectiles.


Rain:

Traitor: Fights with extra speed, advanced teleports, and exclusive aerial techniques.

Hydromancer: Fights with a water sword, advanced water bubble, and exclusive water attacks.

Elementalist: Fights with a thunder sword, advanced lightning bolt, and exclusive electric skills.


Noob Saibot

Revenant: Fights with a dark aura, advanced dark circle, and exclusive dark magic.

Phantom: Fights with a ghost doppelganger, advanced disabling ghost ball, and exclusive ghost skills.

Shadow Servant: Fights with a shadow doppelganger, advanced shadow charge, and exclusive shadow attacks.


Nitara

Reaper: Fights with a scythe, advanced melee combat, and exclusive scythe skills.

Succubus: Fights with a swarm of bats, advanced blood suck, and exclusive bat attacks.

Keeper of the Orb: Fights with a floating orb, advanced projectiles, and exclusive aerial techniques.


That's all I can think of for now. What do ya all think of these?

OdemuitascastasPosted: 01/30/2016 03:00 AMStatus ::


Rank ::
Visits::946
RE: Character Variations for future games

Noob Saibot would be simple. A variation centered Shadows. Another Centered on Black Holes / portals (but pull the opponent to differentiate the Quan Chi). And a variation centered mists that have an effect on opponents (prevent special moves, combos prevent). I also think he should win at least one variation, a freezing movement, perhaps a freezing fog and icy shade.

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