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Gameplay & Matchmaking

Discussing MK Gameplay, Strategies, Tournaments and Online Matchmaking.
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Mick-LuciferPosted: 09/22/2015 10:12 AMStatus ::
MKX DLC: September Character Fix Patch Notes

The latest Mortal Kombat X is rolling out, offering a small handful of fixes for a select few characters. Among the most altered are Quan Chi, Reptile, Takeda and problematic DLC fighter Tanya.

PlayStation 4 should be active. Check game platforms for update availability, and check the patch notes below to find out how your character has changed.

    Characters Fixes:
  • D'Vorah (Venomous) - Adjusted the Poison Stack algorithm to prevent the top end from getting so high
  • Ermac (Spectral) - Fixed a bug in which he could get stuck in flight controls
  • Goro - Fixed a bug which was preventing Krush from having its landing location chosen
  • Goro – Slightly increased the input window to meterburn PunchWalk on hit
  • Jacqui (Full Auto) – Decreased the block advantage on Up Rocket by 5 and slightly increased the pushback preventing a block trap
  • Jax - Adjusted Carl Weather skin hurt regions to better match the others
  • Johnny Cage - Ultra Flipkick now uses the correct damage value from hotfix data (12)
  • Kano (Cut Throat) - Adjusted the armor frames of Charge Up to compensate for the faster startup
  • Predator - Fixed a bug which allowed Predator to sometimes have 2 Smart-Disc on screen at the same time
  • Predator (Hish-Qu-Tien) - Fixed a bug which was making it so Plasma Shot was ignoring some damage scaling
  • Quan Chi (Sorcerer) - Fixed a bug which allowed him to reset the cooldown of runes after a Final Hex has run out
  • Quan Chi (Sorcerer) - Reverted the temporary change of Final Hex block damage increase (back to 3x)
  • Reptile - Turned off the ability to 2in1 special cancel into Floating Ball
  • Reptile (Deceptive) - Added a short cooldown after Invisibility to prevent players from spending multiple bars of meter if executed very fast
  • Reptile - Lowered the input priority of Floating Ball
  • Shinnok - Away+FK now auto-faces correctly
  • Takeda - Reduced the cancel advantage from Towards+FP,BP,BP+BK by 1 preventing a block trap
  • Takeda - Fixed a bug which would cause the reaction to Tri Kunai to sometimes play in the wrong direction
  • Takeda (Ronin) - Reduced the block cancel advantage of Away+BP,FP,BP+BK by 3 preventing a block trap
  • Takeda (Ronin) - Kool Whip Brutatlity when in Ronin should work more consistently now.
  • Tanya (Pyromancer) - Fixed a bug which was applying the Dark Shroud & Devil's Dust damage to her throws and other misc damage
  • Tanya (Pyromancer) - Reverted the temporary change of the Dark Shroud & Devil's Dust damage (back to 10)
  • Tanya (Pyromancer) - Dark Shroud & Devil's Dust now use the correct lifetime value from hotfix data (7 seconds)
  • Tremor - Some variation specific moves now have corrected values in the movelist

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unleash_your_toungePosted: 09/23/2015 08:47 AMStatus ::


Rank ::
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Nationality::United States
RE: MKX DLC: September Character Fix Patch Notes

Good stuff here.

Glad they removed Jacqui's block infinite before I had the pleasure of dealing with if. Same for Takeda. Although I did face a Ronin that knew how to effectively apply this pressure. Thank god for armored moves and 5 frame reversals lol.

Also glad that Venomous didn't get hit hard. Barely a difference. I've been toying with it a lot lately and it's a lot of fun. Once the venom is completely stacked, you can do 112 into Bugspray for 28%. A lot of people are unfamiliar with this matchup as well though so there's a bit of an advantage.

"Life, for all it's anguish, is ours Miss Ives. It belongs to no other." - Ferdinand Lyle
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