Your official admin response to Fight Night
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posted12/07/2004 04:34 AM (UTC)by
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Knightmare
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Scott Howell - Co-founder
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Mortal Kombat Online - The Ultimate Mortal Kombat Experience

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04/16/2002 06:51 PM (UTC)
Dear Users,

We are very excited about how well Fight Night went yesterday evening. I'd just like to clear up a few issues.

1. Are there Super Unlockables? - No
2. Does the WQ Koffin mean anything? - No
3. Are there any other characters outside the 24? - No
4. Are there any other puzzle fighters? - No
5. Is there a GameCube PAL release? - No
6. Is Mortal Kombat Deception still a kick ass game? - Yes

The questions were all cleary answered throughout the chat. Was there some joking around? Sure! It was a blast. People need to realize that developers like to joke around, but the reason why there was so much of it last night is simple. They couldn't believe how far people look into glitches. Perfect example being the WQ koffin, walking on air, etc. The point is, they decided to have some fun with it, but in the end they answered all your questions, and more.

Also, Ed Boon never lied. Sure he said there would be superunlockables outside of the 24 back in May. Things change! If you had any clue what the development of a game is like, you would know that things can change entirely either due to better ideas, or time constraints. He wasn't lying five months ago, but sometimes things just don't turn out how they orginally planned. Honestly I'm proud of the game's accomplishments and how the chat went. If this chat was held anywhere else, the answers wouldn't have been any different. When it comes down to it, I think people are mostly upset just because they didn't get the answers they wanted. You wanted Ed Boon to say there was super unlockables and that WQ was really a koffin. Well sorry guys, it isn't. You need to stop living in denial. There's always the next MK smile

Anyway, heh, we expected people complaining regardless of how the chat went, and considering the complaining is far less than 2002. The chat was organized great, everything went as planned. We're very happy how the event went, we had a great time, the team had a blast, and we can't wait for the next Fight Night in Fall 2005!!!!!!!!

GO MK!
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GeeToThaIzzo
10/26/2004 05:32 PM (UTC)
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my only FIRST ever ... Anyway, this is sad news. I love Deception, but Mortal Kombat has always been about secrets, and Midway has ignored that feature in its last 2 games almost completely, and that is very very disappointing to fans like us. They should have learned that from feedback from DA.

In retort, I find it hard to believe that they would have completely developed a character model, such as Monster, and not have him playable in the game - it just seems like such a waste of programming and design time, seeing as programming him into the game would have been quite simple, with him having the same moves as scorpion and all.

And the same goes for the complete puzzle fighter models for characters such as Onaga. We know through hacks that they are in the code and are able to be visually represented in puzzle kombat. So why on Earth would those very complete and very detailed models be in the game if the are not intended to be playable? I realize that extra content is sometimes just "left" on the DVD, but we knew from E3 that they even had models and special moves for puzzle characters that, according to Boon, are not playable beyond the standard 12.

I guess what bothers me is that working from your conclusions, Scott, we would have to assume all of these character models are vestigal. Only for the MKDA models does that seem feasible...especially since, in the hack, they are lacking key components such as special moves, complete move sets, and icons under their fighting bars. But not for models such as Monster and Onaga.

Call me stubborn, but I'm not gonna give up on SU's yet. Unless you personally talked to Ed Boon (which you very well may have) then I sumbit that his answers were ambiguous and thought-provoking at best (albeit very joking and teasing). For example, his team answered "yes" "no" and "maybe" to the question of SU's. Who's to say your interpretation of the truth is the correct one?

I guess what I'm trying to ask is 1) Explain the plethora of vestigal, fully rendered character models and 2) Did you talk to Ed off the clock giving your interpretation some validity over mine or anyone else's? And above and beyond those fundamental questions, 3) why did Admin not choose to ask questions pertaining to the relevance of the Kombat Kodex? This seemed to be the most prominent source of debate on the forums and one of the most anticipated questions. Missing it disappointed us.

Please respond in entirety, as I and many others will probably not accept your conculsions until such questions are answered.

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Toxik
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10/26/2004 05:33 PM (UTC)
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Okay, thanks for the info; that should clear things up! tongue
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p3dr0maz
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10/26/2004 05:49 PM (UTC)
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I still don't believe you.
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BadySan
10/26/2004 06:00 PM (UTC)
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But he also said that there are some timed events in Konquest we did not found yet. Or was this a joke too?
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Knightmare
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Scott Howell - Co-founder
scott@mortalkombatonline.com

Mortal Kombat Online - The Ultimate Mortal Kombat Experience

10/26/2004 06:10 PM (UTC)
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GeeToThaIzzo Wrote:
my only FIRST ever ... Anyway, this is sad news. I love Deception, but Mortal Kombat has always been about secrets, and Midway has ignored that feature in its last 2 games almost completely, and that is very very disappointing to fans like us. They should have learned that from feedback from DA.

In retort, I find it hard to believe that they would have completely developed a character model, such as Monster, and not have him playable in the game - it just seems like such a waste of programming and design time, seeing as programming him into the game would have been quite simple, with him having the same moves as scorpion and all.

And the same goes for the complete puzzle fighter models for characters such as Onaga. We know through hacks that they are in the code and are able to be visually represented in puzzle kombat. So why on Earth would those very complete and very detailed models be in the game if the are not intended to be playable? I realize that extra content is sometimes just "left" on the DVD, but we knew from E3 that they even had models and special moves for puzzle characters that, according to Boon, are not playable beyond the standard 12.

I guess what bothers me is that working from your conclusions, Scott, we would have to assume all of these character models are vestigal. Only for the MKDA models does that seem feasible...especially since, in the hack, they are lacking key components such as special moves, complete move sets, and icons under their fighting bars. But not for models such as Monster and Onaga.

Call me stubborn, but I'm not gonna give up on SU's yet. Unless you personally talked to Ed Boon (which you very well may have) then I sumbit that his answers were ambiguous and thought-provoking at best (albeit very joking and teasing). For example, his team answered "yes" "no" and "maybe" to the question of SU's. Who's to say your interpretation of the truth is the correct one?

I guess what I'm trying to ask is 1) Explain the plethora of vestigal, fully rendered character models and 2) Did you talk to Ed off the clock giving your interpretation some validity over mine or anyone else's? And above and beyond those fundamental questions, 3) why did Admin not choose to ask questions pertaining to the relevance of the Kombat Kodex? This seemed to be the most prominent source of debate on the forums and one of the most anticipated questions. Missing it disappointed us.

Please respond in entirety, as I and many others will probably not accept your conculsions until such questions are answered.



I'm actually leaving to go home now, so I have to make this short.

THERE IS NO SUPERUNLOCKABLES.

(And its true we haven't found everything in Konquest Mode)

And yes Ed Boon told us that and you guys.
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IceMutiny
10/26/2004 06:38 PM (UTC)
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Scott-Howell Wrote:
Dear Users,

We are very excited about how well Fight Night went yesterday evening. I'd just like to clear up a few issues.

1. Are there Super Unlockables? - No
2. Does the WQ Koffin mean anything? - No
3. Are there any other characters outside the 24? - No
4. Are there any other puzzle fighters? - No
5. Is there a GameCube PAL release? - No
6. Is Mortal Kombat Deception still a kick ass game? - Yes

The questions were all cleary answered throughout the chat. Was there some joking around? Sure! It was a blast. People need to realize that developers like to joke around, but the reason why there was so much of it last night is simple. They couldn't believe how far people look into glitches. Perfect example being the WQ koffin, walking on air, etc. The point is, they decided to have some fun with it, but in the end they answered all your questions, and more.

Also, Ed Boon never lied. Sure he said there would be superunlockables outside of the 24 back in May. Things change! If you had any clue what the development of a game is like, you would know that things can change entirely either due to better ideas, or time constraints. He wasn't lying five months ago, but sometimes things just don't turn out how they orginally planned. Honestly I'm proud of the game's accomplishments and how the chat went. If this chat was held anywhere else, the answers wouldn't have been any different. When it comes down to it, I think people are mostly upset just because they didn't get the answers they wanted. You wanted Ed Boon to say there was super unlockables and that WQ was really a koffin. Well sorry guys, it isn't. You need to stop living in denial. There's always the next MK smile

Anyway, heh, we expected people complaining regardless of how the chat went, and considering the complaining is far less than 2002. The chat was organized great, everything went as planned. We're very happy how the event went, we had a great time, the team had a blast, and we can't wait for the next Fight Night in Fall 2005!!!!!!!!

GO MK!


Scott,
I appreciate your time and dedication to this cause. I'm just curious as to how you think that all of the questions were clearly answered throughout the chat? Like the one user mentioned, most of the time we got a Yes, No, Maybe, etc. How exactly is that being clearly answered? You wouldn't have had nearly the uprising you've had over this if Ed Boon had clearly said NO. People would have just said, "Oh well no SUs", and learned to live with it. Perhaps they were clearly answered to YOU, but not to the general public. The WQ coffin and the walking in air thing may simply be glitches. But, how is the general public to know that? If Ed had simply said, "The walking in air and WQ coffin are only glitches, nothing else", then we all know. Based on what was said last night, we still don't know.

Please understand that I'm not trying to be hard to get along with. I'm just trying to give you a point of view from someone who isn't "in the know" like you guys are. For us, last night was nothing more than a big tease. They teased us with answers and then lead us on even more with those random hints at the end.

Thanks
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GeeToThaIzzo
10/26/2004 06:56 PM (UTC)
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In short, if you read his response to my questions above, he apparently talked to Ed off the clock and got the info that there are no SU characters, however, everything has not been discovered yet. Boon and MKO are pretty tight, and I don't think he would have lied to them. And MKO would never lie to us. This is proof enough for me, and should be proof enough for everyone.

The MK team makes some amazing games, no doubt. This is my personal favorite since II. But I suggest that they get back to the secrets with MK7. Even if it is just ABACABB on the menu or something simple like that times about 10 wink

Assuming no SU's to be true, we can assume all vestigal character models that are in the game (unlockable with a codebreaker) are just that - vestigal - just like your appendix. They are in the code for one reason or another, and for some reason unbeknownst to us, they were not actually wired in the code to be playble. This sucks, and it is very hard to believe from a logical standpoint, but sadly it must be true.

As for the Kombet Kodex, I still don't know why it wasn't addressed. I'd like an admin response on this one. But it just looks like a bunch of teasers, or at the very most, a HUGE hoax and one hell of an intricate mapping system thought up by some kid with WAY too much time on his hands. Again, what a sad waste of our time. But we wasted out time trying to find secrets in Deadly Alliance, and it's happening again. Some will still persist, but this thread and the rationale that Scott has set fourth should be reason enough to stop and simply enjoy this magnificent game, as well as appreciate the effort the staff put into Fight Night.

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ShingoEX
10/26/2004 07:06 PM (UTC)
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It amazes me when people say there are no secrets, making it sound like all the unlockables were playable form the start. ALL those koffins, the extra puzzle fighters and HALF of the character select screen were secrets. You had to discover a method for unlocking them which wasn't immediately apprent within the game.

You can give people 1000 secrets, yet they'll complain that there weren't 1001.

The funny thing is, had it not been for people ruining the game early by looking on the internet, most would still be trying to unlock more.
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CrimsonGate
10/26/2004 07:19 PM (UTC)
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Well, that settles that then.

I wonder what the last remaining things in Konquest would be...if they are just quests or such.

I still also wonder about the Kodex in the strategy guide, and I tried to email Brady about it, but never got a response. Way I figure it, the Kodex was originally meant to be a tool to find the secrets we already found, and so they scrapped the idea and just put the info on their site.
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GeeToThaIzzo
10/26/2004 07:21 PM (UTC)
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ShingoEX,

You make an excellent point! Regulars who just play the game and don't cruise forums would probably spend a year before they found say - Liu Kang's alternate outfit - something that only appears once a month for 15 minutes in one certain spot.

If I may propose a counterargument ...on the flip side, Ed Boon and company are not ignorant - they realize that we DO have the internet and we DO use it for codes and cheats. In this way, I can argue that the team underestimated us and should have made some things so obscure that the odds of finding them would be so obscure that it would take months to even appear on a forum.

Then again, you have really really good hackers out there, ones that can even play as characters we were never designed to control! Hackers that probably can unscramble the Midway developers' programming code any day of the week. And I'm sure Midway isn't going to hire "Neo" to encrypt secrets in their game - its not practical to time or budget restraints.

So perhaps finding all the secrets within 2 weeks would be inevitable either way.

I think what people miss though are codes like random button combinations that bring up hidden menus - basically things that we cannot initially see. We KNOW koffins and keys are there, because well, they are there, out in the open, asking to be unlocked. We KNEW raiden and liu kang were playable because we saw their shadows on the select screen. Hopefully in MK7 we will see secret select screens, menus, and characters that are not apparent to the naked eye, and add more of a shock value when they are discovered. I think that's what Midway needs to get back to. I think those kind of hidden things are the ones that excite fans the most.

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cymultech
10/26/2004 07:34 PM (UTC)
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I know technically this chat took place after business hours, but they were there representing their company, which means they were on the clock so to speak. And as such, they behaved very unprofessionally. I have no problems with the joking around. But if you were on the clock, whether at your place of business or somewhere else representing it, and acted like a jackass like Boon & Co. did last night you would be fired. And to Scott's statement that had this chat been held somewhere else that the answers would not have been any different. I know damn well they would have been different. Who ever heard of a moderator that asks a question, and when it is not answered moves on to the next without probing further?
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IceMutiny
10/26/2004 07:35 PM (UTC)
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Basically, Midway needs to stop giving so much detail about the game before it comes out. We pretty much knew everything, and everyone that is in the game way before it ever came out. They should have only talked about the 12 initial characters and not even mentioned the other 12. That way they would have really been "secret" characters.
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GeeToThaIzzo
10/26/2004 07:36 PM (UTC)
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True, but by "off the clock" I was not being literal. Rather I meant that MKO talked to Boon and company in private at some point about SUs.
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cymultech
10/26/2004 07:40 PM (UTC)
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I wasn't refering to your post.
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Shang_heihachi
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<IMG SRC="http://www.angelfire.com/ny5/mpoppa/images/SU.txt"<

10/26/2004 07:51 PM (UTC)
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ShingoEX Wrote:
It amazes me when people say there are no secrets, making it sound like all the unlockables were playable form the start. ALL those koffins, the extra puzzle fighters and HALF of the character select screen were secrets. You had to discover a method for unlocking them which wasn't immediately apprent within the game.

You can give people 1000 secrets, yet they'll complain that there weren't 1001.

The funny thing is, had it not been for people ruining the game early by looking on the internet, most would still be trying to unlock more.



The characters on the select screen aren't secrets...they're just unlockable. A secret character is one that has certain requirements to be activated, i.e. a code, fulfilling certain conditions like beating the game with all characters, etc.

But I agree...give people secrets and they'll still bitch that there wasn't enough.
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DamRho
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The world is built upon the bricks of shame

10/26/2004 07:52 PM (UTC)
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Thanks for taking time to post this message, it was well needed.

I am of course extremely disappointed that this is the first Mortal Kombat fighting game with absolutely NO SECRET characters but I'm even more disappointed at Ed Boon's tactics of fake advertising. Yes things change during development of a game, but after Boon stating clearly that there would be playable characters not apparent on the select screen (Gamespot) the truth is that he never denied it. He knew that if he did sales would drop dramatically and that's the stone cold truth. It's fake advertising and it's sad, no matter how good MK: Deception is.
Anyway, like you said, there's always next year.
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FireMonksPain
10/26/2004 08:01 PM (UTC)
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ShingoEX Wrote:
It amazes me when people say there are no secrets, making it sound like all the unlockables were playable form the start. ALL those koffins, the extra puzzle fighters and HALF of the character select screen were secrets. You had to discover a method for unlocking them which wasn't immediately apprent within the game.

You can give people 1000 secrets, yet they'll complain that there weren't 1001.

The funny thing is, had it not been for people ruining the game early by looking on the internet, most would still be trying to unlock more.


Thats BS. Buying koffins and opening treasure chest stashed about are NOT "secrets". MK1 Reptile was a secret. MK2 Smoke, Jade, and Noob were secrets.

People are looking for something more clever than hide and seek. Every character was was known about. Every character was unlocked in the exact same way. All you had to do was find out where you needed to be. There was never anything Clever about the konquest. It was something we suffered through just to get what would have been playable the second you turned on any other series. Try turnning on Capcom Vs SNK 2 and tell me that 12 characters to start makes a solid character roster. I love the game and all but there is a history expected that they totaly flaked on it the in MKDA and possibly now.

I think there is a good chance Frost, Kitana, Drahmin, and Nitira could still pop up as specal CPU fights but not playable. That would be fine with me as long as it works like it did in MK2.

As for people using the internet to ruin things I would be pissed if I was still running around Konquest looking for stuff when I just want to play the actual game. So I'm glad I was spared that. And in case anyone seams to forget the internet has been around a while now. I was using it to get fatalites and move list for MK2.
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JackWinkleBean
10/26/2004 08:07 PM (UTC)
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I was at the chat and I must say that I am not very happy with the transcript. After saying bye and everything, that's when things got interesting. Does anyone have a transcript of the entire, entire chat? That was great, thanks MKO for hosting it.wowwow
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Azerath
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10/26/2004 08:39 PM (UTC)
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Taken from the MKO Fight Night transcript:
MKO user Born_Again_Vampire would like to know about how you guys feel about your role in the creation of what is a very violent game? Do you feel any social obligations to making less violent games or keeping these games away from kids who are too young? John-Podlasek muff said John-Vogel MK is like a box of chocolates... Tony-Goskie It would be fun to create your own guy and fighting him online John-Vogel you never know what you're gonna get Ed-Boon Uhh.....thats a really old question that should have been asked 12 years ago
Wow, De Noob called it right on the first shot. Classic exampled of a waisted question. Just for kicks I'll go back in and find some more =[ I'd also like to add, that Mr. Podlasek, said muff.
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nick2k3
10/26/2004 08:48 PM (UTC)
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what's MK without Super Unlockables? Just another gory fighting game.
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Nefarius_Flamen
10/26/2004 08:54 PM (UTC)
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Ok i NO longer believe that there are any more unlockables or secrets. But if there is anything at all left to unlock character wise then it is Monster. coz ED Boon said "Ever heard of a super unlockable?" then said "he is" talking about monster. So if the admins know of this please answer my one and final question with sincerety and with 100% confidence of your answer. Is Monster Unlockable or not?Please reply. Thanxconfused
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KingC
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"look into his eyes and all you see is a reptile"

10/26/2004 08:54 PM (UTC)
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OK I WATCHED FIGHT NIGHT AND IVE READ EVERYONES POST........... ALL OF YOU HAVE MADE SOME VERY GOOD POINTS, BUT THE QUESTION REMAINS IF THERE ARE NO "SUPER UNLOCKABLES" THEN WHAT IS THE MEANING BEHIND "FOV 120" AND "SPIDER KHAN"............. UNLESS I JUST MISSED SOMETHING AND THEY ARE OF NO IMPORTANCE........
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nick2k3
10/26/2004 08:55 PM (UTC)
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MONSTER is scoprion but in a dif character skin..nothing special....i actually wouldnt be surprised if he was unlockable
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Azerath
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10/26/2004 08:57 PM (UTC)
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KingC Wrote:
OK I WATCHED FIGHT NIGHT AND IVE READ EVERYONES POST........... ALL OF YOU HAVE MADE SOME VERY GOOD POINTS, BUT THE QUESTION REMAINS IF THERE ARE NO "SUPER UNLOCKABLES" THEN WHAT IS THE MEANING BEHIND "FOV 120" AND "SPIDER KHAN"............. UNLESS I JUST MISSED SOMETHING AND THEY ARE OF NO IMPORTANCE........




Here's your answer!



Spoilers: (Highlight to reveal)
your excessive use of the Capslock key has made an orphan in russia cry, and go hungry for another night.
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