Charactor Strategy Guide: Liu Kang (UPDATED)
3D Kombat Klassics
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Charactor Strategy Guide: Liu Kang (UPDATED)
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posted05/20/2005 08:27 PM (UTC)by
LIU KANG
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Key Techniques
I will admit I'm not the best with Liu Kang. A few other people could most likely beat me with Liu in a mirror, but I'll still post what I think, and what works most effective on most players in the MKO universe.
Liu Kang is a strong, kickass charactor that is fun to use and is actually pretty easy to learn. He has extremly large damaging combos that can easily be performed. Liu is also a 50/50 king when used right. I will be showing you the key techniques used in Liu Kang.
Liu's fighting style to me bases on a lol of mid hit launchers into high damaging combos, and his crazy ass 50/50 mix up game which will throw off even the best of fighters
The guide below will show you the highest damaging combos, many of his 50/50 combo possibility, when to do his throw,free throws.....and many more.
Hope you like it..................
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SPECIAL MOVES
High Fireball - F,F,2; Liu will spit a fireball out of his hands, directed towards the head of his opponet. (This can be easily avoided by ducked, so I suggest you not do this move very often.)
Low Fireball - F,F,1; Liu will spit a fireball out of his hands, directed to the calves or feet of his opponet. (This can yet again be easily avoided by ducking and block low, but is good against a turtling opponet)
Flying Kick - F,F,4; Liu will jolt forward is a jumping motion, hitting the other persons head. This is a quick attack but you pay a price for missing..so when missed, the opponet has a long time to do a combo or grab you.
Flying Bycicle Kick - D,F,3; Liu will do his famous signature multi-hitting kick...hitting the opponet about 7-9 times. This is another special that can be easily avoided and costly effects you when missed. This is a great move to use as a last hit in a combo.
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STANCES
*JUN FAN*
First Stance - Jun Fan is a extremly fast stance. It is also king-like for 50/50 and huge damage combos that are capable of being online.This would most likely be your primary stance throughout the match.
COMBOS WITHIN THE JUN FAN STANCE
Liu's trick of the trade is in the JUN FAN stance. So many 50/50 options and so many mid hits that will piss your opponet off very easily.
Basic Combos:
<1,1,3>:considered his fastest move and this is also known as a safe move, fall back on this if you think your challenger has the uper hand-punches them 2 times then snap kicks them~use this and the 1,1,3,4 as your primary way to end ur 50/50 combo
<1,1,3,4>-punches them 2 times then snap kicks them and ends it with a high kick to the head.....after this combo your opponet becomes SLIGHTLY stunned, if thewy are smart they will dash back if not head in and throw them
2,B1-punches them once then launches them in the air
2,3-punches them once then kicks them
1,1F2-punches them 2 time then hammers them on the ground causing the opponet to launch, this is a slow move so i suggest not using it bc of the delay after the move
1,1-double punch
50/50's:
D1:punches low~use this low poke mainly bc of its speed and it doesn't push the opponet too far ahead in distance
D3:heel kicks low
D4:low spin kick
B3:kick the opponet in the shin
B4:spin kicks the opponet low, causing him to fall down~ use this a lil often if your challenger is a good side stepper
!!These all have to follow up with either another low hit, or a mid hit combo!!
Examples of some 50/50 combos:
D1,1,1,3,4~my favorite combo bc of it's speed and most people think it will end after 1,1,3>
D1,D3,1,1,3,4
D3,D3,1,1,3
B3,B3,D1,1,1,F2
.......THESE ARE NOT ALL THE 50/50 COMBOS, LIU IS CAPABLE OF DOING!!!!!!!......Be creative and screw your opponet up with your own variation of those moves....... Use the 50/50 combos continuously, never stop them because you think you can hit a big combo off or what not. Those are your key tools to winning a match against a smart, strong player.
Complex Combos:
F2...1,1...*change stance quickly*...4,1,1,B1...45 damage * THIS BEGINS WITH A MID HIT*after this move walk up and either hit F2 again to start another one of these or throw if your opponet is still standing
B1...1,1...2,3...*change stance quickly*...1,1,B1...57% damage~this combos takes extreme timing to pull off, you might think it is imposible at first but it is possible in doing
1,1,F2...1,1...*change stance quickly*...1,1,B1...38% damage *MID HIT*
F2...1,1...D,F,3(bycicle kick)...34% damage *MID HIT*
2,B1...2,3...D,F,3(bycicle kick)...36% damage
B1...1,1...1,1...*change stance quickly*...1,1,B1.....not sure of damage(it will be given shortly)**
B1...2,3...*change stance quickly*...4,1,1,B1....not sure of damage(it will be give shortly)
B1...1,1...1,1...cs,4,1,1,B1.......59%
......................THESE COMBOS ALL TAKE VERY GOOD TIMING, BUT THEY ALL ARE POSSIBLE!.......................
Free Throws:
U4...hits them in the head twice
4...stuns them preparing them for a throw
3...stuns them preparing them for a throw
ending a move with 2,B1...will get you a free throw , I have tried this in arcade mode, and it works, but i have never tried it online..I doubt it'll work with all this instant recovery shit
..I am not sure if there is more but I am sure those work...
These are another trick move that can turn into a guessing game*AKA a 50/50*
Example of a free throw turned into a 50/50:
U4...throw...walk up...F2...1,1...*change stance quickly*...4,1,1,B1
Another ex. but with another throw into it (considered a partial infinate)
4...throw...walk up...throw...F2...2,3...*change stance quickly*...4,1,1,B1
Infinates:
against wall-1,1,F2..F2...F2......*repeat*
throw...walk up...throw...walk up...throw......*repeat*
I DO NOT SUGGEST YOU DO INFINATES UNLESS THEY ARE DONE TO YOU!!!
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*PAO CHUI*
Seccond Stance- Liu Kangs weakness lies in this stance. This stance is very slow with very little mid hits and quick low hits. But this is a primary stance for finishing your combos.
Basic Combos:
4,1,1,B1-hits them 3 times then knocks them half way across the screen
4,1,1,U2-hits them 3 times then launches them in the air
4,3,3,3-punches once then kicks three time*can be used as a delay move*
50/50's:
There aren't any consistant 50/50's that are like in his JUN FAN stance but there are a couple strong mid hit, low punch 50/50's
throw...walk up...U4...B1
throw...walk up...4,3,cs
those are his only hard to guess 50/50's..the others one are way to slow
Complex Combos:
U2...4,1,1,B1.........42% damage
U4...U2...4,1,1,B1.......35% damage *this can also be used as a 50/50
since it begins with a mide hit launcher*
4,1,1,U2...4,1,1,B1.......39% damage
1,1,U2...4,1,1,B1.....43% damage
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*NUNCHAKU*
Weapon Stance- - Liu's weapon...this stance is hardly ever use by me except in my branch combos. This stance does have a good amount of free throws in it though.
Basic Combos:
1,1,1,1-spins the sticks around 4 times
1,1,3,4-spins the sticks 3 thimes then kicks them half way accross the screen
1,1,2,B2-spins the sticks 3 times then lauches them up in the air
1,1,3-spins the sticks 3 times
1,1,2- spins the sticks 3 times
50/50's
D1-spins the stick low
D3-spins the stick low
D4-spins the stick low
B3-leans back and spins the stick low
Example of a 50/50 in his weapon stance
D1,B3,D1,B2,D2
Like I said before.be creative and make your opponet piss his pants with some of your own 50/50's
Free Throws:
1,1,1,1-stuns them, preparing them for a throw
F3-Stuns the opponet preparing them for a attack
Complex Combos within the weapon stance:
B2...*change stance quickly*1,1,3,cs,1,B1.....35% damage
B2...1,1....D,F,3(bycicle kick).......35% damage
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Liu's Throw
Liu's throw is a great throw because you have enough time to walk up and do a mid hit launcher and finish that launcher with a high damaging combo, or you have your choice to do another throw which is considered a infinate
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Auto Recovery/ Instant Recovery
Now I don't know if half of you know what this means but after you are knocked down or launch theres a combination of buttons used to get up "IMEDIATLY!"...this is called auto recovery. This is a key part in play a fast Liu Kang. Right before you hit the ground you press Down,Back in an angle or Down,Forward in an angle. This will cause Liu to get up instantly and will catch the opponet off guard. If the player is standing next to you, within reach of the F2 launcher in Jan Fan stance do it!!!!! and finish your laucher off with a nice damaging combo.
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Strategies Against Other Characters
Bo` Rai Cho
We all know Bo is a pain in the ass with his glitch throws and stupid
F3...Throw shit....,but Liu is the anti Bo in my mind. Liu quick F2 in Jun
Fan stance will easily catch the opponet off guard if you block the F3
crap. With his quick and easy high damaging combos....,Liu is the
Anti Bo.
Dairou
Dairou is another charactor that will make you throw the controller
against the wall and break your consol when used right. His
tombstone shit will frustrate the living hell out of you..., but Liu can
make Dairou a wanna be when played smart. Dairous Tombstone
drop has a 3 seccond delay after the drop if you jump n the drop
misses. This gives yoo plenty of time to go in for the kill and start one
of Liu's high damaging combos.
Kabal
Ok....some of you will think, why is kabal being put her as a hard
charactor to beat. Well with great timing of the spin..kabal will make
Liu's high damaging combos look like a baby's plaything. When Liu
isn't used smartly (ex. trying to do his chaincombo while kabals half
way accross the screen)Kabal will have a huge chance to run and
spin your ass for a good bit. So I'll tell you about Kabal's weaknesses
and what people try to pull. These combos are known as safe
combos.
1,1,U3 is a safe combo, this being that the move is done so fast you
think he'll do it again. Well most Kabalers don't they spin you after that.
1,3
1,3,3
are both safe combos as well.
If Kabal's cought give him a long damaging combo, and follow it up
with a free throw or a imediate 50/50
Noob-Smoke
Noob Smoke can be a bitch sometimes with his throws, so best thing to do is keep him a decent distance away and wait for him to attack. Noob is a midrange to close fighter so 70% of the time smoke will be in. Don't walk into the smokey cloud and wait him to attack
I will be giving more charactor strategies soon.......
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This is all I have time to do right now. All comment about this guide
will be greatly appreciated. If a good comment is given about the post
regarding something that involves Liu Kang, I will update this thread
with that information.
This Will Be Updated More Within The Future......!!!!!!!
KUTCHEZ..............................................

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In Pao Chui his easiest high damage combo is 7 hits - 43% - it's the same as the 42% one you have, but it's soooooooo much easier to pull (especialy if you're retaliating after blocking.) Same as what you have but starting with 1,1 which is great to start the combo, much better than starting w/ U+2.
So it's 1, 1, U +2, 4, 1, 1, B + 1 = 7 hits - 43%
So it's 1, 1, U +2, 4, 1, 1, B + 1 = 7 hits - 43%
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Interesting post. Btw, I though 1, 1, 3 would be two punches and a snap kick while 1, 1, 3, 4 is two punches and two kicks..
Gah, anyway, I stick to Jun Fan when using Liu Kang and you're right about Pao Chui being good for ending combos and such. Other than that, Pao Chui is slow, rigid, and not too useful overall. I don't know why they'd give him a power style like that. Anyway, the Nunchaku are ok though I don't find them to be that useful either.
Gah, anyway, I stick to Jun Fan when using Liu Kang and you're right about Pao Chui being good for ending combos and such. Other than that, Pao Chui is slow, rigid, and not too useful overall. I don't know why they'd give him a power style like that. Anyway, the Nunchaku are ok though I don't find them to be that useful either.
You missed a couple of very basic combos in Jun Fan- B+1, 11, cs, 411B+1...48% really easy to pull off. B+1 (walk forward a bit) 11, 11, cs, 11B+1...51% practice walking forward after the launcher cuz for some reason the opponent will go higher if you step into them first.
KUTCHEZ Wrote:
Yeah, I'm trying to put as much as I know in there, with the little time that I have. The Guide will be slowly updating and will include more info. day by day.
Yeah, I'm trying to put as much as I know in there, with the little time that I have. The Guide will be slowly updating and will include more info. day by day.
I just discovered today that you can get a free throw off of any juggle that ends with 11B+1 or 411B+1 ANY WHERE ON THE STAGE! The trick is you have to double tap forward like mad and you'll get to your opponent in time to sidestep then throw them. So pretty much all the combos you listed you can add 16% to, giving easy combos in the 50/60%s
Also I'd take off B+1, 11, 23, 11B+1 this combo is just way to hard to pull off consistently.
I would also add B+1, 11, 11cs1B+1, run up, sidestep, throw. Can't remember how much it does but it's real easy and does at least 46% if I remember correctly.
P.S. A nice nunchaku combo, B+2, 11, cs, 411B+1, run up, sidestep, throw...67% =)
I <3 combos


About Me

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Post it in the character strategy thread listed above, man.
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hey! look! my liu 57! haha! you missed his highest i think tho, anyway here it is
and biz, i can get lius 57 combo everytime, so i dunno whats wrong with your fingers, but, maybe cuz i found it, dunno, but i still get it
b+1,1,1,1,1,cs,4,1,1,b+1 = 59 =)
and biz, i can get lius 57 combo everytime, so i dunno whats wrong with your fingers, but, maybe cuz i found it, dunno, but i still get it
b+1,1,1,1,1,cs,4,1,1,b+1 = 59 =)
ThuggishRuggish Wrote:
hey! look! my liu 57! haha! you missed his highest i think tho, anyway here it is
and biz, i can get lius 57 combo everytime, so i dunno whats wrong with your fingers, but, maybe cuz i found it, dunno, but i still get it
b+1,1,1,1,1,cs,4,1,1,b+1 = 59 =)
hey! look! my liu 57! haha! you missed his highest i think tho, anyway here it is
and biz, i can get lius 57 combo everytime, so i dunno whats wrong with your fingers, but, maybe cuz i found it, dunno, but i still get it
b+1,1,1,1,1,cs,4,1,1,b+1 = 59 =)
Iy's hard as hell! If you go too slow it's inevitable you'll miss 11B+1. If you go too fast you'll miss 11 or 23. I keep missing the 11B+1 cuz Liu freezes for a split second after the cs for no apparent reason so the 11B+1 doesn't come out instantly.


About Me
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answer to why they gave liu kang a power style in the form of cannon fodder aka phao chu
Jun Fan Jeet Kun Do
and Cannon Fodder Phao Chu where bruce lees primary fighitng styles
lee was also known ot be a nuchuck expert this is where kangs styles came from since his character base was among the green hornet
Jun Fan Jeet Kun Do
and Cannon Fodder Phao Chu where bruce lees primary fighitng styles
lee was also known ot be a nuchuck expert this is where kangs styles came from since his character base was among the green hornet
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Clockwork-Orange Wrote:
answer to why they gave liu kang a power style in the form of cannon fodder aka phao chu
Jun Fan Jeet Kun Do
and Cannon Fodder Phao Chu where bruce lees primary fighitng styles
lee was also known ot be a nuchuck expert this is where kangs styles came from since his character base was among the green hornet
answer to why they gave liu kang a power style in the form of cannon fodder aka phao chu
Jun Fan Jeet Kun Do
and Cannon Fodder Phao Chu where bruce lees primary fighitng styles
lee was also known ot be a nuchuck expert this is where kangs styles came from since his character base was among the green hornet
I thought that Jun Fan was just his main "style" later on while before hand, his main style was Wing Chun.
Oh well, I'm glad they gave him Jun Fan, but unfortunately, they made it broken like a lot of the other styles in the game.
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