Charactor Strategy Guide: by popular demand-kobra
3D Kombat Klassics
Pages: 1
Charactor Strategy Guide: by popular demand-kobra
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posted06/09/2005 09:24 AM (UTC)by
Many people have requested a kobra strategy guide so here it is. Many of
the tatics you will see below were tought to me by a ps2 fight
named "chimage" so some credit should go to him.....................
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Kobra
Kobra is a fast martial arts specialist, many people think of him as a glitcher, so on so forth. He can be used in my opinion, 2 different ways...a kali stick kobra and a shorin ryu charactor. I use my kobra as a shorin ryu charactor so most of the tactics here will be revolving around that stance.
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Special Moves
low fireball-use this after a throw or against a turtling opponet
high fireballi think the arsenal is useless because of its reaction time and it can be easily blocked
flaming punchthis move is very fast so do it when you think the fighter is leaste expecting it..this is also a free throw attack
switch screen punch use this move also when you this thew opponet is leaste expecting it or when you think your cornerd and about to be knocked into a dt
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*Shorin Ryu*( i think thats how you spell it)
There are man unlisted combos in the stance...you can practically put the attack 2(button 2) in front of every combo within this stance.(The numbers in * * are optional and can be put in the begining of each combo)
Ex.2,1,1,4,cs.......2,1,2,u4....ect
The main moves to remember and the way to use those moves are list listed below:
*2*,1,1,4-this move stuns them if they block, imediatly side step and do this again (80% of the time the seccond combo around works)
*2*,1,1,3,cs-mix this move up without the button 2 to confuse the opponet
*2*,1,1,3,3-this is a great move to do after the *2*,1,1,4 combo
2,3,3-also use this combo after the *2*,1,1,4
*2*,1,2,u3-this move to me is worthless but many kobra like to follow up their stun combo with this move
d,1-fast low poke, follow this up with a u,3 (side step kick) to fool your opponet, also use the side step kick against a good side stepping opponet
^^^^^those above are practically the only moves to learn within the shorin ryu stance.....
(combos coming soon)
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Kickboxing
This move has a few 50/50 mix ups....
2,2,2- this move is unlisted and is also a free throw....after the throw change stance into the kali sticks and use the combo 2,4,3....about 50%
b3,3-nice combo that hits directly if the opponet isnt blocking
b4-nice sweeping kick
u2,-a good launcher, follow this up with either one of the combos listed below
1,3,cs-hits them twice then takes out the kali sticks and knocks them half way accross the screen
1,1,2,cs-hits 3 time then takes out kali sticks and spins them
^^^^^those are also the only moves worth knowing in that stance......
(combos coming soon....)
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Kali Sticks
Many people debat on if this is a cheap stance or not...but whocares it;s in the game so use it.
f1-this is a great launcher follow it up with a few of the moves listed below
1,1,2,4,b3-this is his combo with the most hits in it...mix this up with the 1,1,2,4,3 to confuse the challenger
u3- cool flashy mide hit knock down move...instantly change stance and do a *2*1,1,3,cs...hits almost everytime
like i said before, i don't know too much about kali sticks because i was trained to use his other stance...
(combos coming soon...)
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That is really all to know to use a good kobra believe it or not, it might look small but it sure is effective.............One more tip with kobra, never let your opponet get up..stay on his their ass like a pack of wolves...
I will take any suggestions on combos, move (preferably kali stick), ect
the tatics you will see below were tought to me by a ps2 fight
named "chimage" so some credit should go to him.....................
__________________________________________________________*********************************************************************************
Kobra
Kobra is a fast martial arts specialist, many people think of him as a glitcher, so on so forth. He can be used in my opinion, 2 different ways...a kali stick kobra and a shorin ryu charactor. I use my kobra as a shorin ryu charactor so most of the tactics here will be revolving around that stance.
__________________________________________________________
*********************************************************************************
Special Moves
low fireball-use this after a throw or against a turtling opponet
high fireballi think the arsenal is useless because of its reaction time and it can be easily blocked
flaming punchthis move is very fast so do it when you think the fighter is leaste expecting it..this is also a free throw attack
switch screen punch use this move also when you this thew opponet is leaste expecting it or when you think your cornerd and about to be knocked into a dt
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*Shorin Ryu*( i think thats how you spell it)
There are man unlisted combos in the stance...you can practically put the attack 2(button 2) in front of every combo within this stance.(The numbers in * * are optional and can be put in the begining of each combo)
Ex.2,1,1,4,cs.......2,1,2,u4....ect
The main moves to remember and the way to use those moves are list listed below:
*2*,1,1,4-this move stuns them if they block, imediatly side step and do this again (80% of the time the seccond combo around works)
*2*,1,1,3,cs-mix this move up without the button 2 to confuse the opponet
*2*,1,1,3,3-this is a great move to do after the *2*,1,1,4 combo
2,3,3-also use this combo after the *2*,1,1,4
*2*,1,2,u3-this move to me is worthless but many kobra like to follow up their stun combo with this move
d,1-fast low poke, follow this up with a u,3 (side step kick) to fool your opponet, also use the side step kick against a good side stepping opponet
^^^^^those above are practically the only moves to learn within the shorin ryu stance.....
(combos coming soon)
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Kickboxing
This move has a few 50/50 mix ups....
2,2,2- this move is unlisted and is also a free throw....after the throw change stance into the kali sticks and use the combo 2,4,3....about 50%
b3,3-nice combo that hits directly if the opponet isnt blocking
b4-nice sweeping kick
u2,-a good launcher, follow this up with either one of the combos listed below
1,3,cs-hits them twice then takes out the kali sticks and knocks them half way accross the screen
1,1,2,cs-hits 3 time then takes out kali sticks and spins them
^^^^^those are also the only moves worth knowing in that stance......
(combos coming soon....)
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Kali Sticks
Many people debat on if this is a cheap stance or not...but whocares it;s in the game so use it.
f1-this is a great launcher follow it up with a few of the moves listed below
1,1,2,4,b3-this is his combo with the most hits in it...mix this up with the 1,1,2,4,3 to confuse the challenger
u3- cool flashy mide hit knock down move...instantly change stance and do a *2*1,1,3,cs...hits almost everytime
like i said before, i don't know too much about kali sticks because i was trained to use his other stance...
(combos coming soon...)
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That is really all to know to use a good kobra believe it or not, it might look small but it sure is effective.............One more tip with kobra, never let your opponet get up..stay on his their ass like a pack of wolves...
I will take any suggestions on combos, move (preferably kali stick), ect

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If i may throw in my $.02 on Kobra... Shorin Ryu is the shit and is what wins me games, as opposed to relying on the sticks and low fires all day.
Whore up 2,1 in Shorin Ryu. It recovers imediately on hit, miss, or block.
If 2,1 hits them, throw. If they block it, d+3. Whiff it as a good bait tactic.
D+3 is a great setup. If it hits bust out 2,4. If they tried to block low for another low kick, you'll hit them for a juggle.
Let's talk about his throw game for a hot sec... You are left at the perfect deep jump kicking distance. I ALWAYS jump in after a throw to do one of the following setups.
After a throw, DJK, buffer db+1, df+2 (hit or blocked kick, you'll be suprised how many people eat the ball AND the burning fist here!)
Next time you throw and jump in, DON'T kick! A jump kick must be blocked high, so if they block you can simply throw them again, hehe...
Cheap? Good!
2,1 (then hold up & block as if it was the third command in a combo)
this is a sidestep glitch that will instantly block all incoming high attacks while you are sidestepping. you can be thrown out of this, so if you see them approach you for a throw, attack! you can do so while still holding block in this instance.
Nearly all of Kobra's moves can lead to this glitch, i just don't have time to list them all at the moment...
(note: everybody has this sidestep glitch depending on individual moves. all of the characters but mileena can do this from a whiffed throw) just thought i'd throw that in. just ask if you have trouble getting it to work.
hope this addition helps
peace
Whore up 2,1 in Shorin Ryu. It recovers imediately on hit, miss, or block.
If 2,1 hits them, throw. If they block it, d+3. Whiff it as a good bait tactic.
D+3 is a great setup. If it hits bust out 2,4. If they tried to block low for another low kick, you'll hit them for a juggle.
Let's talk about his throw game for a hot sec... You are left at the perfect deep jump kicking distance. I ALWAYS jump in after a throw to do one of the following setups.
Deep jump kick (DJK - jump forward & press kick just before you touch the ground, like you're trying to kick them in the foot)
After a throw, DJK, buffer db+1, df+2 (hit or blocked kick, you'll be suprised how many people eat the ball AND the burning fist here!)
Next time you throw and jump in, DON'T kick! A jump kick must be blocked high, so if they block you can simply throw them again, hehe...
Cheap? Good!
2,1 (then hold up & block as if it was the third command in a combo)
this is a sidestep glitch that will instantly block all incoming high attacks while you are sidestepping. you can be thrown out of this, so if you see them approach you for a throw, attack! you can do so while still holding block in this instance.
Nearly all of Kobra's moves can lead to this glitch, i just don't have time to list them all at the moment...
(note: everybody has this sidestep glitch depending on individual moves. all of the characters but mileena can do this from a whiffed throw) just thought i'd throw that in. just ask if you have trouble getting it to work.
hope this addition helps
peace
Interesting strategy Mr. Schm. I am also a Shorin Ryu Kobra guy and I never would have thought to utilize a jump kick in this version of Mortal Kombat. You used a term that I keep seeing on this board but I don't exactly know what it means:
"After a throw, DJK, BUFFER(?) db + 1, df+2..."
It sounds like BUFFER could be the time it takes your character to "recover " from making his move. Could you clarify for me, please?
"After a throw, DJK, BUFFER(?) db + 1, df+2..."
It sounds like BUFFER could be the time it takes your character to "recover " from making his move. Could you clarify for me, please?
just a quick addition here. In Shorin Ryu you have a "bail-out move" that works quite often. It's U+3
Say you throw out a combo that gets blocked, you can then use U+3 and kobra will execute the move WITHOUT delay. This move usually catches your opponent trying to counter, it's pretty handy. It will knock your opponent to the ground and give you lots of breathing room for you to begin a 50/50. You can really keep the heat on with this move.
Say you throw out a combo that gets blocked, you can then use U+3 and kobra will execute the move WITHOUT delay. This move usually catches your opponent trying to counter, it's pretty handy. It will knock your opponent to the ground and give you lots of breathing room for you to begin a 50/50. You can really keep the heat on with this move.
In Shorin Ryu 2cs, cs, 1124B+3 = 43% easy as pie combo.
You can also do 2cs, 22b+2, walk up, sidestep, throw = 49%, didn't test if they can roll out of it yet. His highest is over 80, his 80 I know it's: 2cs, cs, 1124, 1124, df2, ss, throw. Credit goes to either Thug or Check for that one.
You can also do 2cs, 22b+2, walk up, sidestep, throw = 49%, didn't test if they can roll out of it yet. His highest is over 80, his 80 I know it's: 2cs, cs, 1124, 1124, df2, ss, throw. Credit goes to either Thug or Check for that one.
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becuz im the kobra master, anyways, youu can do his 71% online, just find the timing, its 2 cs, cs, 1,1,2,4, cs, 2,1,1,3,3, ss, grab = 71%/75% deppends what hits land or not 
A new term I've heard floating around is "block stun" (at least it's new to me) I know that for Kobra 2,1,1,4 is a "block stun" type of move...supposedly if someone is blocking high during this combo, well, hell I don't know what happens. Any players out there that can tell me what a block stun move is good for?


About Me

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MrSchpfmut Wrote:
If i may throw in my $.02 on Kobra... Shorin Ryu is the shit and is what wins me games, as opposed to relying on the sticks and low fires all day.
Whore up 2,1 in Shorin Ryu. It recovers imediately on hit, miss, or block.
If 2,1 hits them, throw. If they block it, d+3. Whiff it as a good bait tactic.
D+3 is a great setup. If it hits bust out 2,4. If they tried to block low for another low kick, you'll hit them for a juggle.
Let's talk about his throw game for a hot sec... You are left at the perfect deep jump kicking distance. I ALWAYS jump in after a throw to do one of the following setups.
After a throw, DJK, buffer db+1, df+2 (hit or blocked kick, you'll be suprised how many people eat the ball AND the burning fist here!)
Next time you throw and jump in, DON'T kick! A jump kick must be blocked high, so if they block you can simply throw them again, hehe...
Cheap? Good!
2,1 (then hold up & block as if it was the third command in a combo)
this is a sidestep glitch that will instantly block all incoming high attacks while you are sidestepping. you can be thrown out of this, so if you see them approach you for a throw, attack! you can do so while still holding block in this instance.
Nearly all of Kobra's moves can lead to this glitch, i just don't have time to list them all at the moment...
(note: everybody has this sidestep glitch depending on individual moves. all of the characters but mileena can do this from a whiffed throw) just thought i'd throw that in. just ask if you have trouble getting it to work.
hope this addition helps
peace
If i may throw in my $.02 on Kobra... Shorin Ryu is the shit and is what wins me games, as opposed to relying on the sticks and low fires all day.
Whore up 2,1 in Shorin Ryu. It recovers imediately on hit, miss, or block.
If 2,1 hits them, throw. If they block it, d+3. Whiff it as a good bait tactic.
D+3 is a great setup. If it hits bust out 2,4. If they tried to block low for another low kick, you'll hit them for a juggle.
Let's talk about his throw game for a hot sec... You are left at the perfect deep jump kicking distance. I ALWAYS jump in after a throw to do one of the following setups.
Deep jump kick (DJK - jump forward & press kick just before you touch the ground, like you're trying to kick them in the foot)
After a throw, DJK, buffer db+1, df+2 (hit or blocked kick, you'll be suprised how many people eat the ball AND the burning fist here!)
Next time you throw and jump in, DON'T kick! A jump kick must be blocked high, so if they block you can simply throw them again, hehe...
Cheap? Good!
2,1 (then hold up & block as if it was the third command in a combo)
this is a sidestep glitch that will instantly block all incoming high attacks while you are sidestepping. you can be thrown out of this, so if you see them approach you for a throw, attack! you can do so while still holding block in this instance.
Nearly all of Kobra's moves can lead to this glitch, i just don't have time to list them all at the moment...
(note: everybody has this sidestep glitch depending on individual moves. all of the characters but mileena can do this from a whiffed throw) just thought i'd throw that in. just ask if you have trouble getting it to work.
hope this addition helps
peace
Ok, I have a question... With certain characters, how would you do it with others? For example, if I wanted to do this with Scorpion, or Kabal, or Noob-Smoke, how exactly would I use this sidestep glitch into a block? I know you mentioned it, but I'm not 100% clear on it though, as I'm not sure I have ever seen it done to me.
Can you elaborate?
Doom, I don't play Kabal or N/S but I do play Scorp and unfortunately he doesn't have many good combo's that you can utilize the block glitch with. His only combo that I've found that will support the block glitch is in Hapkido: 2,2,4 and of course his throw will also support it.
After 2,2,4 just hold block while you sidestep and you'll see scorp start to circle (he won't appear to be blocking). Scorp will then block ANY high attacks that come your way. It's important for you to note that you can attack if your opponent comes to throw you WITHOUT letting go of the block button. That actually took some getting used to for me. Happy hunting.
After 2,2,4 just hold block while you sidestep and you'll see scorp start to circle (he won't appear to be blocking). Scorp will then block ANY high attacks that come your way. It's important for you to note that you can attack if your opponent comes to throw you WITHOUT letting go of the block button. That actually took some getting used to for me. Happy hunting.
I've known about this sidestep glitch for awhile
only just realized it as a glitch though
I don't know Kobra really at all, but it works for many moves and combos, with all characters.
basically you execute a move, for Kabal try Sun Bin 4
before move animation finishes, hold block and start sidestepping UP
auto-blocks all high attacks except throws
only just realized it as a glitch though
I don't know Kobra really at all, but it works for many moves and combos, with all characters.
basically you execute a move, for Kabal try Sun Bin 4
before move animation finishes, hold block and start sidestepping UP
auto-blocks all high attacks except throws
I got that 71/75% combo...took me a while to get the timing but it's so cool.
2,cs,1,1,2,4==>2,1,1,3,3,ss,grab. The one I'm having trouble completing is the 2,cs,1,1,2,4 1,1,2,4 powerfist. The second set of 1,1,2,4's is being trouble for me...the last 2 hits don't want to connect. Do I have to be by a wall for this combo.
2,cs,1,1,2,4==>2,1,1,3,3,ss,grab. The one I'm having trouble completing is the 2,cs,1,1,2,4 1,1,2,4 powerfist. The second set of 1,1,2,4's is being trouble for me...the last 2 hits don't want to connect. Do I have to be by a wall for this combo.
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