Chimages Sub Zero Guide
3D Kombat Klassics
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Chimages Sub Zero Guide
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posted12/05/2005 05:31 AM (UTC)by

I'm Chimage i'm known as the Best Sub Zero on Ps2 and from the looks of it X box as well
I figure i'd make a guide to subby cause he gets a bad rap for being a low teir character
the basics
______________________________________________________
A few things subby players need to know 1 auto recover
this is done by holding away and down in a diagonal fashion on your d pad or stick. This allows you to pop up right after a attack that does not plant you or a throw that doesnt put you on your tummy
samples of plant back 1 in smoke or back 1 in moi fah on scorpian
the auto recover lets sub do a few things first like anybody gives you a surprise on your opp. when he knocks you down and goes in for the 50/50 thinking you are going to lay there
second it lets you eat breakers off your opp. cause yes you can auto recover off your opp. breaks example
you do 1 2 back 2 in subs fiist stance , the person you are playing breaks
hold away and down and soon as you hit ground start the same combo again
most of the time they will break it again or not bust him with one of subs big juggles
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Shotokan
1 1 3 foward 3 19%
this does 19 % you might ask why would i waste my time with this sorry combo when sub has 60+ combos
well this combo pushes your opp away from you giving you a mind game
run up do combo he blocks it all high you can do one of two things ice clone and hopes he trys to dial a combo back
or do down 4 and get him with a low poke
11 3 cs 19-21%
this combo is not the greatest but the change stance will come off as a surpise to mos especially if you are using the 1 1 3 foward 3 combo cause the cs has a slight delay in it and it doesnt push your opp away
11 3 cs .. cs back 2 cs 1 2 4 cs 2 cs 37 - 42 %
( The D - Pac Ice Shaker )
ok this might look hard but its really ez since most of subs juggles follow this formula
1 2 back 2
this is your standard combo with a pop up at the end of it a real good one at that general comes out fast and good auto recover combo and you will see why later
( later )
heres why 1 2 back 2 1 2 ... 1 2 4 cs 2 cs 42 %
( Fists of Icey Justice )
this is one of your bread and butter combos with subby this only problem with this combo is its effect by your ice hard so if you ice somebody its better to use
the Sublimely Magnificent Chimage Mark VIII
11 3 back 2 another forum of the 1 2 back 2 but a mix up with your 11 3 foward 3
this attack is good if you love your 1 1 3 foward 3 combo cause the slight delay in the coming out of the back 2 upper cut this also leads into the fists of icey justice combo for big damage
1 2 4 cs 2 4 and 1 2 4 cs 2 up 4
this is a good string combo selection cause up 4 in a combo hits mid and 4 regularly hits low
try to keep them guessing with the ending
wrap up of Shotokan
it lacks a mid hit thus putting sub into more of a turtle mode in this stance
a lack of mid hits is what makes subby suffer a lot and be called a low teir
this stance is a real good one tho if only he had a mid hit
Dragon
basic combos
1 1 2
this will move you 65 % across the screen and pop your opp. up and leads to the chimage ice shaker
1 1 2 manual CS ( Chimage Ice Shaker ) 35 %
1 2 up 4
1 2 4
1 3 o r 1 2 3 these are what i call reach combos
sub has kinda a slow recovery off them but there good to stop people that are running from ya or rushing in one ya and think there in a no hit zone
Dragon wrap up
this is subs fastest stance and for most part should be your main one with its 3 mids hits even those 2 are in combos only
and a good side step mid hit move in back 4 this is a solid stance
Kori Blade
Subs Beloved Ice Sword This is the Blood line of Sub Zeros Damage
i dont recommend staying in it for fighting long periods of time cause he is slow in this stance and only has one listed combo
sub 50/50 this is one of his stances he can 50/50 in
knock them down how ever
run up 1 back 1 or throw
this is a cheap tactic use it sparingly
ok time for the pride and joy of sub zero his Triple Juggle i like to call
back 2 cs 1 2 1 2 4 cs 2 up 4 Cold Shoulder 58 %
( Sublimely Magnificent Chimage Mark VIIII )
and yes you can do this combo online even the charge part but if your feeling unlucky leave the charge out tis still a 50 % without it
another good combo in kori blade
back 2 cs 12 cs 1 2 up 4 40 %
back 2 back 2 cs 1 2 4 cs 2 cs 44 %
back 2 cs 12 1 2 cs 1 2 cs 38 % i think
Sub Zeros Specials
well sub zero has his usual Ice Blast this is a good move especially if you think a projectile is coming at you soon you might take 8 - 12 damage but there froze and if it gets a breaker off them or you bust your Chimage Mark VIII on them its well worth the exchange. if you can only do the mark VIII combo when there froze cause wheen your opp is froze they dont take as much damage from combos example
11 3 foward 3 does 19 regular ..it does like 10 when there froze
tips on getting your opp with this move
try to do it when they less expect ilke when your running up on them
rush up usually they will back dash if you start freeze at front of there bakc dash it will hit them before they can block
Ice Clone
this move has made me rip my hair out it sometimes doesnt want to work
in the tight spots it was designed for this doesnt make the move useless but unreliable
if i had a dollar every time i am back dashing a big combo wishing i could ice clone and get a big combo but dont want to risk it back frying on me
i'd be a wealthy man standard move he always have
use it on people who are straight rushers or when you think someone is coming at you recklessly
i dont use it too much a good poke usually solves most of the problems
ice shoulder this move can be cool it doesnt go far initally but if you press back and put a delay in the foward circle it will go the whole screen
good ot use after pokign them a few times and they want to duck since it is a mid hit or after casing ice blast do a delay one and shoot across screen ,amazingly this works a lot
Sub Zero Wrap up
POKES use his pokes especially down 1 in both his martial arts and down 4 in both martial arts they stop combos and keep people from charging you even more
and learn to change stance quickly cause if you are in dragon doing your basic combos
you can back dash and do a cs and do back 2 most of the time the extra reach will hit leading into a big combo or a breaker missing
you can see my sub zero in action on
www.konqrr.com in the yayo tourny section bottom 3
I figure i'd make a guide to subby cause he gets a bad rap for being a low teir character
the basics
______________________________________________________
A few things subby players need to know 1 auto recover
this is done by holding away and down in a diagonal fashion on your d pad or stick. This allows you to pop up right after a attack that does not plant you or a throw that doesnt put you on your tummy
samples of plant back 1 in smoke or back 1 in moi fah on scorpian
the auto recover lets sub do a few things first like anybody gives you a surprise on your opp. when he knocks you down and goes in for the 50/50 thinking you are going to lay there
second it lets you eat breakers off your opp. cause yes you can auto recover off your opp. breaks example
you do 1 2 back 2 in subs fiist stance , the person you are playing breaks
hold away and down and soon as you hit ground start the same combo again
most of the time they will break it again or not bust him with one of subs big juggles
________________________________________________________-
Shotokan
1 1 3 foward 3 19%
this does 19 % you might ask why would i waste my time with this sorry combo when sub has 60+ combos
well this combo pushes your opp away from you giving you a mind game
run up do combo he blocks it all high you can do one of two things ice clone and hopes he trys to dial a combo back
or do down 4 and get him with a low poke
11 3 cs 19-21%
this combo is not the greatest but the change stance will come off as a surpise to mos especially if you are using the 1 1 3 foward 3 combo cause the cs has a slight delay in it and it doesnt push your opp away
11 3 cs .. cs back 2 cs 1 2 4 cs 2 cs 37 - 42 %
( The D - Pac Ice Shaker )
ok this might look hard but its really ez since most of subs juggles follow this formula
1 2 back 2
this is your standard combo with a pop up at the end of it a real good one at that general comes out fast and good auto recover combo and you will see why later
( later )
heres why 1 2 back 2 1 2 ... 1 2 4 cs 2 cs 42 %
( Fists of Icey Justice )
this is one of your bread and butter combos with subby this only problem with this combo is its effect by your ice hard so if you ice somebody its better to use
the Sublimely Magnificent Chimage Mark VIII
11 3 back 2 another forum of the 1 2 back 2 but a mix up with your 11 3 foward 3
this attack is good if you love your 1 1 3 foward 3 combo cause the slight delay in the coming out of the back 2 upper cut this also leads into the fists of icey justice combo for big damage
1 2 4 cs 2 4 and 1 2 4 cs 2 up 4
this is a good string combo selection cause up 4 in a combo hits mid and 4 regularly hits low
try to keep them guessing with the ending
wrap up of Shotokan
it lacks a mid hit thus putting sub into more of a turtle mode in this stance
a lack of mid hits is what makes subby suffer a lot and be called a low teir
this stance is a real good one tho if only he had a mid hit
Dragon
basic combos
1 1 2
this will move you 65 % across the screen and pop your opp. up and leads to the chimage ice shaker
1 1 2 manual CS ( Chimage Ice Shaker ) 35 %
1 2 up 4
1 2 4
1 3 o r 1 2 3 these are what i call reach combos
sub has kinda a slow recovery off them but there good to stop people that are running from ya or rushing in one ya and think there in a no hit zone
Dragon wrap up
this is subs fastest stance and for most part should be your main one with its 3 mids hits even those 2 are in combos only
and a good side step mid hit move in back 4 this is a solid stance
Kori Blade
Subs Beloved Ice Sword This is the Blood line of Sub Zeros Damage
i dont recommend staying in it for fighting long periods of time cause he is slow in this stance and only has one listed combo
sub 50/50 this is one of his stances he can 50/50 in
knock them down how ever
run up 1 back 1 or throw
this is a cheap tactic use it sparingly
ok time for the pride and joy of sub zero his Triple Juggle i like to call
back 2 cs 1 2 1 2 4 cs 2 up 4 Cold Shoulder 58 %
( Sublimely Magnificent Chimage Mark VIIII )
and yes you can do this combo online even the charge part but if your feeling unlucky leave the charge out tis still a 50 % without it
another good combo in kori blade
back 2 cs 12 cs 1 2 up 4 40 %
back 2 back 2 cs 1 2 4 cs 2 cs 44 %
back 2 cs 12 1 2 cs 1 2 cs 38 % i think
Sub Zeros Specials
well sub zero has his usual Ice Blast this is a good move especially if you think a projectile is coming at you soon you might take 8 - 12 damage but there froze and if it gets a breaker off them or you bust your Chimage Mark VIII on them its well worth the exchange. if you can only do the mark VIII combo when there froze cause wheen your opp is froze they dont take as much damage from combos example
11 3 foward 3 does 19 regular ..it does like 10 when there froze
tips on getting your opp with this move
try to do it when they less expect ilke when your running up on them
rush up usually they will back dash if you start freeze at front of there bakc dash it will hit them before they can block
Ice Clone
this move has made me rip my hair out it sometimes doesnt want to work
in the tight spots it was designed for this doesnt make the move useless but unreliable
if i had a dollar every time i am back dashing a big combo wishing i could ice clone and get a big combo but dont want to risk it back frying on me
i'd be a wealthy man standard move he always have
use it on people who are straight rushers or when you think someone is coming at you recklessly
i dont use it too much a good poke usually solves most of the problems
ice shoulder this move can be cool it doesnt go far initally but if you press back and put a delay in the foward circle it will go the whole screen
good ot use after pokign them a few times and they want to duck since it is a mid hit or after casing ice blast do a delay one and shoot across screen ,amazingly this works a lot
Sub Zero Wrap up
POKES use his pokes especially down 1 in both his martial arts and down 4 in both martial arts they stop combos and keep people from charging you even more
and learn to change stance quickly cause if you are in dragon doing your basic combos
you can back dash and do a cs and do back 2 most of the time the extra reach will hit leading into a big combo or a breaker missing
you can see my sub zero in action on
www.konqrr.com in the yayo tourny section bottom 3


About Me

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Yeah Chimage, all differences aside, I respect anyone who will do their part to help the rest of the kommunity as a whole.
Would you be willing to repost this Guide in the stickied topic at the top, and give ~Crow~ permission to include the link?
Let me and him know man. And also, theres also a Kabal guide out there by VainQueer, I also know that you play with Kabal a bit. Please feel free to include anything, comment, or critiscize on his guide as well, he welcomes all input, and you can see if he missed anything.
Later, for now.
Would you be willing to repost this Guide in the stickied topic at the top, and give ~Crow~ permission to include the link?
Let me and him know man. And also, theres also a Kabal guide out there by VainQueer, I also know that you play with Kabal a bit. Please feel free to include anything, comment, or critiscize on his guide as well, he welcomes all input, and you can see if he missed anything.
Later, for now.


About Me
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sure you can post it =)
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I am very good with Sub-Zero and Noob-Smoke but I never heard of the Down-Back pop-up recovery move.
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Very awesome guide, I actually want to learn Sub-Zero now, and I rarely played as him in MK:D. One question I have though is...
Why do you advise doing combos that are high in hits and low in damage? You even say to freeze the opponent first if you can in some combos so that it does less damage. What's good about doing this?
Why do you advise doing combos that are high in hits and low in damage? You even say to freeze the opponent first if you can in some combos so that it does less damage. What's good about doing this?


About Me
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well try hitting people with the kori blade while there not froze
its rather hard to do
and subs big juggle does 48 % froze 58 unfroze
for the most part you will be shooting subs ice periodlic just to see if you can catch them since you will be doing a semi turtle thru out the match to play keep away
subs main advantage is his ability to not let people in on him especially in dragon cause most of his dragon combos push away
most of the time you will catch people with kori blade unf rost is tthis way
11 2 manual cs back 2
11 2 cs and will drop block shortly after they feel its not coming out
+ to do most of subs combos you got to have prep time een tho its like 1.5 seconds doing subs multi layer juggles on the fly can be hard especially when your lose and you want the damage so bad you can taste it and about the high in hits low in damage this is true there tough to do but there what i call Flash combos most people dont watch there bar until they hear a ping they see you bust them in the mush 10 - 12 times in a juggle there going to slam that breaker button
its rather hard to do
and subs big juggle does 48 % froze 58 unfroze
for the most part you will be shooting subs ice periodlic just to see if you can catch them since you will be doing a semi turtle thru out the match to play keep away
subs main advantage is his ability to not let people in on him especially in dragon cause most of his dragon combos push away
most of the time you will catch people with kori blade unf rost is tthis way
11 2 manual cs back 2
11 2 cs and will drop block shortly after they feel its not coming out
+ to do most of subs combos you got to have prep time een tho its like 1.5 seconds doing subs multi layer juggles on the fly can be hard especially when your lose and you want the damage so bad you can taste it and about the high in hits low in damage this is true there tough to do but there what i call Flash combos most people dont watch there bar until they hear a ping they see you bust them in the mush 10 - 12 times in a juggle there going to slam that breaker button
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Oh, I don't play online. I play the Gamecube version.
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Interesting guide.
I must say that I'm glad Sub-Zero got better in some aspects though I think they shouldn't have changed some things about him.
His Spear Hand Strike (1) in Shotokan doesn't feel as fluid or as safe as it was in MKDA, but at least he has more combos this time around and I do find them to be a bit useful. D + 1 hits mid, right? I think that's his best mid in Shotokan along with maybe 3 which can connect to F + 3 to push the opponent far away or B + 2 to launch the opponent into the air.
Dragon is the style I wished they didn't have to change much. His Low Claw Strike (D + 3) in MKDA was awesome and I think it should've been D + 1 in this game. Also, I wish his Uppercut (D + 2) would've stayed the way it was like in MKDA. But since it's different, I feel that Dragon is a bit more limited this time around. It was a great mid launcher in MKDA.
Kori Blade does make Sub-Zero feel slow which makes sense since the Kori Blade is a huge sword. I guess maybe they had to balance it out. Well, I like his Icy Lift (B + 2) and Frosty Slash (3) as they both hit mid. I like using D + 3 a lot as it's a pretty safe move though sometimes, I don't always get that with Sub-Zero. His Back Kick and Sweep Kick now suck which disappoints me, but at least he has something going for him with D + 3 and B + 2.
I must say that I'm glad Sub-Zero got better in some aspects though I think they shouldn't have changed some things about him.
His Spear Hand Strike (1) in Shotokan doesn't feel as fluid or as safe as it was in MKDA, but at least he has more combos this time around and I do find them to be a bit useful. D + 1 hits mid, right? I think that's his best mid in Shotokan along with maybe 3 which can connect to F + 3 to push the opponent far away or B + 2 to launch the opponent into the air.
Dragon is the style I wished they didn't have to change much. His Low Claw Strike (D + 3) in MKDA was awesome and I think it should've been D + 1 in this game. Also, I wish his Uppercut (D + 2) would've stayed the way it was like in MKDA. But since it's different, I feel that Dragon is a bit more limited this time around. It was a great mid launcher in MKDA.
Kori Blade does make Sub-Zero feel slow which makes sense since the Kori Blade is a huge sword. I guess maybe they had to balance it out. Well, I like his Icy Lift (B + 2) and Frosty Slash (3) as they both hit mid. I like using D + 3 a lot as it's a pretty safe move though sometimes, I don't always get that with Sub-Zero. His Back Kick and Sweep Kick now suck which disappoints me, but at least he has something going for him with D + 3 and B + 2.


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any more feed back or something i left out or even other ways of doing something


About Me
XBL Gamertags: lastnitemistake, (PS2: BERZ3RK) Darkness Marches
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Sup man,
This guide has helped me out tremendously as I'm a pretty big Subby fan since back in the day.
Anyways, I've been using him a lot lately now that I know his tricks, highs and lows. But I have a few questions that might be different on the X-box version and in PS2.
I understand you're a PS2 player, but on the X-box game, the 12 u4 combo in Dragon does not hit mid for some reason. The player could be ducking the whole time and it will not hit him...even if he's not blocking.
Unless I'm doing something wrong, could you please explaing a bit more on this combo. I've noticed that against a subzero character, you can block down the whole time and the only two moves that will hit you are the Kori Blade uppercut and the dragon b4.
This guide has helped me out tremendously as I'm a pretty big Subby fan since back in the day.
Anyways, I've been using him a lot lately now that I know his tricks, highs and lows. But I have a few questions that might be different on the X-box version and in PS2.
I understand you're a PS2 player, but on the X-box game, the 12 u4 combo in Dragon does not hit mid for some reason. The player could be ducking the whole time and it will not hit him...even if he's not blocking.
Unless I'm doing something wrong, could you please explaing a bit more on this combo. I've noticed that against a subzero character, you can block down the whole time and the only two moves that will hit you are the Kori Blade uppercut and the dragon b4.

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Scorp187 Wrote:
As far as I know Chimage has retired from MK, I don't even think he reads theses board anymore.
no hes back i played him other day i think it was 2-0 because of lag he didnt want to play anymore but hes back for sure .As far as I know Chimage has retired from MK, I don't even think he reads theses board anymore.

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Lastnight
I think he thought 1,2,u4 starts mid because of side attacking... I thought this too at one time but think of this. When the up4 kick hits your opponent tumbles kinda funny with his head to the side. If you attack with 1,2,u4 again for some reason they can't duck or block low.
The same goes for Shujinko. For the longest time i couldn't figure out why i couldn't duck shueys f411 jabs at certain times. Well if you're planted and he does f4 he sidesteps with the move and the game just doesn't realize what youre trying to do on defense and allows those hits.
This game is just fucked...
I think he thought 1,2,u4 starts mid because of side attacking... I thought this too at one time but think of this. When the up4 kick hits your opponent tumbles kinda funny with his head to the side. If you attack with 1,2,u4 again for some reason they can't duck or block low.
The same goes for Shujinko. For the longest time i couldn't figure out why i couldn't duck shueys f411 jabs at certain times. Well if you're planted and he does f4 he sidesteps with the move and the game just doesn't realize what youre trying to do on defense and allows those hits.
This game is just fucked...
KARATE Wrote:

Scorp187 Wrote:
As far as I know Chimage has retired from MK, I don't even think he reads theses board anymore.
no hes back i played him other day i think it was 2-0 because of lag he didnt want to play anymore but hes back for sure .As far as I know Chimage has retired from MK, I don't even think he reads theses board anymore.
Yeah I know Karate I posted my message then went online and saw him on yesterday afternoon. I tried talkin to him but he wouldn't answer me.


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1 2 up 4 is a mid hit if you do the combo and 4 lands
for some reason it only is a mid hit if the guy tries to duck mid combo
such as 1 2 he ducks to block 4 which is a toe kick that is low but you hit up 4 which is hte side kick and he gets hit for some reason
same deal wiht kobras 2 1 1 33 in shorin ryu
for some reason it only is a mid hit if the guy tries to duck mid combo
such as 1 2 he ducks to block 4 which is a toe kick that is low but you hit up 4 which is hte side kick and he gets hit for some reason
same deal wiht kobras 2 1 1 33 in shorin ryu


About Me
XBL Gamertags: lastnitemistake, (PS2: BERZ3RK) Darkness Marches
0
Cool, thanx.
So to avoid any hit from Subby, you can just block low...but you still risk getting hit with the Kori blade swipe into a 50%+ combo.
So to avoid any hit from Subby, you can just block low...but you still risk getting hit with the Kori blade swipe into a 50%+ combo.
I dunno about you guys, but I tend to whore the cold shoulder the delayed forward way. Its another move that hits mid against bastards who think they can block low the whole time. I force them to block low with my kori blade stance using b+4(sweep) and if they wanna crouch, I start off the killer combos or bash em away with cold shoulder. A good tip after someone blocks a cold shoulder, immediately back away with an ice clone, I've done it to the same people numerous times and they still fall for it. Use cold shoulder very often, and with chimage mark VIIII or whatever, instead of using up+4 in dragon, go into kori blade and 1 back+1, after they are launched from the spinning sword, fly at them with cold shoulder... this is hard to do but I've got it down now.
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