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khan_owns
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About Me

be admonished, ye judges of the earth.

serve the lord with fear and rejoice with trembling.

kiss the sun lest he be angry.

and all ye shall kneel, though his wrath may quickly kindle.

amen. p.s. runescape is starting to suck DO NOT PLAY IT!!!!

09/27/2005 04:19 PM (UTC)
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then the game would be well and truely bust, never-mind broken!

is there absolutley any combo potential in MK1? I never really thought so, but its just a thought.
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jtaylo
11/02/2005 12:57 AM (UTC)
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There are tons of combos in mk1, but they are short. Almost everyone has a 3 hit juggle. The highest I know of in 5.0 is 4 hits. Earlier revisions have more combos because the gravity was different, opponents fell slower in the air, allowing 7 hits at most I am aware of (rev 4,0). Revisions lower than that, down to the prototype have rediculous corner juggling options.
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krsx66
11/02/2005 03:26 AM (UTC)
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jtaylo Wrote:
The highest I know of in 5.0 is 4 hits.


I know of a Rev 5.0 Raiden corner combo that's 5 hits, but damn near impossible to pull off, I've come close a couple of times - but only managed to record a 4 hit version that's missing a HP...

jtaylo Wrote:
Revisions lower than that, down to the prototype have rediculous corner juggling options.


Heh, the Jump punch corner inf. just sums it all up really...

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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
11/02/2005 08:39 AM (UTC)
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My 90% Cage combo is JK, uppercut, JP, HP, shadow kick, 5 hits, works in 5.0, I think you can get another JP in there as well but I didn't explore yet, too much other stuff to work on.
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psykosonik
11/02/2005 08:47 AM (UTC)
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yes you can add another JP, same with Kano. Raiden cant do that but he has 100% in revizion 5.0 anyway lol
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jtaylo
11/03/2005 07:55 AM (UTC)
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I was able to get jk, uppercut, jp, jp, shadow kick. I gave up on trying to fit the HP after the 2 JP's. Psykosonik, you have done it?
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psykosonik
11/03/2005 12:18 PM (UTC)
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havent tryed, but i think its not possible
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jtaylo
11/03/2005 02:24 PM (UTC)
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Do you start off with both players on the ground, or is the opponent in the air? I start on the ground against sub, and he ends up pretty close to the ground for the last hit. Is there someone else who is easier to juggle? I am going to try to add in a LP after the two JP's since it hits lower and causes the same amount of damage as HP. You guys come up with some crazy ideas. I have had the 5.0 t-unit sitting in my room for 7 years, just so i could have it right there for any ideas I had, and I never thought of that Johnny Cage combo. You must be like rainman lol.
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psykosonik
11/03/2005 04:31 PM (UTC)
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Raiden is the most juggleing character in mk1, he is something like Jax for umk3 combos.
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psykosonik
11/03/2005 06:29 PM (UTC)
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mk1 has strange juggleing system. this should be unblockable aaLP in MK2 and UMK3, but in MK1 it will go through the opponent:

http://mk.ediko.net/pics/mk1/mk.png

its logical anyway because otherwise combos like uppercut, aalp, spear, uppercut would be possible.
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takermk
11/04/2005 04:24 AM (UTC)
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MK2KungBroken Wrote:
My 90% Cage combo is JK, uppercut, JP, HP, shadow kick, 5 hits, works in 5.0, I think you can get another JP in there as well but I didn't explore yet, too much other stuff to work on.

You can add a fireball after the HP, then shadow kick for 100%, I believe.
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psykosonik
11/04/2005 07:46 AM (UTC)
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not in revizion 5.0
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krsx66
11/04/2005 04:32 PM (UTC)
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krsx66 Wrote:

I know of a Rev 5.0 Raiden corner combo that's 5 hits, but damn near impossible to pull off, I've come close a couple of times - but only managed to record a 4 hit version that's missing a HP...


-EDIT-

It's 6 hits actually...

Deep JK, Uppercut, Jump punch, HP, Teleport cancel, HP, Torpedo = about 85-90% I think...
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psykosonik
11/04/2005 06:19 PM (UTC)
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i have done this combo with lightening at the end, it should be possible to replace lightening with torpedo.
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jtaylo
11/04/2005 06:21 PM (UTC)
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Teleport cancel? What's that? Is it teleporting to the same spot to avoid being pushed out of the corner? that's cool, the "Freddy Fast Hands" combo.
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krsx66
11/04/2005 09:13 PM (UTC)
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psykosonik Wrote:
i have done this combo with lightening at the end, it should be possible to replace lightening with torpedo.


Cool, I'd like to see it done since I have never got it fully...I hope one of you guys can record it for the MK1 vid, it's a great looking combo.
Also, does the lightning do more damage than the torpedo?

jtaylo Wrote:
Teleport cancel? What's that? Is it teleporting to the same spot to avoid being pushed out of the corner? that's cool, the "Freddy Fast Hands" combo.


Yeah, you use Raiden's teleport to cancel being pushed out of the corner, thus being able to land the extra HP before the torpedo. I dunno how many times it can be done in one combo, I never explored it enough.
In UMK3, moves like Jade's projectile shield and Smoke's invisibility do the same...
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psykosonik
11/05/2005 11:56 AM (UTC)
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http://mk.ediko.net/mk1/raidtelcllightrevizion5.wmv

lightening does less damage than torpedo.
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krsx66
11/05/2005 01:28 PM (UTC)
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psykosonik Wrote:
http://mk.ediko.net/mk1/raidtelcllight.wmv

lightening does less damage than torpedo.


Awesome, the closest I ever got was to the torpedo, but I messed up the B, B, Ffurious

That combo just looks so cool...
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psykosonik
11/05/2005 09:23 PM (UTC)
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strange thing i notice about that raiden combo:

after the second HP hits, Cage still falls down while Raiden is pushed back:
http://mk.ediko.net/mk1/lieframe.jpg

then he goes up withouth hitting making lightening possible (and torpedo eventually):
http://mk.ediko.net/mk1/upframe.jpg
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DAVE101
12/14/2005 03:48 AM (UTC)
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Those vids are crazy
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MK2KungBroken
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About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
12/14/2005 06:15 AM (UTC)
0
They are indeed awesome.
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DAVE101
01/30/2006 08:53 PM (UTC)
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What's the difference between infinites, 100%, relaunch, and triple crown. (the end of kombat kompletions)
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MK2KungBroken
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About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
01/30/2006 09:43 PM (UTC)
0
Infinites are combos that never have to end if you had infinite time and health to do it with. A 100% (or more) combo is a combo that kills, but must terminate at some point due to the rules of the game, even if works as an infinite originally. Relaunch combos are ones that can be done from one side of the screen to the other, doing 100% in some way with everyone who has them. Triple Crown would just refer to all the characters who can do all 3 (at the time)
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DAVE101
01/31/2006 02:08 AM (UTC)
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OH! I get it now! Thanks Matt
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Headbanger59
02/02/2006 03:19 PM (UTC)
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Wow, that is totally awesome. *Bows down and kisses the creators'
feet*
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