

About Me
be admonished, ye judges of the earth.
serve the lord with fear and rejoice with trembling.
kiss the sun lest he be angry.
and all ye shall kneel, though his wrath may quickly kindle.
amen. p.s. runescape is starting to suck DO NOT PLAY IT!!!!
0
then the game would be well and truely bust, never-mind broken!
is there absolutley any combo potential in MK1? I never really thought so, but its just a thought.
is there absolutley any combo potential in MK1? I never really thought so, but its just a thought.
There are tons of combos in mk1, but they are short. Almost everyone has a 3 hit juggle. The highest I know of in 5.0 is 4 hits. Earlier revisions have more combos because the gravity was different, opponents fell slower in the air, allowing 7 hits at most I am aware of (rev 4,0). Revisions lower than that, down to the prototype have rediculous corner juggling options.

0
jtaylo Wrote:
The highest I know of in 5.0 is 4 hits.
The highest I know of in 5.0 is 4 hits.
I know of a Rev 5.0 Raiden corner combo that's 5 hits, but damn near impossible to pull off, I've come close a couple of times - but only managed to record a 4 hit version that's missing a HP...
jtaylo Wrote:
Revisions lower than that, down to the prototype have rediculous corner juggling options.
Revisions lower than that, down to the prototype have rediculous corner juggling options.
Heh, the Jump punch corner inf. just sums it all up really...


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
My 90% Cage combo is JK, uppercut, JP, HP, shadow kick, 5 hits, works in 5.0, I think you can get another JP in there as well but I didn't explore yet, too much other stuff to work on.

0
yes you can add another JP, same with Kano. Raiden cant do that but he has 100% in revizion 5.0 anyway lol

0
havent tryed, but i think its not possible
Do you start off with both players on the ground, or is the opponent in the air? I start on the ground against sub, and he ends up pretty close to the ground for the last hit. Is there someone else who is easier to juggle? I am going to try to add in a LP after the two JP's since it hits lower and causes the same amount of damage as HP. You guys come up with some crazy ideas. I have had the 5.0 t-unit sitting in my room for 7 years, just so i could have it right there for any ideas I had, and I never thought of that Johnny Cage combo. You must be like rainman lol.

0
Raiden is the most juggleing character in mk1, he is something like Jax for umk3 combos.

0
mk1 has strange juggleing system. this should be unblockable aaLP in MK2 and UMK3, but in MK1 it will go through the opponent:
http://mk.ediko.net/pics/mk1/mk.png
its logical anyway because otherwise combos like uppercut, aalp, spear, uppercut would be possible.
http://mk.ediko.net/pics/mk1/mk.png
its logical anyway because otherwise combos like uppercut, aalp, spear, uppercut would be possible.
MK2KungBroken Wrote:
My 90% Cage combo is JK, uppercut, JP, HP, shadow kick, 5 hits, works in 5.0, I think you can get another JP in there as well but I didn't explore yet, too much other stuff to work on.
My 90% Cage combo is JK, uppercut, JP, HP, shadow kick, 5 hits, works in 5.0, I think you can get another JP in there as well but I didn't explore yet, too much other stuff to work on.
You can add a fireball after the HP, then shadow kick for 100%, I believe.

0
not in revizion 5.0

0
krsx66 Wrote:
I know of a Rev 5.0 Raiden corner combo that's 5 hits, but damn near impossible to pull off, I've come close a couple of times - but only managed to record a 4 hit version that's missing a HP...
I know of a Rev 5.0 Raiden corner combo that's 5 hits, but damn near impossible to pull off, I've come close a couple of times - but only managed to record a 4 hit version that's missing a HP...
-EDIT-
It's 6 hits actually...
Deep JK, Uppercut, Jump punch, HP, Teleport cancel, HP, Torpedo = about 85-90% I think...

0
i have done this combo with lightening at the end, it should be possible to replace lightening with torpedo.

0
psykosonik Wrote:
i have done this combo with lightening at the end, it should be possible to replace lightening with torpedo.
i have done this combo with lightening at the end, it should be possible to replace lightening with torpedo.
Cool, I'd like to see it done since I have never got it fully...I hope one of you guys can record it for the MK1 vid, it's a great looking combo.
Also, does the lightning do more damage than the torpedo?
jtaylo Wrote:
Teleport cancel? What's that? Is it teleporting to the same spot to avoid being pushed out of the corner? that's cool, the "Freddy Fast Hands" combo.
Teleport cancel? What's that? Is it teleporting to the same spot to avoid being pushed out of the corner? that's cool, the "Freddy Fast Hands" combo.
Yeah, you use Raiden's teleport to cancel being pushed out of the corner, thus being able to land the extra HP before the torpedo. I dunno how many times it can be done in one combo, I never explored it enough.
In UMK3, moves like Jade's projectile shield and Smoke's invisibility do the same...

0

0
psykosonik Wrote:
http://mk.ediko.net/mk1/raidtelcllight.wmv
lightening does less damage than torpedo.
http://mk.ediko.net/mk1/raidtelcllight.wmv
lightening does less damage than torpedo.
Awesome, the closest I ever got was to the torpedo, but I messed up the B, B, F
That combo just looks so cool...

0
strange thing i notice about that raiden combo:
after the second HP hits, Cage still falls down while Raiden is pushed back:
http://mk.ediko.net/mk1/lieframe.jpg
then he goes up withouth hitting making lightening possible (and torpedo eventually):
http://mk.ediko.net/mk1/upframe.jpg
after the second HP hits, Cage still falls down while Raiden is pushed back:
http://mk.ediko.net/mk1/lieframe.jpg
then he goes up withouth hitting making lightening possible (and torpedo eventually):
http://mk.ediko.net/mk1/upframe.jpg


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
They are indeed awesome.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
Infinites are combos that never have to end if you had infinite time and health to do it with. A 100% (or more) combo is a combo that kills, but must terminate at some point due to the rules of the game, even if works as an infinite originally. Relaunch combos are ones that can be done from one side of the screen to the other, doing 100% in some way with everyone who has them. Triple Crown would just refer to all the characters who can do all 3 (at the time)


About Me
0
Wow, that is totally awesome. *Bows down and kisses the creators'
feet*
feet*
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.