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06/18/2005 11:15 PM (UTC)
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mkflegend Wrote:
lol i love it how fstyle quoted people who disagreed with my points yet neglected to quote pigs,fuzzdorks etc lol,people that i believe agreed with mine hhhhmmmm,wonder why that is.Thats some obvious favoritism if i have ever seen any lol.
Post all the stuff you want to,i'm done with this thread,i have said what i needed to say,MK FOREVER!!!!!!!!!!!!grin
KM SNWO UOY YBAB!!!!!!!!!!!!!!

You asked for responses from those who didn't respect your posts, not people who did.
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06/18/2005 11:18 PM (UTC)
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Dirty-D Wrote:
AFTER PLAYING 10,000 GAMEs ONLINE ON XBOX LIVE THIS IS WHAT I HAVE CONCLUDED UNTIL U HAVE PLAYED 10,000 GAMES ON XBOX LIVE THEN KEEP YOUR MOUTH SHUT:
try to infinate me if u can can get me before i get u then u got some serious skill for real, and besides the infinates if u can be me with out cheezing then that make u even better quit acting like it takes no skill to play mkd its not guessing game after u play 10,000 games things become second nature so i can guarntee ill woop your ass if u practiced enough its just some people are better at other things than others, maybe u started crying because u didnt have enough stamine for mkd, just like if this were a massive gang fight with every one from this forum was in it the person with the natural ability to prevail would so stfu bitches. and m2dave when i come to ps2 for a little bit ull see what im talking about.

Whether a game of 50/50 mix ups is second nature or not it's still a game of 50/50 mix-ups, there's nothing skillful about being forced into guessing what height an opponent's punch is coming from.
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Dirty-D
06/18/2005 11:28 PM (UTC)
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hmmm another know it all, have u played 10,000 games online with mkd
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hellobeautiful
06/18/2005 11:36 PM (UTC)
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I would like to say I agree. I just enjoy playing the game. Why do you have to nit pick it? All I know is I love playing it.
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06/19/2005 12:01 AM (UTC)
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Dirty-D Wrote:
hmmm another know it all, have u played 10,000 games online with mkd

I wouldn't dare, I played it for about a month to confirm the problems others had warned me about and sent it back to where it came from.
hellobeautiful Wrote:I would like to say I agree. I just enjoy playing the game. Why do you have to nit pick it? All I know is I love playing it.
I wouldn't call it nit-picking, the fighting engine is what an engine is to a car.
You may like the car, but its engine might also run terribly, and all the custom design paint-jobs and seating won't help it.
See what I mean?
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Dirty-D
06/19/2005 12:04 AM (UTC)
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ok i get the point u dont like the game big deal, just because u suck at the game doesnt mean it doesnt require skil to play thats all im saying
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06/19/2005 12:15 AM (UTC)
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Dirty-D Wrote:
ok i get the point u dont like the game big deal, just because u suck at the game doesnt mean it doesnt require skil to play thats all im saying

I didn't take the time out to see if I was good at it or not I just looked for the problems from Deadly Alliance's engine, see if those had been flixed and looked for new problems and they was not only old problems but new ones too.
It doesn't require skill when playing at a high level, that's what the 50/50 mix-ups do to a beat-em up, but of course your 10,000 games self already knew that.
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Dirty-D
06/19/2005 12:22 AM (UTC)
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yea i know performing all the 50/50 bs when your opponent is down is so easy my friends can even do it but the thing is blocking it and coming off it quit enough to return a blow, but yea i respect the fact that some people cant keep up with the game play of mkd its really not about stratagy its about stamina, who can block more range of attacks and who can input more devestating attacks its simple but yet very complex.
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06/19/2005 10:33 AM (UTC)
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Dirty-D Wrote:
yea i know performing all the 50/50 bs when your opponent is down is so easy my friends can even do it but the thing is blocking it and coming off it quit enough to return a blow, but yea i respect the fact that some people cant keep up with the game play of mkd its really not about stratagy its about stamina, who can block more range of attacks and who can input more devestating attacks its simple but yet very complex.

Which brings us to MK: D's next problem, you block you'll get thrown.
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1TruKing
06/19/2005 08:51 PM (UTC)
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Dirty-D Wrote:
yea i know performing all the 50/50 bs when your opponent is down is so easy my friends can even do it but the thing is blocking it and coming off it quit enough to return a blow, but yea i respect the fact that some people cant keep up with the game play of mkd its really not about stratagy its about stamina, who can block more range of attacks and who can input more devestating attacks its simple but yet very complex.

if thats what you consider complex I wonder what you consider tekken 5, mvc2, third strike and vf 4:evo. The gameplay is far from complex thats it's biggest problem. Every fighting game at high levels will break down to the simplest thing it can but deception's breaks down to the point of it being a 50/50. It turns into a coin toss really. There isn't some magic skill in guessing right and retaliating. Some moves leave enough time to retaliate while plenty of others don't. LIke I said if deception is complex then what are those other games.
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mkflegend
06/19/2005 10:38 PM (UTC)
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I have no problem with 50/50 if you guess wrong thats your fault.And i never asked to just quote people who disagree with me,only you Fstyle,you gave me your opinion on the game and i gave you mine.
I have played Dirty D a few times he will tell you Fstyle that i'm a good clean player as he is too,can we play dirty,of coarse,do we,no because only people that either suck or don't know how to play the game do that.losers like styles lol.
Hey DD i'm sure you know him.Fstyle,just admit that Deception just isn't for you instead of going nuts over the fighting engine and the 50/50's.
Personally,i think that this game would get dull if it weren't for the 50/50's,the infinites can go though.
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06/19/2005 11:12 PM (UTC)
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mkflegend Wrote:
I have no problem with 50/50 if you guess wrong thats your fault.And i never asked to just quote people who disagree with me,only you Fstyle,you gave me your opinion on the game and i gave you mine.

Why are you back-tracking on arguements I already resolved?
mkflegend Wrote:
I have played Dirty D a few times he will tell you Fstyle that i'm a good clean player as he is too,can we play dirty,of coarse,do we,no because only people that either suck or don't know how to play the game do that.losers like styles lol.

On the contrary, people who use something to it's fullest potential are the ones who don't suck and know what they're doing.
mkflegend Wrote:
Hey DD i'm sure you know him.Fstyle,just admit that Deception just isn't for you instead of going nuts over the fighting engine and the 50/50's.

What would that prove? The game would still be as unbalanced and broken.
mkflegend Wrote:
Personally,i think that this game would get dull if it weren't for the 50/50's,the infinites can go though.

I can honestly say that's the most illogical and stupid thing you've said yet.
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06/19/2005 11:12 PM (UTC)
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VainQueur Wrote:
Correct, we need to infest the future MK forum with gameplay threads, but I'm not very optimistic, as 90% of the threads there deals with costumes, storylines, characters rosters, etc... stuff that is neat, but not fundamental to gameplay issues that urgently need to be addressed.
I hope they'll make a new engine for MK7.
VQ

Write in this thread! I think you will like it.
http://mortalkombatonline.com/content/forum/showmessage.cds?id=41416
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m2dave
06/20/2005 12:21 AM (UTC)
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mkflegend Wrote:
I have no problem with 50/50 if you guess wrong thats your fault.And i never asked to just quote people who disagree with me,only you Fstyle,you gave me your opinion on the game and i gave you mine.
I have played Dirty D a few times he will tell you Fstyle that i'm a good clean player as he is too,can we play dirty,of coarse,do we,no because only people that either suck or don't know how to play the game do that.losers like styles lol.
Hey DD i'm sure you know him.Fstyle,just admit that Deception just isn't for you instead of going nuts over the fighting engine and the 50/50's.
Personally,i think that this game would get dull if it weren't for the 50/50's,the infinites can go though.

-Your PM's made more sense than this."Dirty" means nothing.If dirty refers to playing to win,then no;the people who play to win don't suck.However,if the gameplay of playing to win revolves around 50/50 mix ups,glitches,and partial infinite combos,then the game sucks,and not the players who take advantage of what's in the game.
-You need to understand the seriousness of 50/50 mix ups.They don't actually require any skill at all.Does doing QCF+3 into a throw or a 3 require skill with Darrius?Does doing a fireball/TS Drop mix up require any skill with Dairou?What about Smoke's b+1 into a throw or u+4?It's a fucking "randomness" between two moves over and over again.Every idiot can play these mind games because it's always about 50/50 mix ups.It's simple.A proper fighting game should NOT revolve around this.There are better ways to make an exciting game than to make it about 50/50 mix ups.
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Jigsaw
06/21/2005 12:14 AM (UTC)
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Man, these threads are freakin' hilarious. Thanks mkflegend & friends, you just helped save a boring night.
I'm glad to see that there are people who not only realise that MKD is a broken piece of crap, but also willingly spend their time and energy to inform others how and why it is... you're truly doing the community a favour, even if some people don't seem to understand.
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travelingwilbury
06/21/2005 12:56 AM (UTC)
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Dirty-D Wrote:
hmmm another know it all, have u played 10,000 games online with mkd

no offense but sounds like you need a date with rosie palm or a need a girlfriend.
ps. jigsaw- your right people arguing in a forum will make a boring night right. nothing better then a bunch of morons forcing opinons on each other. give it a break, flstyle has proven the mkd lovers wrong.
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mkflegend
06/21/2005 01:35 AM (UTC)
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You can keep thinking your opinion is a fact of life kid,get over yourself.Must be really bored to come to an online forum for entertainment lol.Piece of advice,go to blockbuster and rent a movie.
And Fstyle,i'll be specific then,i never said that 50/50's require skill,i said that it keeps the game exciting as far as guessing at times,And your kidding me right??about the throws??If you block then you get thrown,thats a problem lol.You can't be serious,i love the throws,except i will agree wiht what some kid said in another thread,they should make the throws like UMK3,by holding block and back you can block,but then some people may feel that the throw would be kind of pointless then.
Fstyle like i said many times before,you have your opinions on Deception,i have mine,always comparing it to tekken,yet tekken bit off another fighters engine???Lets just say someone who has played both games told me that.Whats your responce to that,deny it??or have that person be forced to tell you otherwise??
A few tips from Tekken or VF i don't mind,but MK should NOT bite off of them,just read an idea or two and make their own shit.They have been successful so far,so.
Most logical thing i have said so far Fstyle,yet stupid???HHHHHHMMMMM,contradiction anyone=that comment made no sense.
I want MK 7 to be better as well as offer me something new.I want them to clean up the broken stuff.The 50/50 i'll be honest,i can live with it.Several people have told me in the past that you know MKF all you have to do is duck at times,you know what they were right.(BTW this is coming from elite players on live besides myself just so you know Fstyle).If i play you fstyle and i beat you at the end of a match by simply poking you while you are blocking high,am i cheating or using anything broken or unfair??HARDLY,all you have to do is block low,thats my not my fault thats yours.
yours truly,MKF
smile
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m2dave
06/21/2005 03:05 AM (UTC)
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MKF,Tekken has ripped off from VF,but the crucial thing is that both of the games STILL play very differently from each other.
Also,whoever told you to duck when someone is executing a 50/50 mix up on you is truly an idiot.There's no magical way to avoid a 50/50 mix up.The only way to avoid it is to guess correctly.If you duck on me,I'll use a mid move the entire round until you stand and block,but then I'll throw you if I notice you'll do that.Have you ever played Darrius,Hotaru,Havik,Tanya,etc. players?If played correctly,you should only be guessing between the same two moves over and over again.
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06/21/2005 04:33 AM (UTC)
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mkflegend Wrote:
Must be really bored to come to an online forum for entertainment lol.

Yeah, since the rest of us are here to get our daily dose of vitamin C.
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DeadMan90
06/21/2005 06:24 AM (UTC)
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This game wasn't made properly. Thats all.
The thing that chaps my ass about the throws is that you could BLOCK them in MK:DA....fine...cool...
but people bitched about that, and it wasn't the ones who were Tekken fans...it was fans like myself, MK fans.
MK:D came around, you couldn't block throws...but people bitched about that...it wasn't the Tekken fans or Virtua fighter fans...it was fans like myself, MK fans.
But the difference between myself and the other MK fans was that I was a fan of all four major 3D fighting series' in the US. Those four being VF, Tekken, SC, and MK. There are more of them here, I'm absolutely sure of that. But my basis for bitching about the throws is that you simply can't block a throw, it's shouldn't happen...
But you also shouldn't get thrown around all the time either. Breakers didn't do shit at all. Some guys, you could break the throw, others you can't.
The problem with the throws from MK:DA to MK:D is that throws were useless in MK:DA because they could almost always be blocked and in MK:D they were too easy to abuse.
The solution is THROW REVERSALS... If you block, you should get your ass thrown, but there should be a window of opportunity to counter, and if you get to that window, you should be rewarded with the reversal. It shouldn't be easy to do, but it shouldn't be the hardest thing in the world.
Hell, even throw in a reversal of the reversal...a chicken if you will...
Borrowing a thing here and there from Tekken, and VF, and SC will NOT hurt MK... It will more than likely improve it vastly.
Theres no shame in MK taking a thing from here or there, because despite some inspirations, it'll STILL be MK.
It won't be Tekken if it took reversals, it won't be Virtua Fighter if it took more chess like gameplay, and it won't be Soul Calibur if it took fluid weapon combat...Hell, it won't be any of those previous three if they added a damn wakeup game... it'll be mortal kombat, especially if it's done in the mortal kombat way...
Hell, since MK got ring outs in Deception, does that make it Virtua Fighter? Does that make it Soul Calibur? I don't think so, MK put an interesting twist on them and called them Death Traps. It borrowed a concept from other games, and it was still MK. So if they can borrow that aspect, then what the hell is so wrong with borrowing other aspects from those games?
Hell, I'd even enjoy doing the fatalities more if I felt like I actually earned my victory rather than doing it after I felt like I played against a dumbed down A.I. opponent who was really just a human opponent taking 50/50s.
That way I'd feel like I actually AM rubbing it in their face, because not only am I better than they are, but I can taunt them about it too. You just don't get that feeling with the last two games.
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krsx66
06/21/2005 02:44 PM (UTC)
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DeadMan90 Wrote:
This game wasn't made properly. Thats all.
The thing that chaps my ass about the throws is that you could BLOCK them in MK:DA....fine...cool...
but people bitched about that, and it wasn't the ones who were Tekken fans...it was fans like myself, MK fans.
MK:D came around, you couldn't block throws...but people bitched about that...it wasn't the Tekken fans or Virtua fighter fans...it was fans like myself, MK fans.
But the difference between myself and the other MK fans was that I was a fan of all four major 3D fighting series' in the US. Those four being VF, Tekken, SC, and MK. There are more of them here, I'm absolutely sure of that. But my basis for bitching about the throws is that you simply can't block a throw, it's shouldn't happen...
But you also shouldn't get thrown around all the time either. Breakers didn't do shit at all. Some guys, you could break the throw, others you can't.
The problem with the throws from MK:DA to MK:D is that throws were useless in MK:DA because they could almost always be blocked and in MK:D they were too easy to abuse.
The solution is THROW REVERSALS... If you block, you should get your ass thrown, but there should be a window of opportunity to counter, and if you get to that window, you should be rewarded with the reversal. It shouldn't be easy to do, but it shouldn't be the hardest thing in the world.
Hell, even throw in a reversal of the reversal...a chicken if you will...
Borrowing a thing here and there from Tekken, and VF, and SC will NOT hurt MK... It will more than likely improve it vastly.
Theres no shame in MK taking a thing from here or there, because despite some inspirations, it'll STILL be MK.
It won't be Tekken if it took reversals, it won't be Virtua Fighter if it took more chess like gameplay, and it won't be Soul Calibur if it took fluid weapon combat...Hell, it won't be any of those previous three if they added a damn wakeup game... it'll be mortal kombat, especially if it's done in the mortal kombat way...
Hell, since MK got ring outs in Deception, does that make it Virtua Fighter? Does that make it Soul Calibur? I don't think so, MK put an interesting twist on them and called them Death Traps. It borrowed a concept from other games, and it was still MK. So if they can borrow that aspect, then what the hell is so wrong with borrowing other aspects from those games?
Hell, I'd even enjoy doing the fatalities more if I felt like I actually earned my victory rather than doing it after I felt like I played against a dumbed down A.I. opponent who was really just a human opponent taking 50/50s.
That way I'd feel like I actually AM rubbing it in their face, because not only am I better than they are, but I can taunt them about it too. You just don't get that feeling with the last two games.

That was a good post, I agree with everything you said.
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06/21/2005 03:37 PM (UTC)
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mkflegend Wrote:
Yadda yadda yadda opinion lol tekken this tekken that lol deception lol etc. etc. etc.

I was going to go through another of your daft posts but I saw Deadman90's post so I'm going to read that instead.
except for this
mkflegend Wrote:
Most logical thing i have said so far Fstyle,yet stupid???HHHHHHMMMMM,contradiction anyone=that comment made no sense.

OMFG it says illogical LOL but wait no it's my opinion that it says logical so = i'm not wrong!!!!!!!!!!!!!!!! even though it does says illogical LOL
Well done brightspark
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travelingwilbury
06/21/2005 04:41 PM (UTC)
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krsx66 Wrote:
DeadMan90 Wrote:
This game wasn't made properly. Thats all.
The thing that chaps my ass about the throws is that you could BLOCK them in MK:DA....fine...cool...
but people bitched about that, and it wasn't the ones who were Tekken fans...it was fans like myself, MK fans.
MK:D came around, you couldn't block throws...but people bitched about that...it wasn't the Tekken fans or Virtua fighter fans...it was fans like myself, MK fans.
But the difference between myself and the other MK fans was that I was a fan of all four major 3D fighting series' in the US. Those four being VF, Tekken, SC, and MK. There are more of them here, I'm absolutely sure of that. But my basis for bitching about the throws is that you simply can't block a throw, it's shouldn't happen...
But you also shouldn't get thrown around all the time either. Breakers didn't do shit at all. Some guys, you could break the throw, others you can't.
The problem with the throws from MK:DA to MK:D is that throws were useless in MK:DA because they could almost always be blocked and in MK:D they were too easy to abuse.
The solution is THROW REVERSALS... If you block, you should get your ass thrown, but there should be a window of opportunity to counter, and if you get to that window, you should be rewarded with the reversal. It shouldn't be easy to do, but it shouldn't be the hardest thing in the world.
Hell, even throw in a reversal of the reversal...a chicken if you will...
Borrowing a thing here and there from Tekken, and VF, and SC will NOT hurt MK... It will more than likely improve it vastly.
Theres no shame in MK taking a thing from here or there, because despite some inspirations, it'll STILL be MK.
It won't be Tekken if it took reversals, it won't be Virtua Fighter if it took more chess like gameplay, and it won't be Soul Calibur if it took fluid weapon combat...Hell, it won't be any of those previous three if they added a damn wakeup game... it'll be mortal kombat, especially if it's done in the mortal kombat way...
Hell, since MK got ring outs in Deception, does that make it Virtua Fighter? Does that make it Soul Calibur? I don't think so, MK put an interesting twist on them and called them Death Traps. It borrowed a concept from other games, and it was still MK. So if they can borrow that aspect, then what the hell is so wrong with borrowing other aspects from those games?
Hell, I'd even enjoy doing the fatalities more if I felt like I actually earned my victory rather than doing it after I felt like I played against a dumbed down A.I. opponent who was really just a human opponent taking 50/50s.
That way I'd feel like I actually AM rubbing it in their face, because not only am I better than they are, but I can taunt them about it too. You just don't get that feeling with the last two games.

That was a good post, I agree with everything you said.

i agree with you. thank you!
mkflegend or whatever the hell ur name is scum of the earth as far as im concered, this forum is the jerry springer of mko. actually read the crap you type and youd laugh.
what kind of "im gonna trash you line" is this,"mkd is awsome you stupid flystylesmilewinkgrin
tnak you deadman for enlighteneing us....
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DeadMan90
06/21/2005 08:56 PM (UTC)
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I must also add that the auto-tracking feature should be taken out almost, if not out completely.
What is the point in sidestepping or (IF auto-tracking is in the next game) or trying to do a ground roll to the side while you're down if the opponents attack is just going to hit you anyway?
I mean, if someone went to try and hit me with a punch and I moved out of the way or swayed to the side or back, it's not going to hit me. If someone tried stomping on me, but I rolled out of the way, then the other persons foot isn't going to hit anything but the ground.
Why should this be any different in a video game? Why should it be different in MK?
The answer is that it shouldn't.
The game should be a game of not only offense, but of defense as well. You should be able to block and reverse and sidestep and wake-up and attack along with your normal jugging and string attacks (not dial-a-combos).
I'll freely admit that I supported MK:D all the way in development. It's the game I was looking forward to the most last year. I had so much faith in it while some others had so little. The reason I had so much faith in it was because MK:DA was a new start to the series and it was a blank frame (and to whoever said they thought frames in gameplay were about pictures, they're not, and this is just an example to help some people understand where I'm coming from) to fill with whatever they wanted. They tried to build upon MK:DA, but they didn't fill that frame so much as they flipped it, tried filling it, and left it hanging to the side or upside down. It's like they looked at the picture, thought it had it's own unique charm, showed everyone in the world the picture and they asked "why is your picture tilted and partially filled in?"
My point is the MK games could have everything that we ever imagined or seen, but the gentlemen at Midway are sometimes going about it the wrong way.
One way that they went about something the right way in MK:D was with the death trap idea. There were people who wanted stage fatalities and there were people who wanted ring outs, but instead of keeping just one in, they combined them both into a wonderful idea. You could do a stage fatality without the remembering another pain in the neck button combo to do it AND it would count as a ring out. I mean, it didn't make sense for a person to die one round and then come back the next and it probably got a bit irritating watching them after a while, but it satisfied those who wanted stage fatalities and those who wanted ring outs. The people that hated ring outs, well, they could turn the option off completely. That was one big thing that they accomplished to catch the game up on some of today's standards and yet keep it at an MK pace or style. An ingenious way of doing one ring out was to have it close in on you more and more, which was what the falling cliffs stage was. I wasn't a huge fan after a while and it even annoyed me, but it was an ingenious idea nonetheless and it even added the sense that if you weren't paying attention, you could lose a whole match just by not watching the edge.
But one thing that detracted from MK:D was unblockable throws and breakers. To me, the breakers seemed like a good idea a year ago, but now I realize how wrong I was. You only received 3 per match and they didn't damage or work like they were supposed to. Once your breakers were gone, you were victim to throws (which were unblockable) , dial-a-combos (which are blockable, but the person will throw you after...50/50...) , and infinites (some come after or are heavily linked by the throwing). Breakers were something different but didn't offer anything to defensive gameplay, which was and is a shame. Counters, parrys, reversals, and chickens could have been easily put into the game, but weren't. The reasons I'm guessing that they weren't put in was either for fear of either taking a risk, fear of alienating the loyal MK fans, or they were looking to meet a deadline.
I like the MK series tremendously because it's my favorite gaming franchise of all time, but I know these guys can do better for MK. All they need is a bit of time, faith, Major suggestions and NEEDS from fans on both ends of the spectrum (both hardcore gamers *stuff we want to keep the series alive, stuff to bring in new and old fans alike, and stuff to let people enjoy playing it for years* and gamers who love fluff *stuff we don't really need, but makes some people take notice and entices them to buy it. If they buy a game that entices them and IS good, then the mission is accomplished on both fronts.*), and their fans to come out and support them in any way they can, and thats even after if MK:D is played at EVO and it shows them that their additions in MK:D were the wrong way to go about things. At least if they know that they went about things wrong, then they'll be more willing to listen to us and let us in on what we want.
All I can say is if it fails, they'll probably be more willing to listen and learn, and we the fans, are just the ones to help them out to listen and learn.
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mkflegend
06/22/2005 12:49 AM (UTC)
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Traveling wilbilly,your lucky your behind a monitor pal,lots of talk behind a machine,you don't even know me,trust me,you don't because you would be seriously hurt.I'm the scum of the earth lol,thats original.You're not even the scum of shit!! lol.Saying that would be too much of a compliment.You're like a pimple on my ass that won't go away.A pimple that needs to be popped.
Deadman All great points,i only disagree with you on one little thing man,the reversal of a reversal.It's an interesting concept,but i can't see it working with MK.We will see what Boon does.You know he's going to pull a few surprises out of his ass.I like the rest though man,the throw thing,people will be pleased and others not.
And F!style,i won't flame or insult you,i'm better that than.I only have one thing to say to you,PLAY ME KID!!!!!!he he
I'm sorry,i can't hear you man,ohhh,ok thats what i thought.smile
It would be a true pleasure to play you as you would have your hands full Fstyle.wink
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