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Joystiq Releases New Screenshots! [Read On]
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| Shaun_Himmerick | Posted: 09/09/2005 08:16 PM | Status ::  |
Developer Diary: #6: Wrapping up So close to done. The NTSC versions of MKSM have been approved by both Sony and Xbox as of today. So we should have no problem making the 9/19 Shelf date in the States. We have not gotten final word from Sony Europe about the PAL version so we aren't sure but it looks like 9/29 is still going to be OK in Europe for PS2 and Xbox. The German versions of the game are about the same dates as regular PAL. Man, I really hate making a German specific version of the game with so many thing edited, ugh.
We are really happy with how things have come out. A lot of things came together at the end to really make things fit together to make a really good game, we think. We like it. Brutalities way exceeded my expectations. The other playable characters exceeded my expectations. I didn't think it would feel that different, but really they have a completely different feel to each one, awesome. And once we've played though it, it is a blast to play with another experienced player and compete for the EXP and health and steal combos and steal kills and then really work together on things and make team combos. One of the testers and I can do the final battle "flawless", which, when you play it, you will not believe.
Getting through the final month of making a game is the biggest nightmare of all time. Some of my friends send me links to posts calling the team lazy for not doing some things. They send them to me because they know how hard we are working, so let me just highlight how hard this team worked. Don't forget, like I said, this project cost me a really good girlfriend (hi Beth). I, and many other team members, lived at either the Chicago or LA office for over 6 weeks. Lived. I'm not exaggerating, I slept here, I ate most meals there for the last 3 months. We are here 18 hours a day. Literally over 10 times this spring Ed Boon and I would work in the LA office until we had to get to LAX to fly back to Chicago, flying overnight and be back in the office the next morning for a full day here. More than once I called Barclay in LA at 8AM my time (6Am in LA) and had him get the troops up and into the office to get things fixed immediately, and I never got a complaint, even on a Sunday morning. Everyone on this team gave everything they had to make this as good of a game as possible. If something isn't in the game, it is because there literally wasn't time. We wanted the best game possible not just a lot more things in it that barely worked. There are an obscene number of time constraints and budgetary constraints to worry about when making a game. Sony and Microsoft have a list of rules and specifications that are literally hundreds of pages.
We are really happy that we have 4 playable characters for the adventure mode. What other adventure game has more than one that has different moves? God of War has a different costume, WOW, Great! Fancy! That had to of taken an artist like 4 or 5 hours to do. Wow!
We have 4 total playable characters with all their own special moves and upgrades and everything. And all of them can be used in ko-op mode in any combination. That is a pretty amazing amount of work compared to ANY other adventure game ever made. Nobody has ever done that.
Right now is a lot of waiting to hear back from the Europeans about code approval. We are doing analysis of possibly doing MKSM for PSP. And I say an ANALYSIS, not a commitment to do it. Also we're finishing the MKD PSP version with Ed and the team so that is keeping us very busy as well. Sony requires "extra content" for the PSP, so we are implementing this additional new kontent for Deception on the PSP.
In the last month we also have been completing all of these on-line movies you see on Gamespot and everywhere else. As well as final approvals on box art, manual info, Strategy guide info, all advertisements and the TV commercial. All of those little things need attention as well, while finishing the game. Oh and those action figures, those should be cool. We had to go through like 6 or 7 passes at those, getting changes made to get them right, but they look cool now.
Right now we are just waiting for final approvals in Europe. Everything else is done for the game.
Some answers to some questions.
All 4 playable characters can be used in single player and in any combination in Co-op play.
Yes, Scorpion Kills "the older" Sub-Zero, you just haven't seen it. Calm down.
You will not meet Shujinko.
There is no AI for Versus mode. Sorry, it is an extra and an extra only. If you don't like that there is no AI, don't play that mode. This is an adventure game, not a versus focused game as MK has traditionally been. Pretend it isn't even there. It is only intended as a little tiny extra.
Versus mode does have "alternate" costumes, as well, if you play as 2 Liu Kangs in co-op or 2 of anyone there is an alternate costume.
All Versus characters will have at least one fatality.
You never lose the ability to fatalities no matter what upgrades you do.
There are at least 10 Fatality for Each of the main characters, and then for boss battles at the end of the battle you can perform a Boss Specific Fatality on them, so each of those is different. As well, if you lose the boss fight, which you will, the bosses each have a specific fatality they do on you.
Yes, all the secrets you found in the Demo will actually be accessible in the game in the "Kontent" section. It is very similar to the Krypt, just a different interface. The demo did not have that functionality at the time. AND yes, many glitches were fixed since the demo was made. The demo was done in MARCH so a lot has changed since then.
OK, that about summarizes things. Oh, and the punch in the head goes to my roommate for saying he was moving out in the middle of this push to the end of the game. Good guy, but man I needed that stress like I need to get punched in the balls. Punch Fuzzy!
ALSO, stay tuned for the upcoming MK5.org sponsored Fight Night. The MKSM team is looking forward to chatting with all of the fans of MK and giving you the inside scoop on the MKSM project as well as a few hints into what's coming up next for Mortal Kombat!
Tell Your Friends,
Shaun
| OngBak | Posted: 09/09/2005 08:21 PM | Status ::  |
| samus_aran3900 | Posted: 09/09/2005 08:31 PM | Status ::  |
| Abismo | Posted: 09/09/2005 09:18 PM | Status ::  |

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| RE: Developer Diary: #6: Wrapping up
Thank you Shaun.
I love how you listen the fan-base and reply every single detail to make some fans happy.
I really think that having you as a producer of MK games is priceless. 
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| Dark_MK | Posted: 09/09/2005 09:18 PM | Status ::  |

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| RE: Developer Diary: #6: Wrapping up
Ok first off, Shaun i love you man:), second I was wondering after you beat the game can you do ko-op with 2 of the same fighters like 2 liu's and 2 kungs, or 2 subs, and of coarse 2 scorpions, I'f you could please answer this, that would be Awesome, thanx for your time Shaun:)
Dark_MK out....
If you can see into my soul...Its already to late...Damnation arise...To become...Your fate.
TRANSFORM!!! and FINISH HIM!!! |
| Pretentious | Posted: 09/09/2005 09:19 PM | Status ::  |

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| RE: Developer Diary: #6: Wrapping up
We are really happy that we have 4 playable characters for the adventure mode. What other adventure game has more than one that has different moves? God of War has a different costume, WOW, Great! Fancy! That had to of taken an artist like 4 or 5 hours to do. Wow!
We have 4 total playable characters with all their own special moves and upgrades and everything. And all of them can be used in ko-op mode in any combination. That is a pretty amazing amount of work compared to ANY other adventure game ever made. Nobody has ever done that.
I'd like you meet my good friend "Dynasty Warriors"...
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| The_Truth | Posted: 09/09/2005 09:34 PM | Status ::  |
| Jason_Rainwater | Posted: 09/09/2005 10:09 PM | Status ::  |

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| RE: Developer Diary: #6: Wrapping up
Thanks for all the hard work you and the rest of the team put into the game Shaun. I'm really looking forward to this particular MK game.
~Jason Rainwater
Student of The Way
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| Anyanka | Posted: 09/09/2005 10:22 PM | Status ::  |

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| RE: Developer Diary: #6: Wrapping up
I find it odd that he tells us about time contraints and how they're not lazy if they can't get some things in but then a paragrah later is mocking God of War's developers for only having alternate costumes.
PSN - ItMustBeBunnies7 |
| abbacchio | Posted: 09/10/2005 06:04 AM | Status ::  |

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| RE: Developer Diary: #6: Wrapping up
yes amazig , fantastic , but i dont' underastand how many fatalities will have Scorpion and Subzero???? Only one???? At least Ten ????
But they aren't main character.....
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| mafiahajeri | Posted: 09/10/2005 10:38 AM | Status ::  |
| markos | Posted: 09/10/2005 11:28 AM | Status ::  |

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| RE: Developer Diary: #6: Wrapping up
I guess Shaun wanted to explain how hard is getting this game done. I've never played God of War but maybe it's the best game of the genre. The point is that it takes a lot more of time to create a brand new character than to just make a new texture. And that can't be denied. However, it's true that tons of secrets don't make a game a bestseller.
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| Asesino | Posted: 09/10/2005 01:31 PM | Status ::  |

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| RE: Developer Diary: #6: Wrapping up
Shaoun , bro,
MKSM isnt the reason your girl left ya.
Its because of you!!
Aniway if she loves you really she'll come back.
NOW tell us some of the extras that will be in the mk deception for the PSP.
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| nobrainer | Posted: 09/10/2005 02:23 PM | Status ::  |

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| RE: Developer Diary: #6: Wrapping up
Impressive, most impressive.
Nice work on Shaolin Monks, Shaun! Can't wait!
10 Coupe Fatals per Story Mode Character? I assume that may include Scorp and sub.
Hey, here's a question, I think you should ask Ed Boon, the next time you see him. It's not MKSM related, but its something I've been wanting to know for ages...
During the making of Mk1, who decided to give Sub-Zero, the Spine Rip?
I mean, it's a great classic Fatality, but I do wonder what gave Boon the idea of giving him this non-ice related Death Move, in the first place?
Perhaps, it's a pretty nerdy question, but I'd really like to know why Boon did that exactly in his words and whether he came up with the idea.
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| outworld222 | Posted: 09/10/2005 03:39 PM | Status ::  |

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| RE: Developer Diary: #6: Wrapping up
BTW, Im glad the subzeros death contreversy has finally been settled because the producer said they would show that somehwere in the game.
Maybe they will do a flashback seen where they show scorpion killing sub-zero in one of the ten MK1 tournaments...  
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| queve | Posted: 09/10/2005 04:43 PM | Status ::  |

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| RE: Developer Diary: #6: Wrapping up
Im very glad someone from the MK working team has FINALLY replied something to the constant annoying moaning/complains you see everywhere. Well done Shaun.  ...but I think that little part where you mentioned “God of War” was unnecessary...
As for the answers, Im very happy with what we are getting, Shaolin Monks will definitely be a fun game, and hopefully, one of my faves. The ONLY thing that does annoy me is that there is no AI in VS mode. Well, Shaun already gave the reasons and there is no point in start complaining now like there was no point to ever complain before.
MKSM looks fantastic, Im definitely buying it.
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| johnny_cage_win | Posted: 09/11/2005 06:01 PM | Status ::  |

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| RE: Developer Diary: #6: Wrapping up
I understand it's hard to make a game. But I still have a few nags. Bare with me.
1. Why say a comic expert was hired to make sure there wouldn't be any retcons? It's obvious almost every character has some aspect of their story retconned, even now. In fact, I'd even go so far as to say that MKII's storyline should just be forgotten, thanks to this game. I wouldn't have said a thing if we weren't promised those retcons wouldn't happen, or would be minimized. (There's way too many for that to be true.)
2. My other nag is that, yes, versus is an extra, and I understand that that, but I would've really liked an a.i. But as for the having "4 playables in ko-op being great" thing, I don't think so. The only character I'll be playing as is Liu Kang, maybe Kung Lao. Then it's going on the shelf, until I want to play as them again. Sub-Zero, yeah he's ok, but he's getting old. Scorpion? He has no valid reason to be there, storywise, making him a waste of space. Jax, Johnny Cage, Smoke--ALL better choices, because they FIT THE STORY. You should always make the character fit the game, not vice-versa. That's just fanboyism on a development level.
For the record: I'm sure the game'll be great, but when I see something I don't like or agree with, I'll still discuss it. (Constructive criticism, guys) That's what a forums for.
Congrats on 'Monks and I can't wait to play it.
___________________________
No Cage, no sale.
Proud MK Vs DC Virgin (I will never play it)
So let me get this straight, you kill Steve Rogers (Captain America), then bring him back... only to leave the scrub in his place as Cap? WTF? |
| Garman70 | Posted: 09/11/2005 06:34 PM | Status ::  |

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| RE: Developer Diary: #6: Wrapping up
I've played the demo many a times, and back then I found it incredibly well done, and now that its all done, with everything fixed, and all the extras in, I seriously cant wait for this game to bring down my grades at school.
Excuse my South East Kenyan Swahili tribal dialect, but what the hell? |
| Jason_Rainwater | Posted: 09/11/2005 06:36 PM | Status ::  |

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| RE: Developer Diary: #6: Wrapping up
I have to say that johnny_cage_win makes some good points. Especially about who's selectable in ko-op mode. I'd have much rather played as the other characters he mentions. Though in any case, I'm probably just going to be playing the heck out of Liu Kang and Kung Lao anyway, so whoever else they put there won't matter much to me. But it's awesome that we have 4 to choose from, all with unique moves and upgrades! It sounds like they gave us quite a bit considering the time constraints. And I can understand why they'd add Sub-Zero and Scorpion, their popularity. However, since playing as them doesn't change the story any, then it didn't matter in that case who they put there. It's only natural that they picked those guys, and it didn't surprise me one bit. Still, the other characters do sound better to me. But oh well, I'm buying this for Liu Kang and Kung Lao! The real stars of MK finally get their own game, and I'm a happy camper just having those two to play as. 
~Jason Rainwater
Student of The Way
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