whats the best combo uve ever done in the past mk games
whats the best combo uve ever done in the past mk games

0
reptile corner aahp, dash 100% - umk3


About Me
TheProphet, GGs my friend. Give'em Hell.
0
SIndel's popup to flight cancel inf in the corner, 100%, UMK3.

0
Liu Kang triple bike kick to auto combo + standing HK = 11 hits - 80% (MK3). Not the most damaging, but probably the hardest to pull off...


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
I still don't think that multi bike kicks is possible to do in the arcade in anyway, not unblockable.
I would say any version of an Ermac corner 100%
I would say any version of an Ermac corner 100%

0
MK2KungBroken Wrote:
I still don't think that multi bike kicks is possible to do in the arcade in anyway, not unblockable.
I would say any version of an Ermac corner 100%
I still don't think that multi bike kicks is possible to do in the arcade in anyway, not unblockable.
I would say any version of an Ermac corner 100%
Probably not, and it would be damn near impossible to pull off in live play, since I got it by changing the mame controls to have Low Kick = two buttons , and charging the 2nd lk right after releasing the 1st, and repeating.
However, I have got the 2nd of a double almost instantaneously after the 1st, he hardly hits the ground between them... If you could get two of those after the first bike kick, I wouldn't rule unblockable out...
300% with Shujinko
Dan Tien Dao
U+2, db 3, db 3, 111cs, cs~cs, 111cs, cs~cs, 111cs, cs~cs, 111cs, 1443, powerfist, walk thru, throw, cs, db 3, cs, 111cs, cs~cs, 111cs, cs~cs, 111cs, cs~cs, 111cs, cs~cs, 111cs, cs~cs, 144, ff2
or barakas ff3 on wall, but thats an inf....
recorded that 300% with shujinko last night btw. youll see it soon enough
Dan Tien Dao
U+2, db 3, db 3, 111cs, cs~cs, 111cs, cs~cs, 111cs, cs~cs, 111cs, 1443, powerfist, walk thru, throw, cs, db 3, cs, 111cs, cs~cs, 111cs, cs~cs, 111cs, cs~cs, 111cs, cs~cs, 111cs, cs~cs, 144, ff2
or barakas ff3 on wall, but thats an inf....
recorded that 300% with shujinko last night btw. youll see it soon enough
krsx66 Wrote:
Liu Kang triple bike kick to auto combo + standing HK = 11 hits - 80% (MK3). Not the most damaging, but probably the hardest to pull off...
Liu Kang triple bike kick to auto combo + standing HK = 11 hits - 80% (MK3). Not the most damaging, but probably the hardest to pull off...
krsx66 Wrote:
Liu Kang triple bike kick to auto combo + standing HK = 11 hits - 80% (MK3). Not the most damaging, but probably the hardest to pull off...
Liu Kang triple bike kick to auto combo + standing HK = 11 hits - 80% (MK3). Not the most damaging, but probably the hardest to pull off...
id like to see that
0
Omfg 300%? FFS MKD and MKDA and MK3 and UMK3 AND MK4 are all broken beyond repair
0
This "combo", hahahaha...
Smoke, Mk3 (versus Liu Kang):
LP, LP, LP, Spear, LP, LP, LP, Spear, LP, LP, LP, Spear, LP, LP, LP, Spear, LP, LP, LP, Spear, LP, LP, LP, Spear, (Finish Him!) LP, LP, LP, Spear, LP, LP, LP, Spear, throw, uppercut!
Smoke, Mk3 (versus Liu Kang):
LP, LP, LP, Spear, LP, LP, LP, Spear, LP, LP, LP, Spear, LP, LP, LP, Spear, LP, LP, LP, Spear, LP, LP, LP, Spear, (Finish Him!) LP, LP, LP, Spear, LP, LP, LP, Spear, throw, uppercut!


About Me
TheProphet, GGs my friend. Give'em Hell.
0
nobrainer Wrote:
This "combo", hahahaha...
Smoke, Mk3 (versus Liu Kang):
LP, LP, LP, Spear, LP, LP, LP, Spear, LP, LP, LP, Spear, LP, LP, LP, Spear, LP, LP, LP, Spear, LP, LP, LP, Spear, (Finish Him!) LP, LP, LP, Spear, LP, LP, LP, Spear, throw, uppercut!
This "combo", hahahaha...
Smoke, Mk3 (versus Liu Kang):
LP, LP, LP, Spear, LP, LP, LP, Spear, LP, LP, LP, Spear, LP, LP, LP, Spear, LP, LP, LP, Spear, LP, LP, LP, Spear, (Finish Him!) LP, LP, LP, Spear, LP, LP, LP, Spear, throw, uppercut!
Oh man, I love it when people pull out ones like this but are totally serious and think they've got a killer combo on their hands. Seen it soo many times too.

0
thanks master!
umk3 saturn ?
KLSADAKO Wrote:
Lui Kangs double bike kick combo..
Lui Kangs double bike kick combo..
umk3 saturn ?

0
MK2KungBroken Wrote:
I still don't think that multi bike kicks is possible to do in the arcade in anyway, not unblockable.
I still don't think that multi bike kicks is possible to do in the arcade in anyway, not unblockable.
Here is the clip of the double. I don't think it's possible to get it any faster, so if it's blockable here, then it's always blockable...
double
Check Wrote:
id like to see that
krsx66 Wrote:
Liu Kang triple bike kick to auto combo + standing HK = 11 hits - 80% (MK3). Not the most damaging, but probably the hardest to pull off...
Liu Kang triple bike kick to auto combo + standing HK = 11 hits - 80% (MK3). Not the most damaging, but probably the hardest to pull off...
id like to see that
Here you go, this is the triple. It does look blockable, but still rocks:
tricyclekick


About Me
TheProphet, GGs my friend. Give'em Hell.
0
The second bike kick would have to come out on the same frame as the first bike kick ending for it to be unblockable. On the frame that the move ends, the character is left in the stumbling-but-able-to-block state.
Click here to watch a very short clip showing a very rapid succession of bike kicks getting blocked in the middle.
Click here to watch a very short clip showing a very rapid succession of bike kicks getting blocked in the middle.


About Me
TheProphet, GGs my friend. Give'em Hell.
0
Whoa, just proved myself wrong there.
Found a condition that leads to infinite bike kicks in the corner. Will have a video up shortly.
EDIT: Ok, here's the skinny. This is pretty crazy and it'll be interesting to see if any other characters can exploit this as well.
Traditionally, as soon as the bicycle kick ends, the character goes into the stumbling state where blocking is possible. But, if the bicycle kick interrupts a move, like an uppercut or kick or something, then the character will not be able to block until the end of the animation sequence for the stumble after the move.
In this clip, I have Liu Kang rapid firing bike kicks over a ducking Jax in the corner. If Jax goes for an uppercut, the bike kick connects. The second it connects I started holding block. Wait till the end to see how long it takes for Jax to actually be able to block.
This means that bike kicks that connect when the opponent is going for any kind of attack probably have a window afterwards to get more unblockable hits, but if it does not interrupt them doing something, they can block instantly.
Gonna go test out a few other characters to see if this happens anywhere else.
Here's the clip.
And I forgot, yeah, this is in MK3 and UMK3. Crazy.
EDIT: And if you use autofire in mame to abuse the bike kick, if the first hit interrupts a move, you can be anywhere on screen. You will literally keep bike kicking your opponent across the screen to the corner.
Found a condition that leads to infinite bike kicks in the corner. Will have a video up shortly.
EDIT: Ok, here's the skinny. This is pretty crazy and it'll be interesting to see if any other characters can exploit this as well.
Traditionally, as soon as the bicycle kick ends, the character goes into the stumbling state where blocking is possible. But, if the bicycle kick interrupts a move, like an uppercut or kick or something, then the character will not be able to block until the end of the animation sequence for the stumble after the move.
In this clip, I have Liu Kang rapid firing bike kicks over a ducking Jax in the corner. If Jax goes for an uppercut, the bike kick connects. The second it connects I started holding block. Wait till the end to see how long it takes for Jax to actually be able to block.
This means that bike kicks that connect when the opponent is going for any kind of attack probably have a window afterwards to get more unblockable hits, but if it does not interrupt them doing something, they can block instantly.
Gonna go test out a few other characters to see if this happens anywhere else.
Here's the clip.
And I forgot, yeah, this is in MK3 and UMK3. Crazy.
EDIT: And if you use autofire in mame to abuse the bike kick, if the first hit interrupts a move, you can be anywhere on screen. You will literally keep bike kicking your opponent across the screen to the corner.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
I have known about the infinite bike kicks, just the fact that it can be done, for a while, but I wasn't sure if they could be unblockable. I have seen a video with 100% of only bike kicks somewhere as well, but they looked blockable, however they did combo. I just always thought you needed mame.
krsx66 Wrote:
Here is the clip of the double. I don't think it's possible to get it any faster, so if it's blockable here, then it's always blockable...
double
Here you go, this is the triple. It does look blockable, but still rocks:
tricyclekick
MK2KungBroken Wrote:
I still don't think that multi bike kicks is possible to do in the arcade in anyway, not unblockable.
I still don't think that multi bike kicks is possible to do in the arcade in anyway, not unblockable.
Here is the clip of the double. I don't think it's possible to get it any faster, so if it's blockable here, then it's always blockable...
double
Check Wrote:
id like to see that
krsx66 Wrote:
Liu Kang triple bike kick to auto combo + standing HK = 11 hits - 80% (MK3). Not the most damaging, but probably the hardest to pull off...
Liu Kang triple bike kick to auto combo + standing HK = 11 hits - 80% (MK3). Not the most damaging, but probably the hardest to pull off...
id like to see that
Here you go, this is the triple. It does look blockable, but still rocks:
tricyclekick
very nice, thanks for posting it up

0
those are cool xbike kicks, but there is no way to do them without auto fire. you can inf in mk2 with jax i think, only with ground pound too.
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.