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3D Kombat Klassics

Discussing the 3D MK Klassics: Everything from MK4 to Armageddon.
Page of 2

UraniusPosted: 10/28/2006 08:26 PMStatus ::


Rank ::
Visits::780
Nationality::Netherlands
MKA Advanced Movlist Project: 13 Characters complete. Newest Additions: Scorpion, Hotaru, Havik, Mavado.

Explanation: I want to create a movelist for MKA, which is not only a copy of what you get when pressing start; but also supports information in terms of Gameplay. It is easy to find out how fast a move is, and how long it reaches (practice mode), but will it hit crouched enemys, or opponents lying on the ground? The answer to those questions is supposed to be in this list.

Basis: I found a very good Movelist online, made by xxJagoxx at IGN.com. I began to use it as a basis for my movelist, I hope he won't mind. Thanks a lot to my brother Phokjong for writing a conversion script that can transform his list to my tables. Movelist by xxJagoxx

Volunteers: It is obvious that I am not going to test all 60 Characters myself, so I need volunteers who are willing to write down move properties of a character. Since I want to include the list xxJagoxx made, ONLY additional information is required: Move Height and things in Effects of a Hit xxJagoxx didn't write down.

Gameplay and Juggle Combos: Take a look at HJS' Gameplay Thread. He also linked to this page, if you can't find my post, go there first. (HJS' Post is sticky)

Legend and supported Features:
Air Combat is listed as two seperate styles. (Hand to Hand and Weapon) Many characters share them.
Each move is represented by a combination of buttons like this: eM; combos are several moves divided by colons: H,H,L.
Combo parts that can be continued can be omitted. It is sufficient to list the single moves and the longest Combos. If you can do 4 punches in Ashrahs weapon stance, it sould be sufficient to write down one punch as a move and 4 punches.
I like to use every word english has to offer, a good dictionary for germans is LEO.



Basic Move properties: Height
Each Hit is represented by one capital letter, describing the height. All prefixes and suffixes (small letters) can be ignored: sL, L'G and L+ are all Low Moves.
H High: can be ducked or blocked to escape.
M Mid: can only be blocked high
L Low: can only be blocked low (or jumped over).


Mixup

A 50/50 Mixup is called a strategy of mixing Mid moves and Low/Throws, with the aim to catch the opponent blocking the wrong height.
High and Blockable Moves are not suited for Mixup, because the can be blocked at both heights.

Advanced Move properties: Sidestepping and Stance:
These properties will be attached to the Height Letter as a prefix: tH
h horizontal: Sidestepping opponents will get hit because the move covers some angle. Nevertheless the direction the fighter is looking will not change, even if the opponent is behind him. I suspect that all horizontals do only prevent sidestepping to one side, that would be the direction the (horizontal) move hits. Low horizotals are referred to as Sweeps.
t tracking: When sidestepped, the Fighter turns around and attacks/continues attacking to the direction of the sidestepping opponent.
e evading: This move sidesteps and evades an attack performed at the same time by the opponent. Evading moves are always tracking.
s standing: Low moves that are performed from a standing position are marked like this.
c crouching: Other than low moves performed from a chrouched position are marked like this. They will duck under High attacks, just like normal Low Moves do.
LG Ground: Hits also opponents lying on the ground. (suffix) MG is not worth a try, the opponent gets up and blocks the attack. LG is very good, it will hit in most cases.


Sidestep Mixup

Another Mixup could be mixing unsidesteppable moves with unblockables, for example sweeps with Hellfire.

Special Move Properties:
B Blockable: can be blocked high or blocked low.
U Unblockable: The Hellfier type hit: must be avoided by stepping around or jumping. You can do it from anywhere on the screen.

You cannot get thrown while performing a special move.

Effects of the Hit:
This section describes some effects moves cause when they hit successfully, so they are of interest when thinking about the right follow-up of a move.
stun After that technique the opponent cannot punch back, parry, sidestep, jump or duck for a fraction of a second. Continue immediately with a (Mid / Low) Mixup. No free throw, but High moves turn to Mid ones, since they cannot be ducked.
bleed The enemy will hold his hurting eyes for a moment, this is the long version of the stun. Although the enemy cannot duck, you can't throw him, while he holds his eyes.
knockdown The enemy gets slammed to the ground; ends juggle combos and air kombat.
trip Low move, The enemy will fall to the ground. Horizontal (Low) trip moves are called "sweep".
free throw The enemy cannot duck fast enough after some techniques, so you can perform a throw he cannot avoid. Sometimes you have to sidestep to get the free throw.
popup Tosses the enemy into the air, enabling juggle combos or air kombat. In air kombat it means that the opponent stays in the air, and you can continue the combo.
uppercut Tosses the enemy too far into the air to enable juggle combos or air kombat; some special moves can still reach the opponent.
bounce Air kombat only: The opponent gets slammed to the ground and bounces back, you can continue the combo. The opponent can stay on the ground by pressing Block (R2).
L Unparryable: Low Kicks are unparryable as well as special moves that hit without body contact, some throws are unparryable as well. I'll try to mark the unparryables, if known. Thanx to HJS for this info. When High, Blockable or Mid Moves are unparryable, they will interrupt the parry move and instantly turn the opponent blocking. So only the Low unparryables are important to know.
Hit Effects for special moves:
free hit Sub Zeros Ice Ball gives you a free hit or combo.
L' Unbreakable: Moves are unbreakable when there is no follow-up to that move in some combo. Throws are breakable at the last move as well, I think. Therefore only special moves have to get marked. Scorpion has Exceptions.
11+ No Damage scaling is applied to this move. It will always hurt the same.


Wake up Game:
Buttons: Action: When planted: Dmg:
R2 stay lying on the ground, block high
←↓R2 Quick recovery, block low block low, recovers later.
Press ←↓ instead of just ↓ to prevent rolling.
←↓Move Quick recovery, fast attack
↓R2 roll sidewards, block low Block low
↑R2 roll sidewards, block high Block high
←R2 roll backwards, block high Block high
Pushing Block keeps you safe in case you are planted; and blocks when you get hit while rolling
R2 High Wake Up Block High, Wake Up 4
R2 Mid Wake Up Block High, Wake Up 4
R2 Mid Wake Up Block High, Wake Up 4
R2 Low Wake Up, unparryable Block High, Wake Up 3
When planted, you need to push Block to perform a Wake up.Normal Hits automatically miss when you perform a Wake up move at the same time; special moves with no body contact turn your fighter to a blocking pose immediately, thus they don't hit but interrupt the Wake Up move. You can block immediately after the Wake Up, even if the animation doesen't show it.
After a plant move most people block high, thus a fast low poke that hits on the ground has 90% chance to hit. In Practice mode it shows a combo with its damage added, this is a bug: The low hit can get blocked, and is not part of a combo. Wake ups are Parryable, except for the low one.


Kreate a Karacter Moves:
Since there are too many Moves in KAK I am not planning on writing them down. However I will mark some moves with MoveKAK to show that they are available in KAK mode. Moves that start a Combo will also start a Combo in KAK, and cannot be chosen as a follow-up. Same goes for follow-ups: they cannot be chosen as first move in a combo. The moves have the same names in KAK, so if you know a good move of some fighter, look at the name and search for the move in KAK.


Air Cancel
Some Air Combos have a air throw Combo that can be interrupted by pressing Style Change right before the throw animation starts. The result is that you fall to the ground prior to your opponent and can continue the combo. I will mark Air Cancels with "cancelable"

Air Kombat - overview

Buttons Name Height Dmg Follow ups
[any] Jump Kick
  (opponent not airborne)
M 9 knockdown
 
Bombardment 
Buttons Name Dmg Follow ups
Bombardment
Updraft popup
Fire Fly
Whiplash throw
Power Bash 12 knockdown
Back Up 16 popup
Reset Fists 16 bounce
Zero Cool 19 throw
X Marks the Spot 14 knockdown
Ploted Tree 12 knockdown
Shaddy Heel 12 knockdown
Null G 19 throw
Cyclone 
Buttons Name Dmg Follow ups
Cyclone
Blue Sky popup
Hovering Strike
Dead Meat knockdown
Air Waves bounce
Take it 12 knockdown
Red Sky 14 popup
Wavelength 15 bounce
Fallen Hero 18 knockdown
Fallout: 
Buttons Name Dmg Follow ups
Fallout
Airborne popup
Straight Up
Over Head Air Toss bounce
Power Slam knockdown
Gravity Strike 12 knockdown
Toss Ya! 16 knockdown
Ending It Now 17 knockdown
Air Death 18 bounce
Grounded 16 knockdown
Air Kick 12 knockdown
Time to Hover 18 bounce
Onslought 
Buttons Name Dmg Follow ups
Onslought
War Cry: 
Buttons Name Dmg Follow ups
War Cry
Smash Down bounce
Gut Kick
Flip Throw throw
Downward End 16 knockdown
Swipe 16 bounce
Pinwheel 20 knockdown
Bounceback 22 throw
Crashing Wind 18 throw
Downtime 20 knockdown
This is the End 22 throw
Power Down 16 bounce
Spinning Wheels knockdown
End Times 18 throw

Armed Air Kombat - overview

Buttons Name Height Dmg Follow ups
[any] Jump Kick
  (opponent not airborne)
M 9 knockdown
 
Downfall 
Buttons Name Dmg Follow ups
Downfall
Lucky Change popup
Marked Humanoid
Spinning Feet Grab throw
Fresh Air 12 knockdown
Air Slinky 16 popup
Air Barrel 16 knockdown
Boot Slam 22 throw
Shove It 18 throw
It's All Over 16 knockdown

Back in Action

21 knockdown
Zero G 22 throw, cancelable
Unlisted 12 popup
Barrel Roll 12 knockdown
Downward Spiral 18 throw
Powerhouse 
Buttons Name Dmg Follow ups
Powerhouse
 
Buttons Name Dmg Follow ups
Thrash Out
Bogie popup
Long Legs
Spinning Feet Grab knockdown
Fresh Air 12 knockdown
Spinning Attack 15 popup
Guiding Light 16 knockdown
Zero Gravity 22 knockdown
Flip Down 18 knockdown
Summer Sault 14 popup
Boot to the Face 12 knockdown
Pincer Throw 18 knockdown

DarkPurplePosted: 10/28/2006 08:56 PMStatus ::


Rank ::
Visits::549
RE: Test - info added later

I was with you up until MKA Advanced Movelist Project then you lost me...

UraniusPosted: 10/28/2006 09:36 PMStatus ::


Rank ::
Visits::780
Nationality::Netherlands
The Movelists

The Move Lists:

Blaze by HJS   (Boss Tier) - overview
Air Kombat: Only the Jump Kick

Special Moves:
Buttons Name Height Dmg Follow ups
R1 Inferno Throw H 13 knock down.
↓↓ Quake Slam U 8 hits from any range.
→→ Steam Roller M 16 Knockdown.
↑↑ Charge Up Heal -7 Recovers Health.
↓↑ Melting Lava Teleport (no hit) Teleports.
Flames:
Melting Pot H 9 none.
Flaiming Forhead M 16 knockdown.
Low Flame Hand L 9 knockdown.
Infernal Crunch M 9 pop ups / 0.4.
Rising Flames H 8 pop ups / 0.2.
Blazing Uppercut H 16 knockdown.
Scoop of Lava H 16 knockdown.
Low Flame Kick L 11 none.
Stepping Flame H 13 knockdown.
Lava Trip sL 9 trip
Hot Heels L 9 trip.
Fiery Slap H,H 16 none.
Melting Death H,M 17 pop ups / 0.4.
Third Scoop H,H,H 28 knockdown.
Molten Death H,H,H 27 knockdown.
Cinder Fumes L,H 15 knockdown.

Drahmin   (High Tier) - overview
Air Kombat Styles:  Fallout  -  Thrash Out

Special Moves:
Buttons Name Height Dmg Follow ups
R1 Punching Bag Throw 14 popup, ends in Iron Club
← → Ball -O- Flies H 9
→ → Propeller Clock MMM 14 popup, ends in Iron Club
↓ ← Rising Uppercut H 11 misses at near distance, ends in Iron Club
← → ↓ Ground Smash U 8 ends in Iron Club
Hung Gar:
Buttons Name Height Dmg Follow ups
Krusty ClawsKAK H 7
Double Claw Strike H 8
Low Scratch L
Chameleon PalmKAK H 10
Razor NailsKAK HM 14
Oni Cut H 13
Twisting Kick H 16
Turning Low Kick L 5
Quick Shin Kick sL 6
Low Kick L 7
Twisting Sidekick H 6
Roundhouse Sweep L 6 trip
Leaping Frog Legs H 12 popup 0,6
Wake The Dead Leg L 6
Open Palm Fury H,H,H 23 knockdown
Chameleon Trap H,H,H 25
Dreadful Things H,H,H 21
L1 Iron Smack H,H,M 22 popup 0,5
Iron Club:
Buttons Name Height Dmg Follow ups
Club Bunt H 8
Bloody Bash M 16 knockdown
Ducking Gut Punch L 3
Old Timer M 12 uppercut, sometimes misses
Black Jack Strike M 7 popup
Rocket Launcher H 6 uppercut
Power Mummy H 17 knockdown
Leg Brusier sL 8 knockdown
Abdominal Pain L 3
Shoulder Chop H 12
Psycho Power Swing H 12 knockdown
Ducking Snap Kick L 4
Iron Pain H,H 19 knockdown
Iron Fist H,H,H 20
Klubbing Time H,H,M 26 uppercut
Stench Of Decay H,H,M 21 popup
Krusty Skin H,H,H 26

Ermac   (Mid Tier) - overview
Air Kombat Styles:  Cyclone  -  Thrash Out

Special Moves:
Buttons Name Height Dmg Follow ups
R1 Set And Spike Throw 16
↓ ↑ Mystic Float (no hit) (special)
Mystic Bomb
during Mystic Float
U 10
Dive Kick
during Mystic Float
M 8 knockdown
→ ← Telekinetic Throw BA 11+ knockdown
↓ ← Hado-Energy cH 9
← ↓ ← Telekinetic Slam B 5 ... popup
Choy Lay Fut:
Buttons Name Height Dmg Follow ups
Tiger Claw H 5 ...free throw ?
Sloping Ridgehand M 9 plant
Deadly Palm H 8 plant
Kneecap Strike L 4
Rising Ridgehand H 8 plant
Ridged Knife Chop H 5 popup 0,65
Grasping Uppercut H 13 uppercut
Mid Attack H 8 ...free throw ?
Twin Fingers H 9 ...bleed
Choy Lay Foot L 4
Ermac Sidekick H 8
Dragon's Tail H 5 trip
Sneak Kick sL 5
Whirling Demon L 4
Strong Mule H,M 10 popup 0,5
Carving The Way H,H,H 13 popup 0,35
Twin Ox H,H,H 14
Bloody Master H,H,H 14 plant
L1 Buzzsaw H,H,H,tMMM 24 plant
Axe: (same as Jarek's)
Buttons Name Height Dmg Follow ups
Overhead Slice M 12
Whirling Blade MMM 17 knockdown
Sideways Cut H 13 knockdown
Power Jab L 3
Horizontal Slash hH 12
Windy Axe H 8 uppercut
Slice You In Two M 10 popup 0,55
Unresting Axe H 16 uppercut
Stomach Mash H 11
Low Slasher L 8
Pelvis Cut H 13
Foot Slice L 4
Ankle Slicer L 4
Fast Hands H,H,H 11
Shadow Tricks M,M,H,H,H 23

Havik, based on xxJagoxx' list - overview
Air Kombat Styles:  Ambush    Downfall

SPECIAL MOVES:
Buttons Name Height Dmg Follow ups
R1Chaos Axe KickThrow11%Popup
↓ ←STorso SpinH18%Knockdown
← ↓SDiving CorpseL9%Knockdown
← →XCrackling Legs ProjectileL9%Stumble
TANG SOO DO:
Buttons Name Height Dmg Follow ups
SOpen PalmH6%
SDownward ElbowM8%
SKnee ChopL4%
TFoward Open PalmH7%
THard FistH14%Knockdown
TPower UppercutH13%Uppercut
XFront Ball KickM6%
XSpinning SidekickH16%Knockdown
XInside Crescent KickH12%Knockdown
XLow Parallel KickL4%Stumble
OKnife HooksL6%Sweep
OLow Foot StrikeL5%
S STangoH,H9%
T TFace BreakerH,H9%
S XHead KnockerM,M14%
T XFlood PlantH,M11%
X XHero Of PainM,M9%
S OTime StopperM,L15%Sweep
S S SRushing PalmH,H,H11%
S S TOpen PalmsH,H,H13%
S S XSkull WarriorH,H,?13%
S X XElbow PainM,M,M18%Knockdown
T X OTriple AirH,M,L14%Sweep
S S T TBurning FleshH,H,H,H14%
S S TTNightfallH,H,H,H18%Knockdown
S S T XGloomy RoadH,H,H,M15%
S S X XVile HabitH,H,?,?14%
S S T X ODecaying GuardH,H,H,M,L16%Sweep
S S T L1Rotting SpikeH,H,H,M16%Popup
MORNING STAR:
Buttons Name Height Dmg Follow ups
SIron SwingH13%
SStomach StabM12%
SKnee PunchL7%
TFinger JabH4%
TUplifting MaceH10%Popup
TUpward MaceM16%Uppercut
XDownwards SpikeM9%Popup
XTwo Handed SwingM16%Knockdown
XSpikes To The ThighseH8%Sweep
XToe BashcM8%
OHip TakeoutM11%
ORib SlapH13%Knockdown
OShin SwipecM5%Stumble
T TBasic StepsH,H7%
T T TFast FistsH,H,H9%Stun

Hotaru, based on xxJagoxx' list - overview
Air Kombat Styles:  Fallout    Thrash Out

SPECIAL MOVES:
Buttons Name Height Dmg Follow ups
R1BouncerThrow9%Popup
→ →OGrasshopperH18%Knockdown
← →SFury Punch And EscapeH8%Knockdown
← →TQuick Tricks(no hit)Teleport
↓ ←SLava BurstB9%Popup 0,65
PI GUA:
Buttons Name Height Dmg Follow ups
SRidge HandH13%Knockdown
SKnife Hand ChopM9%Popup 0,65
SSwing ChopMH16%
SLow Hand ChopL4%
TSpear Hand StrikeH10%
TSpearhand SweepshL7%Sweep
TWing ChopM12%Knockdown
TSharp UppercutH13%Uppercut
XStepping Heel KickM12%Knockdown
XLow Shin KicksL8%Stumble
XPointy Toe StrikeL4%Stumble
OPower Heel KickH13%Knockdown
OLow Spin KickL4%
TSSliding HandsH,M17%Popup
T TChop ChopH,H18%
T T SRushing Ridge HandH,H,H24%Knockdown
T TSRain From AboveH,H,MH27%
T T XFalling TreeH,H,M25%Knockdown
T T OGood OrderH,H,H25%Knockdown
T T L1Rolling HeelsH,H,HH24%Knockdown
NAGINATA:
Buttons Name Height Dmg Follow ups
SFace CutterH9%
SRaging UproarH6%Popup
SBlunt EndH4%
TStomach SlashH6%
TLeg TakeoutsL7%Sweep
TRazor SpinH13%Knockdown
TDiamond CuttercH16%Uppercut
XFace PokerH16%Stun
XLong HiltL4%Stumble
XHot EndH4%
XShin SplitterL5%Stumble
OPower KickH11%Knockdown
OCartwheel PainHH15%Knockdown
OSharp EndcH4%
S SSamurai SpiritH,H15%
SSRoyal GuardH,H13%Popup
S STHonor GuardH,H,H23%Knockdown
S S O7th Death DealerH,H,H20%Knockdown
S SODemonic WarriorH,H,HH21%Knockdown

Jarek   (Mid Tier) - overview
Air Kombat Styles:  Bombardment  -  Downfall

Special Moves:
Buttons Name Height Dmg Follow ups
R1 Gut Bash Throw 16
↓ ← Lasso Snatch H 4 popup 1,0
← → Tricky Switch H 9 knockdown
↑ ↓ Rhino Stomp hU 8
← → Flying Legs M 14 knockdown
Dragon:
Buttons Name Height Dmg Follow ups
Back Knuckle Strike H 8
Upper Lunge Punch H 9
Ducking Claws L 4
Sun Fish H 8
Dragon Attack H 11
Uppercut H 8
Roundhouse Kick H 8
Low Talon Strike L 6
Front Stomp Kick L 6 trip
Sidestep Claw H 11 knockdown
Low Dragons Kick L 4
Scratcher H,H 14 stun
Ice Pop H,H,H 15 popup 0,32
Switching Axe H,H,H 20 knockdown
3-Hit Claws H,H,H 17 knockdown
Frozen Wilderness H,H,H 17
Star Dragon Kick H,H,L 14
Twisting Dragon H,H,H 16
Yielding Fire H,H 13
Tiger in Cave L,H 13 knockdown
Kick Axe: (same as Ermac's)
Buttons Name Height Dmg Follow ups
Overhead Slice M 12
Whirling Blade MMM 17 knockdown
Sideways Cut H 13 knockdown
Power Jab L 3
Horizontal Slash hH 12
Windy Axe H 8 uppercut
Slice You In Two M 10 popup 0,55
Unresting Axe H 16 uppercut
Stomach Mash H 11
Low Slasher L 8
Pelvis Cut H 13
Foot Slice L 4
Ankle Slicer L 4
Fast Hands H,H,H 11
Shadow Tricks M,M,H,H,H 23

Mavado, based on xxJagoxx' list - overview
Air Kombat Styles:  War Cry    Downfall

SPECIAL MOVES:
Buttons Name Height Dmg Follow ups
R1Rubberband FeetThrow15%Knockdown
→ →XGrapple Hook StrikeB8%Knockdown
↓ ↑TChange Sides Hook(no hit)
↑ ↑OAnger Management(charge)
← →OLow Grapple SlideL8%Knockdown
→ ←SEscape Grapple(no hit)
LONG FIST:
Buttons Name Height Dmg Follow ups
SFlat PunchH8%
SKnee StrikeL8%Stumble
SDouble Fist StrikeH12%Knockdown
SLow Snake BiteL4%
TLong Straight PunchH12%Knockdown
TCrane StrikeH12%Popup 0,6
THammerfist UppercutH13%Uppercut
XHead BashM7%
XKiller HeelL4%Stumble
OCutting KickH11%Popup
OSpinning CraneeH8%Popup 0,65
OFloor KickL4%
S SLong Fist RushH,H12%
S S SLong Fist PainH,H,H16%
S S TLongfist BlastH,H,H19%Knockdown
S STLong Tiger ClawsH,H,H20%Popup
S S XUnder The MountainH,H,M14%Popup 0,35
S S OPole DistanceH,H,H19%Knockdown
S S L1Red Dragon HunterH,H,LH23%
HOOKSWORDS:
Buttons Name Height Dmg Follow ups
SChest StrikeH10%
SShoulder RipHH17%Knockdown
STwisting HookH7%
SLow Reverse BlowL4%
TPower HookH9%
TTwin Overhead StrikeH11%Popup 0,6
TChin And Neck SliceLH16%
TOne Hook SweepL4%
XSpinning SidekickMH8%
XLeg TripperL5%Sweep
XLeg HookseL8%Knockdown
XScissors SwipeL6%
ODouble Axe KickMH10%Knockdown
OShin StrikesL5%
OUpward Cross StrikeL5%
S SRazor MoonH,H18%
T SFurious EdgesH,H17%
S SSShady BlowsH,H,HH28%Knockdown
S S TStrength And BalanceH,H,H23%
T S XDisciple Of DoomH,H,H22%
S S OUnholy StrengthH,H,MH24%
T S OBlazing FuryH,H,H20%Popup 0,45

MalheurPosted: 10/29/2006 12:37 PMStatus ::


Rank ::
Visits::4472
Nationality::Germany
RE: Test - info added later

I think he wanna tell u that he didn´t understand ur concept at all - at least that´s what I make out of that post...

slimjimSLIMPosted: 10/29/2006 12:42 PMStatus ::


Rank ::
Visits::1815
Nationality::United States
RE: Test - info added later

Yes, Yes, this is just what we need. Nice example BTW.

r.i.p nujabes
UraniusPosted: 10/30/2006 01:53 PMStatus ::


Rank ::
Visits::780
Nationality::Netherlands
More Movelists

Malheur Wrote:
I think he wanna tell u that he didn´t understand ur concept at all - at least that´s what I make out of that post...

You are right, I think thats it.
What about you, do you get it?

Maybe you should read the examples first. Images are missing, but I defined alternate text, there should be numbers (of the buttons, universal) in the "broken image"-boxes.

Vile

EDIT: I rewrote the first lines, as an introduction, and added a header to the examples table.
DarkPurple, does that help you? Otherwise could you give me a more precise question? I'll send you the link via IM, to make shure you find this page again.

EDIT#2: I have some space problems, so I put some Characters here:

Moloch   (Boss Tier) - overview
Air Kombat: only the Jump-Kick. (M, 9Dmg., knockdown)

Special Moves:
Buttons Name Height Dmg Follow ups
R1 Angry Creature Grab Throw
↓← Power Ball H 8
←→ Super Charge Heal -4
←→ Ragin Oni H 16 (at right distance Mid)
←→ Beast Lord Heal -9
↓↑ Furious Hows Heal -7
↓↑ Ground Bash U 10 (20 in close distance)
↓← Suction Breath M 9
Moves:
Buttons Name Height Dmg Follow ups
Deadly Claw H 11
Stronger Uppercut H 16 plant
Twisting Palm L 8
Stone Claw H 12 popup 0,6
Wild Thang H 14 uppercut 5,5
Creature Kick H 14
Ultra Fierce Trip sL 12 trip
Flying Claws H 12 plant
Ducking Low Kick L 9
Head Hunter M 12 popup 0,6
Unstoppable Force M 16
Creeping Leg L 9
Monster Bash H,H 27 popup 0,6
Blast Off H,H,H 31
Untamed Beast H,H,H 31 popup 0,6
Hidden Danger H,H,L, 27
Lurking Creature L,L 15

Motaro by Kabal Zero   (Mid Tier) - overview
Air Kombat: only the Jump-Kick. (M, 9, knockdown)

Special Moves:
Buttons Name Height Dmg Follow ups
R1 Feirce Toss Throw 13-
←→Power Charge B 16-
↓←Donkey Kick cM 12Popup
↓↑Teleport (no hit) Teleport
↓←Mount Stance (no hit) (special)
Tail Projectile
in Mount Stance
H 8-
Low Shoulder Charge
in Mount Stance
B 16-
Propel
in Mount Stance
L 13-
Back to Normal Stance
in Mount Stance
(no hit)
Horse:
Gut Strike M9
Furious Palm M'12 knockdown
Low Finger Stab M'9 -
Bone Smasher H12 Stun
Wild Beast Smash H9 popup
Chin Popper H'16 uppercut
Stomach Swipe M12 -
Hoove Pain L'9 -
Scooper M'12 uppercut
Spinning Knuckles M'17 uppercut
Horse Leg L'12 -
Second Arrival M,M16 stun
Double Elbow Kombo H,H'24 knockdown
Follow Your Gut M,M18 stun
Deadly Taro M,M'24 uppercut
The Charm M,M,M'20 -
Horse Is DownM,M,H22Stun
Horse PalmM,M,M'25knockdown
Final ScooperM,M,M'24uppercut
Elbow RoomM,M,H,H'26knockdown

Shang Tsung   (Low Tier) - overview
Air Kombat Styles:  Bombardment  -  Downfall

Special Moves:
Buttons Name Height Dmg Follow ups
R1 Body Stomper Throw
→ ← Close Fire Ring hB 11
← → Outer Fire Ring hB 11
↓ ← Soul Steal Heal, B -4, 8
↓ ← Forward Fireball H 8
↓ ← Mysterious Magic L 9 teleport
Snake
Bai She Tu Xin H 6
Cross Fang (Unlisted) H 13 bleed
Low Palm L 4
Viper Strike H 8
Gut Buster ? 13 knockdown
Snake Bite H 16 knockdown
Twin Fang Uppercut H 13 uppercut
High Snapkick H 12
Kobra Venom H 11 popup 0,5
Low Cobra Kick L 5
Mid Kick M 10
Eagle Pecking M? 14
Quick Low Kick L 4
Thrusting Fang H,H,H 14
Cross Fang H,H,H,H 22 knockdown
( ) Chrushing Palm (H,H),H,H,M? (21) 23
L1 Slitherly Master H,H,H,H 20 bleed
( ) Spiritual Snake Tail (H,H),H,H (14) 20 knockdown
( ) Blood Point (H,H),H,M? (19) 22 knockdown
Snake Whipping Tail H,H,H 18 knockdown
Sunken Fangs H,H,H 17 popup 0,3
Straight Sword
Gut Swipe hH 8
Dodge This sL 9
Low Slash L 5
Face Smacker 9
Face Kut H 16
Middle Slash H 7
2-Handed Uppercut 16 uppercut 0,55
Middle Chest Slash M 12 knockdown
Befallen Edge 12 knockdown
Foot Stab c? 5
Head Poker H 11 knockdown
Twisting Death MM 12
Mule Slash M 7
Gravity Killer hH,hH,? 20 uppercut
Destruction Blows hH,hH,M 26
Dancing Swords hH,hH,H 25
Twisting Blender MM,MM 17 knockdown

Scorpion, based on xxJagoxx' list - overview
Air Kombat Styles:  Fallout    Thrash Out

SPECIAL MOVES:
Buttons Name Height Dmg Follow ups
R1Knee LaunchThrow19%knockdown
← →SBloody SpearH4%free hit
↓ ←THellfireU10%bleed
→ ←XBackflip KickM9%knockdown
→ ←OHellfire PunchH9%knockdown
HAPKIDO:
Buttons Name Height Dmg Follow ups
SRight CrossH8%free Hellfire
SFace StrikeH10%free Hellfire
STwisting PalmL4%
TNeck ChopH6%free Hellfire
THammer UppercutH13%Uppercut
XAxe KickMM8%
XKnee KnockdownL4%
XBack SweepL7%
OFoward Snap KickH8%
OBackside KickH11%
OFront Thrust KickH6%Popup
OFront SweepL7%Stumble
T TLeft CrossH,H12%
T XChained UpH,H17%
XXHop SweepL,L16%Sweep
OOLethal LegsH,H17%
OOLiftoffH,H16%Popup
T T SFlowing WaterH,H,H17%Knockdown
T XSRear EndedH,tMM,H24%Knockdown free Hellfire
T T XTriple ComboH,H,tMM21%
T T OInner PowerH,H,H19%
T XOBurning SoulH,tMM,H22%Popup
XSOverlord of DarknesstMM,H15%Knockdown, free Hellfire
T X L1Hell's WarriorH,tMM,M27%Knockdown, free Hellfire
MUGAI RYU:
Buttons Name Height Dmg Follow ups
SBloody TipH8%
SHilt BluntM9%Popup
SDucking Horizontal SlashL5%
THorizontal SlashH8%
TSwinging VengeanceH8%Uppercut
TDark LifterH10%Popup
XFiery SaberM11%
XSpeed DemonH8%Knockdown
XAgony's EdgeH12%Knockdown
XLow Thigh SlashcM4%Stumble
OGut SlicerH8%Stumble
T TBloodfireH,H14%
T T SBlood BathH,H,H20%Stun, free Hellfire
T T OSwift FireH,H,H20%Knockdown

Shinnok   (High Tier) - overview
Air Kombat Syles:  Bombardment  -  Downfall

Special Moves:
Buttons Name Height Dmg Follow ups
R1 Leg Breaker Throw 14 corner juggle, Parry
↓→ Summoned Fiend U 8
↓← Tricky Portal M 16
↓← Judgement Fist H 9
Kou Shou:
Buttons Name Height Dmg Follow ups
Stomach Smash M 8
Razor Elbow M 10 popup 0,6
Lower Claw Strike L 4
Chin Lifter H 8
Evil Uppercut H 7 popup 0,6
Volley Up H 13 uppercut
Elbow Grease H 13 trip
Steel Teeth Strike L 10 trip
Creeping Kick L 4
Mid Section Kick H 11
Steel Toe Kick HH 17 knockdown, free Summoned Fiend
Heel Tapper L 5
Hurtful Touch H,M 17
L1 Red Crown H,H,L 23 trip (last hit sometimes misses)
L1 Shin Lord H,H,H,L 24 trip
Amulet Staff:
Buttons Name Height Dmg Follow ups
Gauging Slash M 12
Turning Glowing Staff M 16 popup 0,6
Chin Cut cH 3
Head Chopper H 11
Twisting Hilt M 12
Upward Staff L 8 trip
Reaching Edge c?H 4
Ranged Staff M 8
Feet Cutter L 7
Staff of Power H 8 popup 0,75
Whirlwind Chop L 4
Liver Slice M 8
Head Saw cH 5
Amulet Edge M,L 17
Ancient Secret M,H 18 popup 0,55
Slashing Underworld M,M,M 18 popup 0,3
Keeping Distance M,M,M 19

Tanya by HJS   (High Tier) - overview
Air Kombat Styles:  War Cry  -  Downfall

Special Moves:
Buttons Name Height Dmg Follow ups
R1 Front Flip Throw 16 Knockdown.
→→ Human Cannon Drill B 9 Pop up / 0.4.
↓↑ Air Fire Blast M 9 stun, free throw follow up.
↓← (while in air) M 9 stun, free throw follow up.
↓← Surging Fire Blast H 9 none.
↓← Split Flip Kick M 16 knockdown.
↑↓ Find Me (no hit) Turns invisble.
Yue Chuan:
Death Knuckle H 8 none.
Wide Arm Palm M 13 Knockdown
Grasping Palm L 4 none.
Forearms Strike H 12 none
Uppercut H 13 knockdown.
Stomach Palm M 8 none.
Low Freaky Kick L 4 none.
Side Kicker H 11 none.
(sweep) Low Turning Kick L 8 Trip
Quick Low Kick L 5 Trip, Free throw in corner.
Knuckle Master H,H 18 none.
Let's Dance H,H,H 21 pop ups / 0.33
Finishing Touch H,M 20 Knockdown.
Power Heels M,M 12 none.
Lucky Tricks M,H 16 stun, free throw follow up.
Savage Hands M,H,M 24 Knockdown.
Yellow Tail H,H 18 Knockdownn.
cs, Triple Strike Change M,H,H 23 none.
cs, Passing Of strikes M,H,H,H 26 Knockdown.
cs, No Name H,H,H 23 none.
cs, No Name H,H,H,M 27 stun.
cs, No Name H,H,H,M,M 29 stun.
cs, No Name H,H,H,M,M,H 31 Knockdown.
cs,← No Name H,H,H,M 26 Pop ups / 0.9
cs, No Name H,H,H,M 26 Knockdown.
cs, No Name H,H,H,H 26 none.
cs, No Name H,H,H,H,H 27 stun, free throw follow up in corner.
Kobu Jutsu
Under Arm Twirl M 10 stun.
Inward Duan Strike H 10 Knockdown.
Overhead Smash M 8 pop ups / 0.5
Crossing Low Strike L 4 none.
Head Basher M 8 stun, free throw follow up in corner.
Razor Swipes H,H 20 none.
Cutting Uppercut H 16 knockdown
Crpssing Pain H 9 stun.
Crushing Side Blow H 8 knockdown.
Low Snap Kick L 6 none.
Elbow End H 6 none.
Defensive Bash H 6 sidesteps (evades), pop ups / 0.4
Long Ranged Trip sL 7 trips.
Walking Short Kick L 4 none.
Underarm Slap M,M 16 stun.
Snuff Attack M,M,H 21 knockdown.
Head Strikes H,H,M 31 stun.
Mad Momma H,H,M,M 37 stun.
Cloud Stars H,H,M,M,H 42 knockdown.
Stick Bashing H,H,M 28 pop ups / 0.5
Head Knocker H,H,M 28 knockdown.
Vengence Strikes H,H,H,H 30 stun, free throw follow up in corner.
Yellow Sticks H,H 9 stun, free throw follow up in corner.

quevePosted: 10/30/2006 03:27 PMStatus ::


Rank ::
Visits::4110
Nationality::Bolivia
RE: Test - info added later

This looks awesome, complicated, but very very good.

I hope to see more later. Good idea.

MalheurPosted: 10/31/2006 11:22 AMStatus ::


Rank ::
Visits::4472
Nationality::Germany
RE: Test - info added later

Uranius Wrote:
Malheur Wrote:
I think he wanna tell u that he didn´t understand ur concept at all - at least that´s what I make out of that post...



You are right, I think thats it.

What about you, do you get it?



Maybe you should read the examples first. Images are missing, but I defined alternate text, there should be numbers (of the buttons, universal) in the "broken image"-boxes.



Vile



EDIT: I rewrote the first lines, as an introduction, and added a header to the examples table.

DarkPurple, does that help you? Otherwise could you give me a more precise question?
I'll send you the link via IM, to make shure you find this page again.


Well, I have to admit that it´s a bit complicated indeed but a very good idea for sure! It will eat time though...

You should get some dragon points for this!!

UraniusPosted: 10/31/2006 04:00 PMStatus ::


Rank ::
Visits::780
Nationality::Netherlands
Dragon Points

When there are moves in the movelist it would be worth Dragon points, indeed. But its way too early to talk about points now, LOL
But thanx for your interest!

Please ask questions, I tend to write things more complicated then they are, and I want to know which things I have to describe better.

The low-high mixup after some moves (I called it ...stun, when high turns into mid), I think its gone in MKA.

Did you understand the difference between move Heights,
especially the ones I introduced myself: Blockable, Unblockable ?

I would be glad to have some response!

Vile

EDIT: Parryable misses. Some lows are parryable, others don't, so I can't just say lows are unparryable, that wouldn't be right.
Also the specials need a statement whether they are parryable.

hjs-QPosted: 10/31/2006 04:32 PMStatus ::


Rank ::
Visits::2290
Nationality::Israel
RE: Dragon Points

Hey Uranius,

Great idea.

Few stuff:

1. Just point in the begging all moves are parryble besides projectiles and low kicks.

2. Plants are gone, so all you need for moves with special properties is either bleed (Kano's knifes u+3, or MKD Scorp Moi Fah b+2) and stun (Tanya Yue Chuan 3,2)

3. The most important thing, for me atleast is if a move is high or mid, (I hate making my friends test dummys lol). So that should be the most important thing.

4. Just my opinion but it's kinda hard to see the symbols because they are really small and many of them lol. I would just do: bleed * stun **

So for example, Tanya will be 3,2**

Kano will be u+3*

5. Another idea, which is better and simpler if you ask me is to add 1 more colum in the table named "special" in there just write, sidestep / tracks / stun etc.............

That's my ideas so far,

Good luck, if you need help let me know.

And bring out those dragon points

I Rock
UraniusPosted: 10/31/2006 06:24 PMStatus ::


Rank ::
Visits::780
Nationality::Netherlands
RE: Dragon Points

Thanks HJS!

hjs-Q Wrote:
1. Just point in the begging all moves are parryble besides projectiles and low kicks.
Good! Does that mean low punches are parryable?

2. Plants are gone, so all you need for moves with special properties is either bleed (Kano's knifes u+3, or MKD Scorp Moi Fah b+2) and stun (Tanya Yue Chuan 3,2)
I want to point out whether they fall to the ground or not, maybe "trip" would be a better word for it.
3. The most important thing, for me atleast is if a move is high or mid, (I hate making my friends test dummys lol). So that should be the most important thing.
Sure, absolutely right.

4. Just my opinion but it's kinda hard to see the symbols because they are really small and many of them lol. I would just do: bleed * stun **
Good idea, but if I write ...popup after some moves, I can use the same column to write ...stun as well, this space will be free anyhow. It will also add symbols you need to memorize. At the moment I prefer the method I used to write this down, but I'll keep it in mind.
5. Another idea, which is better and simpler if you ask me is to add 1 more colum in the table named "special" in there just write, sidestep / tracks / stun etc.............
My Idea was bringing in a chronological order:
-1 what buttons do you press to get.....
0 which move?
1st does the move touch the opponent or does it whiff
2nd does it hurt him or does it hit the blocking arms
3rd does it kill him: Damage it deals
4th what can you do after a succsessful hit.

But what you say is right, you wouldn't need to memorize the letters t, e, h, c, s. I'll think about it.

Thanks a lot, HJS, besides there is a slight update with Molochs Moves...

Vile

EDIT: Plants are not totally gone, IMO. There are still moves that prevent tech rolling, thus giving a free Hellfire (well if you time it, you might even work around that, since during wakeup moves you are invincable for some frames.) Also you can't do the wakeup immediately. The effect is not big.

kabal-zeroPosted: 11/01/2006 12:07 PMStatus ::


Rank ::
Visits::1876
Nationality::Canada
RE: Dragon Points

Voulenteers? I'll do Motaro for you if you don't mind?

There is no knowledge that is not power.

UraniusPosted: 11/01/2006 12:53 PMStatus ::


Rank ::
Visits::780
Nationality::Netherlands
RE: Volunteers

Sure, that would be cool, kabal-zero!
But please write it carefully, I will transform it into a HTML Table, with search and replace.

Write it down as follows into this post:

Stylename:

1,1,2 / Super Move / H,M,L / blank or ...popup, etc.

I will replace the slashes / with HTML code: </td><td> for the table.

Don`t bother about Breakable and the other stuff, I can add that later.
High and Low would be cool, and if you have a second controller, it would be cool to test the Mids: I use a "sado-maso"-Conroller for this , I tie it up with chords, so the stick will be hold down and the block button gets pushed permanently.

I give no thanks in advance, I don't want to give you the feeling that you have to make Motaro's list.

Vile

PS: I want to leave out Unbreakable as well: Every move that has no follow ups in some combo is unbreakable. Only hits that allow going on with the combo can be broken. It would be better to write that into the explanation than marikng every move. If Parrys have no exception to the rule HJS posted, I would leave them out, too.

scorpioPosted: 11/01/2006 02:38 PMStatus ::


Rank ::
Visits::6138
Nationality::United States
RE: Volunteers

i dont think its confusing at all. this is almost exactly how i write my combos and such in my notebook.

hjs-QPosted: 11/01/2006 03:12 PMStatus ::


Rank ::
Visits::2290
Nationality::Israel
RE: Volunteers

Only upercuts and plants (Kabal sun bin b+2...) are unbreakable.

As for parry, there are few other lows that are unparryble, u+2 in Hookswords of the top of my head.................

I can do Tanya if you want.

I Rock
UraniusPosted: 11/01/2006 03:44 PMStatus ::


Rank ::
Visits::780
Nationality::Netherlands
RE: Volunteers

That would mean, I must include a sign for unparryables.
Do you think my definition of unbreakables is right:

* Moves are unbreakable when there is no follow-up to that move in some combo. Therefore only special moves have to get marked.

I have uploaded the images to www.imageshack.us, much better now!

HJS, It would be great if you could write down Tanya!
You know what to do: five colums divided by slash "/" ...
If you want to include Unparryables, write a unique addon to the Move Height letter, like H° with the degree sign. If you use the degree nowhere else, I can search and replace to transform it to whatever I need.

Vile

Iori9Posted: 11/01/2006 11:23 PMStatus ::


Rank ::
Visits::1833
Nationality::United States
RE: Volunteers

Give this guy a dragon point, he deserves it.

kabal-zeroPosted: 11/02/2006 11:46 AMStatus ::


Rank ::
Visits::1876
Nationality::Canada
RE: Volunteers

I can do it in HTML if you don't mind, I'm very familiar with it.

There is no knowledge that is not power.

UraniusPosted: 11/02/2006 01:56 PMStatus ::


Rank ::
Visits::780
Nationality::Netherlands
RE: Volunteers

Sure, You can do that.
It will be a bit tricky but I can manage to extract the source code from the page, thus from your post.
Just make shure you have the five colums with the right order, even if they are left blank.

Vile

UraniusPosted: 11/03/2006 04:22 PMStatus ::


Rank ::
Visits::780
Nationality::Netherlands
RE: Volunteers

Update: one Air Style of Ermac and a Character select screen.
Does anybody know where to get the MKA Avatars?
I will insert only characters I have a movelist of.

There are only four air styles and four armed air styles, I think; if you look at the KAK mode. I can easyly copy & paste them later.

Vile

Edit: Ermacs second Air Style added, some lines rewritten.

UraniusPosted: 11/04/2006 09:14 PMStatus ::


Rank ::
Visits::780
Nationality::Netherlands
RE: Volunteers

How do I determine the damage of air combat moves?
Has anyone an idea?
In practice mode I have to do a popup, so I have damage scaling and won't be able to extract the true damage.
In versus, when both jump, It doesen't show the damage.

I will try to do it in versus with the combos of three moves or more, first, but what to do with the single hits, I don't know.

Vile

kabal-zeroPosted: 11/06/2006 11:27 AMStatus ::


Rank ::
Visits::1876
Nationality::Canada
RE: Volunteers

I'm just about done with Motaro except I'm having a problem trying to find something strong enough to hold the right trigger down on the 2 player controller. Should I include air kombat as a style since he only has the one move? All the kharacter icons are on: http://www.mortalkombatwarehouse.com/mka/#fighters

There is no knowledge that is not power.

UraniusPosted: 11/06/2006 01:11 PMStatus ::


Rank ::
Visits::780
Nationality::Netherlands
RE: Volunteers

kabal-zero Wrote:
I'm just about done with Motaro except I'm having a problem trying to find something strong enough to hold the right trigger down on the 2 player controller.

- use the stick, not the cross. I have long hair and wear it as a pony. those rubber bands to tie it together like this are perfect.
Great, you are doing the mids as well!
Should I include air kombat as a style since he only has the one move?

- No. Maybe I'll make a general moves list, with Wake ups, Breaker, Parry - and the jump kick.

All the kharacter icons are on: http://www.mortalkombatwarehouse.com/mka/#fighters

Cool, I'll check that out.

@HJS don't do the air moves as well, unless you already started writing them down. Air moves seem to be all the same, just names and appearance change - like alternate costumes! I can just add the other names to my existing Table.

I started writing Shinnok, maybe he gets finished tonight.
Maybe I will make the list of Shang Tsung as well, later on.

Vile

P.S.: I just completed Shinnok, he is available now.
Those characer icons are good, and there are all of them.
I will use them from now on!

UraniusPosted: 11/09/2006 02:50 PMStatus ::


Rank ::
Visits::780
Nationality::Netherlands
Update

Small update:
-air Kombat added from Shinnok
-invisible improvements to the tables

UraniusPosted: 11/16/2006 03:44 PMStatus ::


Rank ::
Visits::780
Nationality::Netherlands
RE: Update

It would be great, if one of the moderators could make this thread sticky, the project can only grow if possible participants and the bug testing users can find it.

Kabal-Zero, what is up with your Motaro List?
If you have problems, please tell me

Uranius

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