Netherrealm Studios has released the fourth and final part of Episode #2 of the MKast featuring development team members Paulo Garcia, Hector Sanchez, Hans Lo, John Edwards and Brian LeBaron.

The episode begins with discussion about enhanced special moves, showing off many of the enhanced versions of character specials such as Sub-Zero's ice beam, Johnny Cage's double green bolt toss and Sektor's homing missile. These enhanced specials make use of the super meter, and therefore are not the same as the "pro moves" present in MK vs. DC Universe. Also shown is a basic concept for a Tutorial Mode, designed to teach players in ins and outs of how their favorite characters play.

Also shown is the gameplay debut of Sonya, confirmed last month in Russia's Igromania, during the discussion about dashes. Sonya retains a cartwheel type kick that was present in her moveset during the last generation of games. It is also explained you can cancel out of dashes, as well as utilize wake-up special moves to escape from being cornered, two shown were Scorpion using his teleport and Johnny Cage countering with his flip kick.

Though this ends the "episode 2" series of MKasts, we fully expect more of these so continue to use Twitter and ask your questions to the MK team!