Midway Games Third Quarter 2003 Results
Midway Games issued this morning in a press release and in a conference call, its financial results for the closure of the third quarter ending September 30, 2003. Revenues for this quarter were $11.6 million, down from $52.6 million in the same quarter of 2002. Guidance for the end of the fourth quarter, ending December 31, 2003, project revenues of roughly $38 million. Midway plans to release thirteen domestic titles during that particular quarter.

President of Midway Games, David Zucker, provided the following information on the releases of popular franchise titles in the year 2004. From the conference call:

Our 3rd strategic thrust is to grow our portfolio of existing brands that we own. This means taking franchises like Spy Hunter, Mortal Kombat, Gauntlet, to the next level and making these brands even bigger and better. During the quarter we made significant progress in this area. For the Mortal Kombat franchise we reviewed an internal demo of the next iteration of Mortal Kombat, that we believe will be the most innovative fighting game to date, featuring online functionality and depth never before seen in a 3d fighting game.

Hopefully, this demo or something similar will make its way to the public soon. Also, it is interesting to note that during the call it was mentioned, that while Midway Games is primarily a console-based company, they do expect next year to have a number of PC releases. With Mortal Kombat being the company's top mature rated selling franchise, could it be possible for Mortal Kombat 6 to be released on the PC? It's too early to tell, but with online play confirmed in this next installment, it does leave you wondering.

GameSpot Interviews Midway CEO David Zucker.
GameSpot has published an interview they did with Midway CEO David Zucker, in which a wide variety of topics are covered, including a brief word on Mortal Kombat. From the article:
GS: What do you consider the jewels of Midway's back catalog?

DZ: Mortal Kombat is the best-selling M-rated franchise of all time with over $1 billion in sales via four major sequels since it first launched in 1992. It outsells all other M franchises such as Take-Two's Grand Theft Auto series.

Suffice it to say that Ed Boon and our Mortal Kombat team are busy at work developing the next installment, and we have every reason to believe that it will be the most compelling and innovative fighting game to hit the market when it debuts.
The rest of the interview covers a broad range of topics on how Zucker plans on reinvigorating the company, from Midway's place in the sports gaming business, to the recent hiring of John Romero and Tom Hall. To read the entire article in its entirety, click here.

Our thanks to forum/chat member Baraka_MK for the heads up on this story!
John Romero and Tom Hall Join Midway!
GameSpot has broken a news story that, while it is not directly related to Mortal Kombat, is of significant interest to fans of Midway Games. John Romero and Tom Hall, late of Ion Storm and id Software, have signed on to work for Midway! From the article:
Midway San Diego today confirmed that two of the industry's most widely known designers, John Romero and Tom Hall, have signed on to lend their experience to one of the company's upcoming action titles (which, one Midway insider says, is an already-in-the-works new version of Gauntlet).

Romero will be the project lead, while Hall will carry the title of creative director. Both designers will also assume roles with broader responsibilities at the San Diego studio. The pair will start work Wednesday.
To read the article in its entirety, click here. We at MK5.ORG wish Romero and Hall the best of luck in their new capacities at Midway!

Our thanks to forum/chat member Shinnokxz for the heads-up on this story!
MKDA Price Break Reflected in MK5.ORG Store
Just a quick heads up - if you order MK: Deadly Alliance through the MK5.ORG Online Store, it is now at the new lower price of $19.99 (plus shipping/handling).

So if you don't have the game yet, or you're ready to do some early holiday shopping, check out the store to get the game for GameCube, PlayStation 2, or X-Box.

Mortal Kombat: Deadly Alliance Joins Greatest Hits
Because of the amount of sales MK: Deadly Alliance has generated, it has simultaneously acquired Greatest Hits, Platinum Hits, and Player's Choice status for all 3 consoles.

A newly repackaged version of MKDA reflecting this status is already available for PS2 and X-Box for the low price of 19.99 and can be purchased now. The GameCube version will be available for the same price before the end of the month.

Congratulations, Midway! And thanks to all you Mortal Kombat fans for making this possible. Read the whole story here at UltimateGamez.com - and a special thanks to reader Frost4584 for the good news.

Blood-Sports.net Names MK Bosses to Greatest Boss List!
Blood-Sports.net, a fan site dedicated to all types of fighting games, has just published an article entitled "The Best Fighting Game Bosses". Among the bosses honored in this article are Goro and Shang Tsung from the original Mortal Kombat, Kintaro from Mortal Kombat II, and Motaro from Mortal Kombat 3! An excerpt from the article involving Goro and Shang Tsung:
Once you knew what you were doing with the gameplay, it essentially wasn't that difficult to play through the regular fights and endurance matches, but once you got to Goro, if you tried adopting the same strategies you were used to using you would be in for a rather nasty shock. Goro was very strong, inflicting some crazy damage with just a single hit, and the damage you actually inflicted on him was reduced to a fraction of the damage those moves would have made on a normal opponent. He had some very strong moves himself and if he managed to pin you into the corner the match was all but over. His downfall was that he did fall into some predictable patterns, and if you learned what they were, you had an upper hand in the fight.

Then you were in for a rude awakening. Feeling pretty confident after beating Goro, you moved on to face Shang Tsung, and you had your backside handed to you on a silver platter. Shang Tsung was even tougher than Goro. He moved extremely fast, and his fireball attacks did insane damage, even if you blocked them. Added to this he had the ability to morph into any character (even Goro) that he felt like, and he did it with such great timing and so quickly that it was all but impossible to predict what he was going to do. Your attacks (when you actually managed to land some) did reduced damage like they did on Goro, but Shang didn't have any particular attack patterns you could try and exploit. If you managed to beat him, you truly were the Mortal Kombat Champion.
The portion of the article involving the Mortal Kombat bosses can be found here. To read the article in its entirety, click here.

Our thanks to White_Pointer of Blood-Sports.net for the heads-up on this article!

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