First step:
Increase community, make MK1 "free" game, you can play it for free but only 5 champions which rotate evry week, you can preview skins not wear it until you buy the game, which also need to be -50% cheaper.
Description: Without big community game is doomed from start, right now MK1 is game for hardcore fans and rich kids, (prove: In PvP even on low ratting you meet guys who play godlike)
BIG community is pillar of gaming society
Second step:
Drive carrot on stick, once you build up community offer people reason to keep playing, tower ladderboards etc, not only PvP be creative
Third step:
Ensure people that you care for game, instead making mortal kombat 500, evolve your current game, so people know if they earn skin, buy skin, grind skin that it gonna matter forever.
Fourth step
Do smart microtransaction politics, people buy skins and stuff ONLY if they like the game, and when they know skins they buy today will be viable in decade.
-There must be cosmetics which are easy to get
-There must be cosmetics which are grindy to get
-There must be cosmetics which are prestigeous
-There must be cosmetic which people can buy because your company must earn to keep game up.
-Increase cosmetic slots as well, dont limit youself only on armor and jacket
Intresting fact:
In World of warcraft hourse mount in microtransaction store earned more money than entire Starcaft 2, people buyed it because they want to invest in good product.
I’ve been thinking and I would gladly buy a Thunder Cats Pack! Anyone else?!
Guide for "only a real master trophy". This trophy requires you to win while you were at below 10 percent health and your opponent has more than 90 percent health at one point. This trophy is obviously easy to do when you have a second controller, but if you don't there is another easy method. In test your luck there is a "dizzy fatality kombat" modifier that causes both players to become dizzy for short periods at random times during the match. When players are dizzy, they can be finished with a fatality, regardless of health or round count. The fatality will end the match and the player who performs it wins. So simply enter a match with this modifier, allow the ai to beat you up to almost no health while keeping their full health, then when they go dizzy, finish them with a fatality and you will receive the trophy for the comeback. You can also use this modifier for any trophies requiring fatalities. For example, bloody good time requires you to perform a fatality with each character. Instead of having to win a match manually then perform a fatality with all characters, this modifier allows you to simply finish them off as soon as they go dizzy. You don't even have to do any damage or win any rounds. You can even be behind in rounds and health and win with the fatality.
If Kuai Liang is continue as Scorpion what if Hanzo Hasashi will become Sub zero or if Kuai Liang become Sub zero & Hanzo Hasashi will become Scorpion which these options would be perfect?.
1st | FatalKade Member Since 06/01/2018 08:36 AM (UTC) |
2nd | vellminator Member Since 12/26/2020 05:08 PM (UTC) |
3rd | m0s3pH |
4th | Survived_Kombatants Member Since 12/25/2018 08:38 PM (UTC) |
5th | Jiro Member Since 09/16/2008 01:45 PM (UTC) |
1st | Bowzersbuddy Member Since 03/28/2021 05:10 PM (UTC) |
2nd | Stars_Do_Shine Member Since 04/26/2021 09:18 PM (UTC) |
3rd | vellminator Member Since 12/26/2020 05:08 PM (UTC) |
4th | Iamking |
5th | jaceri |