Thanks to Gamepro's own Dan Elektro for the heads up on this update.
So far I haven't seen or heard of any actual "codes" or "hidden menus" in the game. Let us know if you find anything.
I found the master coin code for Xbox on the 24th and someone tried it on the PS2 yesterday and it works also. It will give you unlimited coins to use in the game.
Choose a vs. game and load a profile for each fighter. Make sure each has a nice amount of each coin. Wager one round as normal and then after the first fight has ONLY player one open the wager tag but not player 2. Have player one press left or right and they will hear a coin sound and then press up and you will hear coins being bet. The sound will stop and hit the wager button again to make the tag disappear. Now both fighters choose characters and fight with player 1 beating player 2. Player one will win money but Player 2 WILL NOT lose any. Within a hour you can rack up enough to open all coffins.
With the Xbox hit the right trigger to open the wager window and on the PS2 hit the R2 button.
When you open the wager tab with player one the coins are as follows to bet since you cant tell what coin you are betting.
Right once and up = Onyx
Right twice and up = Jade
Right three and up = Ruby
Right four and up = Gold
Right five and up = Platinum
Right six and up = Sapphire
Update 25 Nov. 3:02 PM EST: Thanks to our readers Matt Lynch and Scott Ramsey for testing this out on the Gamecube version. This trick does work on all three platforms.
- Mortal Kombat: Deadly Alliance Guide Section (Graphical Guide coming soon!)
On a side note, the entire MK5.org staff received their copies today. Eventually, after we get some more playing time in, we will be posting our reviews!
Additionally, upon inspecting the final version of the box art for the GameCube and Game Boy Advance versions, it seems that the 2 versions will NOT interact with each other after all. Apparently it had been planned at one point, since it was on the promotional box art in many stores, but it's been scrapped for reasons unknown.
(Editor's Note Updated 25 Nov. 3:25 PM CST - Well, no word from Midway yet, but we think we may have hit upon the cause of the lockups. Testing by both CCShadow and Nosaj-Samoht seems to indicate that the problem only occurs if you do Frost's ground freeze at the same time your opponent performs a special move of his/her own. This doesn't seem to be an issue with older hardware; CCShadow's X-Box is brand new. Again, we'll keep you posted as we learn more. -- D'Arque Bishop)
We will be unveiling our MK:DA strategy guide very soon now, so keep an eye on this site. Until then...
Let Mortal Kombat begin...
JRF: Where do you draw influence when creating such a large amount of music (at least 20 original tracks, plus sound effects)?To read the interview in its entirety, please click here.
Dan Forden: Lots of places - usually what's in my head plus from things I hear all over the place - to me it doesn't sound like any of the things I like to listen to but probably has hooks in there somewhere ...
Our thanks to _JRF_ for providing us with this interview!
Update (21 Nov 2002): It does appear this news posting was premature. After actually having acquired the GameCube version of the game, there is no mention of a GBA link anywhere on the box. We apologize for the error in our news posting.
Also given in this strategy guide is information on two of the hidden characters. So as not to give out spoilers to those that do not wish to see them, we have put the spoilers on a separate page. You can see the character info and an image of one of the hidden characters here.
Our thanks to forum moderator Mobster4Christ for providing the image of the hidden character!
I recently got the chance to go to a Cube Club here in Baltimore, MD and, because it wasn't very full that night, got a chance to play the game and beat it with Sonya. For some reason I didn't get an ending, but at one point I lost to Mavado and he finished me off with a fatality...and man, was it sick. First, he dug his grappling hooks into the ground and started stepping back slowly. When he stopped, he lifted his feet in the air like he was going to do his grappling hook/kick move. But...about two seconds before he flew forward, SPIKES appeared at the bottom of his shoes. He shot forward and planted his feet in Sonya's chest, knocking her to the ground. He then twisted his feet into her body a bit. After that, when he pulled them out, I swear I saw some kind of organ (possibly multiple organs) come out of her body. Very bloody, but very very cool.Thanks for your observation! On a side note, I want to take this opportunity to remind our readers we have a lot in store as we approach the nearing release of the game. You won't want to miss out! Also be sure to keep an eye out here soon for our new MK5.org Guide to Mortal Kombat: Deadly Alliance!
The ninja Scorpion had assumed for many years that Sub-Zero killed his family and clan, only to later discover that the true murderer was the sorceror Quan Chi. After revealing his treachery, Quan Chi then attempted to send Scorpion to the 5th plane of the Netherrealm. Thinking quickly, Scorpion grappled with the sorceror at the last moment and they were both transported to that forbidden realm. This turn of events boded well for Scorpion as his strength increased the longer he remained there. Quan Chi's powers, however, proved to be useless against him.The main page For BradyGames's MK:DA strategy guide (complete with a link to buy the guide online) is located here. The preview for Scorpion's pages is located here. (Please note that you will need Adobe Acrobat Reader in order to view the Scorpion preview.)
Special thanks to killbomb and _JRF_ of the forum, and emortal13 of the TRMK forum, for the heads-up!
- Scorpion handily defeats Le Mei and finishes her off with a Fatality
- Kung Lao and Sub-Zero show off their fighting skills.
- Sub-Zero takes on himself and Scorpion fights Sonya.
Also be sure to to check out new screenshots from the videos which will be available free to non-members for a limited time. As always, due to copyright restrictions we will not post these videos on our site.
Thanks goes out to chat/forum user Jake-HK for sending us the tip!
In Kung Lao's Fatality, Kung Lao steps back and throws his hat at the victim at a vertical angle. The hat hits his victim in the head and seems to go quite deep into the victim's skull. This causes the victim to fall down. Kung Lao then walks over and steps down onto his victim forcing his hat to spring back up into his hand, at which time he places it back onto his head.Patrick also provides information concerning the game ending, including the fight with Moloch, Shang Tsung, and Quan Chi. From the article:
Moloch continues in the styles of the past sub-bosses to where he is very big, takes little damage and delivers lots of damage. He attacks mostly with his ball in his hand, but at times will do a move where he sucks air into his mouth which will pull you at him, which he follows up with a quick smash with the ball. He also has a few charge moves where all three eyes glow red. He is also immune to some special moves, like Scorpion's Raise Hell Fire and Bo' Rai Cho's puke move. Scorpion's spear does damage him, but Scorpion can't pull in.He also provides spoilers for one of the character endings, which we will not reprint here. To see the article in its entirety, click here.
Thanks to forum and chat member Agilo/Mkscorpion33 for the heads-up!
These questions regard the music he has been making for all the MK games, including Mortal Kombat: Deadly Alliance.
He got some interesting answers that can be read at Total Mortal Kombat website.
Here's a little caption of the interview:
Dan Forden: I think MKDA has a more consistently evil feel throughout - the tempos are overall a bit slower and the tunes seem heavier ... the style leans more toward evolving sonic textures than toward recognizable melodies ... I can't tell if it's more like the earlier or later MK games ... I view the music as a constant evolution so I guess I'd say it's closer to the later ones than the early ones ...
The complete Q&A; can be found here.
Thanks to JRF for sharing this interesting information.
Sincerly,
Acj.
The downloadable version is only available to Gamestop Complete members (and weighs in at an astonishing 215 MB!) However, if you wish to watch the streamed version, click here and choose the Mortal Kombat Deadly Alliance developer Interview.
Thanks to Mobster4Christ for the heads-up on this interview!
Also to note, when you fight against yourself in arcade mode, your opponent wears the same outfit you have on but with different colors (For instance, Scorpion wears orange if you're wearing the standard yellow). The only way to get the alternate outfits after you've unlocked them is to select them with the Start button at the main menu.
The final match in each player's Konquest mode is a mirror match. The final three matches of arcade mode are Moloch (sub-boss), then Shang Tsung and Quan Chi (and they often flip positions as to who is the "last" boss).
There are other players who can embed a weapon into their opponent including: Cyrax, Reptile, Shang Tsung, Frost, Li Mei.
Some more alternative costumes are:
- Frost - blue bodysuit with her face revealed
- Nitara - A skimpier metal bikini
- Li Mei - A pink bikini
Also for those of you wanting a plotline spoiler - Unless Liu Kang shows up as a hidden character he is dead, so dead that in Kitana's arcade ending you see his funeral. And sorry Goro fans - he's dead too.
If interested in the special moves list click here.
I also want to take this opportunity to let you know of a recent interview that was conducted with Ed Boon over at Computer And Video Games.
CHICAGO - October 31, 2002 - Midway Games Inc. (NYSE: MWY), a leading software industry publisher and developer, names Nov. 22, 2002, as 'Fatality Friday' to signify the day Mortal Kombat®: Deadly AllianceTM is available for the PlayStation®2 computer entertainment system, the XboxTM video game system from Microsoft, Nintendo GameCubeTM and Game Boy® Advance.To read in it's entirety click here.Mortal Kombat: Deadly Alliance delivers the highly acclaimed series to the next-generation consoles with a lethal dose of unparalleled brutality, supernatural mystique and a reinvented fighting system. Beginning the next chapter in the battle of good versus evil, two powerful sorcerers - Shang Tsung™ and Quan Chi™ - join forces to deliver unrivaled fighting action in their quest for supreme mortality.
"'Fatality Friday' is the official street date of the much-anticipated next-generation version of Mortal Kombat," said Helene Sheeler, vice president of marketing, Midway. "Mortal Kombat: Deadly Alliance is poised to shock the world and awaken the fighting game genre, with an all-new fighting system and gory fatalities."
In the game, players engage in hand-to-hand and special-weapon combat, executing secret moves and combinations with new fatalities and deadly body blows. Lethal new warriors are added to the mix along with the return of Mortal Kombat classics -- Scorpion™, Raiden™, Sub-Zero™ and Sonya Blade™. Hyper-realistic, Mortal Kombat: Deadly Alliance features progressive physical damage that allows players to view the inevitable demise of their opponents while utilizing three unique fighting styles for each warrior, creating nearly unlimited fighting possibilities.
Adding to the punishing action in Mortal Kombat: Deadly Alliance is Arista Records' Adema, which has recorded a hard-driving, heavy, yet melodic, modern rock theme song titled "Immortal," done exclusively for this new Mortal Kombat videogame and featured as the lead track in the follow-up EP to its self-titled debut album. The album is in stores now. "Immortal" was made available on radio Oct. 14 while the music video for the track began airing on MTV2's Extreme Rock on the same date and is currently live on www.MTV.com.
Mortal Kombat: Deadly Alliance's DVD content will include the "Immortal" song and music video. Also featured in the DVD section is the history of Mortal Kombat and behind-the-scenes interviews with the game's development team.
Mortal Kombat: Deadly Alliance marks the next chapter in the Mortal Kombat series with an all-new engine delivering punishing action that will reward longtime fans of the franchise as well as next-generation game lovers. Hyper-realistic, Mortal Kombat: Deadly Alliance features progressive physical damage that allows players to view the inevitable demise of their opponents while utilizing three unique fighting styles for each warrior, creating nearly unlimited fighting possibilities. The game also features intense hand-to-hand and special-weapon combat, secret hidden moves and combinations with deadly body blows and fatalities. The Mortal Kombat series is one of the best-selling franchises in videogame history with more than 19 million home games sold.
In addition, on more than 5,000 movie screens across the country, R-rated moviegoers will have a chance to preview a 35 mm Dolby Surround sound cinema spot of the latest Mortal Kombat: Deadly Alliance trailer. The spot began airing Sept. 27 and will run through Nov. 21, and is expected to reach an estimated 18 million viewers.