A big problem i hope they fix in MK6.
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A big problem i hope they fix in MK6.
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posted09/23/2003 10:48 AM (UTC)by

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02/10/2003 02:59 AM (UTC)
Ever since MK4 bosses have been selectble from the start and that takes some of the fun out the game.MKDA's bosses Shang Tsung and Quan Chi feels like your just playing against a regular opponet.In MK6 i dont want the bosses to be playble from the start and i hope they make the bosses feel like bosses when your fighting them they have to be hard,and all bosses should have a strategy to beat them.I also hope if you do a certain task like finishing a fight in a certain amount of time a secret charcter should appear sort of like MK2.
I pretty much agree with you on that one.
There was just a feeling of accomplishment and aww when you had to the face the 4 arm badass in the first only to be sent up to the floating demon himself, shangtsung. And the greatest was in MKII, the first time I got to face Shao Kahn, just fighting a chracter that has totally different fighting parameteres for the last boss just makes it all the more entertaining and meaningful I guess.
There was just a feeling of accomplishment and aww when you had to the face the 4 arm badass in the first only to be sent up to the floating demon himself, shangtsung. And the greatest was in MKII, the first time I got to face Shao Kahn, just fighting a chracter that has totally different fighting parameteres for the last boss just makes it all the more entertaining and meaningful I guess.
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Yes I agree!! A REAL Boss is what Mortal Kombat needs since... MK4... And the boss has to be unlockable (with a tough task).. Not just a simple character...
But you know watching what they've done with MK:TE I'm not worried about it... It is a hard task to unlock Reptile and Noob Saibot so, something similar we migt expect with MK6's Boss
But you know watching what they've done with MK:TE I'm not worried about it... It is a hard task to unlock Reptile and Noob Saibot so, something similar we migt expect with MK6's Boss
I agree too! It was cool in MK 1-3 Cause you got up to the boss and you couldn't play as them unless you had a code. In MK4 Shinnok sucked. You used him from the beginning and He was supposed to be an all powerful God, but he was just a cheap cop of Shang Tsung! Goro was good though and ou needed a code for him

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I don't mind if they have playable character as the boss.
Simply because, you can practice playing a regular fighter with much better AI.
I wouldn't mind either option, either a true boss, or a regular character(s).
Simply because, you can practice playing a regular fighter with much better AI.
I wouldn't mind either option, either a true boss, or a regular character(s).
Well U R right DRFATALITY but I bet they are (shang and quan)playable coz they are part of the storyline and not just as an end boss.....
Moloch is much more like Goro or Kintaro or Motaro . They are cool but Not end-bosses. MK/ definately needs an END BOSS . And I dont wanna olay With it ...just against it.
Moloch is much more like Goro or Kintaro or Motaro . They are cool but Not end-bosses. MK/ definately needs an END BOSS . And I dont wanna olay With it ...just against it.
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Noober Wrote: For me the boss of MKDA is Moloch shang and quan suck |
But even looking it that way, that boss sucks also lol

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I just hope they give tips to secret caracters like in MK1 and 2. I loved the way Reptile came up and gave some clues to how to fight him. It would not work for a Boss, but other caracters maybe. I hope they fix that in mk6
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