A LIST of Improvements Deception needs after DA
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posted05/18/2004 06:59 PM (UTC)by
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Thelonious-Monk
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03/12/2004 07:11 AM (UTC)
1) Faster and more efficient way of manuevering your character around the "huge" backgrounds. Possibly incorporating a run feature where you double tap left or right to sprint backwords or forwards.

2) Secret characters that become unlocked SHOULD have their OWN box in the character select screen. (i dont like holding start and down on cyrax and hearing "blaze", i'd rather SEE the secret characters box)

3) At the end of a round in DA, if you got hit by a little punnch which resulted in your life bars final depletion of green, you would freeze and fall to the ground. Looked very generic, just because it was the end of a round your character would be like, "oh thats right i must fall down". I didn't like this so much.

4) Single player Vs. Mode. I like the idea to the person who originally posted this. I too would like to be able to play short rounds berfore i have to go to work or school, and it would be cool if you could pick your character, and their opponent.

5) better stage select screen: in DA it was almost hidden in the character select screen, you'd hit L1 and then selected your stage. I'd rather it if you choose the stage AFTER you selected your characters, rather than during.

6) blocking system: I'd like to see your character do a little more than just hold up their arm. I think each character should have 2 different blocking mechanics for high blocking. For example, face blocking and mid section blocking...depending on how opponents attack was, your blocking arm would move in accordance to the attack.

thats all for now, im sure ill think of more
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dfgnsbsdgrt
05/18/2004 06:40 PM (UTC)
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I agree- the thing about where you can choose your opponent is right- all fighting games should have this. Also the blocking thing- in mk5 it looked quite bizarre that you could block everything with an inner-block.
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NoobSlo
05/18/2004 06:59 PM (UTC)
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quicker manuevering and short combos ( like in SC2 ). Everything else it's ok for me.
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TheMkGeek
05/18/2004 09:41 PM (UTC)
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Thelonious-Monk Wrote:
1) Faster and more efficient way of manuevering your character around the "huge" backgrounds. Possibly incorporating a run feature where you double tap left or right to sprint backwords or forwards.

2) Secret characters that become unlocked SHOULD have their OWN box in the character select screen. (i dont like holding start and down on cyrax and hearing "blaze", i'd rather SEE the secret characters box)

3) At the end of a round in DA, if you got hit by a little punnch which resulted in your life bars final depletion of green, you would freeze and fall to the ground. Looked very generic, just because it was the end of a round your character would be like, "oh thats right i must fall down". I didn't like this so much.

4) Single player Vs. Mode. I like the idea to the person who originally posted this. I too would like to be able to play short rounds berfore i have to go to work or school, and it would be cool if you could pick your character, and their opponent.

5) better stage select screen: in DA it was almost hidden in the character select screen, you'd hit L1 and then selected your stage. I'd rather it if you choose the stage AFTER you selected your characters, rather than during.

6) blocking system: I'd like to see your character do a little more than just hold up their arm. I think each character should have 2 different blocking mechanics for high blocking. For example, face blocking and mid section blocking...depending on how opponents attack was, your blocking arm would move in accordance to the attack.

thats all for now, im sure ill think of more


I agree with everything you wrote. Hopefully these improvements will be in the final version.
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