Better fatalities and graphics for mk6?
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Better fatalities and graphics for mk6?
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posted02/18/2004 07:46 PM (UTC)byMember Since
02/16/2004 02:19 AM (UTC)
Is mk6 going 2 b on any game platform out 2 day or is it comin 2 future game systems? Also is there going 2 b better fatalities b cuz some of the ones n mk5 stunk they were just they same special move the character had? tell me if u kno anything?
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sure, they will be on current generation systems, like the x-box and the ps2, and nintenso gamecube, and presumably they will have better fatalities.

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and also the mkteam going to taking a advantage of each of the consoles hardware. so your definitely see a difference this time around on what ever console you own.
I thought the graphics weren't bad, but some of those close ups looked terrible. And their skin didn't look real enough. Some looked rediculously cartoonish like Drahmin, Reptile and that fat guy that throws up and farts.
I believe improvements should be made on the colors to. There was more blood in MKDA, but the vividness of the red in MK2 alowed you to see it better. The animation of the blood was more fun too. Example: Baraka's blade special move was one the bloodiest and it look really coool when it when scattered everywhere.
One some of the boards, they attemped to to let the lighting of the have an effect on the visual of the character like the greenish effect inside Shang Tsung's palace and in the lava pit. But think people want to be able to see their fighter clearly and vividly at ALL times. It cool for the stage but lighting shouldn't effect the visibility of the character.
I believe improvements should be made on the colors to. There was more blood in MKDA, but the vividness of the red in MK2 alowed you to see it better. The animation of the blood was more fun too. Example: Baraka's blade special move was one the bloodiest and it look really coool when it when scattered everywhere.
One some of the boards, they attemped to to let the lighting of the have an effect on the visual of the character like the greenish effect inside Shang Tsung's palace and in the lava pit. But think people want to be able to see their fighter clearly and vividly at ALL times. It cool for the stage but lighting shouldn't effect the visibility of the character.
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I think some of the graphics were due to the fact it was on PS2... if it were on GC and Xbox only... the graphics might of been far better.. or if midway would take advantage of each system's strengths instead of starting with the least powerful system and working its way up.. later
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The fatalities in DA were disappointing to me cause they were basically here and there Scorpions head rip was normal cause he can do that anytime, but it has to have its own special moment,
But in deception i hope the Pit 1 2 3 are resurected and put to good use. a major wow in the game would be Mercy and the Animalities, but thats a real tall order.
So hell yea they need better fatalities and more than one for each of them and not to mention their weapons too gotta have them killing people if they are weapons.
But in deception i hope the Pit 1 2 3 are resurected and put to good use. a major wow in the game would be Mercy and the Animalities, but thats a real tall order.
So hell yea they need better fatalities and more than one for each of them and not to mention their weapons too gotta have them killing people if they are weapons.
| dewey79 Wrote: One some of the boards, they attemped to to let the lighting of the have an effect on the visual of the character like the greenish effect inside Shang Tsung's palace and in the lava pit. But think people want to be able to see their fighter clearly and vividly at ALL times. It cool for the stage but lighting shouldn't effect the visibility of the character. |
I don't agree with this at all, that was probably the best thing they did with the lighting effects in the game, definetly makes the game more realistic. Although they could have done an even better job with it, take a look at Soul Calibur on dreamcast, every spark etc. would cause a real time lighting effect on the character and BG. Thats what i would like to see in MK6!
I think the music they had during the fatality should go away. I thing there should be silence as it turns dark. After it's over, as in the past the fatality singn shows up. I think blood should always drip from. That gloomy music they play in MK2 as it was driping was tight.


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| dewey79 Wrote: I think the music they had during the fatality should go away. I thing there should be silence as it turns dark. After it's over, as in the past the fatality singn shows up. I think blood should always drip from. That gloomy music they play in MK2 as it was driping was tight. |
just get rid of the fatality music? I don't think so, that's the stupidest thing I've ever heard. The fatality music is like the best sound to hear during the whole game.
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