First off, let me start by saying this forum is great. Way better than I remember back in 01-02.
With that said I am absolutely loving MKD.
Today I've been in training attempting to learn everything I possibly can about Mileena and upon my training I have realized that when tiers are in fact placed Mileena will be very high from the amazing things that I have found these last few hours.
Mainly, a semi infinite I have seem to discovered:
(Sai) B1, U2, RT, RT ... .RT . .RT ect.
Basically, the first two hits knock the enemy waaay up, the 1st rolling thunder must be done rather early, it nips the opponent, making the AI register the hit very early and instantly turning Mileena around while player 2 is still on the ground. From there you get another free RT, and as soon as it connects, tapping foward really quickly makes Mileena turn around SLIGHTLY faster, just in time for another, once it connects tap foward(in the direction that would make you face player 2) and another RT comes out. Rinse, repeat.
I say SEMI-INFINITE because:
1. The opponent is on the ground, so the combo breaker wont register.
2. It's a little tricky, and either the opponent lightens up about the 15-20th RT that connects, or I get a little careless and mess up the combo.
I've tried this in arcade mode and just as I thought. This is inescapable. This is golden news for hardcore mileena players.
I've also found some ways around combo breakers/pushbacks and invisible walls that make high damaging moves (ala 3 Ying Yeung stance U2's) break the 25% damge combo mark.
I first need to compile all this data. As soon as I find something, I run across something else. But If anyone is interested, or would like to help that would be awesome. I plan to get some of this solid info by tonight and post later tonight/early morning.
I havent even unlocked any of the hidden characters or played Konquest, and already I'm trying to do in-depth character study.
