character interactions!!
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posted03/12/2003 09:33 PM (UTC)by
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Aurorasaurus
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02/09/2003 11:18 AM (UTC)
i remember posting a similar post while da was in development on gamefaqs. but im really hoping they make it into the new mk game. character interactions! if you don't know what i mean, look over @ king of fighters games or capcom vs snk. i mean how cool is the ryu vs kyo interaction. kyo flings a line of fire across ryus face, and ryu doesnt even flinch. gives the characters more personality, especially in relation to their opponent. when certain characters fight eachother, they have a little interaction while the "ROUND 1... FIGHT!!" thing is passing by. for example:

scorpion vs sub - they could bow to eachother.

sonya vs kano - kano could point his knifes towards sonya and taunt of gesture.

drahmin vs quan - drahmin would let off a scream of anger while quan has a grin on his face.

they are just basic examples, but what do you guys think? should it be in mk6? crappy idea? or any more interaction posibilities?

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sputnik7
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03/11/2003 09:44 PM (UTC)
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Yeah, I always liked the pre-fight taunt idea. Also, there should be some different pre-fight taunts for some specific fights, like Scorpion VS Quan Chi, or Sub-Zero VS Frost. Also, I think they should also do something in between matches, instead of just falling, instead of making them fall everytime they fall on their feet. Either they improve the final falling animation, or they make him like bow (Konquest style) in between rounds, and make it so that the move you perform at the Finish Him/Her stage always makes them fall.
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SUB-ZERO7
03/12/2003 01:19 AM (UTC)
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yea, tekken had those. But tekken isnt as good as MK
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Aurorasaurus
03/12/2003 09:33 PM (UTC)
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and they definately need to get rid of the generic win poses, and make more individual win poses for all characters. most of the characters do the same thing once they win.
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