Combos............
0
posted07/07/2004 03:27 AM (UTC)by
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GangstaNaj
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....Checkmate....

Member Since
12/13/2003 05:16 AM (UTC)
I think what made MK:DA kinda rusty were the fixed combos. For example, on the moves list you could only use the combos they gave you instead of being innovative and letting you make up your own combinations of attacks. Do you think that a new combo system should be made for Deception???
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mymommasmonkey
07/06/2004 09:39 PM (UTC)
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absolutely
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Wanderer
07/06/2004 09:41 PM (UTC)
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Yup. This has been elaborated on many, many times. For a more detailed look at this topic, browse through the VF4:E vs. MK:D thread.
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JAX007
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07/06/2004 09:50 PM (UTC)
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YES!

The combo system in MKDA sucked quite a bit.
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Shakazulu
07/06/2004 10:18 PM (UTC)
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Definitely!

I have one word to describe the combo system, in Deadly Alliance cheap!
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CMETH
07/07/2004 02:58 AM (UTC)
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It should be more loose and broken like the 2-D games were. Because of them being broken and loose, it led to some awesome juggle combos which were discovered one after another until the limits of the game finally kicked in.

With MKDA, the limits kicked in pretty quickly because of them making the game have combos set in stone and what not.
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Raiden_is_God
07/07/2004 03:01 AM (UTC)
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So true I hated that in MKDA it needs to be like the old games or make ur own one lol
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Toxik
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07/07/2004 03:27 AM (UTC)
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I didn't liked them in MKDA, b/c we had to press start everytime we wanted to do one.
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