Dissapointed With the MKA fatalities
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posted10/10/2009 08:46 PM (UTC)by
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lordxmz
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Member Since
01/25/2009 05:05 AM (UTC)
Ok, so Mortal Kombat has always been my favorite game, and i'm happy to say that i like almost every game, or I maybe dislike 1 or 2 things about them. I've played Mortal Kombat for years now, years and years.

And don't get me wrong by this MKA is a pretty great game. But i think that Midway thought that if they give us all the characters we've ever wanted they could be all lazy with the rest of the game! Having fatalities that aren't unique to each character? This isn't MK! Ok, sure it was pretty cool the first time i put a few of these fatality chains together and ripped a guys heart out and kicked him in the balls, but wheres sub zero's head/spinal cord pull-out or Scorpians nice "I'm gonna spit fire on you" personel fatalities?

Even with this ridiculously awesome set of characters, the game gets old after you've beaten conquest, kreated a character, and beat arcade a few times. This is unlike other MK games where Kabal's mask take-off shocked the souls out of people!

Lots of people may disagree with me on this buts lots may agree 100%.

Anyway, I'm an MK fan, i was before, and i think i will always be.(And by the way this is my first post on this site)
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HavokX
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01/26/2009 02:42 AM (UTC)
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I was dissapointed to but I don't think they had the time to put 60 fatalities in the game and if they could it would take alot of time to make those fatalities then people would say oh there halfass because they only gave eveybody one fatality. the game was fun.
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sketcha09
07/23/2009 06:13 PM (UTC)
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MK:DA had characters with only 1 fatality.

I thought this was the downside of MKA because it felt like Midway was either being rushed or rushing it on their own.

I wouldn't really be bothered if 1 character had 1 fatality, but the K-A-F made each character less unique. Everyone does the same exact fatality chain if you do the same commands

When I first heard that they were having K-A-F, I thought it was for Kreate a Kombatant mode. You just simply create a small chain of fatalities like you do combos involving created character's attacks.

For example:

1. If you have a sword as a weapon, you can just simply choose to decapitate the opponent.
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Icebaby
07/24/2009 04:12 PM (UTC)
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sketcha09 Wrote:
MK:DA had characters with only 1 fatality.

I thought this was the downside of MKA because it felt like Midway was either being rushed or rushing it on their own.

I wouldn't really be bothered if 1 character had 1 fatality, but the K-A-F made each character less unique. Everyone does the same exact fatality chain if you do the same commands

When I first heard that they were having K-A-F, I thought it was for Kreate a Kombatant mode. You just simply create a small chain of fatalities like you do combos involving created character's attacks.

For example:

1. If you have a sword as a weapon, you can just simply choose to decapitate the opponent.


Midway has always been rushed with the past few games they made in the MK series.

Not to mention, MKA was just a fancy way to show off to everyone that this was an end game for the old generation, therefore, we got stuck with the lame creations of how to make a fatality. Despite that I know a perfect combo that makes it up to Ultimate Fatality.

And lastly, don't bump threads that haven't been replied within the last 3 months.
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Sadistic_Freak
10/10/2009 08:46 PM (UTC)
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I hate the fact that we have to keep pressing more than enough buttons after the fight just to do fatalities expecially when we mess up on it. I also don't like the fact that a character stands up still when his/her heart is already ripped off.
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