Do you think MK6 will retain the same gameplay as MKDA?
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posted02/13/2004 12:15 PM (UTC)by
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UltimateRyu
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07/25/2003 04:29 PM (UTC)
I actually hope it goes back to the 2D style of the older MKs. More strategy was involved. In MKDA, all you need to do is connect once with a kick or punch, and then perform a crazy combo and drain half their life bar easily. If u have a programmed pad, then it sucks all that more.
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UltimateRyu
02/12/2004 01:36 PM (UTC)
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Of course i want it to retain the awesome graphics of mkda though
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UltimateRyu
02/12/2004 01:36 PM (UTC)
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Of course i want it to retain the awesome graphics of mkda though
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b@ckfire
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02/12/2004 01:52 PM (UTC)
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i want a different aproutch more 3d like soul calibur and more moves like tekken and dead or alive dont get me rong the special moves must stai but as you all saw in MKDA it arent the primery moves anymore make it more a real 3D beat um up it will do the series good
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Born-Again-Vampire
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Anything war can do, peace can do better.
02/12/2004 02:21 PM (UTC)
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Well I would like a deep rooted counter/dodge system to be implemented. On top of that the gameplay could be faster.
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Crackbone
02/12/2004 02:26 PM (UTC)
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I don't know, but I sure hope so
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Shinomune
02/12/2004 02:32 PM (UTC)
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One Word: Yes!
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queve
02/12/2004 06:22 PM (UTC)
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YES! It must.
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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
02/12/2004 06:57 PM (UTC)
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It's being reworked, you can count on it.
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UltimateRyu
02/12/2004 07:57 PM (UTC)
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But doesnt anyone agree that MKDA's gameplay was kinda broken? I mean the balance is way off among n00bs and pros that play this game. Combo tacticians will tear you apart if you let them land a single hit on you. If you cant perform combos well, then you have no chance of defeating an experienced, well versed in combos, mkda player. Even the ai was pretty brutal on higher difficulties.
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Ecclesiastes
02/12/2004 08:49 PM (UTC)
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ultimateryu Wrote:
But doesnt anyone agree that MKDA's gameplay was kinda broken? I mean the balance is way off among n00bs and pros that play this game. Combo tacticians will tear you apart if you let them land a single hit on you. If you cant perform combos well, then you have no chance of defeating an experienced, well versed in combos, mkda player. Even the ai was pretty brutal on higher difficulties.


I agree, to me, MK:DA was'nt a very good 2-player game. I say that because, I never had any competition. I do think that the gameplay was a little broken...and not complex enough. I was actually very disappointed in the gameplay of MK:DA. I thought that it would be more complex than it was. To me, MK:DA was just "eye candy." It looked fantastic, but there was not enough substance to back it up.

Overall, I think that they have an awesome concept, but, the system just needs to be evolved, that's all.
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Grimm
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02/12/2004 08:50 PM (UTC)
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I think the MK:DA gameplay is perfect. It was easy to control, easy to do combos, etc. Leave it the same.
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Vegas
02/12/2004 10:24 PM (UTC)
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Well maybe if they had 1 hand\1weapon styles instead of 3 each style can be better done.

Maybe they can even merge the two hand styles into 1 through a system where u have a primary stlye but while doing certain moves u go into a secondary style to make up for areas where each style lacks.

I think Toa Feng was suppose to have a sytem like this but i haven't played it so i don't know how it turned out or if it was even implemented.
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outworld222
02/12/2004 11:11 PM (UTC)
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Wow, I predicted all you guys would not be mk fans for long, because youre into 2 D graphics;

Forget about it. Never again will mk be in 2D. Dont you realize MK will be finished if it goes to 2D? Are you guys routing for the downfall of MK? All other fighting games are 3D, so get over it. Thanks
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subzero961
02/13/2004 02:13 AM (UTC)
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hey outworld no one is saying anything about going back to 2d, the subject is on the controls of the game which is totally different than the dimention of the game.
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OutworldDemon
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02/13/2004 07:17 AM (UTC)
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I feel MKDA was a great start to sumthing astonishing. But it is expandable. Things'll change and sum could stay the same. It's really could stepping stone for MK6 to continue on. They should also kontinue the storyline.
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alienmiller
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02/13/2004 07:46 AM (UTC)
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hhmmm... tekken... mk characters, sounds real good to me (tekken fan too)

but if it were 2D, how about that GG look? or 3rd Strike?(better resolution ofcourse heh)

dunno, just a thought...


ecclesiastes Wrote:

ultimateryu Wrote:
But doesnt anyone agree that MKDA's gameplay was kinda broken? I mean the balance is way off among n00bs and pros that play this game. Combo tacticians will tear you apart if you let them land a single hit on you. If you cant perform combos well, then you have no chance of defeating an experienced, well versed in combos, mkda player. Even the ai was pretty brutal on higher difficulties.

I agree, to me, MK:DA was'nt a very good 2-player game. I say that because, I never had any competition. I do think that the gameplay was a little broken...and not complex enough. I was actually very disappointed in the gameplay of MK:DA. I thought that it would be more complex than it was. To me, MK:DA was just "eye candy." It looked fantastic, but there was not enough substance to back it up.

Overall, I think that they have an awesome concept, but, the system just needs to be evolved, that's all.

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mccauslander
02/13/2004 08:05 AM (UTC)
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i feel that MK6 will retain MK:DA's gameplay, but it will be improved and tweaked to make the best out of it. I don't, and I want to make it absolutely clear, I don't want MK6 to copy ANY OTHER fighting game on the market (VF, Tekken, DOA, SC, etc.) MK should be MK, nothing else.
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RequieM
02/13/2004 10:19 AM (UTC)
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And for the love of god keep the original moves with directions. Scorpions spear is
Where the hell is Raidens teleport and torpedo?????? And if implemented, Down, up for teleport and <<> for torpedo, NOT MK4's >>Kick orpunch (can't remember).
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ICEman
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02/13/2004 12:15 PM (UTC)
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Tekken has about zero flow and feels very disjointed. On the other end of the scale Soul Calibre 2 is like one completely seamless experience.

MK has always been about the snapping hits and combos, which has some flow to it but I reckon it could do with a bit more, and a good countering system would help in that regard.
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