Thats what I was thinking of when I first played MKDA, for me it was the MK2 basics, MK5 revolves around those basics and a lot more, a lot more, the problem is, you cant understand them all.
I dont know if you know what I mean, in MK2 it was about range, low, medium, high, and speed. DSunno if you know what I mean, same thing in Mk3, but Mk3 was unbalanced badly.
I once made a post about that, MKDA has to many factors that come in play as far as the fighitng goes, and I tried to understand it and see if its well balanced, and if it is, I cant find a criteria for it.
With the time I played, I see some thing others I dont, but theres just to much!!! It pisses me off, cause I clearly saw everything in MK2, this is why I very well knew why MK3 was unbalanced.
But now I repeat, in MKDA, there are so many factors, I just dont fucking know, and got to play with the basics I consider the basics, but theres just to much!!!!!!
Maybe the point is not to understand it but to play it heh. That way Ill leanr, but Ill never have the technical explanation.
Imnot sure if you know what I mean heh, but your appraoch si better, your looking at the fighters characteristics in fighting , maybe thats the way it should be looked at.