Do you think that the current approach to the building of the MK6 system is right?
3D Kombat Klassics
Pages: 1
Do you think that the current approach to the building of the MK6 system is right?
0
posted04/22/2003 12:34 PM (UTC)by
Ed boon has allegedly said in a current article that the 'build from scratch' way of doing the basic fighting system worked so well for MKDA that they were going to do it again. This of course means that MK6 might bear no resemblance to MKDA.
I, for one, am neophobic towards this approach, because it would take too long and everything that's new isn't always that good. Compare MK3 to MK2 to get my point...
What do you think?
I, for one, am neophobic towards this approach, because it would take too long and everything that's new isn't always that good. Compare MK3 to MK2 to get my point...
What do you think?
0
honestly, if they made a game that looked just like mk2/3 and had alot ALOT of hidden people, surprises and what not, i'd buy it over some next gen crap w/stupid characters and no secrets


0
I would much rather see them keep the fighting engine from MKDA.


About Me
"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."
0
It depends, I guess. On one hand I find that this constent changing of the system shows a lack of focus on the design teams part, which is always a bad thing. Then agian, with every game made, more experience and knowledge accumulates. I Personally want a standard system, that makes sense. The DA system had potential, in my eyes. There were some things I really didnt like and there were other things I really want to see implemented. Hopefully, this will come about in the next MK instalment. Peace and love ya'll.

0
I think the same fighting engine as MKDA should be retained. It is a great fighting system. Of course some characters need tweaking, eg. Cyrax and Kitana perhaps need to be made a little tougher, Nitara needs some special move changes. If they keep this fighting engine,, making some subtle changes and at the same time adding some good characters, taking out some bad ones, giiving all a minimum 2 fatalities and adding stage fatalities then MK6 will be the best fighting game ver, IMO.


About Me
0
I think the MKDA system was great but i think they can make one even better for MK6.

0
i dunno. i felt the engine was to stiff and static, but there is alot of room for improvement of that same engine. make it more fluid you know, that would be great. if they do that then they will have time for othr stuff like fatlities, pits, good characters, great secrets, cg
endings,special moves, graphics, overall design.
endings,special moves, graphics, overall design.
0
the current system is fine, but they could make the graphics look more realistic , but the only thing is it would take forever to see results.

0
if it aint broke why fix it?
fact of the matter is if they just improved on what they had now we'd already be able to play decently with the characters we liked from the past game but there would be more to learn. Plus it would save hella time for them too.
fact of the matter is if they just improved on what they had now we'd already be able to play decently with the characters we liked from the past game but there would be more to learn. Plus it would save hella time for them too.


About Me
"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."
0
liu-kang Wrote: i dunno. i felt the engine was to stiff and static, but there is alot of room for improvement of that same engine. make it more fluid you know, that would be great. if they do that then they will have time for othr stuff like fatlities, pits, good characters, great secrets, cg endings,special moves, graphics, overall design. |
Exactly. I felt like I was watching one of those Flash stick animations, amusing at first, then... Every move had the same properties, too. Stick with the same engine, just add and refine. I'd love to see a looser combo system with that auto-combo-crap toned down. Give every one at least five or six specials, a deeper property and stun system - holy crap, they may have to think about frame data


About Me
"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."
0
LOL! Well, personally, I have plenty of faith in the dev team. That's not the issue. The issue is a weak CH/stun and properties system. BTW: nice drahmin, ray. Wish I had peeps to play, oh yeah, I do, AT TEKKEN!! MUWHAWHHAHAHA!!! Off to the cade' I go
. Peace and love ya'll.


About Me
Albert Severino
Mortal Kmbat Gate
http://mkgate.8m.com
0
First, take what Ray says as a fact.
Then, hear me out: it won't take longer than before, and you won't get a rushed game like before, the dev. team know now way more tecnics to do things that took longer in shorter time, much shorter. The start from scratch thing is not all that real, however, they'll sure re-make ALL characters this time around, as well. As for the graphics, I think the same tecnic will be used, altough twiked. How I know? Not thinking but I know.
Then, hear me out: it won't take longer than before, and you won't get a rushed game like before, the dev. team know now way more tecnics to do things that took longer in shorter time, much shorter. The start from scratch thing is not all that real, however, they'll sure re-make ALL characters this time around, as well. As for the graphics, I think the same tecnic will be used, altough twiked. How I know? Not thinking but I know.

0
I don't want them to remake the system. I want them to keep the MKDA system, tweak some things, and add some things. Then I'm happy. They can keep the same ending and story style and I'll still be happy.
Hell, they can even keep the Krypt, as long as there are some worthwhile secrets in there this time.
Hell, they can even keep the Krypt, as long as there are some worthwhile secrets in there this time.

0
I am with axeman on this. Some subtle changes only to the fighting engine plus 4 or more new stages, swap the worst 4 fighters for 4 new better ones, have each fighter with 2 different fatalities and add stage fatalities and the game will rock.
Well, considering that they can use Renderware to help them build the new engine (instead of building a new one completely from scratch) and that they do have most of the stuff in concept due to the MKDA engine, if they think they can make a new engine in a short enough time, and considering it would have some benefits (they are the experts, they didn't decide to do it just for fun...I think), maybe it's not that much of an awful idea. I mean, there must be something wrong with the MKDA engine if they think that making a new one is better. Maybe they couldn't implement some new ideas in this one, maybe the engine was glitchy (as in "got the job done as far as MKDA went, but could handle no improvements"). Who knows (this is retoric, but for the ones considering answering, I do know the answer is "The MK Development Team")? I mean, I would also like to see the next MK game out as soon as possible, but they are the programmmers, they know what they are doing. If they think a new engine is necessary, that must mean it really is. I think that, now that they proved they CAN make something good out of 3D engines, we should trust their judgement, because, even if it makes the game come out a little later, it also means (supposedly) that the game that does come out will be better. And I can wait for a better game, instead of being easilly satisfied with the first acceptable piece of code they come up with...can't you?
About Me
0
da's system is great.
but, i do want to see a new system. and the reason is (and probably the mk teams reason) every mk always had the same system.
all the people that are saying "just keep the current one and make it better" dont remember that thats what made the game "unpopular" after mk3. mk1 was very basic. mk2 added more special moves, and a few basic moves. mk3 added combos and the run button. umk3/mkt added more characters, moves, combos, and a improved system.
mk4 brought mk to 3d, more combos and basic moves like bone breakers. mkg had mk4's system but improved on graphics, characters, combos, and overall a improved system.
but, after "improving" so many times, people got sick of it. and i think the mk team doesnt want that to happen again.( i can see the gaming mags now..."same mk game as last year" and blah blah blah. but their opnion doesnt matter to me anyway)
so, a new fighting system may mean learning new moves and all of that, but its good for mk in the long run. i just hope if there is a new system, you have more freedom in creating combos. auto combos are getting a little old.
but, i do want to see a new system. and the reason is (and probably the mk teams reason) every mk always had the same system.
all the people that are saying "just keep the current one and make it better" dont remember that thats what made the game "unpopular" after mk3. mk1 was very basic. mk2 added more special moves, and a few basic moves. mk3 added combos and the run button. umk3/mkt added more characters, moves, combos, and a improved system.
mk4 brought mk to 3d, more combos and basic moves like bone breakers. mkg had mk4's system but improved on graphics, characters, combos, and overall a improved system.
but, after "improving" so many times, people got sick of it. and i think the mk team doesnt want that to happen again.( i can see the gaming mags now..."same mk game as last year" and blah blah blah. but their opnion doesnt matter to me anyway)
so, a new fighting system may mean learning new moves and all of that, but its good for mk in the long run. i just hope if there is a new system, you have more freedom in creating combos. auto combos are getting a little old.

0
Well once the MK team does figure out a system that they truly like, staying with the same basic system with innovations is the more preferable way to go if they want to make Mortal Kombat competitive with lots of tournaments. (They also need to bring it back to the arcades of course.) This is not to say that the system didn't need revamping, because it needed it badly. But with 3d fighting games like Tekken, Soul Calibur, Virtua Fighter, etc. haven't recieved extremely drastic changes from installment to installment, you want to keep the good stuff and allow people that have a lot of skill from the previous game to have a lot (not as much of course) in the next one. Otherwise, a lot of people don't have the incentive to truly learn a game because the next installment will be entirely different anyways. Especially if they're being released in 2-3 year periods between eachother.

0
sputnik7 Wrote: Well, considering that they can use Renderware to help them build the new engine (instead of building a new one completely from scratch) and that they do have most of the stuff in concept due to the MKDA engine, if they think they can make a new engine in a short enough time, and considering it would have some benefits (they are the experts, they didn't decide to do it just for fun...I think), maybe it's not that much of an awful idea. I mean, there must be something wrong with the MKDA engine if they think that making a new one is better. |
Yes, I know that I cut out a lot of your original message.
Anyway, there was nothing wrong with MKDA's system, at least in the area of why they want to make a new one. They said that making a new system worked so well for MKDA, they were gonna give that approach another go.
I just think that this is a stupid idea, with Midway not being that financially sound right now, and them already having an unofficial deadline for MK6.
Oh, and off-topic, to the one who said that MK should be in the arcades again, no. Nowadays with all the things going on with home consoles, making an arcade game or an arcade port of a game could easily be a waste of time and money.


About Me
You know what they say when FSU loses a football game: Rix Happens
0
I think we should trust Ed Boon and let him do what he feels is best for the MK series.
I think MK:DA fighting engine is great
since mk 2 was different from mk 1
and 3 was defferent from mk 2
I think he knows what he's doing
and it's probably so much fun tearing stuff down and rebuilding it, To me it means he don't wanna through the next title together in 2 minutes
and make the future of kombat a tragedy..
since mk 2 was different from mk 1
and 3 was defferent from mk 2
I think he knows what he's doing
and it's probably so much fun tearing stuff down and rebuilding it, To me it means he don't wanna through the next title together in 2 minutes
and make the future of kombat a tragedy..


About Me
What's that you're eating? A devil sandwich made of lies and hubris? -Ron Burgundy
0
My only concern with the whole "starting from scratch" thing is time. I don't really mind if they revamp the fighting system. They did it for MKDA and it was great (even though many people complained about the attacks 1, 2, 3, and 4 thing before it came out). As long as it doesn't take too long to make (as to allow them to include more fatalities), then it doesn't bother me. And if it DOES take a bit longer, that's more time we have to find out this "final secret" in MKDA.
Pages: 1
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.