fan interview
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posted05/16/2004 10:20 PM (UTC)by
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fartbunny_mk
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09/18/2003 07:59 AM (UTC)
can somebody decypher what they are saying and post it here plz? (this might already been asked but can't find it anywhere)
I can only make out the first question.. the other one's are just a big blur... thanks
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SwallowKnife
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There's nowhere to hide in your dreams.

05/16/2004 10:20 PM (UTC)
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in another thread already... page 3 of the forum i think around there.... heres what it says though...

1.Q: Hi ed. Deceptions your sixth mortal kombat title now. So how difficult is it for you and your team to come up with that much new content for deception?
A: it’s not difficult really at all. Our biggest challenge is deciding what of the million ideas that everyone pulls out that we are going to do. We always have way more ideas that we’ve thrown out then we actually used. And some of them kind of make there way into the next game and some are just thrown out. So it’s not difficult at all.

2. Q-In the past it was said that their would be 24 characters in total in MKD. Are you planning on leaving any of them hidden meaning will their be more than 24 characters?
A-Yes, their will be more than 24 characters. The main grid of characters that you choose from will be 8x3 which is 24 characters, but we do plan on hiding additional characters in the konquest mode that will be in addition to the 24 selectable characters.

3.
Q-Yo Ed. Im curious about the mid boss in the new game MKD. So far its been stated the the Dragon King will be the final boss and he will be the equivilent to Goro, Kintaro, and Motoro, but will their still be a real mid boss...one that is not initially playable?
A-Yes. The mid boss character in MKD is one of the few still unknown features. Its going to be probably one of the oddest characters we've had in MK. It will end up being a character that you can play as and our plan right now is to have the Dragon King as the final boss

4.
Q-As I understand it was recently that you talked about the Konquest mode and how you will be able to pick styles and play with your character online. What level of customization will you be able to take your character to? Will you be able to pick your clothes, special moves, fatalities, gender and race.
A-No. Its not going to be a create-a-character. The whole goal is to unlock this character who is the old man which you will get when you finish Konquest mode and their will be specifics about him for example you may find a special move that someone else hasnt, so you have a more powerful version of that character. but its not going to be a character in which you can determine male or female. Thats probably MK7.

5.
Q-We have heard that you brought back Baraka, Sindel, Smoke, Noob Saibot, Kabal, and Ermac mainly because the fans wanted them. We're these fighters added because of their popularity or did they all have a story in MKD or did you add them because of their popularity and then add their stories?
A-Probably the latter. From a design decision standpoint I really tried to focus in on the characters that people want to see and then their is a guy on our team named John Vogel who is the story teller and he basically came up with the roster and he works the story that incorporates all of those characters.

7.(yes 7 came after 5 for some reason)
Q-Will their be any special features in the new MK for the online part such as ladders or tournaments, competitions things like that?
A-We probably wont have tournaments so to speak. Our main focus was to get all three of the main modes...the multiplayer modes...the chess kombat, puzzle kombat and the fighting game online. That was our main concern and that was like a huge feat also because XBox Live and PS2 Online. Its something that we had to draw the line at if we wanted to finish the game this year

8.
Q-Will their be a 'Making Of' video for MKD like the one that was in MKDA?
A-Probably not. I thought it was really cool in DA, but we just dont want to repeat the same things over and over. So we’re probably going to do something radically different in terms of video content.

9.
Q- you’ve been quoted saying that MKD will take full advantage of each system. ?????????????/
A- bump mapping on the xbox etc . ????... we have guys on the team who are full lthisthingisdisabled programmers who are fully exploiting ??? it’s more about hardware so feature wise the games will be pretty identical.. but in terms of some of the visual audio and graphical effects were going to try and pump up on all the systems??

10
Q – custom styles in conquest character will all the styles we choose be able to do branch style combos?
A- YES right now our plan is whatever 3 styles you choose you’ll be able to branch in and out of
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