Fatalities and Combos
3D Kombat Klassics
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Fatalities and Combos
Can somebody please list a source/post that lists a number of fatalities and/or effective combos for most, if not all, of the characters in MKA?
Sorry, I'm sure this is a double post, but if you could just insert a link that'd be great.
Thanks alot, and good luck gaming!!!! See you online PS2 users...Kobrad1


Sorry, I'm sure this is a double post, but if you could just insert a link that'd be great.
Thanks alot, and good luck gaming!!!! See you online PS2 users...Kobrad1


About Me
Must kill Sub-Zero. Whee~
0
I posted this "Official List of Fatality Strings and starters" thread, so I'll just copy and paste what I typed there:
Someone post this over at the Game FAQs board:
http://www.filelodge.com/files/room45/1297174/Fatality.pdf
As you can see, the Fatality system is a lot more indepth than we thought... Even the bosses have their own set of enders (I don't mean individually, but anyone classified as a boss character).
I was typing up all the information in a text file, but good lord there is a lot to it. :p
Here's what I managed to type up so far:
Forward Transitions (no sword):
Down, Toward, Square -> Behind
Down, Away, Square -> Knees
Down, Toward, Circle -> Knees
Down, Away, Triangle -> Face Down
Up, Down, Up, Square -> Pull Out Sword
Forward Transitions (w/ sword):
Down, Toward, Square -> Behind
Down, Away, Square -> Knees
Down, Down, Triangle -> Face Down
Forward Chains:
Toward, Toward, Square -> Knee to Head (1)
Toward, Away, Square -> Punch One (1)
Up, Up, Square -> Punch Two (1)
Away, Away, Square -> Kick One (2)
Down, Down, Square -> Kick to Nuts (2)
Toward, Toward, Triangle -> Heart Rip (1)
Away, Away, Triangle -> Brain Rip (1)
Down, Down, Triangle -> Rib Rip (1)
Toward, Away, Triangle -> Thigh Rip (1)
Up, Up, Triangle -> Arm Rip (1)*
Down, Toward, Triangle -> Two Arm Rip (1)**
Up, Up, X -> Arm Rip Hit (2)***
Away, Toward, X -> Two Arm Rip Hit (2)****
Down, Down, X -> Arm Break (2)*****
* After action you'll be holding one of the opponent's arms
** After action you'll be holding two of the opponent's arms
*** You must be holding one of the opponent's arms
**** You must be holding two of the opponent's arms
***** The opponent must have at least on arm
Forward Chains (w/ sword):
Toward, Toward, Square -> Left Arm Slice (1)
Toward, Toward, Triangle -> Right Arm Slice (1)
Away, Away, Square -> Impale (1)*
Away, Away, Triangle -> Gut (1)*
* After doing you can't do any more sword-based actions
Forward Chains (w/ short sword):
Away, Away, X -> Head Stab (1)
Down, Down, X -> Gut Stab (2)
Toward, Toward, Square -> Left Arm Slice (1)
Toward, Toward, Triangle -> Right Arm Slice (1)
Up, Down, Up, Triangle -> Impale Guy (1)
Up, Up, X -> Impale
Forward Finishers:
Up, Up, Circle -> Head Rip
Away, Away, Circle -> Neck Break
Down, Down, Circle -> Spine Rip
Toward, Toward, Circle -> Head Smash
Toward, Away, Circle -> Torso Rip
Toward, Toward, X -> Arm Finish
Away, Away, X -> Two Arm Finish
Forward Finishers (w/ sword and short sword):
Toward, Toward, Circle -> Decapitate
Knees Transistions:
Down, Away, Square -> Forward
Down, Away, Triangle -> Face Down
Up, Down, Up, Square -> Pull Out Sword
Knee Chains:
Up, Up, Triangle -> Neck Break (1)
Down, Down, Triangle -> Kick to Head (1)
Toward, Toward, Triangle -> Knee to Head (1)
Toward, Toward, Square -> Punch One (2)
Up, Up, Square -> Punch Two (2)
DOwn, Down, Square -> Kick (1)
Knees Chains (w/ swords):
Away, Away, Square -> Impale (1)*
* After doing you can't do any more sword-based actions
Knees Finishers:
Toward, Toward, Circle -> Neck Breaker
Up, Up, Circle -> Spine Rip
Knees Finishers (w/ swords):
Up, Down, Up, Circle -> Decapitate
Behind Transitions:
Down, Toward, Square -> Forward
Down, Away, Square -> Face Up
Up, Down, Up, Square -> Pull Out Sword
Behind Chains:
Up, Up, Square -> Back Break One (1)
Toward, Toward, Square -> Back Break Two (1)
Down, Down, Square-> Arm Break (1)
Away, Away Square -> Neck Break (1)
Down, Down, Triangle -> Brain Rip (1)
Toward, Toward, Triangle -> Heart Rip (1)
Up, Up, Triangle -> Kick Ass (2)
Away, Away, Triangle -> Punch (1)*
* This action will leave opponent in the forward position
Behind Finishers:
Toward, Toward, Circle -> Head Smash One
Up, Up, Circle -> Head Smash Two
Behind Finishers (w/ sword):
Toward, Toward, Circle -> Shish Kabob
Knees Behind Transitions:
Down, Toward, Triangle -> Behind
Up, Down, Up, Square -> Pull Out Sword
Knees Behind Chain:
Away, Away, Square -> Punch (2)*
* This action will leave opponent in the forward position
Knees Behind Finishers:
Away, Away, Circle -> Head Rip
Face Down Transitions:
Down, Away, Triangle -> Forward
Down, Away, Square -> Knees
Up, Down, Up, Square -> Pull Out Sword
Face Down Chains:
Away, Away, Square -> Knee Drop (1)
Up, Up, Square -> Back Stomp (2)
Toward, Toward, Square -> Punch (1)
Face Down Finishers:
Toward, Toward, Circle -> Spine Rip
Frace Down Finishers (w/ swords):
Toward, Toward, Circle -> Head Stab
Face Up Transitions:
Down, Away, Square -> Behind
Down, Toward, Triangle -> Knees Behind
Up, Down, Up, Square -> Pull Out Sword
Face Up Chains:
Toward, Toward, Triangle -> Punch (2)
Face Up Chains (w/ swords)
Away, Away, Square -> Impale (1)*
* You'll no longer be able to use sword-based actions; also this action will leave the opponent in the knees-behind position
Face Up Finishers:
Toward, Toward, Circle -> Head Stomp One
Down, Down, Circle -> Head Stomp Two
Face up Finishers (w/ swords):
Up, Up, Circle -> Decapitation
Away, Away, Circle -> Head Stab
I typed up everything from that site but the Boss related moves. I'm going to work on those after I get off work. If anyone is interested, I'll post them here as well (assuming no one else does).
Someone post this over at the Game FAQs board:
http://www.filelodge.com/files/room45/1297174/Fatality.pdf
As you can see, the Fatality system is a lot more indepth than we thought... Even the bosses have their own set of enders (I don't mean individually, but anyone classified as a boss character).
I was typing up all the information in a text file, but good lord there is a lot to it. :p
Here's what I managed to type up so far:
Forward Transitions (no sword):
Down, Toward, Square -> Behind
Down, Away, Square -> Knees
Down, Toward, Circle -> Knees
Down, Away, Triangle -> Face Down
Up, Down, Up, Square -> Pull Out Sword
Forward Transitions (w/ sword):
Down, Toward, Square -> Behind
Down, Away, Square -> Knees
Down, Down, Triangle -> Face Down
Forward Chains:
Toward, Toward, Square -> Knee to Head (1)
Toward, Away, Square -> Punch One (1)
Up, Up, Square -> Punch Two (1)
Away, Away, Square -> Kick One (2)
Down, Down, Square -> Kick to Nuts (2)
Toward, Toward, Triangle -> Heart Rip (1)
Away, Away, Triangle -> Brain Rip (1)
Down, Down, Triangle -> Rib Rip (1)
Toward, Away, Triangle -> Thigh Rip (1)
Up, Up, Triangle -> Arm Rip (1)*
Down, Toward, Triangle -> Two Arm Rip (1)**
Up, Up, X -> Arm Rip Hit (2)***
Away, Toward, X -> Two Arm Rip Hit (2)****
Down, Down, X -> Arm Break (2)*****
* After action you'll be holding one of the opponent's arms
** After action you'll be holding two of the opponent's arms
*** You must be holding one of the opponent's arms
**** You must be holding two of the opponent's arms
***** The opponent must have at least on arm
Forward Chains (w/ sword):
Toward, Toward, Square -> Left Arm Slice (1)
Toward, Toward, Triangle -> Right Arm Slice (1)
Away, Away, Square -> Impale (1)*
Away, Away, Triangle -> Gut (1)*
* After doing you can't do any more sword-based actions
Forward Chains (w/ short sword):
Away, Away, X -> Head Stab (1)
Down, Down, X -> Gut Stab (2)
Toward, Toward, Square -> Left Arm Slice (1)
Toward, Toward, Triangle -> Right Arm Slice (1)
Up, Down, Up, Triangle -> Impale Guy (1)
Up, Up, X -> Impale
Forward Finishers:
Up, Up, Circle -> Head Rip
Away, Away, Circle -> Neck Break
Down, Down, Circle -> Spine Rip
Toward, Toward, Circle -> Head Smash
Toward, Away, Circle -> Torso Rip
Toward, Toward, X -> Arm Finish
Away, Away, X -> Two Arm Finish
Forward Finishers (w/ sword and short sword):
Toward, Toward, Circle -> Decapitate
Knees Transistions:
Down, Away, Square -> Forward
Down, Away, Triangle -> Face Down
Up, Down, Up, Square -> Pull Out Sword
Knee Chains:
Up, Up, Triangle -> Neck Break (1)
Down, Down, Triangle -> Kick to Head (1)
Toward, Toward, Triangle -> Knee to Head (1)
Toward, Toward, Square -> Punch One (2)
Up, Up, Square -> Punch Two (2)
DOwn, Down, Square -> Kick (1)
Knees Chains (w/ swords):
Away, Away, Square -> Impale (1)*
* After doing you can't do any more sword-based actions
Knees Finishers:
Toward, Toward, Circle -> Neck Breaker
Up, Up, Circle -> Spine Rip
Knees Finishers (w/ swords):
Up, Down, Up, Circle -> Decapitate
Behind Transitions:
Down, Toward, Square -> Forward
Down, Away, Square -> Face Up
Up, Down, Up, Square -> Pull Out Sword
Behind Chains:
Up, Up, Square -> Back Break One (1)
Toward, Toward, Square -> Back Break Two (1)
Down, Down, Square-> Arm Break (1)
Away, Away Square -> Neck Break (1)
Down, Down, Triangle -> Brain Rip (1)
Toward, Toward, Triangle -> Heart Rip (1)
Up, Up, Triangle -> Kick Ass (2)
Away, Away, Triangle -> Punch (1)*
* This action will leave opponent in the forward position
Behind Finishers:
Toward, Toward, Circle -> Head Smash One
Up, Up, Circle -> Head Smash Two
Behind Finishers (w/ sword):
Toward, Toward, Circle -> Shish Kabob
Knees Behind Transitions:
Down, Toward, Triangle -> Behind
Up, Down, Up, Square -> Pull Out Sword
Knees Behind Chain:
Away, Away, Square -> Punch (2)*
* This action will leave opponent in the forward position
Knees Behind Finishers:
Away, Away, Circle -> Head Rip
Face Down Transitions:
Down, Away, Triangle -> Forward
Down, Away, Square -> Knees
Up, Down, Up, Square -> Pull Out Sword
Face Down Chains:
Away, Away, Square -> Knee Drop (1)
Up, Up, Square -> Back Stomp (2)
Toward, Toward, Square -> Punch (1)
Face Down Finishers:
Toward, Toward, Circle -> Spine Rip
Frace Down Finishers (w/ swords):
Toward, Toward, Circle -> Head Stab
Face Up Transitions:
Down, Away, Square -> Behind
Down, Toward, Triangle -> Knees Behind
Up, Down, Up, Square -> Pull Out Sword
Face Up Chains:
Toward, Toward, Triangle -> Punch (2)
Face Up Chains (w/ swords)
Away, Away, Square -> Impale (1)*
* You'll no longer be able to use sword-based actions; also this action will leave the opponent in the knees-behind position
Face Up Finishers:
Toward, Toward, Circle -> Head Stomp One
Down, Down, Circle -> Head Stomp Two
Face up Finishers (w/ swords):
Up, Up, Circle -> Decapitation
Away, Away, Circle -> Head Stab
I typed up everything from that site but the Boss related moves. I'm going to work on those after I get off work. If anyone is interested, I'll post them here as well (assuming no one else does).


About Me
0
here.
Geeeez STOP these Fatality threads!!! and seriously Kobrad1 all you had to do is scroll down and you would have found it!
Geeeez STOP these Fatality threads!!! and seriously Kobrad1 all you had to do is scroll down and you would have found it!
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