Fatalities and Combos
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posted10/11/2006 08:08 PM (UTC)by
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Kobrad1
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11/13/2004 04:31 AM (UTC)
Can somebody please list a source/post that lists a number of fatalities and/or effective combos for most, if not all, of the characters in MKA?
Sorry, I'm sure this is a double post, but if you could just insert a link that'd be great.
Thanks alot, and good luck gaming!!!! See you online PS2 users...Kobrad1
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Hideo_Sakaguchi
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Must kill Sub-Zero. Whee~

10/11/2006 08:07 PM (UTC)
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I posted this "Official List of Fatality Strings and starters" thread, so I'll just copy and paste what I typed there:
Someone post this over at the Game FAQs board:
http://www.filelodge.com/files/room45/1297174/Fatality.pdf
As you can see, the Fatality system is a lot more indepth than we thought... Even the bosses have their own set of enders (I don't mean individually, but anyone classified as a boss character).
I was typing up all the information in a text file, but good lord there is a lot to it. :p
Here's what I managed to type up so far:
Forward Transitions (no sword):
Down, Toward, Square -> Behind
Down, Away, Square -> Knees
Down, Toward, Circle -> Knees
Down, Away, Triangle -> Face Down
Up, Down, Up, Square -> Pull Out Sword
Forward Transitions (w/ sword):
Down, Toward, Square -> Behind
Down, Away, Square -> Knees
Down, Down, Triangle -> Face Down
Forward Chains:
Toward, Toward, Square -> Knee to Head (1)
Toward, Away, Square -> Punch One (1)
Up, Up, Square -> Punch Two (1)
Away, Away, Square -> Kick One (2)
Down, Down, Square -> Kick to Nuts (2)
Toward, Toward, Triangle -> Heart Rip (1)
Away, Away, Triangle -> Brain Rip (1)
Down, Down, Triangle -> Rib Rip (1)
Toward, Away, Triangle -> Thigh Rip (1)
Up, Up, Triangle -> Arm Rip (1)*
Down, Toward, Triangle -> Two Arm Rip (1)**
Up, Up, X -> Arm Rip Hit (2)***
Away, Toward, X -> Two Arm Rip Hit (2)****
Down, Down, X -> Arm Break (2)*****
* After action you'll be holding one of the opponent's arms
** After action you'll be holding two of the opponent's arms
*** You must be holding one of the opponent's arms
**** You must be holding two of the opponent's arms
***** The opponent must have at least on arm
Forward Chains (w/ sword):
Toward, Toward, Square -> Left Arm Slice (1)
Toward, Toward, Triangle -> Right Arm Slice (1)
Away, Away, Square -> Impale (1)*
Away, Away, Triangle -> Gut (1)*
* After doing you can't do any more sword-based actions
Forward Chains (w/ short sword):
Away, Away, X -> Head Stab (1)
Down, Down, X -> Gut Stab (2)
Toward, Toward, Square -> Left Arm Slice (1)
Toward, Toward, Triangle -> Right Arm Slice (1)
Up, Down, Up, Triangle -> Impale Guy (1)
Up, Up, X -> Impale
Forward Finishers:
Up, Up, Circle -> Head Rip
Away, Away, Circle -> Neck Break
Down, Down, Circle -> Spine Rip
Toward, Toward, Circle -> Head Smash
Toward, Away, Circle -> Torso Rip
Toward, Toward, X -> Arm Finish
Away, Away, X -> Two Arm Finish
Forward Finishers (w/ sword and short sword):
Toward, Toward, Circle -> Decapitate
Knees Transistions:
Down, Away, Square -> Forward
Down, Away, Triangle -> Face Down
Up, Down, Up, Square -> Pull Out Sword
Knee Chains:
Up, Up, Triangle -> Neck Break (1)
Down, Down, Triangle -> Kick to Head (1)
Toward, Toward, Triangle -> Knee to Head (1)
Toward, Toward, Square -> Punch One (2)
Up, Up, Square -> Punch Two (2)
DOwn, Down, Square -> Kick (1)
Knees Chains (w/ swords):
Away, Away, Square -> Impale (1)*
* After doing you can't do any more sword-based actions
Knees Finishers:
Toward, Toward, Circle -> Neck Breaker
Up, Up, Circle -> Spine Rip
Knees Finishers (w/ swords):
Up, Down, Up, Circle -> Decapitate
Behind Transitions:
Down, Toward, Square -> Forward
Down, Away, Square -> Face Up
Up, Down, Up, Square -> Pull Out Sword
Behind Chains:
Up, Up, Square -> Back Break One (1)
Toward, Toward, Square -> Back Break Two (1)
Down, Down, Square-> Arm Break (1)
Away, Away Square -> Neck Break (1)
Down, Down, Triangle -> Brain Rip (1)
Toward, Toward, Triangle -> Heart Rip (1)
Up, Up, Triangle -> Kick Ass (2)
Away, Away, Triangle -> Punch (1)*
* This action will leave opponent in the forward position
Behind Finishers:
Toward, Toward, Circle -> Head Smash One
Up, Up, Circle -> Head Smash Two
Behind Finishers (w/ sword):
Toward, Toward, Circle -> Shish Kabob
Knees Behind Transitions:
Down, Toward, Triangle -> Behind
Up, Down, Up, Square -> Pull Out Sword
Knees Behind Chain:
Away, Away, Square -> Punch (2)*
* This action will leave opponent in the forward position
Knees Behind Finishers:
Away, Away, Circle -> Head Rip
Face Down Transitions:
Down, Away, Triangle -> Forward
Down, Away, Square -> Knees
Up, Down, Up, Square -> Pull Out Sword
Face Down Chains:
Away, Away, Square -> Knee Drop (1)
Up, Up, Square -> Back Stomp (2)
Toward, Toward, Square -> Punch (1)
Face Down Finishers:
Toward, Toward, Circle -> Spine Rip
Frace Down Finishers (w/ swords):
Toward, Toward, Circle -> Head Stab
Face Up Transitions:
Down, Away, Square -> Behind
Down, Toward, Triangle -> Knees Behind
Up, Down, Up, Square -> Pull Out Sword
Face Up Chains:
Toward, Toward, Triangle -> Punch (2)
Face Up Chains (w/ swords)
Away, Away, Square -> Impale (1)*
* You'll no longer be able to use sword-based actions; also this action will leave the opponent in the knees-behind position
Face Up Finishers:
Toward, Toward, Circle -> Head Stomp One
Down, Down, Circle -> Head Stomp Two
Face up Finishers (w/ swords):
Up, Up, Circle -> Decapitation
Away, Away, Circle -> Head Stab
I typed up everything from that site but the Boss related moves. I'm going to work on those after I get off work. If anyone is interested, I'll post them here as well (assuming no one else does).
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Ermac_rain
10/11/2006 08:08 PM (UTC)
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here.
Geeeez STOP these Fatality threads!!! and seriously Kobrad1 all you had to do is scroll down and you would have found it!
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