Fatalities should be oldskool...
3D Kombat Klassics
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Fatalities should be oldskool...
I would like to see the oldskool fatalities in MK6 and not those fake-ass over the top fatalities.. Just put in those fatalities like the Johnny Cage uppercut, and the torso rip.
The Scorpion fatality from MK2 in which he pulls out his spear and cuts the guy in the neck, and then his torso..
Peace
The Scorpion fatality from MK2 in which he pulls out his spear and cuts the guy in the neck, and then his torso..
Peace
Yo man i am totally whit ya but there must ne 4 fatalitys per character + 5 pits stages and when you do fatality om someone he must make mimics not just screaming and when you look his mouth it's freezed lol... like in MK DA thiz sux MK6 defenetly must have mimics and to be more realystic and to have more combos in the styelz nad there must be returning chars like noob smoke etc.
I agree to a point. I would like to see such classics like Scorpion's "Skull" Fatality and Sub Zero's "Ice Gernade"from MKII} but we also want to see some fresh new fatalities. Enough with the Head fatalities. I enjoyed a few in MK:DA like Scorpions and Sonya's but the rest was just enough. If Kano makes a return in the new MKI don't see it happening} giving him the Heart Rip fatality w/a new twist. I've got a few ideas for Scorpion and Kano. Even Kung Loa return of the Hat Slice would be pretty damn cool.
I got alot of good Fatality ideas for Scorpion, Kano, Reptile and Sub Zero. Give a few classic Fatalities but give us some new and exciting new ways to finish them off.
I got alot of good Fatality ideas for Scorpion, Kano, Reptile and Sub Zero. Give a few classic Fatalities but give us some new and exciting new ways to finish them off.
FATALITIES:
this is how it should go down if i was making MK6
2 BRAND NEW! fatal's for each character
(i mean NEW )
1 classic fatality that you can unlock later
in the game. (krypt 2)
1 weapon fatal if they have weapons again
(most likely)
1 stage fatality each.
there you go!
this is how it should go down if i was making MK6
2 BRAND NEW! fatal's for each character
(i mean NEW )
1 classic fatality that you can unlock later
in the game. (krypt 2)
1 weapon fatal if they have weapons again
(most likely)
1 stage fatality each.
there you go!
Zombie Wrote: FATALITIES: this is how it should go down if i was making MK6 2 BRAND NEW! fatal's for each character (i mean NEW ) 1 classic fatality that you can unlock later in the game. (krypt 2) 1 weapon fatal if they have weapons again (most likely) 1 stage fatality each. there you go! |
I like that BUT, there must be at least 5 or 3 pits in the next game, not one!
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There should be some old oldschool fatalities for some of the characters, but most of the fatalities in MK6 should be three things: fresh, distinctive and deadly
Let's hope there will be more distinctive sound fx per character and when they scream and stuff like that in certain fatalities, it should really sound like they are in pain without it being too...over the top...
Let's hope there will be more distinctive sound fx per character and when they scream and stuff like that in certain fatalities, it should really sound like they are in pain without it being too...over the top...

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Downloadable fatalities would bee nice too. 


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first off welcome 343GuiltySpark, i hope you feel welcomed now, have fun here
Now fatalities,
I liked the unlockable fatalities thing, that would be awesome, and maybe even a different fatality for each fighting style(considering there are multiple fighting styles in mk6)
that would be cool.
Now fatalities,
I liked the unlockable fatalities thing, that would be awesome, and maybe even a different fatality for each fighting style(considering there are multiple fighting styles in mk6)
that would be cool.

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does anyone else think that would be a cool idea?


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I would be more than happy if each character had 2 fatalities.
1 old school fatality (for returning characters)
1 new, (or obviously 2 new ones for new char.)
and as many pit finishers they can have. up to 4 or 5.
1 old school fatality (for returning characters)
1 new, (or obviously 2 new ones for new char.)
and as many pit finishers they can have. up to 4 or 5.
with the pits they need some fresh ideas too.
not just the same old punch them off a bridge
have the backgorunds interactive
and thats what would kill the victom
such as in the krypt i read: on the floating raft stage(don't know its name) there was suppose to be a serpent that would eat the person when they fell in the water!!! i'd love to see that
not just the same old punch them off a bridge
have the backgorunds interactive
and thats what would kill the victom
such as in the krypt i read: on the floating raft stage(don't know its name) there was suppose to be a serpent that would eat the person when they fell in the water!!! i'd love to see that


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343GuiltySpark Wrote: Downloadable fatalities would bee nice too. |
i dont think you can download fatalities on the PS2 version but you prolly can on XBOX, ya thats a cool idea
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