Fatalities should have more 3D Detail.
3D Kombat Klassics
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Fatalities should have more 3D Detail.
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posted07/08/2004 01:42 AM (UTC)byAbout Me
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01/05/2004 07:11 PM (UTC)
I was playing MKDA and i noticed for a long time now that when Li Mei kicks right through the opponents stomach there is no sign that her foot when through her opponents body. Same thing with the kano fatality there are no scars/wounds/holes in the body that prove that he took out several organs. I think that this is a problem that should be fixed because it looks really stupid. What do you think?

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Yeah I noticed that also. It reminded me of this wrestling game I played before where I had the two wrestlers a little too close to each other and they were kind of overlapping each other. It looked like one guy thrusted his head into the other guy's chest.


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It's ok for now but what I hate the most was the pop corn styl fatalities but now in Deceptiong the fixed that organs look like organs so does the bones and flesh YAH!!!!!!
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I think the reason why Midway did not include holes in the opponent in li mei's and kano's fatality because they would have been terrorized by protesters, politcians, mothers, and people who have nothing better to do than complain about how violent videogames are and how they "brainwash" kids into committing violent acts.
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Not only should there be more detail in the fatalities themselves but (hope this isn't too OT)I'd also like to see non-fixed camera angles. Make the camera rotate in full 3D, pan forward and back, and randomize it each time. I got so sick of seeing fatalities from the same angle every time in MKDA. Those are details, right?
| Chingowaga Wrote: I think the reason why Midway did not include holes in the opponent in li mei's and kano's fatality because they would have been terrorized by protesters, politcians, mothers, and people who have nothing better to do than complain about how violent videogames are and how they "brainwash" kids into committing violent acts. |
thats not truew. MK has thrived on controversy and there have been MUCH MUCH worse games out there then DA (manhunt) and that game got away with its violence
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Serioulsy though, you do have a point. I think it is the fatalities that make Mortal Kombat the amazing game that it is and they should put a little bit more "uumph" in making them.
well u have to undertand, polygonal deformation (mutilating bodies and such) is really hard to do in 3D. it was much easier when the game was just sprites. even manhunt' doesnt have super super detail altho the detail it does have (intestines comes out, heads shattering into nice chunks that splatter o nthe wall and then fall off piece by piece) r well done. its just really hard to program that level of detail on polygonal characters
the most violent games of all tiem tho (such as weaponlord and the grand daddy of super violent games- eternal champions and its sequal on sega cd ET: challenge from the dark side) all had street fighter-esque which allowed for more detailed kills. like they were GRUESOME almost like watching an anime movie (and if u have seen a violent anime u know what i'm talking about, go look for a movie called FIST OF THE NORTH STAR if u wanna see mortal kombat level violence done to the extreems in like a kung fu anime movie)
the most violent games of all tiem tho (such as weaponlord and the grand daddy of super violent games- eternal champions and its sequal on sega cd ET: challenge from the dark side) all had street fighter-esque which allowed for more detailed kills. like they were GRUESOME almost like watching an anime movie (and if u have seen a violent anime u know what i'm talking about, go look for a movie called FIST OF THE NORTH STAR if u wanna see mortal kombat level violence done to the extreems in like a kung fu anime movie)
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| faction Wrote: thats not truew. MK has thrived on controversy and there have been MUCH MUCH worse games out there then DA (manhunt) and that game got away with its violence |
Not in my country it didn't.
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