fight system
0
posted10/23/2003 05:22 AM (UTC)by
Avatar
VeinZ
Avatar
About Me

And into the eyes of the jackyl I say KAAAAAAAAAAABOOM

Member Since
10/22/2003 04:55 AM (UTC)
There needs to be more to the fighting system. Mk:DA was a step in the right direction, let's take a look at the evolution of the system.

MK1- What can I say? Old school, all about the juggles and uppercuts. For the time it was fun, and even looked cool for the time, but obviously they had to get away from it with Street Fighter starting to add combos to their series.

MK2- More juggling, but more creative juggling and faster gameplay make for a better combat system in a time where games didn't exactly make leaps and bounds over it's predecessors.

NOTE- MK2 is actually one of those games during that time that did makes leaps and bounds over the previous game, just not really in that area.

MK3- A COMBO SYSTEM! And a pretty good one I might add, everyones combo's had their own unique style, damage, button configurations and everything, it was quite a nice change. A lot of the old juggles still worked too which was also good, but the addition of the combo system was a requirement since the release of Killer Instinct.

MK4- I really don't know what they were thinking. This was a step back in my opinion, everyone had the same combos aside from juggles. Dissapointing. This game was still fun because it was fast and furious (without the cars), but it lacked dept. Some of the fatalities were good though (Quan Chi) and I am a closet Shinnok fan.

MK:DA- Definately the nicest one of all, depth, direction, unique style, great flow. Truly, a system that has great potential to be expanded. The problem with this system is a lack of freedom. There isn't enough different things you can do, it's pretty much one or two combos per person, and you don't have to do the whole thing if you want it to look different.

I realize that MK offers generally a lot more than other fighters, such as VIrtua fighter or Soul Calibur, whic are purely based on the fighting and don't offer much in the way of story, extras (minus weapon master mode in SC) and character design (minus a few characters in SC), but I beleive that in order to compete in the next while, MK will will have to step up to the challenge of adding depth to the fighting styles.

It may not have to go quite as far as Virtua Fighter, but let's at least measure up to Soul Calibur.

Now, perhaps the reason for this sense of a lack of depth is because of the style change thing you have to perform manually that it seems a little less deep (and more deep at the same time I guess). Maybe because you don't actually change styles in VF or SC, it seems like they have more moves and combos in those games. But let's take a look at this, are you really going to change styles in a fight? Not likely, you should maybe combine styles, makes sense to me.

How about everyone just has a bunch of moves and the only other stance would be weapon. I mean if I'm feeding someone the boot, I don't even really think about what martial arts I'm performing.
Albeit, the other stances are nice to look at, but you could just have the character change to sort of a random of 3 or 4 stances after doing a move, or coordinate it to specific moves to what stance he/she would be in after they performed that move.

Does anyone feel that the fighting system should be enhanced in 6? I'm sure it will be regardless, but I'm hoping for a fairly big step. I enjoyed the system in MK5, I just thought it had so much more potential.


Avatar
UReiko
10/22/2003 05:52 AM (UTC)
0
They won't completly change if they even change it at all. They may tweak it a little bit, but that's probably as far it will go.

The fighting style in MK:DA was fine. There was nothing missing from it at all.
Avatar
VeinZ
Avatar
About Me

And into the eyes of the jackyl I say KAAAAAAAAAAABOOM

10/22/2003 05:54 AM (UTC)
0
Play Soul Calibur for a bit and then go back to MK:DA, you'll see what I'm talking about.
Avatar
UReiko
10/22/2003 05:59 AM (UTC)
0
Played them both, still think MK:DA's fighting system is fine the way it is.
Avatar
Satyagraha
Avatar
About Me

"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

10/22/2003 07:43 AM (UTC)
0
DA doesn't have a fighting system, that's how bad it is. It simply had a foundation. That's it. IMO.
Avatar
dfgnsbsdgrt
10/22/2003 02:36 PM (UTC)
0
It does seem a bit silly having all those styles. It's annoying when one style lacks moves from another that your character can do. In real life you'd still be able to do the move (or something like it). FOr example- sonya has most the best moves is her tkd style, but there's a nice useful sweep in the kenpo- why can't i use that in tkd stle- aaargh!

I think some characters should have a couple of stances (like hworang has the flamingo stance, and can switch feet in tekken, and lei has those bonkers 5 animal things), but most should stick to one. There don't appear to be as many moves (at least per style) as there are in other games.

Also the crazy stances- i think more of the characters should stick with a standard fighting stance. It works.

There is also room for more combos. I think they could come up with a generalised combo system where move flow quickly into one another if they spin in the same direction or something. Failing this- just have more combos- at least enough (branching i think its called) so that someone who knows the combos doesn't know exactly what moves you are going to do.

It's a lot easier said than done though....
Avatar
ScorpionsBrother
10/22/2003 03:07 PM (UTC)
0
Here we go again. MK is not SC2!!!!!! Is that so difficult to understand???

I don't wanta soulcaliber clone. I want MK and thats it, why are there so many people here that think that mortal kombat has to change into Soulcalibur??

Namco made soulcalibur, midway made Mortal Kombat, two different companies with different ideas, let them all do their job!! The mortal Kombat franchise made more money than the soulcalibur franchise so i would show a little more respect to midway in stead of saying they have to do it some other company's way.

Not that soulcalibur sucked, but it shouldn't be that all fighting games will steal ideas from each other. Like caracters from other games, or more weapons, bigger carecters, same type of music. Lets leave Mk to Mk and SC2 to Sc2
Avatar
MrSchpfmut
10/22/2003 03:35 PM (UTC)
0
Hey a smart noob and good conversation! When the hell did this start? j/k

Personally I hate SC2. There are certain things I like about the game (responsiveness in certain areas), but many things I do not like such as up + block should not make you jump. You know how many times i've died trying to block while sidestepping?

MK will continue to evolve in it's own way, not by another company's means... you'll see.
Avatar
VeinZ
Avatar
About Me

And into the eyes of the jackyl I say KAAAAAAAAAAABOOM

10/22/2003 04:56 PM (UTC)
0
I don't want MK to become Soul Calibur either, I just want a deeper fighting system. Soul Calibur, Tekken, Virtua Fighter and even Killer Instinct offer fighting systems that are deeper and more strategic.

I want to see more moves, I don't want Sub Zero to change his name to Lizardman and be lightning fast with no ice moves.

If you want MK6 to come out where everyone has the
same moves and just a few extra fatalites then you really aren't asking much. I like what I got in MK:DA and now I want more, that's all, that's how games are supposed to work and I think an elaborated fighting system is just the thing MK:DA needs.

To make a good point it is nearly required to give examples, and I gave them, so just relax.
Avatar
5_fingered_killer
Avatar
About Me

Note to self-stop making notes to yourself

10/22/2003 06:42 PM (UTC)
0
apparently Ed is ripping out the whole system and starting new again scince it was so good last time. i think its just an excuse to take their time, which, in all honesty, they need...
Avatar
outworld222
10/22/2003 07:30 PM (UTC)
0
i agree with the last mesdage, one of the new confirmations in mk is that they are starting from scratch, and you will see a big differnece in gameplay, like we saw a difference from MK4 to MK5. By the way, the game will be out in less than a year.
Avatar
MoodyShooter
Avatar
About Me

Dedicated, hopeless...Li Mei fan.

10/22/2003 07:31 PM (UTC)
0

5_fingered_killer Wrote:
apparently Ed is ripping out the whole system and starting new again scince it was so good last time. i think its just an excuse to take their time, which, in all honesty, they need...


No they aren't, the MK Team is just going to refine the already existing system. It not only saves more time, it's also more logical.
Avatar
VeinZ
Avatar
About Me

And into the eyes of the jackyl I say KAAAAAAAAAAABOOM

10/22/2003 09:58 PM (UTC)
0
I'm pretty sure they aren't refining. I read somewhere that they are going to redo the entire thing again, just like last time. I think they received a lot of feedback from players, both good and bad when MK:DA came out, that it shouldn't take them quite as long this time around.
Avatar
Satyagraha
Avatar
About Me

"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

10/23/2003 02:25 AM (UTC)
0
It was first said they are starting over. Then it was changed to being refined. Ask anybody who actually gives a damn about a deep fighter and they'll say the new system was blah at best. However, it does have potential and has plenty of room for innovation.
Avatar
outworld222
10/23/2003 05:22 AM (UTC)
0
hey people it is a confirmation they are starting over. HOld on I will edit this message I'm going to another site so i can type it down and show you.
ok here is the confirmation site for all you people that are so by the book and love confirmations ( I know there are alot of you ) so here it is:http://www.zerooneentertainment.org/mkr/mk6.html There is another one hang on http://xbox.ign.com/articles/394/394920p1.html?fromint=1
Pages: 1
Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.