FIXED with BIG PICS: New Fatality Styles (INSIDE to OUTSIDE)
FIXED with BIG PICS: New Fatality Styles (INSIDE to OUTSIDE)
Fatalities have always been one of the most important features in Mortal Kombat, and we love them, but is it time for a NEW direction?
Im not tired of them, I love them just the way they are, but dont you think it would be nice to see some major change in the way they are performed at least to a few characters?
Due to the sad reason my scanner is dead, I made the following 2D Paint pics just to give you an idea of what Im talking about.
We should see fatalities not only from the outside, but also from the inside.
INSIDE to OUTSIDE FATALITY:
I think to take the eyes out of a person can be one of the most painful things ever, and it could be perform the way you see it in the picture with better painful effects at the end such as the victim moving around in the floor, in complete agony.
1o Finish Him! (Sindel VS Victim)
2o Sindel takes her NAILS out.
3o Sudenly, the screen is black, and you cant see anything, only some weird things you later come to realize are veins.
4o A brutal scream is heard and the shape of 2 perfect circles are formed in the center, they start to move as if they were trembling.
5o Something is pulled out (at the same time, both circles) that has the veins implanted in it. You can suddenly see the background of the arena you were fighting in once the things are being removed. (Screams are still there)
6o The arena is now clear and blood starts to pour out from the inside, to the outside.
7o Finally, you discover Sindel holding the 2 EYEBALLS of her victim while blood pours out of his empty wholes were his eyes are supposed to be. FATALITY.
INSIDE to OUTSIDE FATALITY
1o Winner holds knife.
2o All black.
3o Suddenly a red line is formed accompanied with the sound of a knife cut and screams.
4o The red line opens wide revealing organs such as the heart, liber, etc.
5o Everything pours out of the victim from 2 views. Inside, and outside
ZOOM IN or CLOSE UP FATALITY (Close up to opponents target).
In this case we have the neck of the victim as our target.
1o Winner takes out a knife.
2o The camera zooms in (close up) the neck, the knife is in position to slice.
3o It slices the neck and the camera zooms to show us a mutilated neck that starts to open very slowly, and the meat starts to rip from its place in a nasty painful way, etc.
MUTILATED ORGAN:
This case, a cute lovely heart.
1o Winner kicks victim into death trap.
2o A cute heart is shown, doing his normal movements.
3o The NAIL impales the heart and makes it EXPLODE and DIE violently.
4o Image of victim from the outside.
*********************************************
Fatalities are awesome, and I think there is more then just one simple way to do them.
Im not tired of them, I love them just the way they are, but dont you think it would be nice to see some major change in the way they are performed at least to a few characters?
Due to the sad reason my scanner is dead, I made the following 2D Paint pics just to give you an idea of what Im talking about.
We should see fatalities not only from the outside, but also from the inside.
INSIDE to OUTSIDE FATALITY:
I think to take the eyes out of a person can be one of the most painful things ever, and it could be perform the way you see it in the picture with better painful effects at the end such as the victim moving around in the floor, in complete agony.
1o Finish Him! (Sindel VS Victim)
2o Sindel takes her NAILS out.
3o Sudenly, the screen is black, and you cant see anything, only some weird things you later come to realize are veins.
4o A brutal scream is heard and the shape of 2 perfect circles are formed in the center, they start to move as if they were trembling.
5o Something is pulled out (at the same time, both circles) that has the veins implanted in it. You can suddenly see the background of the arena you were fighting in once the things are being removed. (Screams are still there)
6o The arena is now clear and blood starts to pour out from the inside, to the outside.
7o Finally, you discover Sindel holding the 2 EYEBALLS of her victim while blood pours out of his empty wholes were his eyes are supposed to be. FATALITY.
INSIDE to OUTSIDE FATALITY
1o Winner holds knife.
2o All black.
3o Suddenly a red line is formed accompanied with the sound of a knife cut and screams.
4o The red line opens wide revealing organs such as the heart, liber, etc.
5o Everything pours out of the victim from 2 views. Inside, and outside
ZOOM IN or CLOSE UP FATALITY (Close up to opponents target).
In this case we have the neck of the victim as our target.
1o Winner takes out a knife.
2o The camera zooms in (close up) the neck, the knife is in position to slice.
3o It slices the neck and the camera zooms to show us a mutilated neck that starts to open very slowly, and the meat starts to rip from its place in a nasty painful way, etc.
MUTILATED ORGAN:
This case, a cute lovely heart.
1o Winner kicks victim into death trap.
2o A cute heart is shown, doing his normal movements.
3o The NAIL impales the heart and makes it EXPLODE and DIE violently.
4o Image of victim from the outside.
*********************************************
Fatalities are awesome, and I think there is more then just one simple way to do them.
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Holy shit, that would be bad ass. Kinda like in Romeo Must Die.
Great examples too.
Great examples too.
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that would not waork with every fatality but for fatality in whitch you are put your hand in to rip something out, like subby's skeleton rip in DA, you can show a quick shot of his hand grabbing the enemies spine.
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| queve Wrote: Fatalities have always been one of the most important features in Mortal Kombat, and we love them, but is it time for a NEW direction? Im not tired of them, I love them just the way they are, but dont you think it would be nice to see some major change in the way they are performed at least to a few characters? |
Here's the thing, I think fatalities should make use of the 3D ability and the camera angles that can be used.
The fatals in MKDA were still of a linear direction and I feel MKD will be the same as well. I think making use of 3D directional movement in fatals as used for regular and special movies should be the next step that MK should take.
Sub's fatal from MKDA was cool to see, but the others weren't of the same calibur. Here's an example of how a fatal could work aalong these lines.
Scorpion's fatal could be taking one of his swords and running towards his opponetns and then slashes at his/her mid-section resulting in him/her turning around in pain with the camera view cahnging to show a different view. Then Scorpion could spin towards his opponent and then deliver another slashing attack to the throat forcing the opponent off balance as the camera view changes again. Then Scorpion teleports to in front of his opponent but at a far away distance and then throws his harpoon and in a whipping action flings the opponents haed clear from his/her shoulders, then wraps the chain around his body with let's say, Sonya's head dangling from the tip of the spear at his waist.
I believe, something along these lines is where MK needs to go in the future.
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| DMitch Wrote: I'm surprised you didn't mention Sonya. |
Lol, thank god
| ghostdragon Wrote: queve Wrote: Fatalities have always been one of the most important features in Mortal Kombat, and we love them, but is it time for a NEW direction? Im not tired of them, I love them just the way they are, but dont you think it would be nice to see some major change in the way they are performed at least to a few characters? Here's the thing, I think fatalities should make use of the 3D ability and the camera angles that can be used. The fatals in MKDA were still of a linear direction and I feel MKD will be the same as well. I think making use of 3D directional movement in fatals as used for regular and special movies should be the next step that MK should take. Sub's fatal from MKDA was cool to see, but the others weren't of the same calibur. Here's an example of how a fatal could work aalong these lines. Scorpion's fatal could be taking one of his swords and running towards his opponetns and then slashes at his/her mid-section resulting in him/her turning around in pain with the camera view cahnging to show a different view. Then Scorpion could spin towards his opponent and then deliver another slashing attack to the throat forcing the opponent off balance as the camera view changes again. Then Scorpion teleports to in front of his opponent but at a far away distance and then throws his harpoon and in a whipping action flings the opponents haed clear from his/her shoulders, then wraps the chain around his body with let's say, Sonya's head dangling from the tip of the spear at his waist. I believe, something along these lines is where MK needs to go in the future. I'm Ghost! Ghost Dragon |
I completely agree! Well said dude.
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Ghostdragon - Fan Submission Director ghostdragon@mortalkombatonline.com
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com
-Isaac Watts
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| queve Wrote: I completely agree! Well said dude. |
Actually, now that I think about it this question should be asked of the fighting system in general as well! I've seen all the game footage on MKD and really all the movements are straight ahead. Nothing that uses tatical use of attacking from the side or even behind. Sure sidestepping is in place, but that's the extint of the use of 3D movement.
Huh! It's obvious that there's already an improvement that needs to be addressed in the next MK game.
I'm Ghost!
Ghost Dragon
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Mortal Kombat meets CSI! I love it!! Great work on the pics, queve!


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great ideas, but consider the sheer amount of programming variables it would take to do those kind of things. i think thats why midway sticks to the basic limb ripping system. cuz its easy to program and universally applicable to any motion capture model.
Very good idea, but I'm not into that concept much at all. It was done in Romeo Must Die and at first it seemed kool, but then when it's all done and what not, it's kinda lame.
I would be disappointed if MK took this route, seeing just the death is too classic. Adding that other stuff would do nothing for me since.
As for the whole idea, I give you 3/5 thumbs up since it's a new/good constructive idea.
I would be disappointed if MK took this route, seeing just the death is too classic. Adding that other stuff would do nothing for me since.
As for the whole idea, I give you 3/5 thumbs up since it's a new/good constructive idea.


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Its good Idea.....but.. I believe MK would die because it looks sorta stupid too me.
But I would want different cammera angles but a screen going black then a slash you would get to see anything good lol.
Now that we have 3D I want the fatalities to get a whole a lot more in graphic
But I would want different cammera angles but a screen going black then a slash you would get to see anything good lol.
Now that we have 3D I want the fatalities to get a whole a lot more in graphic
I had an idea my self about semi detailed fatals. I made a thread about it,but it got buried.. so ill just post it here..
Like when sindel does her fatality (her screaming 1) something different should happen vs. every 1...some thing small not big... Like
Vs. mileena we should see her teeth come flying out. Or
Vs. sindel her hair should get ripped from her head...
Vs. ermac the bandages should start UN wrapping...
Vs. smoke we should see large amount of smoke leaving his body...
Vs. bo rai cho, since her month is open some puke should come out and splatter on his face as she is screaming u know eye for an eye. He pukes all over every 1 else...lol
Vs. Baraka his blades should rip right off his body
Vs. scorpion we should see his mask rip off so we can see his skull face...
Vs. subby he should start freezing a little w/ all that air being blown on him, and then shatter
Hotaru: vs. mileena when he smashing her head on to the ground the second time he does it her teeth should come out...
Vs Bo rai cho...Since he is drunk and hes being moved around a lot he should puke when hes in the air about to get smashed to death.
Vs armored opponents like 1 of li mei costumes both of hotarus and cyborgs i.e. sektor.. Well when they r being smashed the Armour should fall off...
Vs sindel he should be holding her by her hair instead of her feet... same vs. kitana if shes in it...
Vs ashrah and if Kung Lao and raiden r in ,their hats should pop off...
Vs Baraka...again his blades should pop off...
Vs Nightwolf we should see his make up being smeared on the ground...
Vs subby...Subby should shatter instead of exploding...
Vs Ermac a part of his wrapping should get stuck on the ground and as hes being pulled back into the air we should c it UN wrapping off his face...
Vs kenshi his blind fold should come loose and fall to the ground.
Like when sindel does her fatality (her screaming 1) something different should happen vs. every 1...some thing small not big... Like
Vs. mileena we should see her teeth come flying out. Or
Vs. sindel her hair should get ripped from her head...
Vs. ermac the bandages should start UN wrapping...
Vs. smoke we should see large amount of smoke leaving his body...
Vs. bo rai cho, since her month is open some puke should come out and splatter on his face as she is screaming u know eye for an eye. He pukes all over every 1 else...lol
Vs. Baraka his blades should rip right off his body
Vs. scorpion we should see his mask rip off so we can see his skull face...
Vs. subby he should start freezing a little w/ all that air being blown on him, and then shatter
Hotaru: vs. mileena when he smashing her head on to the ground the second time he does it her teeth should come out...
Vs Bo rai cho...Since he is drunk and hes being moved around a lot he should puke when hes in the air about to get smashed to death.
Vs armored opponents like 1 of li mei costumes both of hotarus and cyborgs i.e. sektor.. Well when they r being smashed the Armour should fall off...
Vs sindel he should be holding her by her hair instead of her feet... same vs. kitana if shes in it...
Vs ashrah and if Kung Lao and raiden r in ,their hats should pop off...
Vs Baraka...again his blades should pop off...
Vs Nightwolf we should see his make up being smeared on the ground...
Vs subby...Subby should shatter instead of exploding...
Vs Ermac a part of his wrapping should get stuck on the ground and as hes being pulled back into the air we should c it UN wrapping off his face...
Vs kenshi his blind fold should come loose and fall to the ground.


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Its good Idea.....but.. I believe MK would die because it looks sorta stupid too me.
But I would want different cammera angles but a screen going black then a slash you would get to see anything good lol.
Now that we have 3D I want the fatalities to get a whole a lot more in graphic.
Like more detailed organs muscles and bones better graphiced. Veins and blood worked on. No more popcorn they worked on that a lot in this game im glad. But it still can get better.
Say if someone explodes they shouldn;t be in a million pieces most of them should but there armor clothes and limbs should be laythere that would be cool.
SORRY DOUBLE POST
But I would want different cammera angles but a screen going black then a slash you would get to see anything good lol.
Now that we have 3D I want the fatalities to get a whole a lot more in graphic.
Like more detailed organs muscles and bones better graphiced. Veins and blood worked on. No more popcorn they worked on that a lot in this game im glad. But it still can get better.
Say if someone explodes they shouldn;t be in a million pieces most of them should but there armor clothes and limbs should be laythere that would be cool.
SORRY DOUBLE POST

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| CMETH Wrote: Very good idea, but I'm not into that concept much at all. It was done in Romeo Must Die and at first it seemed kool, but then when it's all done and what not, it's kinda lame. I would be disappointed if MK took this route, seeing just the death is too classic. Adding that other stuff would do nothing for me since. As for the whole idea, I give you 3/5 thumbs up since it's a new/good constructive idea. |
I agree with you, CMETH dude! I like MK's fatalities the way they are, even though it's a very creative idea, queve dude!
And DANADBAB dude, I like you idea a lot, it would make the fatalities even more fun to watch
| Brunão Wrote: CMETH Wrote: Very good idea, but I'm not into that concept much at all. It was done in Romeo Must Die and at first it seemed kool, but then when it's all done and what not, it's kinda lame. I would be disappointed if MK took this route, seeing just the death is too classic. Adding that other stuff would do nothing for me since. As for the whole idea, I give you 3/5 thumbs up since it's a new/good constructive idea. I agree with you, CMETH dude! I like MK's fatalities the way they are, even though it's a very creative idea, queve dude! And DANADBAB dude, I like you idea a lot, it would make the fatalities even more fun to watch |
I also like Danadbad's idea. Just the little details of character specific traits would make the fatalities better imo.


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These ideas are very good they could work well with some fatalities but not all. It would be good to see in some.
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I like the idea man, the way I see it in my head that could be awesome. It would be leaning more towards the fatalities being little FMVs than in-game movements, which hopefully is the route they will take in the next MK game. I think there would probably be less limitations doing the fatalities this way. BTW Queve, those drawings cracked me up man

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I think it's a great idea, Queve. Only certain Fatalities could work in this way, but it would be nice to see. what would be cool would be if the person doing the Fatality could control the camera so you could zoom in as far as you want or switch to the inside or outside views. And you could rotate the camera a little.
This idea would improve certain Fatalities like Kanos MKDA Open Heart Surgery. They'd look cooler too.
This idea would improve certain Fatalities like Kanos MKDA Open Heart Surgery. They'd look cooler too.
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