Gamespot and Neograf previews (goodbye fatalities :(
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posted04/18/2008 11:51 PM (UTC)by
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nastynate
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01/28/2007 04:46 PM (UTC)
http://uk.gamespot.com/index.html?ta...me&navclk;=home

Theres your damn gameplay

some points from the article (from neogaf)

The game's story is still being kept under wraps but, generally speaking, a cataclysmic event causes the DCU and MK universe to start merging. This provides the perfect setup for the game's story mode, which will offer two perspectives on the situation. You'll be able to play through two separate storylines, one from each side, which lay out what the heck is going on. The cataclysm in the story is driven by magic, which is a handy device that is tapped for the gameplay. The mystic elements that run through the story help keep the fighting balanced as it helps make a conflict between Superman, whose only vulnerability is magic, and characters like Sub-Zero and Scorpion, actually make some sense.

The other key element to the game is balancing the game mechanics to ensure the whole experience plays well. As if sweating the roster and story weren't enough, Boon and his ambitious team have opted to revamp the whole fighting system for MK's next gen debut. This has led to a "clean slate" approach that has the team re-examining every aspect of the combat system. While you'll see some hints as to what's going on with the fighting system in the teaser trailer

The three major ones that are ready to be discussed are Klose Kombat, Freefall Kombat, and stage interaction.

Klose Kombat is a mode you'll initiate which pulls in the camera in close and has its own separate mechanics. Basically, when you initiate the mode you'll be the aggressor and your opponent will be on defense. In this closer view you'll be able to attack your foe's upper body with different types of blows for a set period of time, the exact duration of which is still being ironed out. To keep things fair, your opponent will be able to perform a number of different defensive moves to dodge your attacks, provided they're fast.

Freefall Kombat is another change of pace, tied in part to stage interaction. The mode is another player initiated sequence which is kicked off by you flinging your foe off a stage. Unlike previous games you won't just follow them down or watch yourself drop. Instead the camera willl come in and you'll be able to fight on the way down. You'll have a slightly tweaked set of possible attacks in this mode, much like Klose Kombat. From what we've seen, it appears your big motivation in these sequences is to gain the advantage on the way down and land on your opponent, for an added damage bonus. Part of this mode is tied to the stages, which appear to feature a different basic design than the previous games. The fighting areas will be a bit wider, to support throwing your opponent through walls and, in some cases, much taller, to allow enough time for fighting during freefall.

A more potentially controversial change to the system is the game's fatalities. According to Boon, there will definitely be fatality-like finishing moves, but they may not be called fatalities. After all, it's doubtful that Superman or Batman would be ripping out anyone's spines or hearts. That said, the team is hellbent on pushing the limits to what they can do with the DC characters, so you can expect to see blood and some level of damage accumulate during a fight.
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prodigy004
04/18/2008 11:15 PM (UTC)
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How the fuck do you make a game "Darker and Grittier", with no fatalities?

Nice.
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SubMan799
04/18/2008 11:22 PM (UTC)
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Well, this is a huge blow. Blood and Fatalities are an MK trademark, but hey, it's not like they made the game for me.
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Asesino
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04/18/2008 11:32 PM (UTC)
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I want blood and gore.
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Seb-Star
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Formaly known on MKO as crash-kid.

04/18/2008 11:41 PM (UTC)
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WHAT!?

man this is just sucks....
I mean at first it was strange to think of this MKvsDC thing....
then I was like hmmmm ya know maybe this is ok grin
I thought it actually looked quite cool....then i here this... the blood in
MKvsDC might be reduced wow and fatalities won't be the same really :-O
now don't get me wrong at first I was like errrr why? then I thought
well its not to bad it looks ok but if fatalities go and theres not much gore well
it just won't feel the same sad you can't just get rid of a games signature
things like in MK's case blood and fatalities.
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Seb-Star
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Formaly known on MKO as crash-kid.

04/18/2008 11:47 PM (UTC)
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WHAT!?

This sucks....
At first I was like wtf is all this MKvsDC about,
then I relized that maybe it looks good and ok.....I kinda excepted it,
but now I hear that there won't be that much blood :-O
and fatalities will be different :-O I mean MK won't be the same without
these sorta things. You could say that blood and fatalities are MK's signature
things and that's what makes it different from other fighters....so I think
less blood and gore is a BAD idea....sad
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Seb-Star
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Formaly known on MKO as crash-kid.

04/18/2008 11:51 PM (UTC)
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sorry about that...
I accidently pressed reset and thought my first message
didn't go through....so I re-wrote it sorta thing .....sorry people confused
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