High Level game play for Scorpion
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posted02/24/2003 12:12 AM (UTC)by
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TRUschwartzJG
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1 of 144,000 - I See Through The Deception - Follow Me

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02/18/2003 07:50 PM (UTC)
Scorpion's Stategies and other usefull info.
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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
02/23/2003 11:50 PM (UTC)
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Hapkido

d+4, Hellfire
d+3, Hellfire
f+3, b+3, Hellfire
d+2, Hellfire
u+4, wait, Hellfire
3,b+1, Hellfire or Taunt

Pi Gua

4, Hellfire
b+1, Hellfire
b+2, Hellfire
f+2, Hellfire
Shove, Hellfire

Once Hellfire hits, it's all that mid/low mixup that Scorpion is so good at. If you manage to sweep them after Hellfire hits, quickly switch to Pi Gua if you aren't already there and Shove them for a free Hellfire...they can jump away from the Hellfire after a Shove, but it's hard to time. Plus if you anticipate the jump, SPEAR!! There goes 30% damage.

Scorp is the best...Hapkido 2,2,4 into anything. If it's blocked, they can counter/sidestep/reverse the 4, but it's hard. If it hits...mid/low all over again. Remember, it's all about the Hellfire.
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SalvidonBlak
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'Son i've made a living, out of reading people's faces...
knowing what their cards said, by the way they held their eyes...

02/24/2003 12:12 AM (UTC)
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not sure if it's posted somewhere or not but i like this starting in hapkida-
u+4,spear,1,3,3,u+4(launcher),5(change stance),2,2,5(to sword),1,1, by this time the body is out of reach (damage 24% i think), if on the wall finish it out with 1,b+3,b+3,d+1(for 26% i think) but if not on the wall, wet em roll on the ground after they land and try a quick 4,b+3 to knock them into the air, if it hits then b+3,d+1.
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