How SHOULD Stage Fatalities and/or Death Traps be CARRIED OUT ?
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How SHOULD Stage Fatalities and/or Death Traps be CARRIED OUT ?
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posted04/20/2004 04:41 AM (UTC)by

MKI - MK3 an uppercut is what put the stage fatality into effect.
MK4 stepped up and introduced a mini graphic cinema where you would actually pick up opponent by hands and feet and HURL them into the fan
Since DA had no stage fatalities, its anyones guess as to how they will be PERFORMED in DECEPTION.
We have already seen in the trailer that Scorpion HIGH KICKS Baraka into the Meat Grinder, but WHAT ABOUT other levels?
Should Deception have short graphic cinemas where you enter the stage fatality code and then it happens, OR should it be fluid like at the END of a COMBO like weve seen in the trailer?
Any Thoughts as to what would make it Cool?
MK4 stepped up and introduced a mini graphic cinema where you would actually pick up opponent by hands and feet and HURL them into the fan
Since DA had no stage fatalities, its anyones guess as to how they will be PERFORMED in DECEPTION.
We have already seen in the trailer that Scorpion HIGH KICKS Baraka into the Meat Grinder, but WHAT ABOUT other levels?
Should Deception have short graphic cinemas where you enter the stage fatality code and then it happens, OR should it be fluid like at the END of a COMBO like weve seen in the trailer?
Any Thoughts as to what would make it Cool?
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I think this has already been alluded to in one of the recent magazine articles that mentioned there being more moves that "propell characters forwards or backwards".
I'm actually glad that it will be a simple move instead of a Fatatlity-esque type of thing for the deathtraps, as the posititoning of both characters will play a huge part in this game. But...
I'm hoping that the Stage Fatalities at the end of the fights are triggered through button combinations.
I'm actually glad that it will be a simple move instead of a Fatatlity-esque type of thing for the deathtraps, as the posititoning of both characters will play a huge part in this game. But...
I'm hoping that the Stage Fatalities at the end of the fights are triggered through button combinations.
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| Thelonious-Monk Wrote: Should Deception have short graphic cinemas where you enter the stage fatality code and then it happens, OR should it be fluid like at the END of a COMBO like weve seen in the trailer? font> |
Frankly I'd like to see both, although I doubt we will (from what I know, anyway). I like the idea about a punch/kick triggering the death trap and making positioning critical, but I also like having a guaranteed stage fatality at the end of the match. Also I think it would be good if the throws got revamped so that you could throw your opponent a good distance - then maybe they could come into play with death traps too.


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| Skytrapper Wrote: I think this has already been alluded to in one of the recent magazine articles that mentioned there being more moves that "propell characters forwards or backwards". I'm actually glad that it will be a simple move instead of a Fatatlity-esque type of thing for the deathtraps, as the posititoning of both characters will play a huge part in this game. But... I'm hoping that the Stage Fatalities at the end of the fights are triggered through button combinations. |
I beleive that the forward and back moves you are refering to are character moves in the game, as part of their fighting styles...
FOR EXAMPLE: In DA, while playing AS KANO and being in his WEAPON style, there was a MOVE in which he would "double fist thrust" the opponent causing opponent to careen forwards in a violant pushing manor. This move was also similar to Kitana's double hand thrust and so forth...It was sorta like kenshi's "mental push"
I beleieve that these moves will be implented into each character in Deception to allow for breaking walls and pushing your oponent to where you want them to be.
Also, with pushing will come a way that your character can grab and/or throw in the other direction, backwords...
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Really? I'm going to have to go find that damn quote now because I must have remembered it wrong. Aaarrrggghhh!!!
WAIT... Is the meat grinder thing at the end of the trailer a Stage Fatality or a Deathtrap? Or does no one know for sure? I know the "Finish Him" line is spoken prior to it, but we still don't know if Deathtraps are doable as Stage Fatalities, or if they are essentially classified as the same thing.
Anyway, during the meat grinder fatality it sure does look like it was just one these "propelling" moves that triggered it.
New thought:
* Logic would make me believe that the Deathtraps would have to be triggered through these "propelled" moves (as opposed to button combinations) for it to remain conducive for an AI opponent to utilize them in a cohesive and fluid manner, without making it unecessarily obvious that they are trying to attempt them.
WAIT... Is the meat grinder thing at the end of the trailer a Stage Fatality or a Deathtrap? Or does no one know for sure? I know the "Finish Him" line is spoken prior to it, but we still don't know if Deathtraps are doable as Stage Fatalities, or if they are essentially classified as the same thing.
Anyway, during the meat grinder fatality it sure does look like it was just one these "propelling" moves that triggered it.
New thought:
* Logic would make me believe that the Deathtraps would have to be triggered through these "propelled" moves (as opposed to button combinations) for it to remain conducive for an AI opponent to utilize them in a cohesive and fluid manner, without making it unecessarily obvious that they are trying to attempt them.
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hmm and it can be turned off in the options.. well the death traps anyway..
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