How would YOU make MKD more REALISTIC ?
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How would YOU make MKD more REALISTIC ?
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posted08/10/2004 08:06 PM (UTC)by

Watching the trailers it seems as though Deception has improved in terms of realism over MKDA.
But there are still things that I feel should be implemented to make the gameplay feel more real. These details would make the fighting more genuine, instead of gimmicky. Not that MK should change to 100% life-like fighting, cus the whole MK empire was born on fun, and sometimes ridiculous moves. But I think someone minor additions would be welcomed by most fans.
Firstly, will the 'bone breaking' sounds return in MKD?
MK4 had leg/arm/neckbreakers etc but, although they were funny, seemed unrealistic. I would like to hear break sounds when a very damaging hit is landed, or perhaps when a long combo is executed. If an opponent gets hit hard in the face, a broken nose would occur, and blood could stream down their face for the remainder of the fight - possibly into the 2nd and 3rd rounds.
Next, will MKD have realistic blood/gore?
One of MKDA's weakest points was the lack of believable blood. Many people have said the gore/skin looked like popcorn in the fatalities, and I can't disagree. Unfortunately I remember seeing in the second trailer Hotaru's fatlity on Ermac, or was it the other way aroud, where he grabbed him by the legs and smashed him repeatedly into the ground until his body parts were scattered everywhere. The fatality was good, but the effects seemed unrealistic once again.
Will the backgrounds be desctructable?
The environments have become interactive (a HUGE plus
) but I would like to see the arena take damage also. In MKDA, when a projectile missed its intended target it would continue on out of the picture. I would like to see that projectile destroy the part of the arena's walls (if there are any in that level) as a result of the missle hitting it. If MKDA had this detail, a prime example would have been on the Acid Bath level. If say, Sub Zero's freeze missed and continued on to hit one of the acid buddahs, it could break the glass leaving the acid to spill and form a pool on the arena floor, thus creating a new hazard.
-And now since there are multi-tiered levels, if your life meter was at 'danger' and you cant afford to take a hit, your trapped in a corner an need to escape you could break a barrier yourself and jump down to the next level, to continue the fight there.
And when will the walls be able to be used in kombat?
I would love to see escape moves like backflipping off a wall (like Sub Zero against Liu Kang in the 1st MK movie) to escape an attack, and turn the defender into the attacker.
How about using the walls to propel yourself into a kick attack (again like in MK: the movie, where Liu Kang uses the wall, many times, to jump off and spin kick his enemies.)
Even just being able to slam your opponent into a wall, leaving them a little dazed, and allowing you to a free attack would be awesome.
And finaly, I would like to see the fatalities become more realisitc too. I think (from what I've seen) MKD has many imaginative fatalities, that look MUCH better than MKDA's (another terrible feature of that game, excluding Cyrax's and Kenshi's) But (maybe I'm alone in this) I would one day like to see a more life like death, less creative and more realisitc. For example, if Baraka had won a fight he would simple grab the squeming defeated foe by the neck, lift them off the ground, then pull them towards him, while at the same time ramming his blade through their stomach. Or maybe a character could just walk up to the opponent and snap their neck (like Shang does to Liu Kang in the DA intro.)
So those are my points, I'm sure you'll disagree with some of it (or all
) but those are some simple additions that could be added, if not for MKD, then for MK7. I realy think it would enhance the gameplay dramaticaly.
If you agree or disagree, or have YOUR OWN ideas on how to make the game more realistic, please post.
But there are still things that I feel should be implemented to make the gameplay feel more real. These details would make the fighting more genuine, instead of gimmicky. Not that MK should change to 100% life-like fighting, cus the whole MK empire was born on fun, and sometimes ridiculous moves. But I think someone minor additions would be welcomed by most fans.
Firstly, will the 'bone breaking' sounds return in MKD?
MK4 had leg/arm/neckbreakers etc but, although they were funny, seemed unrealistic. I would like to hear break sounds when a very damaging hit is landed, or perhaps when a long combo is executed. If an opponent gets hit hard in the face, a broken nose would occur, and blood could stream down their face for the remainder of the fight - possibly into the 2nd and 3rd rounds.
Next, will MKD have realistic blood/gore?
One of MKDA's weakest points was the lack of believable blood. Many people have said the gore/skin looked like popcorn in the fatalities, and I can't disagree. Unfortunately I remember seeing in the second trailer Hotaru's fatlity on Ermac, or was it the other way aroud, where he grabbed him by the legs and smashed him repeatedly into the ground until his body parts were scattered everywhere. The fatality was good, but the effects seemed unrealistic once again.
Will the backgrounds be desctructable?
The environments have become interactive (a HUGE plus
-And now since there are multi-tiered levels, if your life meter was at 'danger' and you cant afford to take a hit, your trapped in a corner an need to escape you could break a barrier yourself and jump down to the next level, to continue the fight there.
And when will the walls be able to be used in kombat?
I would love to see escape moves like backflipping off a wall (like Sub Zero against Liu Kang in the 1st MK movie) to escape an attack, and turn the defender into the attacker.
How about using the walls to propel yourself into a kick attack (again like in MK: the movie, where Liu Kang uses the wall, many times, to jump off and spin kick his enemies.)
Even just being able to slam your opponent into a wall, leaving them a little dazed, and allowing you to a free attack would be awesome.
And finaly, I would like to see the fatalities become more realisitc too. I think (from what I've seen) MKD has many imaginative fatalities, that look MUCH better than MKDA's (another terrible feature of that game, excluding Cyrax's and Kenshi's) But (maybe I'm alone in this) I would one day like to see a more life like death, less creative and more realisitc. For example, if Baraka had won a fight he would simple grab the squeming defeated foe by the neck, lift them off the ground, then pull them towards him, while at the same time ramming his blade through their stomach. Or maybe a character could just walk up to the opponent and snap their neck (like Shang does to Liu Kang in the DA intro.)
So those are my points, I'm sure you'll disagree with some of it (or all
If you agree or disagree, or have YOUR OWN ideas on how to make the game more realistic, please post.
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I addressed some of these points in 1 of my threads a while ago but you have good points I agree that the blood wasn't real it was reallllllly thick and clumpy that should be changed and made like real blood not so thick. I also think cartwheels backflips etc. would be great to avoid an enemys moves and i would love to see it. They also need mor einteractive environments like with the acid stage from MKDA and more things breakable. Also when projectiles miss they should damage the backround. There should also be more realistic effects and no more limb fatalities they should be unique to the character. Hopefully they'll have atleast 1 or 2 of the points in MK7 because the ps3 disc is gonna hold 3 times as much stuff as ps2 

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I agree with your points. Most Of them I covered in my own threads awhile ago.
You can see those at the following links: (Please browse, but don't post in them.)
Cartwheels, Dives, Flips, Rolls and Wall Jumps
Spilt blood and clothing effects
Arena damage, Weapon Kombat and Evasion
I would love the bone breaking sounds back. they're a must in this game. Limbs are damaged often and they are especially necessary to hear for the Fatalities.
The blood was poor in MKDA. I hated it. It was thick, runny and looked bad. The popcorn chunks were also bad too. Hopefully they'll make it runnier, and more watery like real blood. And the chunks need replacing with the remains of the enemies clothing.
Backgrounds were not really destructible in MKDA. You have a few pillers or spikes that you could smash, but that was it. There needs to be more interaction as far as projectiles, weather and the actual environments themselves are concerned. New hazards being made by arena destruction would be great too.
Walls aren't really used to great effect in some fighters, but adding flips, cartwheels, rolls, wall jumps and dives would be great and would help utilise more defensive and offensive play! Also, the idea of breaking floors to jump through holes is one which should be in the game. These things need to be done maunually rather than automatically.
As for Fatalities, those need to look better, and I think MKD has some excellent ones.
To get all these things in an MK game would take a lot of time and a lot of space and it all wouldn't be possible, unfortunately. But MK7 can at least try to get some of it in. Maybe they might surprise us in MKD.
You can see those at the following links: (Please browse, but don't post in them.)
Cartwheels, Dives, Flips, Rolls and Wall Jumps
Spilt blood and clothing effects
Arena damage, Weapon Kombat and Evasion
I would love the bone breaking sounds back. they're a must in this game. Limbs are damaged often and they are especially necessary to hear for the Fatalities.
The blood was poor in MKDA. I hated it. It was thick, runny and looked bad. The popcorn chunks were also bad too. Hopefully they'll make it runnier, and more watery like real blood. And the chunks need replacing with the remains of the enemies clothing.
Backgrounds were not really destructible in MKDA. You have a few pillers or spikes that you could smash, but that was it. There needs to be more interaction as far as projectiles, weather and the actual environments themselves are concerned. New hazards being made by arena destruction would be great too.
Walls aren't really used to great effect in some fighters, but adding flips, cartwheels, rolls, wall jumps and dives would be great and would help utilise more defensive and offensive play! Also, the idea of breaking floors to jump through holes is one which should be in the game. These things need to be done maunually rather than automatically.
As for Fatalities, those need to look better, and I think MKD has some excellent ones.
To get all these things in an MK game would take a lot of time and a lot of space and it all wouldn't be possible, unfortunately. But MK7 can at least try to get some of it in. Maybe they might surprise us in MKD.

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| kodypowell Wrote: |
| tgrant Wrote: |
Sorry if I used some of your ideas from previous threads, I can assure you it was unintentional. I made another realism thread months ago, and these were the other ideas that I didn't post in that one. I just started typing what I felt needs to be addressed to make Mortal Komabt more enjoyable.
But I'm glad that I'm not the only one who feels this way, hopefully MKD will be have some of these things (maybe it'll surprise us
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No problem KRSX i believe that you didn't do it intentionally and tgrant does to.
Back on topic...the popcorn chunks are bad i think when people get shredded into itty bitty pieces we should atleast see pieces of their clothes
Back on topic...the popcorn chunks are bad i think when people get shredded into itty bitty pieces we should atleast see pieces of their clothes


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Stay classy, MKO.
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I agree with most of it ACCEPT the Fatalities. I am sorry but fatalities are non-canon anyway, they are supposed to be imaginative, and Boon himself said he doesn't like doing non outrageous fatalities, he said they shouldn't be something somebody could do in real life. I agree.
But the rest of the points are good.
But the rest of the points are good.
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i think they have to work on the impact system more.. and fix the jump kick it looks retarted when the fighter who gets hit just bends backwards instead of falling back to the ground..
other then that the game is fine
**impact system** BOON THINK
**impact system** !!!
other then that the game is fine
**impact system** BOON THINK
**impact system** !!!


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FIRST i'd make them commute to the loading dock where the Nethership is stationed to take them to the outworld.
Then i would incorporate where all the fighters lived, and their leisure activities on the weekends, which include...
BIKING, and..

SWIMMING

Then i would incorporate where all the fighters lived, and their leisure activities on the weekends, which include...
BIKING, and..

SWIMMING

I think:
Bone breakers must return but can only be performed at the end, like if they were a fatality.
Cloth damage should be applied.
Screams must be more painful.
Bones must look more realistic.
Some damaged objects should not magically disappear. Only some.
Weapons, when impaled, should not magically disappear. The character must take them back in a more realistic way before the round.
If you make a whole in the victims stomach, let us see the whole. (Li Mei in MKDA)
Bone breakers must return but can only be performed at the end, like if they were a fatality.
Cloth damage should be applied.
Screams must be more painful.
Bones must look more realistic.
Some damaged objects should not magically disappear. Only some.
Weapons, when impaled, should not magically disappear. The character must take them back in a more realistic way before the round.
If you make a whole in the victims stomach, let us see the whole. (Li Mei in MKDA)

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| CMETH Wrote: Well it looks like the popcorn chunks are out of this game, replaced with organs and rib cages. So that's one realistic thing that added. |
Yeah, that was one of my main concerns. I'm glad they changed that, but how did they think it looked good in MKDA?
| kodypowell Wrote: i think when people get shredded into itty bitty pieces we should atleast see pieces of their clothes |
Yes, where does it all go? Things disappear too much.
| TheTinMan2005 Wrote: I agree with most of it ACCEPT the Fatalities. I am sorry but fatalities are non-canon anyway, they are supposed to be imaginative, and Boon himself said he doesn't like doing non outrageous fatalities, he said they shouldn't be something somebody could do in real life. I agree. But the rest of the points are good. |
Well if Boon thinks they should be extreme, then my fatality ideas wont work. I just think that they would be MORE gruesome and frightening if they were believable.
| Digital_Assassin Wrote: i think they have to work on the impact system more.. and fix the jump kick it looks retarted when the fighter who gets hit just bends backwards instead of falling back to the ground.. other then that the game is fine **impact system** BOON THINK **impact system** !!! |
That would be a good point for the MK team to address, as they were no where near enough knock-downs in Deadly Alliance. Hoefully MKD will have changed that...
| queve Wrote: I think: Bone breakers must return but can only be performed at the end, like if they were a fatality. Cloth damage should be applied. Screams must be more painful. Bones must look more realistic. Some damaged objects should not magically disappear. Only some. Weapons, when impaled, should not magically disappear. The character must take them back in a more realistic way before the round. If you make a whole in the victims stomach, let us see the whole. (Li Mei in MKDA) |
I remember reading you write (i think it was u queve) about having bone-breakers to finish a fight, if you didnt want to do a fatality. I think that would be very cool, cus I used to do the bone breaker sometimes in MK4 if I didnt want to do a fatality, or if I screwed up the fatality buttons and didnt have enough time to do it again
Cloth damage does need to occur, how can a fighter endure so much damage and have a pristine outfit at the end?
The screams defintely need to be more realistic, as it can enhance the fun of the move you just pulled, especialy for the new online mode. Also a larger variety of screams is needed, and each fighter should have at least one character specific scream.
I agree that the bone's should be more life-like as they also enhance the gross factor.
And I HATED how the weapons etc would just disappear. Where did they go? I read a thread (maybe it was yours?) where it said the fighter who impaled their foe in Rd 1 should go to they defeated fighter an pull it out of them. Or if the impaled character won the round, they could pull it out themselves. Good points.
| Libra Wrote: how about weapons that actually breaks. would that be interesting? (think Soul Blade but with the weapon breaking in half) |
I would like to see weapons broken, if they have been used TOO much. Say a game player fights with his sword ALL the time, then it becomes damaged and finaly breaks and gets discarded, meaning it can no-longer be used in the round.
Good ideas everyone, keep them coming!
Personally, I don't think MK has ever been realistic nor would try to be. It's a fantasy game, filled with monsters, sorcerors, Gods, ghosts, elemental-powered ninjas, telekinetic blind people and hot chicks in tight clothes. And you can't tell me the hot chicks in tight clothes are realistic...no real woman has a body like that.

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| Bezou Wrote: Personally, I don't think MK has ever been realistic nor would try to be. It's a fantasy game, filled with monsters, sorcerors, ghosts and hot chicks in tight clothes. And you can't tell me the hot chicks in tight clothes are realistic...no real woman has a body like that. |
Hmmm, it's true. But I don't want the storyline or characters to change, why do you think I like MK in the first place
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Alright at about the third post I decided to make my own reply on this, so pardon me if this was said before.
Making things in Mortal Kombat more real seems stupid. Mortal Kombat is all about "imagination." I mean, if you wanted to make things real, you might as well make it a World War III. Also, you're saying that you want the Fatalities to be more realistic. Fatalities are meant to be far away from being real as possible. We all know no one can pull someone's skeleton, and that's what makes Mortal Kombat so unique. It makes its own rules, and doesn't try to make it "realistic." But that's just my cut at the cheese.
Making things in Mortal Kombat more real seems stupid. Mortal Kombat is all about "imagination." I mean, if you wanted to make things real, you might as well make it a World War III. Also, you're saying that you want the Fatalities to be more realistic. Fatalities are meant to be far away from being real as possible. We all know no one can pull someone's skeleton, and that's what makes Mortal Kombat so unique. It makes its own rules, and doesn't try to make it "realistic." But that's just my cut at the cheese.

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| SuperGirlGamer Wrote: Alright at about the third post I decided to make my own reply on this, so pardon me if this was said before. Making things in Mortal Kombat more real seems stupid. Mortal Kombat is all about "imagination." I mean, if you wanted to make things real, you might as well make it a World War III. Also, you're saying that you want the Fatalities to be more realistic. Fatalities are meant to be far away from being real as possible. We all know no one can pull someone's skeleton, and that's what makes Mortal Kombat so unique. It makes its own rules, and doesn't try to make it "realistic." But that's just my cut at the cheese. |
I understand what you are saying, but you can't read my 1st post or some of the other user's subsequent posts and not say there are some things mentioned that you would mind seeing implemented. I will say again, I do not want to change the story or characters, as that is an aspect that drew me to MK in the first place. I just think a few little changes could enhance the fighting experience. Maybe the 'more realistic' fatalities wasn't the best idea, but they said they wanted to return to the 'dark feel' cant get more dark than gruesome, possible deaths. But that's just my cut of the cheese...


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I don't think that there can and ever will be realistic fatalities. Boon and Co. have gotten in trouble with the fatalities that they already have. If they changed them so that people could actually pull off fatalities like those, then they would be knee deep in legal problems.
I like the idea of destructible environs. They did that a little in DA (Lin Kuei temple), but not enough to make it that impressive. You shouldn't break the wall if you hit it, but it would be kool if you left a dent or crack in the walls.
I like the ideas of bone breakers after a combo, but they would need to matter more. Example:
Say Kenshi hits Ermac with a powerful combo that ends with a powerful kick to the legs. Once it hits, there is a cracking noise and Ermac crumples to the ground, blood spurting from his leg. His leg was broken by the blow and now he moves slower with a limp and his kicks aren't very powerful.
I think that would be kind of cool to see.
Torn clothing would also be a welcome addition to Deception, it was supposed to be in Deadly Alliance, but it didn't make it in there (like Dariou and real wounds on the body) due to the fact that it was a rush job. So, since wounds and Dariou are in Deception, I find it very likely that clothing damage will be in Deception.
I also like the little touches that they put in there to make it look better (the icy steam coming off of the ice clone). It really looks awesome.
I like the idea of destructible environs. They did that a little in DA (Lin Kuei temple), but not enough to make it that impressive. You shouldn't break the wall if you hit it, but it would be kool if you left a dent or crack in the walls.
I like the ideas of bone breakers after a combo, but they would need to matter more. Example:
Say Kenshi hits Ermac with a powerful combo that ends with a powerful kick to the legs. Once it hits, there is a cracking noise and Ermac crumples to the ground, blood spurting from his leg. His leg was broken by the blow and now he moves slower with a limp and his kicks aren't very powerful.
I think that would be kind of cool to see.
Torn clothing would also be a welcome addition to Deception, it was supposed to be in Deadly Alliance, but it didn't make it in there (like Dariou and real wounds on the body) due to the fact that it was a rush job. So, since wounds and Dariou are in Deception, I find it very likely that clothing damage will be in Deception.
I also like the little touches that they put in there to make it look better (the icy steam coming off of the ice clone). It really looks awesome.


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I really want to see clothes rips. and noticable damage. like in Tao Fang how you got to break arms and other limbs and the player couldnt use them when they are broken. There should be an option to turn this off though just for the players who want a beat em up game like the old MK games. and i want real bruses no more of this you kick a guy in the stomach and they bleed from the head. and of course more realistic blood and gore.
| krsx66 Wrote: I remember reading you write (i think it was u queve) about having bone-breakers to finish a fight, if you didnt want to do a fatality. I think that would be very cool, cus I used to do the bone breaker sometimes in MK4 if I didnt want to do a fatality, or if I screwed up the fatality buttons and didnt have enough time to do it again Cloth damage does need to occur, how can a fighter endure so much damage and have a pristine outfit at the end? The screams defintely need to be more realistic, as it can enhance the fun of the move you just pulled, especialy for the new online mode. Also a larger variety of screams is needed, and each fighter should have at least one character specific scream. I agree that the bone's should be more life-like as they also enhance the gross factor. And I HATED how the weapons etc would just disappear. Where did they go? I read a thread (maybe it was yours?) where it said the fighter who impaled their foe in Rd 1 should go to they defeated fighter an pull it out of them. Or if the impaled character won the round, they could pull it out themselves. Good points. |
Yes it was me!!!
Great thread.


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Also, I think that if you impaled someone and they were against the wall, they would be impaled against the wall and you would be allowed a few free hits before you're opponent pulls him/her self free.
Also, certain moves should be unblockable, such as Scorpian's spear. If you were just guarding yourself with you're arms against a flying spear heading for you're heart, it would still hit you, right?
Also, along the lines of clothing damage, certain special moves could change them too. Such as:
Scorpian Hellfire: The clothes are charred or burnt
Sub-Zero Freeze: The clothes are stiff with cold and will not move easily.
Thoughts?
Also, certain moves should be unblockable, such as Scorpian's spear. If you were just guarding yourself with you're arms against a flying spear heading for you're heart, it would still hit you, right?
Also, along the lines of clothing damage, certain special moves could change them too. Such as:
Scorpian Hellfire: The clothes are charred or burnt
Sub-Zero Freeze: The clothes are stiff with cold and will not move easily.
Thoughts?
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If you're going to have bone-breakers back in gameplay then it should affect the way you play, a broken arm results in you not being able to do combos that involve using that arm for example.
but that's the most extreme idea you could think of, it wouldn't happen, and using them instead of fatalities would be boring.
The only way I could see them returning would be as part of a better throwing system.
but that's the most extreme idea you could think of, it wouldn't happen, and using them instead of fatalities would be boring.
The only way I could see them returning would be as part of a better throwing system.
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