I actually believe this game could break new ground! Heres why...
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posted05/12/2008 03:26 PM (UTC)by
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bose645
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05/09/2006 12:22 AM (UTC)
When I first heard of the concept "MK vs DC"?! I was rather skeptical on whether or not combining these two franchises could work out. But after viewing the trailer and thinking about it for a few. This game actually has some serious potential. I mean who out there would not love beating the sh** out of robin!? Or being Batman & putting Lui Kang's chicken screaming ass in his place!? I know I'd love too [lol].
(On a serious note now)

I hope they build up this fighting engine from scratch. The current 3d MK games - graphical direction is fine. I actually believe it's a good idea that they are not including fatalities because (In my opinion) Armaggedon's where terrible!! Instead I hope the fighting engine focuses more or so on timing & reaction over the stale dial-a-combo business that has (In my opinion) plagued MK since it's 3rd iteration (Yes! I'm an "oldschool" gamer). It would be nice if they made the game a cross between MK II and thq/aki's finest wrestling game (for reversals & counters especially). Environmental damage during fights would also be welcoming! I could picture Superman / Batman grabbing a foe and ramming his / her head into a stone wall, tree etc.. Multidirectional throwing would also be an added welcome (batman could cast is his batarang around a foe's torso or leg & use the joystick to spin an enemy in circles around the arena / over his head and toss him/her in any direction) , possibly changing the outcome of a fight. Also Health bars "only" are becoming repetitive. Mix things up, throw in a stamina bar to punish mindless button mashers (like the fight night series) reinclude taunts from deadly alliance to regain health / stamina. Use a wrestling game recovery approach for someone who doesn't give up to till the bitter end possibly be able to make a comeback & win (shouldn't be easily done but should be possible). The beauty of this diversion from the regular MK franchise is... They don't have to take the fighting to seriously!! and can finally branch out and try new things! Yes I want to see bruises and cuts on superman's face after I've pummeled him, I also want to see sub-zero's guard go down a little after I knocked the wind out him (like no mercy). The possibilities are endless!

Here's my little wishlist, that is not likely to come true. But I'll share it anyway.

- Team option 2v2, 3v3, maybe more etc... like Mortal Kombat 4 arcade mode, no tagging until a guy is defeated then the next guy jumps in (with online support & offline)

- Last but not least. A 4 player (maybe more) vs all or 2v2 1v3 etc.. team party mode. Fixed camera with zoom only! Similiar to how Fight for NY was done but with Mortal kombat Shaolin Monks game play (multidirectional fighting is a must when fighting 2 or more opponents, so make a lock on a single character a button toggle) this would also have online support as well as offline.

A party mode for 4 or more players would just kick some serious ass! Batman / Robin vs Sub-zero / Scorpion!! That would be just to much fun doing some variation of tag team juggles , throwing one of your enemies into another and killing him! To much fun would be had there and you would give the (In my opinon) the now terrible smash bros a run for its money tongue.

Finally if no team / party mode ideas for multiplayer are to be included and they are taking this game the usual serious 1v1 fighter route only! They should really consider 2d movement with the multidirectional throwing, & round house kicking, etc.. to adjust the camera (like Killer Instinct use to do) because some of us get annoyed by continuous side steppers that keep the camera shifting in a circle (i actually sometimes get dizzy from it!)

Well, to any who read this / reply. I appreciate it! Thx
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mkflegend
05/09/2008 02:41 AM (UTC)
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Interesting point of view, glad to see you're giving the game a chance and being optimistic about it.

I'm doing the same, the more and more they reveal the more I'm getting more pumped for this game.

I'm really hyped for the newer online modes, realistic things being implemented like pieces of clothing coming off, better bruising etc.

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MKfan99
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05/09/2008 05:48 AM (UTC)
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I also like that some people are being positive about the game.. and I think it definately has potential to break new ground! I cant wait to hear : "Batman Wins, Flawless Victory!" Haha

I just wish they would include Human Ninja Smoke *sigh* sad

In this game or the next
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Shibata
05/09/2008 03:50 PM (UTC)
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bose645 Wrote:
It would be nice if they made the game a cross between MK II and thq/aki's finest wrestling game (for reversals & counters especially).


I'm a huge fan of Virtual Pro Wrestling/No Mercy and I play it practically every day, but frankly that just wouldn't work. The reversals and counters, at least when it comes to throws, are in large part dependant on the fighting spirit meter. If you're going to have throws and things operate in the same way in MK then you'd also need to include a spirit meter. Which would be a mess. And reversing strikes in those games is way too rudimentary because you just hit the block button at the right time on an incoming strike. That's fine in a pro wrestling game because striking isn't really the focus of the game and generally doesn't do much damage, but in a vs fighting game where striking is the focal point, it just can't work. Even looking at Smackdown vs Raw it doesn't really work because you get two players easily countering each others strikes all day; all they have to do is just hit a "counter" button when the opponent strikes, there's really no skill or strategy in it.
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bose645
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05/12/2008 12:14 AM (UTC)
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Those are some good points you've made Shibata. I almost forgot how obnoxious it can get when two people fighting each other in wrestling games continously block/counter each others strikes to no end. I still think some sort of stamina bar would have a good effect - slow down button mashers & give people a chance to make a recovery once in a while. But as far as the recovery would go.. not sure how they would implement it because many wrestling games are semi-flawed in that department.

Basically, if they just scraped the dial-a-combo and made combo's manuel. I know I'd probably be happy with the outcome. Because ever since MK III came out. Alot of the old school MK I & II lovers pretty much steered away from later iterations of the franchise. In other words.. the franchise gained fans (with the running function & dial-a-combos) but I"m sure lost fans with the transition (which is why I think all newly implemented gameplay elements should have a toggle on/off option!). Also alot of us don't have the time to remember a+b+a+down+forward+b+x etc..

[Off Topic]
After playing all of the MK's (In my opinion) I can safely say MK II was the most superior gameplay wise & MK:DA was probably the best graphically so far. Shaolin Monks was probably the best beat em up game I've ever played of this era (outside of 80's classic 2d beat em ups) Mortal Kombat 4 was also one of my favorites because It had the idea of 3d graphics with fast accurate 2d gameplay & also had all the options I'd want in a mortal kombat (Arcade Team Mode & Tournament options).

So in my eyes.. The perfect MK game would be the lastest 3d graphics, 2d gameplay - like Killer Instinct (no side-stepping) with all of Mortal Kombat 4's gameplay options, Adventure/story mode 1/2 players (online/off) and a 4 player (maybe more) vs party mode - shaolin monks type gameplay (online/off), with ranked/player match options. This (in my opinion) would amount to the best MK ever!
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WaveMotionFist9
05/12/2008 12:30 AM (UTC)
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I really dont think it will break any new ground but I also dont believe that any other next-gen fighter will either. I dig your concepts though.
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VENOMOUS75
05/12/2008 02:42 AM (UTC)
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I think it would be a wonderful thing if they implimented a realistic counter system, for instance, Scorpion throws a puncn; Batman raises his arm to block the attack and then immediately counters with a left hook--his free hand. Would be great if they did this, would also work for kicks if done right.
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mkflegend
05/12/2008 02:46 AM (UTC)
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bose645 Wrote:
Those are some good points you've made Shibata. I almost forgot how obnoxious it can get when two people fighting each other in wrestling games continously block/counter each others strikes to no end. I still think some sort of stamina bar would have a good effect - slow down button mashers & give people a chance to make a recovery once in a while. But as far as the recovery would go.. not sure how they would implement it because many wrestling games are semi-flawed in that department.

Basically, if they just scraped the dial-a-combo and made combo's manuel. I know I'd probably be happy with the outcome. Because ever since MK III came out. Alot of the old school MK I & II lovers pretty much steered away from later iterations of the franchise. In other words.. the franchise gained fans (with the running function & dial-a-combos) but I"m sure lost fans with the transition (which is why I think all newly implemented gameplay elements should have a toggle on/off option!). Also alot of us don't have the time to remember a+b+a+down+forward+b+x etc..

[Off Topic]
After playing all of the MK's (In my opinion) I can safely say MK II was the most superior gameplay wise & MK:DA was probably the best graphically so far. Shaolin Monks was probably the best beat em up game I've ever played of this era (outside of 80's classic 2d beat em ups) Mortal Kombat 4 was also one of my favorites because It had the idea of 3d graphics with fast accurate 2d gameplay & also had all the options I'd want in a mortal kombat (Arcade Team Mode & Tournament options).

So in my eyes.. The perfect MK game would be the lastest 3d graphics, 2d gameplay - like Killer Instinct (no side-stepping) with all of Mortal Kombat 4's gameplay options, Adventure/story mode 1/2 players (online/off) and a 4 player (maybe more) vs party mode - shaolin monks type gameplay (online/off), with ranked/player match options. This (in my opinion) would amount to the best MK ever!


You're entitled to your personal views on "favorite game" that's cool but factually UMK3 is the most superior MK game gameplay and balance wise out of all of them. It's also played the most competitively, MK2 is after UMK3. Then all the other MK's. Just wanted to say that : )

MK:DA is the most balanced out of the 3D games. Interesting though to see someone who likes MK4 over MK3/UMK3. I enjoy playing all of themglasses
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bose645
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05/12/2008 03:26 PM (UTC)
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Hey, That's kool.. I didn't know that MK III was the most popular! Is what it is I guess (majority always rules). I won't lie though.. the change from MK II to 3 (for myself) was a detrimental experience [lol]. I somehow could never grasp the whole running/combo situation and would get my ass kicked in seconds at the arcades. I went from a flawless MK II fighter (knew it inside out) to a sh**y MK 3 fighter. So then I probably jumped ship to Virtua Fighter II at the time (I think).

As far as MK 4 goes.. I just really liked the team mode and tournament options it featured. I loved the idea of 3d graphics but prefer my fighters to be in lighting fast 2d (60fps). I liked how in MK 4 the side-stepping was more of a novelty feature (that was hardley ever used). Side-stepping (In my opinion) put a hurt on fighters (being an oldschool gamer). But I guess for some people it's a plus and opens up more moves, combo options etc.. Also I guess I'm just a fixed camera, scroll, and zoom type of guy. Not a fan of spinning cameras, unless it's a tps or fps game (where I have total control of it).

I really wish the MK team would implement MK 4's game modes. I know I would love to do a 3v3 battle. 2 of my friends and I vs 3 other people online. It would also give people who like to play alongside their friends (instead of against them) a chance to get into the game. It would also be kool if I had 4 buddies over & we could do a 4v4 battle online (Us vs other online competitors). Tournaments like MK 4 had but with online would also rock!
These options would probably make replay value practically endless.

I also believe Shaolin Monks with it's multdirectional fighting was on to something. I was dissapointed with Armageddon's solo player. But shaolin monks camera view (aside from some glitches) & player control where pretty phenominal. Because I could never stand how in many fighters (especially wrestling games-though not considered fighters), when fighting 2 or more opponents at once, why would you want to "lock on" just one guy?! Beats me!
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