I like the old moves too, but...
3D Kombat Klassics
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I like the old moves too, but...
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posted03/05/2004 06:47 AM (UTC)by

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I don't think some of the old special moves (like Floor Freeze or Ice Clone) would translate too well into MKDA/MKD's engine or any 3-D engine for that matter. Cyrax's net is too slow, but big (making it cool, in 2-D) but throw in the ability to simply sidestep it, when you can see it coming a while away, and what's the point?

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true, but they can make them different like shang's fireballs.
for instance, Nightwolf's shoulder dash could be a clothesline instead. Like use ff+2 for a Right Arm Clothesline or ff+1 for a Left Arm Clothesline.
for instance, Nightwolf's shoulder dash could be a clothesline instead. Like use ff+2 for a Right Arm Clothesline or ff+1 for a Left Arm Clothesline.
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Example is Shang Tsung's new 3D fireball in MKDA.
Some moves can be done in 3D some can't, unless there fast enough like Sektor's Missile or even his Heat Seaking one. The question remains on how to pull off a perfect 3D special move that is fool proof just like Cyrax's Net or Kabal's run move. One good example is Kano's Cannonball, Although it can be dodged or blocked it is indeed a very fast projectile type move and is very hard to "Side Step" around.
I guess its just one of those things about 3D games, Much like Camera angles in 3D platform games.. now they must be the worst!
Some moves can be done in 3D some can't, unless there fast enough like Sektor's Missile or even his Heat Seaking one. The question remains on how to pull off a perfect 3D special move that is fool proof just like Cyrax's Net or Kabal's run move. One good example is Kano's Cannonball, Although it can be dodged or blocked it is indeed a very fast projectile type move and is very hard to "Side Step" around.
I guess its just one of those things about 3D games, Much like Camera angles in 3D platform games.. now they must be the worst!
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| ]0MBAT Wrote: I don't think some of the old special moves (like Floor Freeze or Ice Clone) would translate too well into MKDA/MKD's engine or any 3-D engine for that matter. Cyrax's net is too slow, but big (making it cool, in 2-D) but throw in the ability to simply sidestep it, when you can see it coming a while away, and what's the point? |
Ummm...don't get me wrong, but can't the same thing be said of Kano's Eye Laser, Sub-Zero's Ice Ball, Sub-Zero's shoulder dash, Scorpion's spear, Reptile's Acid Spit, Nitara's Blood Ball, Kung Lao's hat, Shang Tsung's fireball, Quan Chi's skull ball...basically ANY projectile or body dash move from MKDA?
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The same thing with Sindels scream.
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I'm sure they'd be able to pull of cyrax's net. As long as they make him shoot it fast, and its huge (wide), it could be done well.
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Well... what about sub Zero's ice blast? u can step away from it... but it's still very usefull...
although I agree on the ice clone matter....
I think they would slightly alter the moves... by making them faster or change their range
although I agree on the ice clone matter....
I think they would slightly alter the moves... by making them faster or change their range
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| kamionero Wrote: Well... what about sub Zero's ice blast? u can step away from it... but it's still very usefull... although I agree on the ice clone matter.... I think they would slightly alter the moves... by making them faster or change their range |
I think the ice clone could be VERY useful. Imagine if you do it as a projectile is coming at you, and instead of absorbing some damage by blocking it, you do the ice clone and the ice clone takes the hit, giving you time to charge the enemy while he's momentarily recovering from the move. And of course, if you're stupid enough to walk into it, you get frozen by it too
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| shang_heihachi Wrote: kamionero Wrote: Well... what about sub Zero's ice blast? u can step away from it... but it's still very usefull... although I agree on the ice clone matter.... I think they would slightly alter the moves... by making them faster or change their range I think the ice clone could be VERY useful. Imagine if you do it as a projectile is coming at you, and instead of absorbing some damage by blocking it, you do the ice clone and the ice clone takes the hit, giving you time to charge the enemy while he's momentarily recovering from the move. And of course, if you're stupid enough to walk into it, you get frozen by it too |
YEAH! u r right! it'd make a grat defence move! and it wont delay u or groung u like using block


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Lui Kang was a good start. Sonya would be a good next choice.
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Give the net the same width and speed as all the other projectile moves. Simple enough.
Far as Tsung's fireballs, does anyone else miss being able to do double and triple fireballs?
Far as Tsung's fireballs, does anyone else miss being able to do double and triple fireballs?
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The net could be pretty usefull even if it is as it was... more than those dretched bombs!!! Every time I used them I het smashed cause it takes like an hour to lounch them and the enemy never gets hit!

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| shang_heihachi Wrote: I think the ice clone could be VERY useful. Imagine if you do it as a projectile is coming at you, and instead of absorbing some damage by blocking it, you do the ice clone and the ice clone takes the hit |
You ever notice in EVERY previous MK game that projectiles go through the Ice Clone?
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| Konqrr Wrote: You ever notice in EVERY previous MK game that projectiles go through the Ice Clone? |
You ever notice that each MK game adds something new? And that the ice-clone, since it would be pretty useless in a 3-d game where it can be easily avoided, could serve a new purpose, you pompous ass?
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| shang_heihachi Wrote: Konqrr Wrote: You ever notice in EVERY previous MK game that projectiles go through the Ice Clone? You ever notice that each MK game adds something new? And that the ice-clone, since it would be pretty useless in a 3-d game where it can be easily avoided, could serve a new purpose, you pompous ass? |
yup, like subzero in MK3-MKT he can do Ice Showers as well. well the subzero without the mask and blue suit. sorry, i posted with the reply .

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Don't ever say a move cannot be translated into 3D.. for instance..
For Sub-Zero's floor freeze.. you would have him extend both arms and spray ice horizontally to make a much larger area in even a circular manner to how he's standing would be great.. Or he could wave his arms and depending on button variations and quarter circle variations you could spray down singular patches in 3D (one in front of him and to the left, one in front and further from him to the right etc.)
Sindels scream is easy.. it's 3D - sound travels in all directions casting out of her.. so if you side step and your still in range you get hit.. it's sound.. And if Sub-Zero could do multiple clones.. like when he jumps out of his clone and as soon as his feet touch the ground you do another quarter circle LP. He could jump towards us and away from us (3D) and make like up to 3 clones in variating parts of the arena.
For Sub-Zero's floor freeze.. you would have him extend both arms and spray ice horizontally to make a much larger area in even a circular manner to how he's standing would be great.. Or he could wave his arms and depending on button variations and quarter circle variations you could spray down singular patches in 3D (one in front of him and to the left, one in front and further from him to the right etc.)
Sindels scream is easy.. it's 3D - sound travels in all directions casting out of her.. so if you side step and your still in range you get hit.. it's sound.. And if Sub-Zero could do multiple clones.. like when he jumps out of his clone and as soon as his feet touch the ground you do another quarter circle LP. He could jump towards us and away from us (3D) and make like up to 3 clones in variating parts of the arena.
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PRECISELY. Any of the classic moves can be easily upgraded into 3d, and as you pointed out wings, that would be an excellent way for the floor freeze to come back. Good thinking. That's why the ice clone, if easily avoidable, could serve as a distraction or projectile defense. It seems some of us here are just too ignorant or narrowminded to think like that.
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its cool to see her screams in 3d. feel the scream.

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Shangs double and triple fireball erupts could easily come out and track the opponents footsteps or be drawn from random 3D points on the floor..
But some moves will always remain straight on.. because that's their nature or it'd be cheap. Speaking of which I think Scorpions spear needs to be faster and changed to the old school movements for it. If it ain't broke.. don't.. yea.. you know. But look at it in MK2.. it's fast, and when it connects Scorpion is immediate to make it taught and pull..
But some moves will always remain straight on.. because that's their nature or it'd be cheap. Speaking of which I think Scorpions spear needs to be faster and changed to the old school movements for it. If it ain't broke.. don't.. yea.. you know. But look at it in MK2.. it's fast, and when it connects Scorpion is immediate to make it taught and pull..


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The relevancy of moves is dependant upon their properties, not simply their visual or surface appeal. Visual/surface appeal often lends false pretense. One may take a character, such as SF's Guile, and claim that his slow SB is worthless, simply because it's slow and can be easily avoided.. Far from true. A slow moving projectile alows the player to "fill the screen with more shit," so to speak. Essentially spreading preasure with multiple projectiles in a constent, broad, manner. Also known as...controlling space. Example(s):
The point could be that they DO see it from a mile away and they do side step it. Say, perhaps, that the net may have been given anti projectile properties. It may nullify certain projectiles. In doing so, the player could throw out the net and, with the "new" movement we are promised, can play a zoning game behind the net. Thus controlling space, which by the looks of the hazards in MKD, may turn out to be a very important habbit to develope. The bigger it is, the slower it moves and the more space it covers the more options a player has when controlling the other player.
Same with the ice clone. If it still maintained air dominance, having the ability to be set up at various elevations, how would that be useless? Again, you are controling space. Putting the other player in the position you want them.
Any type of dashing move has the potential to be of great use. If this move is then allocated canceling properties, then you have a new, abusable toy to play with.
It all depends upon how the properties are applied. Simply not what it looks like in 3D space. What's the start up, what's the recovery, what are the buffering possibilities, how much space does it cover, etc.
Projectile A may be slower, larger, even do less damage than projectile B. Projectile B made an oppenets ass jump around the environment into a corner. Projectile A keeps them there while you rush down behind it; canceling your other wise shitty dash move, getting at the very least huge chip damage opportunities and a psychological advantage.
Things that scare me are teleports in 3D space. That could totally break a game if done incorectly. I'm sure there are ways to supplement teli's, too.
Peace and love ya'll.
| ]0MBAT Wrote: Cyrax's net is too slow, but big (making it cool, in 2-D) but throw in the ability to simply sidestep it, when you can see it coming a while away, and what's the point? |
The point could be that they DO see it from a mile away and they do side step it. Say, perhaps, that the net may have been given anti projectile properties. It may nullify certain projectiles. In doing so, the player could throw out the net and, with the "new" movement we are promised, can play a zoning game behind the net. Thus controlling space, which by the looks of the hazards in MKD, may turn out to be a very important habbit to develope. The bigger it is, the slower it moves and the more space it covers the more options a player has when controlling the other player.
Same with the ice clone. If it still maintained air dominance, having the ability to be set up at various elevations, how would that be useless? Again, you are controling space. Putting the other player in the position you want them.
Any type of dashing move has the potential to be of great use. If this move is then allocated canceling properties, then you have a new, abusable toy to play with.
It all depends upon how the properties are applied. Simply not what it looks like in 3D space. What's the start up, what's the recovery, what are the buffering possibilities, how much space does it cover, etc.
Projectile A may be slower, larger, even do less damage than projectile B. Projectile B made an oppenets ass jump around the environment into a corner. Projectile A keeps them there while you rush down behind it; canceling your other wise shitty dash move, getting at the very least huge chip damage opportunities and a psychological advantage.
Things that scare me are teleports in 3D space. That could totally break a game if done incorectly. I'm sure there are ways to supplement teli's, too.
Peace and love ya'll.
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