Longer or Shorter but more graphical Fatalities?
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posted01/17/2004 02:59 AM (UTC)by
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BoardTng
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06/16/2003 02:33 AM (UTC)
Wich would you rather see in the fatalities of MK6? Longer Fatalites or Shorter but more Graphical Fatalites
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Sub-Saibot
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08/04/2003 03:31 AM (UTC)
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A mix of all three of those. Some will have short, some have long, some have the most graphical.
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Eniamurt
08/04/2003 05:11 AM (UTC)
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Sub-Saibot Wrote:
A mix of all three of those. Some will have short, some have long, some have the most graphical.


Same here.
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Terranova
08/04/2003 01:50 PM (UTC)
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it has always been that some characters have longer fatalities than others and some more graphical than others, i think they should make them all the same length and make them more darker and realistic, have the camera zoom in and see flesh rip and have the organs and insides look just like they should instead of the made up stuff they used for previous MK's
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XcarnageX
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08/04/2003 03:00 PM (UTC)
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I think the length should depend on what the fatality is. For example, if Sub Zero's Spine Rip was to return, it should be short, because it's a very direct fatality, whereas if a fatality like Kneshi's tele-mutilation were to return, it should have a little length to it, because it's as much about the slow torture as the death itself. All the fatalities should be brutal and graphic, but the short ones should be especially gruesome. Also, perhaps some of the short ones like Sub's Spine Rip or Kano's Heart Rip could be shown a couple times at different angles, kinda like they did with some fatalities from MK4.
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Reiko2003
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08/06/2003 09:08 PM (UTC)
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Terranova Wrote:
it has always been that some characters have longer fatalities than others and some more graphical than others, i think they should make them all the same length and make them more darker and realistic, have the camera zoom in and see flesh rip and have the organs and insides look just like they should instead of the made up stuff they used for previous MK's


I agree they should have more realistic fatalities.
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Torchia
01/17/2004 02:59 AM (UTC)
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I think they should make multiple fatalities for each character. smile
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