Making the lame maps not cycle, & other options I hope Midway implements...
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posted08/25/2004 07:08 AM (UTC)by
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Bigmamanasty
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05/16/2004 07:47 AM (UTC)
After watching both the PS2 & Xbox versions of the tower map (subby v. nightwolf & ermac v. subby) on the Gspot update, I can safely say that this map will be my least favorite. FYI to those who haven't seen the videos, there were 4 ring outs in 4 rounds, which all lasted within the 2 minute videos.

I hope Midway gives players the option to omit a map from the mapcycle. I understand there will be some ways to turn off the round ending death traps but to do so in this level seems almost impossible to implement as any strong punch sends characters off to the spikes.

To cap off my little rant, I'd like to say that the spike going into the player needs to be touched up a bit. It looks like Super Mario from the Gamecube sitting in Super Mario World of the SNES. Otherwise, I think the game looks excellent & I'm very excited about the new players' special moves!!! Dairou looks AWESOME.
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